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https://gitlab.winehq.org/wine/wine-gecko.git
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108 lines
3.8 KiB
C++
108 lines
3.8 KiB
C++
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2012
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Benoit Girard <bgirard@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "Layers.h"
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#include "RenderTrace.h"
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// If rendertrace is off let's no compile this code
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#ifdef MOZ_RENDERTRACE
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namespace mozilla {
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namespace layers {
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static int colorId = 0;
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// This should be done in the printf but android's printf is buggy
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const char* colors[] = {
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"00", "01", "02", "03", "04", "05", "06", "07", "08", "09",
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"10", "11", "12", "13", "14", "15", "16", "17", "18", "19"
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};
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const char* layerName[] = {
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"CANVAS", "COLOR", "CONTAINER", "IMAGE", "READBACK", "SHADOW", "THEBES"
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};
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static gfx3DMatrix GetRootTransform(Layer *aLayer) {
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if (aLayer->GetParent() != NULL)
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return GetRootTransform(aLayer->GetParent()) * aLayer->GetTransform();
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return aLayer->GetTransform();
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}
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void RenderTraceLayers(Layer *aLayer, const char *aColor, gfx3DMatrix aRootTransform, bool aReset) {
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if (!aLayer)
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return;
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gfx3DMatrix trans = aRootTransform * aLayer->GetTransform();
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nsIntRect clipRect = aLayer->GetEffectiveVisibleRegion().GetBounds();
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clipRect.MoveBy((int)trans.ProjectTo2D()[3][0], (int)trans.ProjectTo2D()[3][1]);
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printf_stderr("%s RENDERTRACE %u rect #%s%s %i %i %i %i\n",
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layerName[aLayer->GetType()], (int)PR_IntervalNow(),
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colors[colorId%19], aColor,
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clipRect.x, clipRect.y, clipRect.width, clipRect.height);
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colorId++;
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for (Layer* child = aLayer->GetFirstChild();
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child; child = child->GetNextSibling()) {
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RenderTraceLayers(child, aColor, aRootTransform, false);
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}
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if (aReset) colorId = 0;
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}
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void RenderTraceInvalidateStart(Layer *aLayer, const char *aColor, nsIntRect aRect) {
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gfx3DMatrix trans = GetRootTransform(aLayer);
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aRect.MoveBy((int)trans.ProjectTo2D()[3][0], (int)trans.ProjectTo2D()[3][1]);
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printf_stderr("%s RENDERTRACE %u fillrect #%s%s %i %i %i %i\n",
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layerName[aLayer->GetType()], (int)PR_IntervalNow(),
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"FF", aColor,
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aRect.x, aRect.y, aRect.width, aRect.height);
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}
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void RenderTraceInvalidateEnd(Layer *aLayer, const char *aColor) {
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// Clear with an empty rect
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RenderTraceInvalidateStart(aLayer, aColor, nsIntRect());
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}
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}
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}
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#endif
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