mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
feed to decoder directly, try to clean things before getting upgraded base64 decoder
This commit is contained in:
@@ -23,11 +23,9 @@ import {
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// Memory limit for base64 decoder (4MB, same as IIPHandler)
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const DECODER_KEEP_DATA = 4194304;
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// Base64 shard size (~1MB, must be divisible by 4)
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const BASE64_SHARD_SIZE = 1048576;
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// Decoded shard size: 1MB base64 → 768KB decoded
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const DECODED_SHARD_SIZE = 786432;
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// Base64 alignment size
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// TODO: Remove once decoder handles alignment internally
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const BASE64_ALIGNMENT = 4;
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// Maximum control data size
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const MAX_CONTROL_DATA_SIZE = 512;
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@@ -57,9 +55,10 @@ export class KittyGraphicsHandler implements IApcHandler, IResetHandler {
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private _controlData = new Uint32Array(MAX_CONTROL_DATA_SIZE);
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private _controlLength = 0;
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/** Shard buffer for base64 bytes (filled until 4-byte aligned boundary). */
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private _shardBuffer = new Uint32Array(BASE64_SHARD_SIZE);
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private _shardBufferPos = 0;
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/** Leftover base64 bytes (0-3) to preserve 4-byte alignment across chunks.
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* TODO: Remove once decoder handles alignment internally */
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private _leftover = new Uint32Array(BASE64_ALIGNMENT);
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private _leftoverLength = 0;
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/** Accumulated decoded chunks. */
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private _decodedChunks: Uint8Array[] = [];
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@@ -100,7 +99,7 @@ export class KittyGraphicsHandler implements IApcHandler, IResetHandler {
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this._decodeError = false;
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this._inControlData = true;
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this._controlLength = 0;
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this._shardBufferPos = 0;
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this._leftoverLength = 0;
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this._decodedChunks = [];
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this._totalDecodedSize = 0;
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this._parsedCommand = null;
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@@ -177,57 +176,61 @@ export class KittyGraphicsHandler implements IApcHandler, IResetHandler {
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return;
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}
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const inputLength = end - start;
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const freeSpace = BASE64_SHARD_SIZE - this._shardBufferPos;
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if (this._decodeError) return;
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if (inputLength < freeSpace) {
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// Fits in current shard
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this._shardBuffer.set(data.subarray(start, end), this._shardBufferPos);
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this._shardBufferPos += inputLength;
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if (this._leftoverLength === 0 && pending?.leftoverLength) {
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this._leftover.set(pending.leftover.subarray(0, pending.leftoverLength), 0);
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this._leftoverLength = pending.leftoverLength;
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pending.leftoverLength = 0;
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}
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const dataLength = end - start;
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const totalLength = this._leftoverLength + dataLength;
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const alignedLength = Math.floor(totalLength / BASE64_ALIGNMENT) * BASE64_ALIGNMENT;
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if (alignedLength === 0) {
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for (let i = start; i < end; i++) {
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this._leftover[this._leftoverLength++] = data[i];
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}
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return;
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}
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// Fill shard to capacity
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this._shardBuffer.set(data.subarray(start, start + freeSpace), this._shardBufferPos);
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this._shardBufferPos = BASE64_SHARD_SIZE;
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const alignedFromData = alignedLength - this._leftoverLength;
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const padding = this._countAlignedPadding(data, start, alignedLength);
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const decodedSize = Math.floor(alignedLength / 4) * 3 - padding;
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// Decode full shard (exactly 1MB → 768KB)
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if (!this._decodeFullShard()) {
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this._aborted = true;
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return;
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}
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if (decodedSize > 0) {
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this._decoder.init(decodedSize);
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// Reset and process remaining
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this._shardBufferPos = 0;
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const remaining = start + freeSpace;
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if (remaining < end) {
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this._streamPayload(data, remaining, end);
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}
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}
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if (this._leftoverLength > 0 && this._decoder.put(this._leftover, 0, this._leftoverLength)) {
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this._decoder.release();
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this._decodeError = true;
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return;
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}
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/**
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* Decode a full 1MB shard (768KB output).
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*/
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private _decodeFullShard(): boolean {
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this._decoder.init(DECODED_SHARD_SIZE);
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if (alignedFromData > 0 && this._decoder.put(data, start, start + alignedFromData)) {
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this._decoder.release();
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this._decodeError = true;
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return;
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}
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if (this._decoder.put(this._shardBuffer, 0, BASE64_SHARD_SIZE)) {
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if (this._decoder.end()) {
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this._decoder.release();
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this._decodeError = true;
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return;
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}
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const chunk = new Uint8Array(this._decoder.data8);
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this._decodedChunks.push(chunk);
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this._totalDecodedSize += chunk.length;
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this._decoder.release();
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this._decodeError = true;
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return false;
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}
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if (this._decoder.end()) {
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this._decoder.release();
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this._decodeError = true;
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return false;
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this._leftoverLength = 0;
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const leftoverStart = start + alignedFromData;
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for (let i = leftoverStart; i < end; i++) {
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this._leftover[this._leftoverLength++] = data[i];
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}
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const chunk = new Uint8Array(this._decoder.data8);
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this._decodedChunks.push(chunk);
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this._totalDecodedSize += chunk.length;
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this._decoder.release();
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return true;
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}
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public end(success: boolean): boolean | Promise<boolean> {
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@@ -252,29 +255,27 @@ export class KittyGraphicsHandler implements IApcHandler, IResetHandler {
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const isMoreComing = cmd.more === 1;
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const pending = this._pendingTransmissions.get(pendingKey);
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// If continuing a pending transmission, prepend leftover bytes
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if (pending && pending.leftoverLength > 0) {
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// Shift current buffer to make room for leftover
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const newPos = pending.leftoverLength + this._shardBufferPos;
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if (newPos <= BASE64_SHARD_SIZE) {
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// Shift existing data right
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for (let i = this._shardBufferPos - 1; i >= 0; i--) {
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this._shardBuffer[i + pending.leftoverLength] = this._shardBuffer[i];
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if (isMoreComing) {
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if (this._leftoverLength > 0) {
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let pendingEntry = pending;
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if (!pendingEntry) {
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pendingEntry = {
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cmd: { ...cmd },
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chunks: [],
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totalSize: 0,
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totalEncodedSize: 0,
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leftover: new Uint32Array(BASE64_ALIGNMENT),
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leftoverLength: 0
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};
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this._pendingTransmissions.set(pendingKey, pendingEntry);
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}
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// Prepend leftover
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this._shardBuffer.set(pending.leftover.subarray(0, pending.leftoverLength), 0);
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this._shardBufferPos = newPos;
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}
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pending.leftoverLength = 0;
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}
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// Decode with 4-byte alignment, preserving leftover if m=1
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if (this._shardBufferPos > 0) {
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if (isMoreComing) {
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this._decodePartialShardWithLeftover(pendingKey, cmd);
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} else {
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this._decodePartialShard();
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pendingEntry.leftover.set(this._leftover.subarray(0, this._leftoverLength), 0);
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pendingEntry.leftoverLength = this._leftoverLength;
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}
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this._leftoverLength = 0;
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} else if (this._leftoverLength > 0) {
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this._decodePaddedLeftover();
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this._leftoverLength = 0;
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}
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// Combine all decoded chunks
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@@ -284,114 +285,73 @@ export class KittyGraphicsHandler implements IApcHandler, IResetHandler {
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}
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/**
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* Decode partial shard, storing leftover bytes for m=1 chunks.
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* TODO: Remove once decoder handles alignment internally.
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* This and related alignment helpers become unnecessary when decoder.init()
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* no longer requires decoded size and decoder handles base64 padding.
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*/
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private _decodePartialShardWithLeftover(pendingKey: number, cmd: IKittyCommand): boolean {
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const length = this._shardBufferPos;
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if (length === 0) return true;
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// Align to 4 bytes
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const aligned = Math.floor(length / 4) * 4;
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const leftoverCount = length - aligned;
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// Store leftover bytes for next chunk
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if (leftoverCount > 0) {
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let pending = this._pendingTransmissions.get(pendingKey);
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if (!pending) {
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pending = {
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cmd: { ...cmd },
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chunks: [],
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totalSize: 0,
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totalEncodedSize: 0,
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leftover: new Uint32Array(4),
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leftoverLength: 0
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};
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this._pendingTransmissions.set(pendingKey, pending);
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}
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pending.leftover.set(this._shardBuffer.subarray(aligned, length), 0);
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pending.leftoverLength = leftoverCount;
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}
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if (aligned === 0) return true;
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// Count padding (shouldn't have padding in m=1 chunks, but be safe)
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private _countAlignedPadding(
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data: Uint32Array,
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start: number,
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alignedLength: number
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): number {
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let padding = 0;
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if (aligned >= 1 && this._shardBuffer[aligned - 1] === EQUALS) padding++;
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if (aligned >= 2 && this._shardBuffer[aligned - 2] === EQUALS) padding++;
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const decodedSize = Math.floor(aligned * 3 / 4) - padding;
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if (decodedSize <= 0) return true;
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this._decoder.init(decodedSize);
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if (this._decoder.put(this._shardBuffer, 0, aligned)) {
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this._decoder.release();
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this._decodeError = true;
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return false;
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if (alignedLength >= 1 && this._getAlignedCharFromEnd(data, start, alignedLength, 1) === EQUALS) {
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padding++;
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}
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if (this._decoder.end()) {
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this._decoder.release();
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this._decodeError = true;
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return false;
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if (alignedLength >= 2 && this._getAlignedCharFromEnd(data, start, alignedLength, 2) === EQUALS) {
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padding++;
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}
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return padding;
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}
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const chunk = new Uint8Array(this._decoder.data8);
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this._decodedChunks.push(chunk);
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this._totalDecodedSize += chunk.length;
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this._decoder.release();
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return true;
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private _getAlignedCharFromEnd(
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data: Uint32Array,
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start: number,
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alignedLength: number,
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offsetFromEnd: number
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): number {
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const index = alignedLength - offsetFromEnd;
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if (index < this._leftoverLength) {
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return this._leftover[index];
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}
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return data[start + index - this._leftoverLength];
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}
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/**
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* Decode partial shard with proper 4-byte alignment.
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* For final chunks, pad with = if not aligned instead of truncating.
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* TODO: Remove once decoder handles alignment internally
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*/
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private _decodePartialShard(): boolean {
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let length = this._shardBufferPos;
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if (length === 0) return true;
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private _decodePaddedLeftover(): void {
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if (this._decodeError) return;
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if (this._leftoverLength === 0) return;
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const padded = new Uint32Array(BASE64_ALIGNMENT);
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padded.set(this._leftover.subarray(0, this._leftoverLength), 0);
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// Count ORIGINAL padding BEFORE we add any
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let padding = 0;
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if (length >= 1 && this._shardBuffer[length - 1] === EQUALS) padding++;
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if (length >= 2 && this._shardBuffer[length - 2] === EQUALS) padding++;
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// Pad to 4-byte boundary with = if needed (instead of truncating)
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const remainder = length % 4;
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if (remainder > 0) {
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const paddingNeeded = 4 - remainder;
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for (let i = 0; i < paddingNeeded; i++) {
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this._shardBuffer[length + i] = EQUALS;
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}
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length += paddingNeeded;
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// Count the artificial padding too!
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padding += paddingNeeded;
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const paddingNeeded = BASE64_ALIGNMENT - this._leftoverLength;
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for (let i = 0; i < paddingNeeded; i++) {
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padded[this._leftoverLength + i] = EQUALS;
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}
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// Calculate decoded size
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const decodedSize = Math.floor(length * 3 / 4) - padding;
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if (decodedSize <= 0) return true;
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const decodedSize = 3 - paddingNeeded;
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if (decodedSize <= 0) return;
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this._decoder.init(decodedSize);
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if (this._decoder.put(this._shardBuffer, 0, length)) {
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if (this._decoder.put(padded, 0, BASE64_ALIGNMENT)) {
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this._decoder.release();
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this._decodeError = true;
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return false;
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return;
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}
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if (this._decoder.end()) {
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this._decoder.release();
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this._decodeError = true;
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return false;
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return;
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}
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const chunk = new Uint8Array(this._decoder.data8);
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this._decodedChunks.push(chunk);
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this._totalDecodedSize += chunk.length;
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this._decoder.release();
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return true;
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}
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private _combineChunks(): Uint8Array {
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