mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 943190 - Implement WEBGL_compressed_texture_et1. - r=kamidphish
This commit is contained in:
parent
136a8a8688
commit
91352f644c
@ -122,15 +122,16 @@ class WebGLContext :
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public nsWrapperCache
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{
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friend class WebGLContextUserData;
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friend class WebGLMemoryPressureObserver;
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friend class WebGLMemoryTracker;
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friend class WebGLExtensionLoseContext;
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friend class WebGLExtensionCompressedTextureS3TC;
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friend class WebGLExtensionCompressedTextureATC;
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friend class WebGLExtensionCompressedTextureETC1;
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friend class WebGLExtensionCompressedTexturePVRTC;
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friend class WebGLExtensionCompressedTextureS3TC;
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friend class WebGLExtensionDepthTexture;
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friend class WebGLExtensionDrawBuffers;
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friend class WebGLExtensionLoseContext;
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friend class WebGLExtensionVertexArray;
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friend class WebGLMemoryPressureObserver;
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friend class WebGLMemoryTracker;
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enum {
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UNPACK_FLIP_Y_WEBGL = 0x9240,
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@ -909,6 +910,7 @@ protected:
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OES_vertex_array_object,
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WEBGL_color_buffer_float,
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WEBGL_compressed_texture_atc,
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WEBGL_compressed_texture_etc1,
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WEBGL_compressed_texture_pvrtc,
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WEBGL_compressed_texture_s3tc,
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WEBGL_debug_renderer_info,
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@ -30,6 +30,7 @@ static const char *sExtensionNames[] = {
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"OES_vertex_array_object",
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"WEBGL_color_buffer_float",
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"WEBGL_compressed_texture_atc",
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"WEBGL_compressed_texture_etc1",
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"WEBGL_compressed_texture_pvrtc",
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"WEBGL_compressed_texture_s3tc",
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"WEBGL_debug_renderer_info",
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@ -131,6 +132,8 @@ bool WebGLContext::IsExtensionSupported(WebGLExtensionID ext) const
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return false;
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case WEBGL_compressed_texture_atc:
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return gl->IsExtensionSupported(GLContext::AMD_compressed_ATC_texture);
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case WEBGL_compressed_texture_etc1:
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return gl->IsExtensionSupported(GLContext::OES_compressed_ETC1_RGB8_texture);
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case WEBGL_compressed_texture_pvrtc:
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return gl->IsExtensionSupported(GLContext::IMG_texture_compression_pvrtc);
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case WEBGL_depth_texture:
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@ -268,6 +271,9 @@ WebGLContext::EnableExtension(WebGLExtensionID ext)
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case WEBGL_compressed_texture_atc:
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obj = new WebGLExtensionCompressedTextureATC(this);
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break;
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case WEBGL_compressed_texture_etc1:
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obj = new WebGLExtensionCompressedTextureETC1(this);
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break;
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case WEBGL_compressed_texture_pvrtc:
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obj = new WebGLExtensionCompressedTexturePVRTC(this);
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break;
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@ -225,6 +225,7 @@ WebGLContext::IsTextureFormatCompressed(GLenum format)
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case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1:
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case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1:
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case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1:
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case LOCAL_GL_ETC1_RGB8_OES:
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return true;
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default:
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return false;
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@ -52,6 +52,9 @@ BlockSizeFor(GLenum format, GLint* blockWidth, GLint* blockHeight)
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if (blockHeight)
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*blockHeight = 4;
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break;
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case LOCAL_GL_ETC1_RGB8_OES:
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// 4x4 blocks, but no 4-multiple requirement.
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default:
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break;
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}
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@ -105,6 +108,7 @@ NameFrom(GLenum glenum)
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XX(DEPTH_COMPONENT32);
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XX(DEPTH_STENCIL);
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XX(DEPTH24_STENCIL8);
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XX(ETC1_RGB8_OES);
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XX(FLOAT);
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XX(HALF_FLOAT);
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XX(LUMINANCE);
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@ -174,6 +178,7 @@ IsAllowedFromSource(GLenum format, WebGLTexImageFunc func)
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case LOCAL_GL_ATC_RGB:
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case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA:
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case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA:
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case LOCAL_GL_ETC1_RGB8_OES:
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return func == WebGLTexImageFunc::CompTexImage;
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}
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@ -326,6 +331,11 @@ WebGLContext::BaseTexFormat(GLenum internalFormat) const
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}
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}
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if (IsExtensionEnabled(WEBGL_compressed_texture_etc1)) {
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if (internalFormat == LOCAL_GL_ETC1_RGB8_OES)
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return LOCAL_GL_RGB;
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}
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if (IsExtensionEnabled(WEBGL_compressed_texture_pvrtc)) {
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if (internalFormat == LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1 ||
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internalFormat == LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1)
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@ -621,6 +631,15 @@ WebGLContext::ValidateTexImageFormat(GLenum format, WebGLTexImageFunc func)
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return validFormat;
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}
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// WEBGL_compressed_texture_etc1
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if (format == LOCAL_GL_ETC1_RGB8_OES) {
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bool validFormat = IsExtensionEnabled(WEBGL_compressed_texture_etc1);
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if (!validFormat)
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ErrorInvalidEnum("%s: invalid format %s: need WEBGL_compressed_texture_etc1 enabled",
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InfoFrom(func), NameFrom(format));
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return validFormat;
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}
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if (format == LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1 ||
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format == LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1 ||
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@ -862,6 +881,7 @@ WebGLContext::ValidateCompTexImageDataSize(GLint level, GLenum format,
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case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
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case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
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case LOCAL_GL_ATC_RGB:
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case LOCAL_GL_ETC1_RGB8_OES:
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{
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required_byteLength = ((CheckedUint32(width) + 3) / 4) * ((CheckedUint32(height) + 3) / 4) * 8;
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break;
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@ -1115,6 +1135,7 @@ WebGLContext::GetBitsPerTexel(GLenum format, GLenum type)
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case LOCAL_GL_ATC_RGB:
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case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1:
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case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1:
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case LOCAL_GL_ETC1_RGB8_OES:
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return 4;
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case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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@ -1184,6 +1205,7 @@ WebGLContext::ValidateTexImageFormatAndType(GLenum format, GLenum type, WebGLTex
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case LOCAL_GL_ATC_RGB:
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case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA:
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case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA:
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case LOCAL_GL_ETC1_RGB8_OES:
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case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1:
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case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1:
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case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1:
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22
content/canvas/src/WebGLExtensionCompressedTextureETC1.cpp
Normal file
22
content/canvas/src/WebGLExtensionCompressedTextureETC1.cpp
Normal file
@ -0,0 +1,22 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLExtensions.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "WebGLContext.h"
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using namespace mozilla;
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WebGLExtensionCompressedTextureETC1::WebGLExtensionCompressedTextureETC1(WebGLContext* context)
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: WebGLExtensionBase(context)
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{
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context->mCompressedTextureFormats.AppendElement(LOCAL_GL_ETC1_RGB8_OES);
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}
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WebGLExtensionCompressedTextureETC1::~WebGLExtensionCompressedTextureETC1()
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{
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}
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IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionCompressedTextureETC1)
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@ -54,6 +54,16 @@ public:
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionCompressedTextureETC1
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: public WebGLExtensionBase
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{
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public:
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WebGLExtensionCompressedTextureETC1(WebGLContext*);
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virtual ~WebGLExtensionCompressedTextureETC1();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionCompressedTexturePVRTC
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: public WebGLExtensionBase
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{
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@ -47,6 +47,7 @@ if CONFIG['MOZ_WEBGL']:
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'WebGLExtensionColorBufferFloat.cpp',
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'WebGLExtensionColorBufferHalfFloat.cpp',
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'WebGLExtensionCompressedTextureATC.cpp',
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'WebGLExtensionCompressedTextureETC1.cpp',
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'WebGLExtensionCompressedTexturePVRTC.cpp',
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'WebGLExtensionCompressedTextureS3TC.cpp',
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'WebGLExtensionDebugRendererInfo.cpp',
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@ -1267,6 +1267,11 @@ DOMInterfaces = {
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'headerFile': 'WebGLExtensions.h'
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},
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'WebGLExtensionCompressedTextureETC1': {
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'nativeType': 'mozilla::WebGLExtensionCompressedTextureETC1',
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'headerFile': 'WebGLExtensions.h'
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},
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'WebGLExtensionCompressedTexturePVRTC': {
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'nativeType': 'mozilla::WebGLExtensionCompressedTexturePVRTC',
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'headerFile': 'WebGLExtensions.h'
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@ -29,7 +29,7 @@ typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit ty
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typedef unsigned short GLushort;
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typedef unsigned long GLuint;
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typedef unrestricted float GLfloat;
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typedef unrestricted float GLclampf;
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typedef unrestricted float GLclampf;
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dictionary WebGLContextAttributes {
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// boolean alpha = true;
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@ -85,7 +85,7 @@ interface WebGLRenderingContext {
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const GLenum DEPTH_BUFFER_BIT = 0x00000100;
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const GLenum STENCIL_BUFFER_BIT = 0x00000400;
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const GLenum COLOR_BUFFER_BIT = 0x00004000;
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/* BeginMode */
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const GLenum POINTS = 0x0000;
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const GLenum LINES = 0x0001;
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@ -94,7 +94,7 @@ interface WebGLRenderingContext {
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const GLenum TRIANGLES = 0x0004;
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const GLenum TRIANGLE_STRIP = 0x0005;
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const GLenum TRIANGLE_FAN = 0x0006;
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/* AlphaFunction (not supported in ES20) */
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/* NEVER */
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/* LESS */
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@ -104,7 +104,7 @@ interface WebGLRenderingContext {
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/* NOTEQUAL */
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/* GEQUAL */
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/* ALWAYS */
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/* BlendingFactorDest */
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const GLenum ZERO = 0;
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const GLenum ONE = 1;
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@ -114,7 +114,7 @@ interface WebGLRenderingContext {
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const GLenum ONE_MINUS_SRC_ALPHA = 0x0303;
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const GLenum DST_ALPHA = 0x0304;
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const GLenum ONE_MINUS_DST_ALPHA = 0x0305;
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/* BlendingFactorSrc */
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/* ZERO */
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/* ONE */
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@ -125,17 +125,17 @@ interface WebGLRenderingContext {
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/* ONE_MINUS_SRC_ALPHA */
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/* DST_ALPHA */
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/* ONE_MINUS_DST_ALPHA */
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/* BlendEquationSeparate */
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const GLenum FUNC_ADD = 0x8006;
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const GLenum BLEND_EQUATION = 0x8009;
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const GLenum BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
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const GLenum BLEND_EQUATION_ALPHA = 0x883D;
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/* BlendSubtract */
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const GLenum FUNC_SUBTRACT = 0x800A;
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const GLenum FUNC_REVERSE_SUBTRACT = 0x800B;
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/* Separate Blend Functions */
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const GLenum BLEND_DST_RGB = 0x80C8;
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const GLenum BLEND_SRC_RGB = 0x80C9;
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@ -146,27 +146,27 @@ interface WebGLRenderingContext {
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const GLenum CONSTANT_ALPHA = 0x8003;
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const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004;
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const GLenum BLEND_COLOR = 0x8005;
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/* Buffer Objects */
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const GLenum ARRAY_BUFFER = 0x8892;
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const GLenum ELEMENT_ARRAY_BUFFER = 0x8893;
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const GLenum ARRAY_BUFFER_BINDING = 0x8894;
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const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
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const GLenum STREAM_DRAW = 0x88E0;
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const GLenum STATIC_DRAW = 0x88E4;
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const GLenum DYNAMIC_DRAW = 0x88E8;
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const GLenum BUFFER_SIZE = 0x8764;
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const GLenum BUFFER_USAGE = 0x8765;
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const GLenum CURRENT_VERTEX_ATTRIB = 0x8626;
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/* CullFaceMode */
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const GLenum FRONT = 0x0404;
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const GLenum BACK = 0x0405;
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const GLenum FRONT_AND_BACK = 0x0408;
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/* DepthFunction */
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/* NEVER */
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/* LESS */
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@ -176,7 +176,7 @@ interface WebGLRenderingContext {
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/* NOTEQUAL */
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/* GEQUAL */
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/* ALWAYS */
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/* EnableCap */
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/* TEXTURE_2D */
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const GLenum CULL_FACE = 0x0B44;
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@ -188,18 +188,18 @@ interface WebGLRenderingContext {
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const GLenum POLYGON_OFFSET_FILL = 0x8037;
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const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
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const GLenum SAMPLE_COVERAGE = 0x80A0;
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/* ErrorCode */
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const GLenum NO_ERROR = 0;
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const GLenum INVALID_ENUM = 0x0500;
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const GLenum INVALID_VALUE = 0x0501;
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const GLenum INVALID_OPERATION = 0x0502;
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const GLenum OUT_OF_MEMORY = 0x0505;
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/* FrontFaceDirection */
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const GLenum CW = 0x0900;
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const GLenum CCW = 0x0901;
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/* GetPName */
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const GLenum LINE_WIDTH = 0x0B21;
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const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D;
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@ -249,23 +249,23 @@ interface WebGLRenderingContext {
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const GLenum SAMPLES = 0x80A9;
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const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA;
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const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB;
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/* GetTextureParameter */
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/* TEXTURE_MAG_FILTER */
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/* TEXTURE_MIN_FILTER */
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/* TEXTURE_WRAP_S */
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/* TEXTURE_WRAP_T */
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const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3;
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/* HintMode */
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const GLenum DONT_CARE = 0x1100;
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const GLenum FASTEST = 0x1101;
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const GLenum NICEST = 0x1102;
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/* HintTarget */
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const GLenum GENERATE_MIPMAP_HINT = 0x8192;
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/* DataType */
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const GLenum BYTE = 0x1400;
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const GLenum UNSIGNED_BYTE = 0x1401;
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@ -274,7 +274,7 @@ interface WebGLRenderingContext {
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const GLenum INT = 0x1404;
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const GLenum UNSIGNED_INT = 0x1405;
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const GLenum FLOAT = 0x1406;
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/* PixelFormat */
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const GLenum DEPTH_COMPONENT = 0x1902;
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const GLenum ALPHA = 0x1906;
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@ -282,13 +282,13 @@ interface WebGLRenderingContext {
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const GLenum RGBA = 0x1908;
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const GLenum LUMINANCE = 0x1909;
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const GLenum LUMINANCE_ALPHA = 0x190A;
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/* PixelType */
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/* UNSIGNED_BYTE */
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const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033;
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const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034;
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const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363;
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/* Shaders */
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const GLenum FRAGMENT_SHADER = 0x8B30;
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const GLenum VERTEX_SHADER = 0x8B31;
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@ -308,7 +308,7 @@ interface WebGLRenderingContext {
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const GLenum ACTIVE_ATTRIBUTES = 0x8B89;
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const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C;
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const GLenum CURRENT_PROGRAM = 0x8B8D;
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/* StencilFunction */
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const GLenum NEVER = 0x0200;
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const GLenum LESS = 0x0201;
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@ -318,7 +318,7 @@ interface WebGLRenderingContext {
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const GLenum NOTEQUAL = 0x0205;
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const GLenum GEQUAL = 0x0206;
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const GLenum ALWAYS = 0x0207;
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/* StencilOp */
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/* ZERO */
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const GLenum KEEP = 0x1E00;
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@ -328,16 +328,16 @@ interface WebGLRenderingContext {
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const GLenum INVERT = 0x150A;
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const GLenum INCR_WRAP = 0x8507;
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const GLenum DECR_WRAP = 0x8508;
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/* StringName */
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const GLenum VENDOR = 0x1F00;
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const GLenum RENDERER = 0x1F01;
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const GLenum VERSION = 0x1F02;
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/* TextureMagFilter */
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const GLenum NEAREST = 0x2600;
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const GLenum LINEAR = 0x2601;
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/* TextureMinFilter */
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/* NEAREST */
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/* LINEAR */
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@ -345,17 +345,17 @@ interface WebGLRenderingContext {
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const GLenum LINEAR_MIPMAP_NEAREST = 0x2701;
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const GLenum NEAREST_MIPMAP_LINEAR = 0x2702;
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const GLenum LINEAR_MIPMAP_LINEAR = 0x2703;
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/* TextureParameterName */
|
||||
const GLenum TEXTURE_MAG_FILTER = 0x2800;
|
||||
const GLenum TEXTURE_MIN_FILTER = 0x2801;
|
||||
const GLenum TEXTURE_WRAP_S = 0x2802;
|
||||
const GLenum TEXTURE_WRAP_T = 0x2803;
|
||||
|
||||
|
||||
/* TextureTarget */
|
||||
const GLenum TEXTURE_2D = 0x0DE1;
|
||||
const GLenum TEXTURE = 0x1702;
|
||||
|
||||
|
||||
const GLenum TEXTURE_CUBE_MAP = 0x8513;
|
||||
const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514;
|
||||
const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
|
||||
@ -365,7 +365,7 @@ interface WebGLRenderingContext {
|
||||
const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
|
||||
const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
|
||||
const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
|
||||
|
||||
|
||||
/* TextureUnit */
|
||||
const GLenum TEXTURE0 = 0x84C0;
|
||||
const GLenum TEXTURE1 = 0x84C1;
|
||||
@ -400,12 +400,12 @@ interface WebGLRenderingContext {
|
||||
const GLenum TEXTURE30 = 0x84DE;
|
||||
const GLenum TEXTURE31 = 0x84DF;
|
||||
const GLenum ACTIVE_TEXTURE = 0x84E0;
|
||||
|
||||
|
||||
/* TextureWrapMode */
|
||||
const GLenum REPEAT = 0x2901;
|
||||
const GLenum CLAMP_TO_EDGE = 0x812F;
|
||||
const GLenum MIRRORED_REPEAT = 0x8370;
|
||||
|
||||
|
||||
/* Uniform Types */
|
||||
const GLenum FLOAT_VEC2 = 0x8B50;
|
||||
const GLenum FLOAT_VEC3 = 0x8B51;
|
||||
@ -422,7 +422,7 @@ interface WebGLRenderingContext {
|
||||
const GLenum FLOAT_MAT4 = 0x8B5C;
|
||||
const GLenum SAMPLER_2D = 0x8B5E;
|
||||
const GLenum SAMPLER_CUBE = 0x8B60;
|
||||
|
||||
|
||||
/* Vertex Arrays */
|
||||
const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
|
||||
const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
|
||||
@ -431,10 +431,10 @@ interface WebGLRenderingContext {
|
||||
const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
|
||||
const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
|
||||
const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
|
||||
|
||||
|
||||
/* Shader Source */
|
||||
const GLenum COMPILE_STATUS = 0x8B81;
|
||||
|
||||
|
||||
/* Shader Precision-Specified Types */
|
||||
const GLenum LOW_FLOAT = 0x8DF0;
|
||||
const GLenum MEDIUM_FLOAT = 0x8DF1;
|
||||
@ -442,11 +442,11 @@ interface WebGLRenderingContext {
|
||||
const GLenum LOW_INT = 0x8DF3;
|
||||
const GLenum MEDIUM_INT = 0x8DF4;
|
||||
const GLenum HIGH_INT = 0x8DF5;
|
||||
|
||||
|
||||
/* Framebuffer Object. */
|
||||
const GLenum FRAMEBUFFER = 0x8D40;
|
||||
const GLenum RENDERBUFFER = 0x8D41;
|
||||
|
||||
|
||||
const GLenum RGBA4 = 0x8056;
|
||||
const GLenum RGB5_A1 = 0x8057;
|
||||
const GLenum RGB565 = 0x8D62;
|
||||
@ -454,7 +454,7 @@ interface WebGLRenderingContext {
|
||||
const GLenum STENCIL_INDEX = 0x1901;
|
||||
const GLenum STENCIL_INDEX8 = 0x8D48;
|
||||
const GLenum DEPTH_STENCIL = 0x84F9;
|
||||
|
||||
|
||||
const GLenum RENDERBUFFER_WIDTH = 0x8D42;
|
||||
const GLenum RENDERBUFFER_HEIGHT = 0x8D43;
|
||||
const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
|
||||
@ -464,31 +464,31 @@ interface WebGLRenderingContext {
|
||||
const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53;
|
||||
const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54;
|
||||
const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55;
|
||||
|
||||
|
||||
const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
|
||||
const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
|
||||
const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
|
||||
const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
|
||||
|
||||
|
||||
const GLenum COLOR_ATTACHMENT0 = 0x8CE0;
|
||||
const GLenum DEPTH_ATTACHMENT = 0x8D00;
|
||||
const GLenum STENCIL_ATTACHMENT = 0x8D20;
|
||||
const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A;
|
||||
|
||||
|
||||
const GLenum NONE = 0;
|
||||
|
||||
|
||||
const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5;
|
||||
const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
|
||||
const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
|
||||
const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
|
||||
const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
|
||||
|
||||
|
||||
const GLenum FRAMEBUFFER_BINDING = 0x8CA6;
|
||||
const GLenum RENDERBUFFER_BINDING = 0x8CA7;
|
||||
const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8;
|
||||
|
||||
|
||||
const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506;
|
||||
|
||||
|
||||
/* WebGL-specific enums */
|
||||
const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240;
|
||||
const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
|
||||
@ -520,7 +520,7 @@ interface WebGLRenderingContext {
|
||||
void blendEquation(GLenum mode);
|
||||
void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
|
||||
void blendFunc(GLenum sfactor, GLenum dfactor);
|
||||
void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
|
||||
void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
|
||||
GLenum srcAlpha, GLenum dstAlpha);
|
||||
|
||||
void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
|
||||
@ -545,10 +545,10 @@ interface WebGLRenderingContext {
|
||||
GLsizei width, GLsizei height, GLenum format,
|
||||
ArrayBufferView data);
|
||||
|
||||
void copyTexImage2D(GLenum target, GLint level, GLenum internalformat,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height,
|
||||
void copyTexImage2D(GLenum target, GLint level, GLenum internalformat,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height,
|
||||
GLint border);
|
||||
void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
|
||||
WebGLBuffer? createBuffer();
|
||||
@ -580,10 +580,10 @@ interface WebGLRenderingContext {
|
||||
void enableVertexAttribArray(GLuint index);
|
||||
void finish();
|
||||
void flush();
|
||||
void framebufferRenderbuffer(GLenum target, GLenum attachment,
|
||||
GLenum renderbuffertarget,
|
||||
void framebufferRenderbuffer(GLenum target, GLenum attachment,
|
||||
GLenum renderbuffertarget,
|
||||
WebGLRenderbuffer? renderbuffer);
|
||||
void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
|
||||
void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
|
||||
WebGLTexture? texture, GLint level);
|
||||
void frontFace(GLenum mode);
|
||||
|
||||
@ -605,7 +605,7 @@ interface WebGLRenderingContext {
|
||||
[WebGLHandlesContextLoss] GLenum getError();
|
||||
|
||||
[Throws]
|
||||
any getFramebufferAttachmentParameter(GLenum target, GLenum attachment,
|
||||
any getFramebufferAttachmentParameter(GLenum target, GLenum attachment,
|
||||
GLenum pname);
|
||||
any getProgramParameter(WebGLProgram? program, GLenum pname);
|
||||
DOMString? getProgramInfoLog(WebGLProgram? program);
|
||||
@ -645,10 +645,10 @@ interface WebGLRenderingContext {
|
||||
void polygonOffset(GLfloat factor, GLfloat units);
|
||||
|
||||
[Throws]
|
||||
void readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
|
||||
void readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
|
||||
GLenum format, GLenum type, ArrayBufferView? pixels);
|
||||
|
||||
void renderbufferStorage(GLenum target, GLenum internalformat,
|
||||
void renderbufferStorage(GLenum target, GLenum internalformat,
|
||||
GLsizei width, GLsizei height);
|
||||
void sampleCoverage(GLclampf value, GLboolean invert);
|
||||
void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
@ -664,8 +664,8 @@ interface WebGLRenderingContext {
|
||||
|
||||
|
||||
[Throws]
|
||||
void texImage2D(GLenum target, GLint level, GLenum internalformat,
|
||||
GLsizei width, GLsizei height, GLint border, GLenum format,
|
||||
void texImage2D(GLenum target, GLint level, GLenum internalformat,
|
||||
GLsizei width, GLsizei height, GLint border, GLenum format,
|
||||
GLenum type, ArrayBufferView? pixels);
|
||||
[Throws]
|
||||
void texImage2D(GLenum target, GLint level, GLenum internalformat,
|
||||
@ -684,20 +684,20 @@ interface WebGLRenderingContext {
|
||||
void texParameteri(GLenum target, GLenum pname, GLint param);
|
||||
|
||||
[Throws]
|
||||
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLsizei width, GLsizei height,
|
||||
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLsizei width, GLsizei height,
|
||||
GLenum format, GLenum type, ArrayBufferView? pixels);
|
||||
[Throws]
|
||||
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLenum format, GLenum type, ImageData? pixels);
|
||||
[Throws]
|
||||
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLenum format, GLenum type, HTMLImageElement image); // May throw DOMException
|
||||
[Throws]
|
||||
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLenum format, GLenum type, HTMLCanvasElement canvas); // May throw DOMException
|
||||
[Throws]
|
||||
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLenum format, GLenum type, HTMLVideoElement video); // May throw DOMException
|
||||
|
||||
void uniform1f(WebGLUniformLocation? location, GLfloat x);
|
||||
@ -725,17 +725,17 @@ interface WebGLRenderingContext {
|
||||
void uniform4iv(WebGLUniformLocation? location, Int32Array v);
|
||||
void uniform4iv(WebGLUniformLocation? location, sequence<long> v);
|
||||
|
||||
void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose,
|
||||
void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose,
|
||||
Float32Array value);
|
||||
void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose,
|
||||
void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose,
|
||||
sequence<GLfloat> value);
|
||||
void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose,
|
||||
void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose,
|
||||
Float32Array value);
|
||||
void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose,
|
||||
void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose,
|
||||
sequence<GLfloat> value);
|
||||
void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose,
|
||||
void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose,
|
||||
Float32Array value);
|
||||
void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose,
|
||||
void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose,
|
||||
sequence<GLfloat> value);
|
||||
|
||||
void useProgram(WebGLProgram? program);
|
||||
@ -753,7 +753,7 @@ interface WebGLRenderingContext {
|
||||
void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
void vertexAttrib4fv(GLuint indx, Float32Array values);
|
||||
void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values);
|
||||
void vertexAttribPointer(GLuint indx, GLint size, GLenum type,
|
||||
void vertexAttribPointer(GLuint indx, GLint size, GLenum type,
|
||||
GLboolean normalized, GLsizei stride, GLintptr offset);
|
||||
|
||||
void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
@ -789,6 +789,12 @@ interface WebGLExtensionCompressedTextureATC
|
||||
const GLenum COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL = 0x87EE;
|
||||
};
|
||||
|
||||
[NoInterfaceObject]
|
||||
interface WebGLExtensionCompressedTextureETC1
|
||||
{
|
||||
const GLenum COMPRESSED_RGB_ETC1_WEBGL = 0x8D64;
|
||||
};
|
||||
|
||||
[NoInterfaceObject]
|
||||
interface WebGLExtensionCompressedTexturePVRTC
|
||||
{
|
||||
|
@ -136,6 +136,7 @@ static const char *sExtensionNames[] = {
|
||||
"GL_KHR_debug",
|
||||
"GL_ARB_half_float_pixel",
|
||||
"GL_EXT_frag_depth",
|
||||
"GL_OES_compressed_ETC1_RGB8_texture",
|
||||
nullptr
|
||||
};
|
||||
|
||||
|
@ -418,6 +418,7 @@ public:
|
||||
KHR_debug,
|
||||
ARB_half_float_pixel,
|
||||
EXT_frag_depth,
|
||||
OES_compressed_ETC1_RGB8_texture,
|
||||
Extensions_Max,
|
||||
Extensions_End
|
||||
};
|
||||
|
@ -52,6 +52,7 @@ GetBitsPerTexel(GLenum format, GLenum type)
|
||||
case LOCAL_GL_ATC_RGB:
|
||||
case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1:
|
||||
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1:
|
||||
case LOCAL_GL_ETC1_RGB8_OES:
|
||||
return 4;
|
||||
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
|
||||
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
|
||||
|
Loading…
Reference in New Issue
Block a user