mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
@@ -644,8 +644,8 @@ export const customGlyphDefinitions: { [index: string]: CustomGlyphCharacterDefi
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] },
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// Diagonal fill characters (1FB98-1FB99)
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'\u{1FB98}': { type: CustomGlyphDefinitionType.PATH_FUNCTION, data: 'M0,0 L1,1 M0,.25 L.75,1 M0,.5 L.5,1 M0,.75 L.25,1 M.25,0 L1,.75 M.5,0 L1,.5 M.75,0 L1,.25', strokeWidth: 1 }, // UPPER LEFT TO LOWER RIGHT FILL
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'\u{1FB99}': { type: CustomGlyphDefinitionType.PATH_FUNCTION, data: 'M0,.25 L.25,0 M0,.5 L.5,0 M0,.75 L.75,0 M0,1 L1,0 M.25,1 L1,.25 M.5,1 L1,.5 M.75,1 L1,.75', strokeWidth: 1 }, // UPPER RIGHT TO LOWER LEFT FILL
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'\u{1FB98}': { type: CustomGlyphDefinitionType.PATH_FUNCTION, data: 'M-0.25,-0.25 L1.25,1.25 M-0.25,0 L1,1.25 M-0.25,0.25 L0.75,1.25 M-0.25,0.5 L0.5,1.25 M0,-0.25 L1.25,1 M0.25,-0.25 L1.25,0.75 M0.5,-0.25 L1.25,0.5 M-0.25,0.75 L0.25,1.25 M0.75,-0.25 L1.25,0.25', strokeWidth: 1 }, // UPPER LEFT TO LOWER RIGHT FILL
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'\u{1FB99}': { type: CustomGlyphDefinitionType.PATH_FUNCTION, data: 'M-0.25,0.5 L0.5,-0.25 M-0.25,0.75 L0.75,-0.25 M-0.25,1 L1,-0.25 M-0.25,1.25 L1.25,-0.25 M0,1.25 L1.25,0 M0.25,1.25 L1.25,0.25 M0.5,1.25 L1.25,0.5 M-0.25,0.25 L0.25,-0.25 M0.75,1.25 L1.25,0.75', strokeWidth: 1 }, // UPPER RIGHT TO LOWER LEFT FILL
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// Smooth mosaic terminal graphic characters (1FB9A-1FB9B)
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'\u{1FB9A}': { type: CustomGlyphDefinitionType.VECTOR_SHAPE, data: { d: 'M0,0 L.5,.5 L0,1 L1,1 L.5,.5 L1,0', type: CustomGlyphVectorType.FILL } }, // UPPER AND LOWER TRIANGULAR HALF BLOCK
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@@ -512,6 +512,11 @@ function drawPathFunctionCharacter(
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devicePixelRatio: number,
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strokeWidth?: number
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): void {
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ctx.save();
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ctx.beginPath();
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ctx.rect(xOffset, yOffset, deviceCellWidth, deviceCellHeight);
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ctx.clip();
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ctx.beginPath();
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let actualInstructions: string;
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if (typeof charDefinition === 'function') {
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@@ -538,7 +543,7 @@ function drawPathFunctionCharacter(
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if (!args[0] || !args[1]) {
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continue;
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}
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f(ctx, translateArgs(args, deviceCellWidth, deviceCellHeight, xOffset, yOffset, true, devicePixelRatio), state);
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f(ctx, translateArgs(args, deviceCellWidth, deviceCellHeight, xOffset, yOffset, true, devicePixelRatio, 0, 0, false), state);
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state.lastCommand = type;
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}
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if (strokeWidth !== undefined) {
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@@ -549,6 +554,7 @@ function drawPathFunctionCharacter(
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ctx.fill();
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}
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ctx.closePath();
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ctx.restore();
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}
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/**
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@@ -697,7 +703,7 @@ const svgToCanvasInstructionMap: { [index: string]: (ctx: CanvasRenderingContext
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}
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};
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function translateArgs(args: string[], cellWidth: number, cellHeight: number, xOffset: number, yOffset: number, doClamp: boolean, devicePixelRatio: number, leftPadding: number = 0, rightPadding: number = 0): number[] {
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function translateArgs(args: string[], cellWidth: number, cellHeight: number, xOffset: number, yOffset: number, doClamp: boolean, devicePixelRatio: number, leftPadding: number = 0, rightPadding: number = 0, clampToCell: boolean = true): number[] {
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const result = args.map(e => parseFloat(e) || parseInt(e));
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if (result.length < 2) {
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@@ -707,10 +713,11 @@ function translateArgs(args: string[], cellWidth: number, cellHeight: number, xO
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for (let x = 0; x < result.length; x += 2) {
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// Translate from 0-1 to 0-cellWidth
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result[x] *= cellWidth - (leftPadding * devicePixelRatio) - (rightPadding * devicePixelRatio);
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// Ensure coordinate doesn't escape cell bounds and round to the nearest 0.5 to ensure a crisp
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// line at 100% devicePixelRatio
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// Round to the nearest 0.5 to ensure a crisp line at 100% devicePixelRatio, and optionally
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// clamp to the cell bounds.
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if (doClamp && result[x] !== 0) {
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result[x] = clamp(Math.round(result[x] + 0.5) - 0.5, cellWidth, 0);
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const rounded = Math.round(result[x] + 0.5) - 0.5;
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result[x] = clampToCell ? clamp(rounded, cellWidth, 0) : rounded;
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}
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// Apply the cell's offset (ie. x*cellWidth)
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result[x] += xOffset + (leftPadding * devicePixelRatio);
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@@ -719,10 +726,11 @@ function translateArgs(args: string[], cellWidth: number, cellHeight: number, xO
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for (let y = 1; y < result.length; y += 2) {
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// Translate from 0-1 to 0-cellHeight
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result[y] *= cellHeight;
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// Ensure coordinate doesn't escape cell bounds and round to the nearest 0.5 to ensure a crisp
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// line at 100% devicePixelRatio
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// Round to the nearest 0.5 to ensure a crisp line at 100% devicePixelRatio, and optionally
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// clamp to the cell bounds.
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if (doClamp && result[y] !== 0) {
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result[y] = clamp(Math.round(result[y] + 0.5) - 0.5, cellHeight, 0);
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const rounded = Math.round(result[y] + 0.5) - 0.5;
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result[y] = clampToCell ? clamp(rounded, cellHeight, 0) : rounded;
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}
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// Apply the cell's offset (ie. x*cellHeight)
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result[y] += yOffset;
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