gecko/gfx/layers/RenderTrace.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2012
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Benoit Girard <bgirard@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "Layers.h"
#include "RenderTrace.h"
// If rendertrace is off let's no compile this code
#ifdef MOZ_RENDERTRACE
namespace mozilla {
namespace layers {
static int colorId = 0;
static gfx3DMatrix GetRootTransform(Layer *aLayer) {
gfx3DMatrix layerTrans = aLayer->GetTransform().ProjectTo2D();
if (aLayer->GetParent() != NULL) {
return GetRootTransform(aLayer->GetParent()) * layerTrans;
}
return layerTrans;
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}
void RenderTraceLayers(Layer *aLayer, const char *aColor, const gfx3DMatrix aRootTransform, bool aReset) {
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if (!aLayer)
return;
gfx3DMatrix trans = aRootTransform * aLayer->GetTransform().ProjectTo2D();
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nsIntRect clipRect = aLayer->GetEffectiveVisibleRegion().GetBounds();
gfxRect rect(clipRect.x, clipRect.y, clipRect.width, clipRect.height);
trans.TransformBounds(rect);
if (strcmp(aLayer->Name(), "ContainerLayer") != 0 &&
strcmp(aLayer->Name(), "ShadowContainerLayer") != 0) {
printf_stderr("%s RENDERTRACE %u rect #%02X%s %i %i %i %i\n",
aLayer->Name(), (int)PR_IntervalNow(),
colorId, aColor,
(int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
}
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colorId++;
for (Layer* child = aLayer->GetFirstChild();
child; child = child->GetNextSibling()) {
RenderTraceLayers(child, aColor, aRootTransform, false);
}
if (aReset) colorId = 0;
}
void RenderTraceInvalidateStart(Layer *aLayer, const char *aColor, const nsIntRect aRect) {
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gfx3DMatrix trans = GetRootTransform(aLayer);
gfxRect rect(aRect.x, aRect.y, aRect.width, aRect.height);
trans.TransformBounds(rect);
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printf_stderr("%s RENDERTRACE %u fillrect #%s %i %i %i %i\n",
aLayer->Name(), (int)PR_IntervalNow(),
aColor,
(int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
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}
void RenderTraceInvalidateEnd(Layer *aLayer, const char *aColor) {
// Clear with an empty rect
RenderTraceInvalidateStart(aLayer, aColor, nsIntRect());
}
void renderTraceEventStart(const char *aComment, const char *aColor) {
printf_stderr("%s RENDERTRACE %u fillrect #%s 0 0 10 10\n",
aComment, (int)PR_IntervalNow(), aColor);
}
void renderTraceEventEnd(const char *aComment, const char *aColor) {
printf_stderr("%s RENDERTRACE %u fillrect #%s 0 0 0 0\n",
aComment, (int)PR_IntervalNow(), aColor);
}
void renderTraceEventEnd(const char *aColor) {
renderTraceEventEnd("", aColor);
}
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}
}
#endif