2010-04-01 20:03:07 -07:00
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: ML 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla code.
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*
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* The Initial Developer of the Original Code is the Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Chris Double <chris.double@double.co.nz>
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* Chris Pearce <chris@pearce.org.nz>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#if !defined(nsOggCodecState_h_)
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#define nsOggCodecState_h_
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#include <ogg/ogg.h>
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#include <theora/theoradec.h>
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#include <vorbis/codec.h>
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#include <nsDeque.h>
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class OggPageDeallocator : public nsDequeFunctor {
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virtual void* operator() (void* aPage) {
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ogg_page* p = static_cast<ogg_page*>(aPage);
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delete p->header;
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delete p;
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return nsnull;
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}
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};
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// A queue of ogg_pages. When we read a page, and it's not from the bitstream
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// which we're looking for a page for, we buffer the page in the nsOggCodecState,
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// rather than pushing it immediately into the ogg_stream_state object. This
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// is because if we're skipping up to the next keyframe in very large frame
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// sized videos, there may be several megabytes of data between keyframes,
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// and the ogg_stream_state would end up resizing its buffer every time we
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// added a new 4K page to the bitstream, which kills performance on Windows.
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class nsPageQueue : private nsDeque {
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public:
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nsPageQueue() : nsDeque(new OggPageDeallocator()) {}
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~nsPageQueue() { Erase(); }
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PRBool IsEmpty() { return nsDeque::GetSize() == 0; }
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void Append(ogg_page* aPage);
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ogg_page* PopFront() { return static_cast<ogg_page*>(nsDeque::PopFront()); }
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ogg_page* PeekFront() { return static_cast<ogg_page*>(nsDeque::PeekFront()); }
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void Erase() { nsDeque::Erase(); }
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};
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// Encapsulates the data required for decoding an ogg bitstream and for
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// converting granulepos to timestamps.
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class nsOggCodecState {
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public:
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// Ogg types we know about
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enum CodecType {
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TYPE_VORBIS=0,
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TYPE_THEORA=1,
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TYPE_SKELETON=2,
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TYPE_UNKNOWN=3
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};
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public:
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nsOggCodecState(ogg_page* aBosPage);
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virtual ~nsOggCodecState();
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// Factory for creating nsCodecStates.
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static nsOggCodecState* Create(ogg_page* aPage);
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virtual CodecType GetType() { return TYPE_UNKNOWN; }
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// Reads a header packet. Returns PR_TRUE when last header has been read.
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virtual PRBool DecodeHeader(ogg_packet* aPacket) {
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return (mDoneReadingHeaders = PR_TRUE);
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}
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// Returns the end time that a granulepos represents.
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virtual PRInt64 Time(PRInt64 granulepos) { return -1; }
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// Returns the start time that a granulepos represents.
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virtual PRInt64 StartTime(PRInt64 granulepos) { return -1; }
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// Initializes the codec state.
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virtual PRBool Init();
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// Returns PR_TRUE when this bitstream has finished reading all its
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// header packets.
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PRBool DoneReadingHeaders() { return mDoneReadingHeaders; }
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// Deactivates the bitstream. Only the primary video and audio bitstreams
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// should be active.
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void Deactivate() { mActive = PR_FALSE; }
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// Resets decoding state.
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virtual nsresult Reset();
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// Clones a page and adds it to our buffer of pages which we'll insert to
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// the bitstream at a later time (using PageInFromBuffer()). Memory stored in
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// cloned pages is freed when Reset() or PageInFromBuffer() are called.
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inline void AddToBuffer(ogg_page* aPage) { mBuffer.Append(aPage); }
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// Returns PR_TRUE if we had a buffered page and we successfully inserted it
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// into the bitstream.
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PRBool PageInFromBuffer();
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public:
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// Number of packets read.
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PRUint64 mPacketCount;
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// Serial number of the bitstream.
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PRUint32 mSerial;
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// Ogg specific state.
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ogg_stream_state mState;
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// Buffer of pages which we've not yet inserted into the ogg_stream_state.
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nsPageQueue mBuffer;
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// Is the bitstream active; whether we're decoding and playing this bitstream.
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PRPackedBool mActive;
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// PR_TRUE when all headers packets have been read.
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PRPackedBool mDoneReadingHeaders;
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};
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class nsVorbisState : public nsOggCodecState {
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public:
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nsVorbisState(ogg_page* aBosPage);
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virtual ~nsVorbisState();
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virtual CodecType GetType() { return TYPE_VORBIS; }
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virtual PRBool DecodeHeader(ogg_packet* aPacket);
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virtual PRInt64 Time(PRInt64 granulepos);
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virtual PRBool Init();
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virtual nsresult Reset();
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vorbis_info mInfo;
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vorbis_comment mComment;
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vorbis_dsp_state mDsp;
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vorbis_block mBlock;
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};
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class nsTheoraState : public nsOggCodecState {
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public:
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nsTheoraState(ogg_page* aBosPage);
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virtual ~nsTheoraState();
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virtual CodecType GetType() { return TYPE_THEORA; }
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virtual PRBool DecodeHeader(ogg_packet* aPacket);
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virtual PRInt64 Time(PRInt64 granulepos);
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virtual PRInt64 StartTime(PRInt64 granulepos);
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virtual PRBool Init();
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// Returns the maximum number of milliseconds which a keyframe can be offset
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// from any given interframe.
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PRInt64 MaxKeyframeOffset();
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th_info mInfo;
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th_comment mComment;
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th_setup_info *mSetup;
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th_dec_ctx* mCtx;
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// Frame duration in ms.
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PRUint32 mFrameDuration;
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// Number of frames per second.
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float mFrameRate;
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2010-05-23 14:36:10 -07:00
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float mPixelAspectRatio;
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2010-04-01 20:03:07 -07:00
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};
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class nsSkeletonState : public nsOggCodecState {
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public:
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nsSkeletonState(ogg_page* aBosPage);
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virtual ~nsSkeletonState();
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virtual CodecType GetType() { return TYPE_SKELETON; }
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virtual PRBool DecodeHeader(ogg_packet* aPacket);
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virtual PRInt64 Time(PRInt64 granulepos) { return -1; }
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virtual PRBool Init() { return PR_TRUE; }
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};
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#endif
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