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217 lines
5.7 KiB
Plaintext
217 lines
5.7 KiB
Plaintext
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at:
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Code.
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*
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* The Initial Developer of the Original Code is
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* The Mozilla Foundation
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* Portions created by the Initial Developer are Copyright (C) 2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Chris Jones <jones.chris.g@gmail.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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//include protocol PCompositor;
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include protocol PLayer;
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using gfx3DMatrix;
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using gfxRGBA;
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using nsIntPoint;
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using nsIntRect;
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using nsIntRegion;
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using nsIntSize;
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using mozilla::GraphicsFilterType;
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using mozilla::null_t;
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/**
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* The layers protocol is spoken between thread contexts that manage
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* layer (sub)trees. The protocol comprises atomically publishing
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* layer subtrees to a "shadow" thread context (which grafts the
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* subtree into its own tree), and atomically updating a published
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* subtree. ("Atomic" in this sense is wrt painting.)
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*/
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namespace mozilla {
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namespace layers {
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// Create a shadow layer for |layer|
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struct OpCreateThebesLayer { PLayer layer; };
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struct OpCreateContainerLayer { PLayer layer; };
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struct OpCreateImageLayer { PLayer layer; };
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struct OpCreateColorLayer { PLayer layer; };
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struct OpCreateCanvasLayer { PLayer layer; };
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// For the "buffer creation" operations, we send an initial front
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// buffer that only contains (transparent) black pixels just so that
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// we can swap it back after the first OpPaint without a special case.
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struct OpCreateThebesBuffer {
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PLayer layer;
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nsIntRect bufferRect;
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Shmem initialFront;
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};
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struct OpCreateCanvasBuffer {
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PLayer layer;
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nsIntSize size;
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Shmem initialFront;
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};
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struct OpCreateImageBuffer {
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PLayer layer;
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nsIntSize size;
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Shmem initialFront;
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};
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// Change a layer's attributes
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struct CommonLayerAttributes {
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nsIntRegion visibleRegion;
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gfx3DMatrix transform;
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bool isOpaqueContent;
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float opacity;
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bool useClipRect;
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nsIntRect clipRect;
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};
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struct ThebesLayerAttributes { nsIntRegion validRegion; };
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struct ColorLayerAttributes { gfxRGBA color; };
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struct CanvasLayerAttributes { GraphicsFilterType filter; };
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struct ImageLayerAttributes { GraphicsFilterType filter; };
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union SpecificLayerAttributes {
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null_t;
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ThebesLayerAttributes;
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ColorLayerAttributes;
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CanvasLayerAttributes;
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ImageLayerAttributes;
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};
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struct LayerAttributes {
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CommonLayerAttributes common;
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SpecificLayerAttributes specific;
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};
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struct OpSetLayerAttributes {
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PLayer layer;
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LayerAttributes attrs;
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};
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// Monkey with the tree structure
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struct OpSetRoot { PLayer root; };
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struct OpInsertAfter { PLayer container; PLayer childLayer; PLayer after; };
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struct OpAppendChild { PLayer container; PLayer childLayer; };
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struct OpRemoveChild { PLayer container; PLayer childLayer; };
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// Paint (buffer update)
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struct ThebesBuffer {
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Shmem buffer;
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nsIntRect rect;
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nsIntPoint rotation;
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};
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struct OpPaintThebesBuffer {
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PLayer layer;
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ThebesBuffer newFrontBuffer;
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};
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struct OpPaintCanvas {
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PLayer layer;
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nsIntRect updated;
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Shmem newFrontBuffer;
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};
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struct OpPaintImage {
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PLayer layer;
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Shmem newFrontBuffer;
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};
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// A unit of a changeset; a set of these comprise a changeset
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union Edit {
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OpCreateThebesLayer;
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OpCreateContainerLayer;
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OpCreateImageLayer;
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OpCreateColorLayer;
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OpCreateCanvasLayer;
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OpCreateCanvasBuffer;
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OpCreateThebesBuffer;
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OpCreateImageBuffer;
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OpSetLayerAttributes;
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OpSetRoot;
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OpInsertAfter;
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OpAppendChild;
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OpRemoveChild;
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OpPaintThebesBuffer;
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OpPaintCanvas;
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OpPaintImage;
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};
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// Replies to operations
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struct OpBufferSwap { PLayer layer; Shmem newBackBuffer; };
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/*
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* XXX: if we choose *not* to do a new-front-to-new-back fill in the
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* parent process, then we'll need to send back the old buffer
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* attributes so that it can be filled anew.
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*
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struct OpThebesBufferSwap {
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PLayer layer;
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ThebesBuffer newBackBuffer;
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};
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*/
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// Unit of a "changeset reply". This is a weird abstraction, probably
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// only to be used for buffer swapping.
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union EditReply {
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OpBufferSwap;
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// OpThebesBufferSwap;
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};
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sync protocol PLayers {
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//manager PCompositor /*or PContent or PMedia or PPlugin*/;
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manages PLayer;
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parent:
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async PLayer();
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sync Update(Edit[] cset)
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returns (EditReply[] reply);
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async __delete__();
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};
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} // namespace layers
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} // namespace mozilla
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