gecko/image/src/Decoder.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_IMAGELIB_DECODER_H_
#define MOZILLA_IMAGELIB_DECODER_H_
#include "FrameAnimator.h"
#include "RasterImage.h"
#include "mozilla/RefPtr.h"
#include "DecodePool.h"
#include "ImageMetadata.h"
#include "Orientation.h"
#include "SourceBuffer.h"
#include "mozilla/Telemetry.h"
namespace mozilla {
namespace image {
class Decoder : public IResumable
{
public:
explicit Decoder(RasterImage* aImage);
/**
* Initialize an image decoder. Decoders may not be re-initialized.
*/
void Init();
/**
* Initializes a decoder whose image and observer is already being used by a
* parent decoder. Decoders may not be re-initialized.
*
* Notifications Sent: TODO
*/
void InitSharedDecoder(uint8_t* aImageData, uint32_t aImageDataLength,
uint32_t* aColormap, uint32_t aColormapSize,
RawAccessFrameRef&& aFrameRef);
/**
* Decodes, reading all data currently available in the SourceBuffer. If more
* If aBuffer is null and aCount is 0, Write() flushes any buffered data to
* the decoder. Data is buffered if the decoder wasn't able to completely
* decode it because it needed a new frame. If it's necessary to flush data,
* NeedsToFlushData() will return true.
*
* data is needed, Decode() automatically ensures that it will be called again
* on a DecodePool thread when the data becomes available.
*
* Any errors are reported by setting the appropriate state on the decoder.
*/
nsresult Decode();
/**
* Cleans up the decoder's state and notifies our image about success or
* failure. May only be called on the main thread.
*/
void Finish();
/**
* Given a maximum number of bytes we're willing to decode, @aByteLimit,
* returns true if we should attempt to run this decoder synchronously.
*/
bool ShouldSyncDecode(size_t aByteLimit);
/**
* Informs the shared decoder that all the data has been written.
* Should only be used if InitSharedDecoder was useed
*
* Notifications Sent: TODO
*/
void FinishSharedDecoder();
/**
* Gets the invalidation region accumulated by the decoder so far, and clears
* the decoder's invalidation region. This means that each call to
* TakeInvalidRect() returns only the invalidation region accumulated since
* the last call to TakeInvalidRect().
*/
nsIntRect TakeInvalidRect()
{
nsIntRect invalidRect = mInvalidRect;
mInvalidRect.SetEmpty();
return invalidRect;
}
/**
* Gets the progress changes accumulated by the decoder so far, and clears
* them. This means that each call to TakeProgress() returns only the changes
* accumulated since the last call to TakeProgress().
*/
Progress TakeProgress()
{
Progress progress = mProgress;
mProgress = NoProgress;
return progress;
}
/**
* Returns true if there's any progress to report.
*/
bool HasProgress() const
{
return mProgress != NoProgress || !mInvalidRect.IsEmpty();
}
// We're not COM-y, so we don't get refcounts by default
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Decoder)
// Implement IResumable.
virtual void Resume() MOZ_OVERRIDE;
/*
* State.
*/
// If we're doing a "size decode", we more or less pass through the image
// data, stopping only to scoop out the image dimensions. A size decode
// must be enabled by SetSizeDecode() _before_calling Init().
bool IsSizeDecode() { return mSizeDecode; }
void SetSizeDecode(bool aSizeDecode)
{
MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet");
mSizeDecode = aSizeDecode;
}
/**
* Set whether should send partial invalidations.
*
* If @aSend is true, we'll send partial invalidations when decoding the first
* frame of the image, so image notifications observers will be able to
* gradually draw in the image as it downloads.
*
* If @aSend is false (the default), we'll only send an invalidation when we
* complete the first frame.
*
* This must be called before Init() is called.
*/
void SetSendPartialInvalidations(bool aSend)
{
MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet");
mSendPartialInvalidations = aSend;
}
/**
* Set an iterator to the SourceBuffer which will feed data to this decoder.
*
* This should be called for almost all decoders; the exceptions are the
* contained decoders of an nsICODecoder, which will be fed manually via Write
* instead.
*
* This must be called before Init() is called.
*/
void SetIterator(SourceBufferIterator&& aIterator)
{
MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet");
mIterator.emplace(Move(aIterator));
}
/**
* Set whether this decoder is associated with a transient image. The decoder
* may choose to avoid certain optimizations that don't pay off for
* short-lived images in this case.
*/
void SetImageIsTransient(bool aIsTransient)
{
MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet");
mImageIsTransient = aIsTransient;
}
size_t BytesDecoded() const { return mBytesDecoded; }
// The amount of time we've spent inside Write() so far for this decoder.
TimeDuration DecodeTime() const { return mDecodeTime; }
// The number of times Write() has been called so far for this decoder.
uint32_t ChunkCount() const { return mChunkCount; }
// The number of frames we have, including anything in-progress. Thus, this
// is only 0 if we haven't begun any frames.
uint32_t GetFrameCount() { return mFrameCount; }
// The number of complete frames we have (ie, not including anything in-progress).
uint32_t GetCompleteFrameCount() { return mInFrame ? mFrameCount - 1 : mFrameCount; }
// Error tracking
bool HasError() const { return HasDataError() || HasDecoderError(); }
bool HasDataError() const { return mDataError; }
bool HasDecoderError() const { return NS_FAILED(mFailCode); }
nsresult GetDecoderError() const { return mFailCode; }
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void PostResizeError() { PostDataError(); }
bool GetDecodeDone() const
{
return mDecodeDone || (mSizeDecode && HasSize()) || HasError() || mDataDone;
}
/**
* Returns true if this decoder was aborted.
*
* This may happen due to a low-memory condition, or because another decoder
* was racing with this one to decode the same frames with the same flags and
* this decoder lost the race. Either way, this is not a permanent situation
* and does not constitute an error, so we don't report any errors when this
* happens.
*/
bool WasAborted() const { return mDecodeAborted; }
// flags. Keep these in sync with imgIContainer.idl.
// SetDecodeFlags must be called before Init(), otherwise
// default flags are assumed.
enum {
DECODER_NO_PREMULTIPLY_ALPHA = 0x2, // imgIContainer::FLAG_DECODE_NO_PREMULTIPLY_ALPHA
DECODER_NO_COLORSPACE_CONVERSION = 0x4 // imgIContainer::FLAG_DECODE_NO_COLORSPACE_CONVERSION
};
enum DecodeStyle {
PROGRESSIVE, // produce intermediate frames representing the partial state of the image
SEQUENTIAL // decode to final image immediately
};
void SetDecodeFlags(uint32_t aFlags) { mDecodeFlags = aFlags; }
uint32_t GetDecodeFlags() { return mDecodeFlags; }
bool HasSize() const { return mImageMetadata.HasSize(); }
void SetSizeOnImage();
void SetSize(const nsIntSize& aSize, const Orientation& aOrientation)
{
PostSize(aSize.width, aSize.height, aOrientation);
}
// Use HistogramCount as an invalid Histogram ID
virtual Telemetry::ID SpeedHistogram() { return Telemetry::HistogramCount; }
ImageMetadata& GetImageMetadata() { return mImageMetadata; }
/**
* Returns a weak pointer to the image associated with this decoder.
*/
RasterImage* GetImage() const { MOZ_ASSERT(mImage); return mImage.get(); }
// Tell the decoder infrastructure to allocate a frame. By default, frame 0
// is created as an ARGB frame with no offset and with size width * height.
// If decoders need something different, they must ask for it.
// This is called by decoders when they need a new frame. These decoders
// must then save the data they have been sent but not yet processed and
// return from WriteInternal. When the new frame is created, WriteInternal
// will be called again with nullptr and 0 as arguments.
void NeedNewFrame(uint32_t frameNum, uint32_t x_offset, uint32_t y_offset,
uint32_t width, uint32_t height,
gfx::SurfaceFormat format,
uint8_t palette_depth = 0);
virtual bool NeedsNewFrame() const { return mNeedsNewFrame; }
// Try to allocate a frame as described in mNewFrameData and return the
// status code from that attempt. Clears mNewFrameData.
virtual nsresult AllocateFrame();
already_AddRefed<imgFrame> GetCurrentFrame()
{
nsRefPtr<imgFrame> frame = mCurrentFrame.get();
return frame.forget();
}
RawAccessFrameRef GetCurrentFrameRef()
{
return mCurrentFrame ? mCurrentFrame->RawAccessRef()
: RawAccessFrameRef();
}
protected:
virtual ~Decoder();
/*
* Internal hooks. Decoder implementations may override these and
* only these methods.
*/
virtual void InitInternal();
virtual void WriteInternal(const char* aBuffer, uint32_t aCount);
virtual void FinishInternal();
/*
* Progress notifications.
*/
// Called by decoders when they determine the size of the image. Informs
// the image of its size and sends notifications.
void PostSize(int32_t aWidth,
int32_t aHeight,
Orientation aOrientation = Orientation());
// Called by decoders if they determine that the image has transparency.
//
// This should be fired as early as possible to allow observers to do things
// that affect content, so it's necessarily pessimistic - if there's a
// possibility that the image has transparency, for example because its header
// specifies that it has an alpha channel, we fire PostHasTransparency
// immediately. PostFrameStop's aFrameOpacity argument, on the other hand, is
// only used internally to ImageLib. Because PostFrameStop isn't delivered
// until the entire frame has been decoded, decoders may take into account the
// actual contents of the frame and give a more accurate result.
void PostHasTransparency();
// Called by decoders when they begin a frame. Informs the image, sends
// notifications, and does internal book-keeping.
void PostFrameStart();
// Called by decoders when they end a frame. Informs the image, sends
// notifications, and does internal book-keeping.
// Specify whether this frame is opaque as an optimization.
// For animated images, specify the disposal, blend method and timeout for
// this frame.
void PostFrameStop(Opacity aFrameOpacity = Opacity::SOME_TRANSPARENCY,
DisposalMethod aDisposalMethod = DisposalMethod::KEEP,
int32_t aTimeout = 0,
BlendMethod aBlendMethod = BlendMethod::OVER);
// Called by the decoders when they have a region to invalidate. We may not
// actually pass these invalidations on right away.
void PostInvalidation(nsIntRect& aRect);
// Called by the decoders when they have successfully decoded the image. This
// may occur as the result of the decoder getting to the appropriate point in
// the stream, or by us calling FinishInternal().
//
// May not be called mid-frame.
//
// For animated images, specify the loop count. -1 means loop forever, 0
// means a single iteration, stopping on the last frame.
void PostDecodeDone(int32_t aLoopCount = 0);
// Data errors are the fault of the source data, decoder errors are our fault
void PostDataError();
void PostDecoderError(nsresult aFailCode);
// Returns true if we may have stored data that we need to flush now that we
// have a new frame to decode into. Callers can use Write() to actually
// flush the data; see the documentation for that method.
bool NeedsToFlushData() const { return mNeedsToFlushData; }
/**
* Ensures that a given frame number exists with the given parameters, and
* returns a RawAccessFrameRef for that frame.
* It is not possible to create sparse frame arrays; you can only append
* frames to the current frame array, or if there is only one frame in the
* array, replace that frame.
* If a non-paletted frame is desired, pass 0 for aPaletteDepth.
*/
RawAccessFrameRef EnsureFrame(uint32_t aFrameNum,
const nsIntRect& aFrameRect,
uint32_t aDecodeFlags,
gfx::SurfaceFormat aFormat,
uint8_t aPaletteDepth,
imgFrame* aPreviousFrame);
RawAccessFrameRef InternalAddFrame(uint32_t aFrameNum,
const nsIntRect& aFrameRect,
uint32_t aDecodeFlags,
gfx::SurfaceFormat aFormat,
uint8_t aPaletteDepth,
imgFrame* aPreviousFrame);
/**
* Writes data to the decoder.
*
* @param aBuffer buffer containing the data to be written
* @param aCount the number of bytes to write
*
* Any errors are reported by setting the appropriate state on the decoder.
*/
void Write(const char* aBuffer, uint32_t aCount);
/*
* Member variables.
*
*/
nsRefPtr<RasterImage> mImage;
Maybe<SourceBufferIterator> mIterator;
RawAccessFrameRef mCurrentFrame;
ImageMetadata mImageMetadata;
nsIntRect mInvalidRect; // Tracks an invalidation region in the current frame.
Progress mProgress;
uint8_t* mImageData; // Pointer to image data in either Cairo or 8bit format
uint32_t mImageDataLength;
uint32_t* mColormap; // Current colormap to be used in Cairo format
uint32_t mColormapSize;
// Telemetry data for this decoder.
TimeDuration mDecodeTime;
uint32_t mChunkCount;
uint32_t mDecodeFlags;
size_t mBytesDecoded;
bool mSendPartialInvalidations;
bool mDataDone;
bool mDecodeDone;
bool mDataError;
bool mDecodeAborted;
bool mImageIsTransient;
private:
uint32_t mFrameCount; // Number of frames, including anything in-progress
nsresult mFailCode;
struct NewFrameData
{
NewFrameData() { }
NewFrameData(uint32_t aFrameNum, const nsIntRect& aFrameRect,
gfx::SurfaceFormat aFormat, uint8_t aPaletteDepth)
: mFrameNum(aFrameNum)
, mFrameRect(aFrameRect)
, mFormat(aFormat)
, mPaletteDepth(aPaletteDepth)
{ }
uint32_t mFrameNum;
nsIntRect mFrameRect;
gfx::SurfaceFormat mFormat;
uint8_t mPaletteDepth;
};
NewFrameData mNewFrameData;
bool mNeedsNewFrame;
bool mNeedsToFlushData;
bool mInitialized;
bool mSizeDecode;
bool mInFrame;
bool mIsAnimated;
};
} // namespace image
} // namespace mozilla
#endif // MOZILLA_IMAGELIB_DECODER_H_