mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Merge remote-tracking branch 'upstream/master' into 3969
This commit is contained in:
@@ -2,6 +2,7 @@
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An addon for [xterm.js](https://github.com/xtermjs/xterm.js) that enables a canvas-based renderer using a 2d context to draw. This addon requires xterm.js v5+.
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The purpose of this addon is to be used as a fallback for the [webgl addon](https://www.npmjs.com/package/xterm-addon-webgl) when better performance is desired over the default DOM renderer, but WebGL2 isn't supported or performant for some reason.
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### Install
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@@ -21,3 +22,7 @@ terminal.loadAddon(new CanvasAddon());
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```
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See the full [API](https://github.com/xtermjs/xterm.js/blob/master/addons/xterm-addon-canvas/typings/xterm-addon-canvas.d.ts) for more advanced usage.
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### See also
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- [xterm-addon-webgl](https://www.npmjs.com/package/xterm-addon-webgl) A renderer for xterm.js that uses WebGL
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@@ -36,3 +36,7 @@ terminal.loadAddon(addon);
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```
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Read more about handling WebGL context losses on the [Khronos wiki](https://www.khronos.org/webgl/wiki/HandlingContextLost).
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### See also
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- [xterm-addon-canvas](https://www.npmjs.com/package/xterm-addon-canvas) A renderer for xterm.js that uses a 2d canvas that can be used as a fallback when WebGL is not available
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@@ -406,6 +406,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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// override logic throughout the different sub-renderers
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let bgOverride: number | undefined;
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let fgOverride: number | undefined;
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let isSelected: boolean = false;
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// Apply decorations on the bottom layer
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for (const d of this._decorationService.getDecorationsAtCell(x, y, 'bottom')) {
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@@ -418,7 +419,8 @@ export class WebglRenderer extends Disposable implements IRenderer {
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}
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// Apply the selection color if needed
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if (this._isCellSelected(x, y)) {
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isSelected = this._isCellSelected(x, y);
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if (isSelected) {
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bgOverride = (this._coreBrowserService.isFocused ? this._colors.selectionBackgroundOpaque : this._colors.selectionInactiveBackgroundOpaque).rgba >> 8 & 0xFFFFFF;
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if (this._colors.selectionForeground) {
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fgOverride = this._colors.selectionForeground.rgba >> 8 & 0xFFFFFF;
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@@ -438,8 +440,13 @@ export class WebglRenderer extends Disposable implements IRenderer {
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// Convert any overrides from rgba to the fg/bg packed format. This resolves the inverse flag
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// ahead of time in order to use the correct cache key
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if (bgOverride !== undefined) {
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// Non-RGB attributes from model + override + force RGB color mode
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bgOverride = (this._workCell.bg & ~Attributes.RGB_MASK) | bgOverride | Attributes.CM_RGB;
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if (isSelected) {
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// Non-RGB attributes from model + force non-dim + override + force RGB color mode
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bgOverride = (this._workCell.bg & ~Attributes.RGB_MASK & ~BgFlags.DIM) | bgOverride | Attributes.CM_RGB;
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} else {
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// Non-RGB attributes from model + override + force RGB color mode
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bgOverride = (this._workCell.bg & ~Attributes.RGB_MASK) | bgOverride | Attributes.CM_RGB;
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}
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}
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if (fgOverride !== undefined) {
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// Non-RGB attributes from model + force disable inverse + override + force RGB color mode
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@@ -45,6 +45,12 @@ const NULL_RASTERIZED_GLYPH: IRasterizedGlyph = {
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const TMP_CANVAS_GLYPH_PADDING = 2;
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interface ICharAtlasActiveRow {
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x: number;
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y: number;
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height: number;
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}
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export class WebglCharAtlas implements IDisposable {
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private _didWarmUp: boolean = false;
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@@ -59,13 +65,22 @@ export class WebglCharAtlas implements IDisposable {
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// A temporary context that glyphs are drawn to before being transfered to the atlas.
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private _tmpCtx: CanvasRenderingContext2D;
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// Since glyphs are expected to be around the same height, the packing
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// strategy used it to fill a row with glyphs while keeping track of the
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// tallest glyph in the row. Once the row is full a new row is started at
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// (0,lastRow+lastRowTallestGlyph).
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private _currentRowY: number = 0;
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private _currentRowX: number = 0;
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private _currentRowHeight: number = 0;
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// Texture atlas current positioning data. The texture packing strategy used is to fill from
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// left-to-right and top-to-bottom. When the glyph being written is less than half of the current
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// row's height, the following happens:
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//
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// - The current row becomes the fixed height row A
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// - A new fixed height row B the exact size of the glyph is created below the current row
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// - A new dynamic height current row is created below B
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//
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// This strategy does a good job preventing space being wasted for very short glyphs such as
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// underscores, hyphens etc. or those with underlines rendered.
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private _currentRow: ICharAtlasActiveRow = {
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x: 0,
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y: 0,
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height: 0
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};
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private readonly _fixedRows: ICharAtlasActiveRow[] = [];
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public hasCanvasChanged = false;
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@@ -118,7 +133,7 @@ export class WebglCharAtlas implements IDisposable {
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}
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public beginFrame(): boolean {
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if (this._currentRowY > TEXTURE_CAPACITY) {
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if (this._currentRow.y > TEXTURE_CAPACITY) {
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this.clearTexture();
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this.warmUp();
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return true;
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@@ -127,15 +142,16 @@ export class WebglCharAtlas implements IDisposable {
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}
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public clearTexture(): void {
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if (this._currentRowX === 0 && this._currentRowY === 0) {
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if (this._currentRow.x === 0 && this._currentRow.y === 0) {
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return;
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}
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this._cacheCtx.clearRect(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT);
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this._cacheMap = {};
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this._cacheMapCombined = {};
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this._currentRowHeight = 0;
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this._currentRowX = 0;
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this._currentRowY = 0;
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this._currentRow.x = 0;
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this._currentRow.y = 0;
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this._currentRow.height = 0;
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this._fixedRows.length = 0;
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this._didWarmUp = false;
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}
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@@ -422,8 +438,10 @@ export class WebglCharAtlas implements IDisposable {
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// Draw underline
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if (underline) {
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this._tmpCtx.save();
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const lineWidth = Math.max(1, Math.floor(this._config.fontSize * window.devicePixelRatio / 10));
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const yOffset = this._tmpCtx.lineWidth % 2 === 1 ? 0.5 : 0; // When the width is odd, draw at 0.5 position
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const lineWidth = Math.max(1, Math.floor(this._config.fontSize * window.devicePixelRatio / 15));
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// When the width is odd, draw at 0.5 position. Offset by an additional 1 dpr to bring the
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// underline closer to the character
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const yOffset = (lineWidth % 2 === 1 ? 0.5 : 0) + window.devicePixelRatio;
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this._tmpCtx.lineWidth = lineWidth;
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// Underline color
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@@ -492,18 +510,18 @@ export class WebglCharAtlas implements IDisposable {
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break;
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case UnderlineStyle.DOTTED:
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this._tmpCtx.setLineDash([window.devicePixelRatio * 2, window.devicePixelRatio]);
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this._tmpCtx.moveTo(xLeft, yMid);
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this._tmpCtx.lineTo(xRight, yMid);
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this._tmpCtx.moveTo(xLeft, yTop);
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this._tmpCtx.lineTo(xRight, yTop);
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break;
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case UnderlineStyle.DASHED:
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this._tmpCtx.setLineDash([window.devicePixelRatio * 4, window.devicePixelRatio * 3]);
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this._tmpCtx.moveTo(xLeft, yMid);
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this._tmpCtx.lineTo(xRight, yMid);
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this._tmpCtx.moveTo(xLeft, yTop);
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this._tmpCtx.lineTo(xRight, yTop);
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break;
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case UnderlineStyle.SINGLE:
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default:
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this._tmpCtx.moveTo(xLeft, yMid);
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this._tmpCtx.lineTo(xRight, yMid);
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this._tmpCtx.moveTo(xLeft, yTop);
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this._tmpCtx.lineTo(xRight, yTop);
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break;
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}
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this._tmpCtx.stroke();
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@@ -516,9 +534,17 @@ export class WebglCharAtlas implements IDisposable {
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// text
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if (!this._config.allowTransparency && chars !== ' ') {
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// This translates to 1/2 the line width in either direction
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this._tmpCtx.save();
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// Clip the region to only draw in valid pixels near the underline to avoid a slight
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// outline around the whole glyph, as well as additional pixels in the glyph at the top
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// which would increase GPU memory demands
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const clipRegion = new Path2D();
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clipRegion.rect(xLeft, yTop - Math.ceil(lineWidth / 2), this._config.scaledCellWidth, yBot - yTop + Math.ceil(lineWidth / 2));
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this._tmpCtx.clip(clipRegion);
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this._tmpCtx.lineWidth = window.devicePixelRatio * 3;
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this._tmpCtx.strokeStyle = backgroundColor.css;
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this._tmpCtx.strokeText(chars, padding, padding + this._config.scaledCharHeight);
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this._tmpCtx.restore();
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}
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}
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}
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@@ -583,22 +609,66 @@ export class WebglCharAtlas implements IDisposable {
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}
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const clippedImageData = this._clipImageData(imageData, this._workBoundingBox);
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// Check if there is enough room in the current row and go to next if needed
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if (this._currentRowX + rasterizedGlyph.size.x > TEXTURE_WIDTH) {
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this._currentRowX = 0;
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this._currentRowY += this._currentRowHeight;
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this._currentRowHeight = 0;
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// Find the best atlas row to use
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let activeRow: ICharAtlasActiveRow;
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while (true) {
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// Select the ideal existing row, preferring fixed rows over the current row
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activeRow = this._currentRow;
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for (const row of this._fixedRows) {
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if ((activeRow === this._currentRow || row.height < activeRow.height) && rasterizedGlyph.size.y <= row.height) {
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activeRow = row;
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}
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}
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// Create a new one if vertical space would be wasted, fixing the previously active row in the
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// process as it now has a fixed height
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if (activeRow.height > rasterizedGlyph.size.y * 2) {
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// Fix the current row as the new row is being added below
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if (this._currentRow.height > 0) {
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this._fixedRows.push(this._currentRow);
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}
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// Create the new fixed height row
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activeRow = {
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x: 0,
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y: this._currentRow.y + this._currentRow.height,
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height: rasterizedGlyph.size.y
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};
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this._fixedRows.push(activeRow);
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// Create the new current row below the new fixed height row
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this._currentRow = {
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x: 0,
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y: activeRow.y + activeRow.height,
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height: 0
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};
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}
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// Exit the loop if there is enough room in the row
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if (activeRow.x + rasterizedGlyph.size.x <= TEXTURE_WIDTH) {
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break;
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}
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// If there is enough room in the current row, finish it and try again
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if (activeRow === this._currentRow) {
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activeRow.x = 0;
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activeRow.y += activeRow.height;
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activeRow.height = 0;
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} else {
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this._fixedRows.splice(this._fixedRows.indexOf(activeRow), 1);
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}
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}
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// Record texture position
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rasterizedGlyph.texturePosition.x = this._currentRowX;
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rasterizedGlyph.texturePosition.y = this._currentRowY;
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rasterizedGlyph.texturePositionClipSpace.x = this._currentRowX / TEXTURE_WIDTH;
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rasterizedGlyph.texturePositionClipSpace.y = this._currentRowY / TEXTURE_HEIGHT;
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rasterizedGlyph.texturePosition.x = activeRow.x;
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rasterizedGlyph.texturePosition.y = activeRow.y;
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rasterizedGlyph.texturePositionClipSpace.x = activeRow.x / TEXTURE_WIDTH;
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rasterizedGlyph.texturePositionClipSpace.y = activeRow.y / TEXTURE_HEIGHT;
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// Update atlas current row
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this._currentRowHeight = Math.max(this._currentRowHeight, rasterizedGlyph.size.y);
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this._currentRowX += rasterizedGlyph.size.x;
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// Update atlas current row, for fixed rows the glyph height will never be larger than the row
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// height
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activeRow.height = Math.max(activeRow.height, rasterizedGlyph.size.y);
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activeRow.x += rasterizedGlyph.size.x;
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// putImageData doesn't do any blending, so it will overwrite any existing cache entry for us
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this._cacheCtx.putImageData(clippedImageData, rasterizedGlyph.texturePosition.x, rasterizedGlyph.texturePosition.y);
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@@ -139,7 +139,7 @@ describe('DomRendererRowFactory', () => {
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lineData.setCell(0, cell);
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const fragment = rowFactory.createRow(lineData, 0, false, undefined, 0, false, 5, 20);
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assert.equal(getFragmentHtml(fragment),
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'<span class="xterm-underline-1" style="text-decoration-color: rgb(255,255,255);">a</span>'
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'<span class="xterm-underline-1">a</span>'
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);
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});
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it('should add class for double underline style', () => {
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@@ -150,7 +150,7 @@ describe('DomRendererRowFactory', () => {
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lineData.setCell(0, cell);
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const fragment = rowFactory.createRow(lineData, 0, false, undefined, 0, false, 5, 20);
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assert.equal(getFragmentHtml(fragment),
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'<span class="xterm-underline-2" style="text-decoration-color: rgb(255,255,255);">a</span>'
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'<span class="xterm-underline-2">a</span>'
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);
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});
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it('should add class for curly underline style', () => {
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@@ -161,7 +161,7 @@ describe('DomRendererRowFactory', () => {
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lineData.setCell(0, cell);
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const fragment = rowFactory.createRow(lineData, 0, false, undefined, 0, false, 5, 20);
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assert.equal(getFragmentHtml(fragment),
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'<span class="xterm-underline-3" style="text-decoration-color: rgb(255,255,255);">a</span>'
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'<span class="xterm-underline-3">a</span>'
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);
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});
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it('should add class for double dotted style', () => {
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@@ -172,7 +172,7 @@ describe('DomRendererRowFactory', () => {
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lineData.setCell(0, cell);
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const fragment = rowFactory.createRow(lineData, 0, false, undefined, 0, false, 5, 20);
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assert.equal(getFragmentHtml(fragment),
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'<span class="xterm-underline-4" style="text-decoration-color: rgb(255,255,255);">a</span>'
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'<span class="xterm-underline-4">a</span>'
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);
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});
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it('should add class for dashed underline style', () => {
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@@ -183,7 +183,7 @@ describe('DomRendererRowFactory', () => {
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lineData.setCell(0, cell);
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const fragment = rowFactory.createRow(lineData, 0, false, undefined, 0, false, 5, 20);
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assert.equal(getFragmentHtml(fragment),
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'<span class="xterm-underline-5" style="text-decoration-color: rgb(255,255,255);">a</span>'
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'<span class="xterm-underline-5">a</span>'
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);
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});
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});
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@@ -149,7 +149,7 @@ export class ExtendedAttrs implements IExtendedAttrs {
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constructor(
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underlineStyle: UnderlineStyle = UnderlineStyle.NONE,
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underlineColor: number = -1
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underlineColor: number = Attributes.CM_DEFAULT
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) {
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this.underlineStyle = underlineStyle;
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this.underlineColor = underlineColor;
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Reference in New Issue
Block a user