Merge pull request #1002 from Tyriar/990_fix_link_issues

Fix link clearing issues
This commit is contained in:
Daniel Imms
2017-09-30 05:36:48 -04:00
committed by GitHub
2 changed files with 20 additions and 28 deletions
+7 -1
View File
@@ -49,10 +49,16 @@ export class MouseZoneManager implements IMouseZoneManager {
return;
}
// Clear all if start/end weren't set
if (!end) {
start = 0;
end = this._terminal.rows - 1;
}
// Iterate through zones and clear them out if they're within the range
for (let i = 0; i < this._zones.length; i++) {
const zone = this._zones[i];
if (zone.y >= start && zone.y <= end) {
if (zone.y > start && zone.y <= end + 1) {
if (this._currentZone && this._currentZone === zone) {
this._currentZone.leaveCallback();
this._currentZone = null;
+13 -27
View File
@@ -91,16 +91,6 @@ export abstract class BaseRenderLayer implements IRenderLayer {
public abstract reset(terminal: ITerminal): void;
/**
* Gets the left position of a cell. Since character width is stored as a
* float in order to prevent bad letter spacing, drawing shapes in the cell
* need to be rounded.
* @param x The column of the cell.
*/
private _getCellLeft(x: number): number {
return Math.round(x * this._scaledCharWidth);
}
/**
* Fills 1+ cells completely. This uses the existing fillStyle on the context.
* @param x The column to start at.
@@ -109,12 +99,11 @@ export abstract class BaseRenderLayer implements IRenderLayer {
* @param height The number of rows to fill.
*/
protected fillCells(x: number, y: number, width: number, height: number): void {
const cellLeft = this._getCellLeft(x);
this._ctx.fillRect(
cellLeft,
y * this._scaledLineHeight,
this._getCellLeft(x + width) - cellLeft,
height * this._scaledLineHeight);
x * this._scaledCharWidth,
y * this._scaledLineHeight,
width * this._scaledCharWidth,
height * this._scaledLineHeight);
}
/**
@@ -124,11 +113,10 @@ export abstract class BaseRenderLayer implements IRenderLayer {
* @param y The row to fill.
*/
protected fillBottomLineAtCells(x: number, y: number, width: number = 1): void {
const cellLeft = this._getCellLeft(x);
this._ctx.fillRect(
cellLeft,
x * this._scaledCharWidth,
(y + 1) * this._scaledLineHeight - window.devicePixelRatio - 1 /* Ensure it's drawn within the cell */,
this._getCellLeft(x + width) - cellLeft,
width * this._scaledCharWidth,
window.devicePixelRatio);
}
@@ -140,7 +128,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
*/
protected fillLeftLineAtCell(x: number, y: number): void {
this._ctx.fillRect(
this._getCellLeft(x),
x * this._scaledCharWidth,
y * this._scaledLineHeight,
window.devicePixelRatio,
this._scaledLineHeight);
@@ -153,12 +141,11 @@ export abstract class BaseRenderLayer implements IRenderLayer {
* @param y The row to fill.
*/
protected strokeRectAtCell(x: number, y: number, width: number, height: number): void {
const cellLeft = this._getCellLeft(x);
this._ctx.lineWidth = window.devicePixelRatio;
this._ctx.strokeRect(
cellLeft + window.devicePixelRatio / 2,
x * this._scaledCharWidth + window.devicePixelRatio / 2,
y * this._scaledLineHeight + (window.devicePixelRatio / 2),
this._getCellLeft(x + width) - cellLeft - window.devicePixelRatio,
width * this._scaledCharWidth - window.devicePixelRatio,
(height * this._scaledLineHeight) - window.devicePixelRatio);
}
@@ -182,19 +169,18 @@ export abstract class BaseRenderLayer implements IRenderLayer {
* @param height The number of rows to clear.
*/
protected clearCells(x: number, y: number, width: number, height: number): void {
const cellLeft = this._getCellLeft(x);
if (this._alpha) {
this._ctx.clearRect(
cellLeft,
x * this._scaledCharWidth,
y * this._scaledLineHeight,
this._getCellLeft(x + width) - cellLeft,
width * this._scaledCharWidth,
height * this._scaledLineHeight);
} else {
this._ctx.fillStyle = this._colors.background;
this._ctx.fillRect(
cellLeft,
x * this._scaledCharWidth,
y * this._scaledLineHeight,
this._getCellLeft(x + width) - cellLeft,
width * this._scaledCharWidth,
height * this._scaledLineHeight);
}
}