mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
@@ -5,7 +5,7 @@
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import { createProgram, expandFloat32Array, PROJECTION_MATRIX, throwIfFalsy } from './WebglUtils';
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import { IRenderModel, IWebGLVertexArrayObject, IWebGL2RenderingContext } from './Types';
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import { Attributes, FgFlags } from 'common/buffer/Constants';
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import { Attributes, BgFlags, FgFlags } from 'common/buffer/Constants';
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import { Terminal } from 'xterm';
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import { IColor } from 'common/Types';
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import { IColorSet } from 'browser/Types';
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@@ -244,8 +244,9 @@ export class RectangleRenderer extends Disposable {
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const r = ((rgba >> 24) & 0xFF) / 255;
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const g = ((rgba >> 16) & 0xFF) / 255;
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const b = ((rgba >> 8 ) & 0xFF) / 255;
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const a = bg & BgFlags.DIM ? 0.5 : 1;
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this._addRectangle(vertices.attributes, offset, x1, y1, (endX - startX) * this._dimensions.scaledCellWidth, this._dimensions.scaledCellHeight, r, g, b, 1);
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this._addRectangle(vertices.attributes, offset, x1, y1, (endX - startX) * this._dimensions.scaledCellWidth, this._dimensions.scaledCellHeight, r, g, b, a);
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}
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private _addRectangle(array: Float32Array, offset: number, x1: number, y1: number, width: number, height: number, r: number, g: number, b: number, a: number): void {
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@@ -419,46 +419,6 @@ export class WebglRenderer extends Disposable implements IRenderer {
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}
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}
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// Apply dim if there is no override yet as it's the default color, this requires resolving the
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// attribute color ahead of time because it's a derivative of it
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if (this._workColors.bg & BgFlags.DIM) {
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// TODO: Share logic
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let rgba: number | undefined;
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if (this._workColors.fg & FgFlags.INVERSE) {
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switch (this._workColors.fg & Attributes.CM_MASK) {
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case Attributes.CM_P16:
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case Attributes.CM_P256:
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rgba = this._colors.ansi[this._workColors.fg & Attributes.PCOLOR_MASK].rgba;
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break;
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case Attributes.CM_RGB:
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rgba = (this._workColors.fg & Attributes.RGB_MASK) << 8;
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break;
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case Attributes.CM_DEFAULT:
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default:
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rgba = this._colors.foreground.rgba;
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}
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} else {
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switch (this._workColors.bg& Attributes.CM_MASK) {
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case Attributes.CM_P16:
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case Attributes.CM_P256:
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rgba = this._colors.ansi[this._workColors.bg& Attributes.PCOLOR_MASK].rgba;
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break;
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case Attributes.CM_RGB:
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rgba = (this._workColors.bg& Attributes.RGB_MASK) << 8;
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break;
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case Attributes.CM_DEFAULT:
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default:
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rgba = this._colors.background.rgba;
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}
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}
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bgOverride = color.blend(this._colors.background, rgbaNs.toColor(
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(rgba >> 24) & 0xFF,
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(rgba >> 16) & 0xFF,
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(rgba >> 8) & 0xFF,
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0x80 // 50% opacity
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)).rgba >> 8 & 0xFFFFFF;
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}
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// Convert any overrides from rgba to the fg/bg packed format. This resolves the inverse flag
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// ahead of time in order to use the correct cache key
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if (bgOverride !== undefined) {
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@@ -189,7 +189,7 @@ export class WebglCharAtlas implements IDisposable {
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return this._config.colors.ansi[idx];
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}
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private _getBackgroundColor(bgColorMode: number, bgColor: number, inverse: boolean): IColor {
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private _getBackgroundColor(bgColorMode: number, bgColor: number, inverse: boolean, dim: boolean): IColor {
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if (this._config.allowTransparency) {
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// The background color might have some transparency, so we need to render it as fully
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// transparent in the atlas. Otherwise we'd end up drawing the transparent background twice
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@@ -197,50 +197,76 @@ export class WebglCharAtlas implements IDisposable {
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return TRANSPARENT_COLOR;
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}
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let result: IColor;
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switch (bgColorMode) {
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case Attributes.CM_P16:
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case Attributes.CM_P256:
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return this._getColorFromAnsiIndex(bgColor);
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result = this._getColorFromAnsiIndex(bgColor);
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break;
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case Attributes.CM_RGB:
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const arr = AttributeData.toColorRGB(bgColor);
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// TODO: This object creation is slow
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return {
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rgba: bgColor << 8,
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css: `#${toPaddedHex(arr[0])}${toPaddedHex(arr[1])}${toPaddedHex(arr[2])}`
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};
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result = rgba.toColor(arr[0], arr[1], arr[2]);
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break;
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case Attributes.CM_DEFAULT:
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default:
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if (inverse) {
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return this._config.colors.foreground;
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result = this._config.colors.foreground;
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} else {
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result = this._config.colors.background;
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}
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return this._config.colors.background;
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break;
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}
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if (dim) {
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// Blend here instead of using opacity because transparent colors mess with clipping the
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// glyph's bounding box
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result = color.blend(this._config.colors.background, color.multiplyOpacity(result, 0.5));
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}
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return result;
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}
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private _getForegroundColor(bg: number, bgColorMode: number, bgColor: number, fg: number, fgColorMode: number, fgColor: number, inverse: boolean, bold: boolean, excludeFromContrastRatioDemands: boolean): IColor {
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const minimumContrastColor = this._getMinimumContrastColor(bg, bgColorMode, bgColor, fg, fgColorMode, fgColor, inverse, bold, excludeFromContrastRatioDemands);
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private _getForegroundColor(bg: number, bgColorMode: number, bgColor: number, fg: number, fgColorMode: number, fgColor: number, inverse: boolean, dim: boolean, bold: boolean, excludeFromContrastRatioDemands: boolean): IColor {
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// TODO: Pass dim along to get min contrast?
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const minimumContrastColor = this._getMinimumContrastColor(bg, bgColorMode, bgColor, fg, fgColorMode, fgColor, false, bold, excludeFromContrastRatioDemands);
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if (minimumContrastColor) {
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return minimumContrastColor;
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}
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let result: IColor;
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switch (fgColorMode) {
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case Attributes.CM_P16:
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case Attributes.CM_P256:
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if (this._config.drawBoldTextInBrightColors && bold && fgColor < 8) {
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fgColor += 8;
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}
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return this._getColorFromAnsiIndex(fgColor);
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result = this._getColorFromAnsiIndex(fgColor);
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break;
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case Attributes.CM_RGB:
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const arr = AttributeData.toColorRGB(fgColor);
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return rgba.toColor(arr[0], arr[1], arr[2]);
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result = rgba.toColor(arr[0], arr[1], arr[2]);
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break;
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case Attributes.CM_DEFAULT:
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default:
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if (inverse) {
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// Inverse should always been opaque, even when transparency is used
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return color.opaque(this._config.colors.background);
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result = this._config.colors.background;
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} else {
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result = this._config.colors.foreground;
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}
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return this._config.colors.foreground;
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}
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// Always use an opaque color regardless of allowTransparency
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if (this._config.allowTransparency) {
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result = color.opaque(result);
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}
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// Apply dim to the color, opacity is fine to use for the foreground color
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if (dim) {
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result = color.multiplyOpacity(result, 0.5);
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}
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return result;
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}
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private _resolveBackgroundRgba(bgColorMode: number, bgColor: number, inverse: boolean): number {
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@@ -357,7 +383,7 @@ export class WebglCharAtlas implements IDisposable {
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}
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// draw the background
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const backgroundColor = this._getBackgroundColor(bgColorMode, bgColor, inverse);
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const backgroundColor = this._getBackgroundColor(bgColorMode, bgColor, inverse, dim);
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// Use a 'copy' composite operation to clear any existing glyph out of _tmpCtxWithAlpha, regardless of
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// transparency in backgroundColor
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this._tmpCtx.globalCompositeOperation = 'copy';
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@@ -373,14 +399,9 @@ export class WebglCharAtlas implements IDisposable {
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this._tmpCtx.textBaseline = TEXT_BASELINE;
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const powerLineGlyph = chars.length === 1 && isPowerlineGlyph(chars.charCodeAt(0));
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const foregroundColor = this._getForegroundColor(bg, bgColorMode, bgColor, fg, fgColorMode, fgColor, inverse, bold, excludeFromContrastRatioDemands(chars.charCodeAt(0)));
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const foregroundColor = this._getForegroundColor(bg, bgColorMode, bgColor, fg, fgColorMode, fgColor, inverse, dim, bold, excludeFromContrastRatioDemands(chars.charCodeAt(0)));
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this._tmpCtx.fillStyle = foregroundColor.css;
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// Apply alpha to dim the character
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if (dim) {
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this._tmpCtx.globalAlpha = DIM_OPACITY;
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}
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// For powerline glyphs left/top padding is excluded (https://github.com/microsoft/vscode/issues/120129)
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const padding = powerLineGlyph ? 0 : TMP_CANVAS_GLYPH_PADDING;
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