mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Disable threshold check for glyphs with colored underlines
This causes some underlines to disappear which looks very bad for colored underlines
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@@ -414,6 +414,10 @@ export class WebglCharAtlas implements IDisposable {
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drawSuccess = tryDrawCustomChar(this._tmpCtx, chars, padding, padding, this._config.scaledCellWidth, this._config.scaledCellHeight);
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}
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// Whether to clear pixels based on a threshold difference between the glyph color and the
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// background color. This should be disabled when the glyph contains multiple colors such as
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// underline colors to prevent important colors could get cleared.
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let enableClearThresholdCheck = true;
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// Draw underline
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if (underline) {
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@@ -426,8 +430,10 @@ export class WebglCharAtlas implements IDisposable {
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if (this._workAttributeData.isUnderlineColorDefault()) {
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this._tmpCtx.strokeStyle = this._tmpCtx.fillStyle;
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} else if (this._workAttributeData.isUnderlineColorRGB()) {
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enableClearThresholdCheck = false;
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this._tmpCtx.strokeStyle = `rgb(${AttributeData.toColorRGB(this._workAttributeData.getUnderlineColor()).join(',')})`;
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} else {
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enableClearThresholdCheck = false;
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let fg = this._workAttributeData.getUnderlineColor();
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if (this._config.drawBoldTextInBrightColors && this._workAttributeData.isBold() && fg < 8) {
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fg += 8;
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@@ -508,7 +514,7 @@ export class WebglCharAtlas implements IDisposable {
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if (!drawSuccess) {
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// This only works when transparency is disabled because it's not clear how to clear stroked
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// text
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if (!this._config.allowTransparency) {
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if (!this._config.allowTransparency && chars !== ' ') {
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// This translates to 1/2 the line width in either direction
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this._tmpCtx.lineWidth = window.devicePixelRatio * 3;
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this._tmpCtx.strokeStyle = backgroundColor.css;
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@@ -525,12 +531,12 @@ export class WebglCharAtlas implements IDisposable {
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// If this charcater is underscore and beyond the cell bounds, shift it up until it is visible
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// even on the bottom row, try for a maximum of 5 pixels.
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if (chars === '_' && !this._config.allowTransparency) {
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let isBeyondCellBounds = clearColor(this._tmpCtx.getImageData(padding, padding, this._config.scaledCellWidth, this._config.scaledCellHeight), backgroundColor, foregroundColor);
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let isBeyondCellBounds = clearColor(this._tmpCtx.getImageData(padding, padding, this._config.scaledCellWidth, this._config.scaledCellHeight), backgroundColor, foregroundColor, enableClearThresholdCheck);
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if (isBeyondCellBounds) {
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for (let offset = 1; offset <= 5; offset++) {
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this._tmpCtx.clearRect(0, 0, this._tmpCanvas.width, this._tmpCanvas.height);
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this._tmpCtx.fillText(chars, padding, padding + this._config.scaledCharHeight - offset);
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isBeyondCellBounds = clearColor(this._tmpCtx.getImageData(padding, padding, this._config.scaledCellWidth, this._config.scaledCellHeight), backgroundColor, foregroundColor);
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isBeyondCellBounds = clearColor(this._tmpCtx.getImageData(padding, padding, this._config.scaledCellWidth, this._config.scaledCellHeight), backgroundColor, foregroundColor, enableClearThresholdCheck);
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if (!isBeyondCellBounds) {
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break;
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}
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@@ -561,7 +567,7 @@ export class WebglCharAtlas implements IDisposable {
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// Clear out the background color and determine if the glyph is empty.
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let isEmpty: boolean;
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if (!this._config.allowTransparency) {
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isEmpty = clearColor(imageData, backgroundColor, foregroundColor);
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isEmpty = clearColor(imageData, backgroundColor, foregroundColor, enableClearThresholdCheck);
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} else {
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isEmpty = checkCompletelyTransparent(imageData);
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}
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@@ -708,7 +714,7 @@ export class WebglCharAtlas implements IDisposable {
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* transparent.
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* @returns True if the result is "empty", meaning all pixels are fully transparent.
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*/
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function clearColor(imageData: ImageData, bg: IColor, fg: IColor): boolean {
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function clearColor(imageData: ImageData, bg: IColor, fg: IColor, enableThresholdCheck: boolean): boolean {
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// Get color channels
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const r = bg.rgba >>> 24;
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const g = bg.rgba >>> 16 & 0xFF;
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@@ -735,7 +741,8 @@ function clearColor(imageData: ImageData, bg: IColor, fg: IColor): boolean {
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imageData.data[offset + 3] = 0;
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} else {
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// Check the threshold based difference
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if ((Math.abs(imageData.data[offset] - r) +
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if (enableThresholdCheck &&
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(Math.abs(imageData.data[offset] - r) +
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Math.abs(imageData.data[offset + 1] - g) +
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Math.abs(imageData.data[offset + 2] - b)) < threshold) {
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imageData.data[offset + 3] = 0;
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