gecko/widget/src/cocoa/nsToolkit.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Josh Aas <josh@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef nsToolkit_h_
#define nsToolkit_h_
#include "nsIToolkit.h"
#import <IOKit/IOKitLib.h>
/**
* The toolkit abstraction is necessary because the message pump must
* execute within the same thread that created the widget under Win32.
* We don't care about that on Mac: we have only one thread for the UI
* and maybe even for the whole application.
*
* So on the Mac, the nsToolkit used to be a unique object, created once
* at startup along with nsAppShell and passed to all the top-level
* windows and it became a convenient place to throw in everything we
* didn't know where else to put, like the PLEvent queue and
* the handling of global pointers on some special widgets (focused
* widget, widget hit, widget pointed).
*
* All this has changed: the application now usually creates one copy of
* the nsToolkit per window and the special widgets had to be moved
* to the nsMacEventHandler. Also, to avoid creating several repeaters,
* the PLEvent queue has been moved to a global object of its own.
*
* If by any chance we support one day several threads for the UI
* on the Mac, will have to create one instance of the PLEvent queue
* per nsToolkit.
*/
#define MAC_OS_X_VERSION_10_2_HEX 0x00001020
#define MAC_OS_X_VERSION_10_3_HEX 0x00001030
#define MAC_OS_X_VERSION_10_4_HEX 0x00001040
#define MAC_OS_X_VERSION_10_5_HEX 0x00001050
class nsToolkit : public nsIToolkit
{
public:
nsToolkit();
virtual ~nsToolkit();
NS_DECL_ISUPPORTS
NS_DECL_NSITOOLKIT
// Returns the OS X version as returned from Gestalt(gestaltSystemVersion, ...)
static long OSXVersion();
// Convenience functions to check the OS version
static PRBool OnPantherOrLater();
static PRBool OnTigerOrLater();
static PRBool OnLeopardOrLater();
static void PostSleepWakeNotification(const char* aNotification);
protected:
nsresult RegisterForSleepWakeNotifcations();
void RemoveSleepWakeNotifcations();
void RegisterForAllProcessMouseEvents();
protected:
bool mInited;
CFRunLoopSourceRef mSleepWakeNotificationRLS;
io_object_t mPowerNotifier;
};
extern nsToolkit* NS_CreateToolkitInstance();
#endif // nsToolkit_h_