Fix NPE in webgl renderer

Theory is this can happen when a resize down happens as end will be too big

See microsoft/vscode#166878
This commit is contained in:
Daniel Imms
2022-12-16 10:42:05 -08:00
parent 880b726bcb
commit ea7571c2b9
@@ -351,7 +351,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
let lastBg: number;
let y: number;
let row: number;
let line: IBufferLine;
let line: IBufferLine | undefined;
let joinedRanges: [number, number][];
let isJoined: boolean;
let lastCharX: number;
@@ -364,7 +364,10 @@ export class WebglRenderer extends Disposable implements IRenderer {
for (y = start; y <= end; y++) {
row = y + terminal.buffer.ydisp;
line = terminal.buffer.lines.get(row)!;
line = terminal.buffer.lines.get(row);
if (!line) {
break;
}
this._model.lineLengths[y] = 0;
joinedRanges = this._characterJoinerService.getJoinedCharacters(row);
for (x = 0; x < terminal.cols; x++) {