/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at: * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Code. * * The Initial Developer of the Original Code is * The Mozilla Foundation * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Chris Jones * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ //include protocol PCompositor; include protocol PLayer; using gfx3DMatrix; using gfxRGBA; using nsIntPoint; using nsIntRect; using nsIntRegion; using nsIntSize; using mozilla::GraphicsFilterType; using mozilla::null_t; /** * The layers protocol is spoken between thread contexts that manage * layer (sub)trees. The protocol comprises atomically publishing * layer subtrees to a "shadow" thread context (which grafts the * subtree into its own tree), and atomically updating a published * subtree. ("Atomic" in this sense is wrt painting.) */ namespace mozilla { namespace layers { // Create a shadow layer for |layer| struct OpCreateThebesLayer { PLayer layer; }; struct OpCreateContainerLayer { PLayer layer; }; struct OpCreateImageLayer { PLayer layer; }; struct OpCreateColorLayer { PLayer layer; }; struct OpCreateCanvasLayer { PLayer layer; }; // For the "buffer creation" operations, we send an initial front // buffer that only contains (transparent) black pixels just so that // we can swap it back after the first OpPaint without a special case. struct OpCreateThebesBuffer { PLayer layer; nsIntRect bufferRect; Shmem initialFront; }; struct OpCreateCanvasBuffer { PLayer layer; nsIntSize size; Shmem initialFront; }; struct OpCreateImageBuffer { PLayer layer; nsIntSize size; Shmem initialFront; }; // Change a layer's attributes struct CommonLayerAttributes { nsIntRegion visibleRegion; gfx3DMatrix transform; bool isOpaqueContent; float opacity; bool useClipRect; nsIntRect clipRect; }; struct ThebesLayerAttributes { nsIntRegion validRegion; }; struct ColorLayerAttributes { gfxRGBA color; }; struct CanvasLayerAttributes { GraphicsFilterType filter; }; struct ImageLayerAttributes { GraphicsFilterType filter; }; union SpecificLayerAttributes { null_t; ThebesLayerAttributes; ColorLayerAttributes; CanvasLayerAttributes; ImageLayerAttributes; }; struct LayerAttributes { CommonLayerAttributes common; SpecificLayerAttributes specific; }; struct OpSetLayerAttributes { PLayer layer; LayerAttributes attrs; }; // Monkey with the tree structure struct OpSetRoot { PLayer root; }; struct OpInsertAfter { PLayer container; PLayer childLayer; PLayer after; }; struct OpAppendChild { PLayer container; PLayer childLayer; }; struct OpRemoveChild { PLayer container; PLayer childLayer; }; // Paint (buffer update) struct ThebesBuffer { Shmem buffer; nsIntRect rect; nsIntPoint rotation; }; struct OpPaintThebesBuffer { PLayer layer; ThebesBuffer newFrontBuffer; }; struct OpPaintCanvas { PLayer layer; nsIntRect updated; Shmem newFrontBuffer; }; struct OpPaintImage { PLayer layer; Shmem newFrontBuffer; }; // A unit of a changeset; a set of these comprise a changeset union Edit { OpCreateThebesLayer; OpCreateContainerLayer; OpCreateImageLayer; OpCreateColorLayer; OpCreateCanvasLayer; OpCreateCanvasBuffer; OpCreateThebesBuffer; OpCreateImageBuffer; OpSetLayerAttributes; OpSetRoot; OpInsertAfter; OpAppendChild; OpRemoveChild; OpPaintThebesBuffer; OpPaintCanvas; OpPaintImage; }; // Replies to operations struct OpBufferSwap { PLayer layer; Shmem newBackBuffer; }; /* * XXX: if we choose *not* to do a new-front-to-new-back fill in the * parent process, then we'll need to send back the old buffer * attributes so that it can be filled anew. * struct OpThebesBufferSwap { PLayer layer; ThebesBuffer newBackBuffer; }; */ // Unit of a "changeset reply". This is a weird abstraction, probably // only to be used for buffer swapping. union EditReply { OpBufferSwap; // OpThebesBufferSwap; }; sync protocol PLayers { //manager PCompositor /*or PContent or PMedia or PPlugin*/; manages PLayer; parent: async PLayer(); sync Update(Edit[] cset) returns (EditReply[] reply); async __delete__(); }; } // namespace layers } // namespace mozilla