mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Expose API to clear texture atlas
Using canvases on Electron (and plain Chromium I believe), when resuming from sleep the graphics card may release the texture which results in the terminal display and char atlas being corrupt. This API allows the consumer to clear the texture atlas right after resuming, atlas warm up is not done to simplify this process because the fact that atlases are shared between multiple terminals complicates this. Related microsoft/vscode#69665
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@@ -43,7 +43,6 @@ export class RenderModel implements IRenderModel {
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public clear(): void {
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fill(this.cells, 0, 0);
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fill(this.lineLengths, 0, 0);
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this.clearSelection();
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}
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public clearSelection(): void {
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@@ -40,4 +40,8 @@ export class WebglAddon implements ITerminalAddon {
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public get textureAtlas(): HTMLCanvasElement | undefined {
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return this._renderer?.textureAtlas;
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}
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public clearTextureAtlas(): void {
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this._renderer?.clearCharAtlas();
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}
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}
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@@ -121,6 +121,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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// Force a full refresh
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this._model.clear();
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this._model.clearSelection();
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}
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public onDevicePixelRatioChange(): void {
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@@ -158,6 +159,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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// Force a full refresh
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this._model.clear();
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this._model.clearSelection();
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}
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public onCharSizeChanged(): void {
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@@ -214,6 +216,14 @@ export class WebglRenderer extends Disposable implements IRenderer {
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this._glyphRenderer.setAtlas(this._charAtlas);
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}
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public clearCharAtlas(): void {
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this._charAtlas?.clearTexture();
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this._model.clear();
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this._updateModel(0, this._terminal.rows - 1);
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this._glyphRenderer.updateSelection(this._model);
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this._onRequestRedraw.fire({ start: 0, end: this._terminal.rows - 1 });
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}
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public clear(): void {
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this._renderLayers.forEach(l => l.reset(this._terminal));
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}
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@@ -243,6 +253,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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// Tell renderer the frame is beginning
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if (this._glyphRenderer.beginFrame()) {
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this._model.clear();
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this._model.clearSelection();
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}
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// Update model to reflect what's drawn
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@@ -101,7 +101,7 @@ export class WebglCharAtlas implements IDisposable {
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}
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}
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protected _doWarmUp(): void {
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private _doWarmUp(): void {
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// Pre-fill with ASCII 33-126
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for (let i = 33; i < 126; i++) {
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const rasterizedGlyph = this._drawToCache(i, DEFAULT_COLOR, DEFAULT_COLOR);
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@@ -115,17 +115,26 @@ export class WebglCharAtlas implements IDisposable {
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public beginFrame(): boolean {
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if (this._currentRowY > TEXTURE_CAPACITY) {
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this._cacheCtx.clearRect(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT);
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this._cacheMap = {};
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this._currentRowHeight = 0;
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this._currentRowX = 0;
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this._currentRowY = 0;
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this._doWarmUp();
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this.clearTexture();
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this.warmUp();
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return true;
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}
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return false;
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}
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public clearTexture(): void {
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if (this._currentRowX === 0 && this._currentRowY === 0) {
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return;
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}
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this._cacheCtx.clearRect(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT);
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this._cacheMap = {};
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this._cacheMapCombined = {};
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this._currentRowHeight = 0;
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this._currentRowX = 0;
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this._currentRowY = 0;
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this._didWarmUp = false;
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}
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public getRasterizedGlyphCombinedChar(chars: string, bg: number, fg: number): IRasterizedGlyph {
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let rasterizedGlyphSet = this._cacheMapCombined[chars];
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if (!rasterizedGlyphSet) {
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+7
-2
@@ -3,7 +3,7 @@
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* @license MIT
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*/
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import { Terminal, IDisposable, ITerminalAddon } from 'xterm';
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import { Terminal, ITerminalAddon } from 'xterm';
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declare module 'xterm-addon-webgl' {
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/**
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@@ -15,7 +15,7 @@ declare module 'xterm-addon-webgl' {
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constructor(preserveDrawingBuffer?: boolean);
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/**
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* Activates the addon
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* Activates the addon.
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* @param terminal The terminal the addon is being loaded in.
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*/
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public activate(terminal: Terminal): void;
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@@ -24,5 +24,10 @@ declare module 'xterm-addon-webgl' {
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* Disposes the addon.
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*/
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public dispose(): void;
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/**
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* Clears the terminal's texture atlas and triggers a redraw.
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*/
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public clearTextureAtlas(): void;
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}
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}
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@@ -26,7 +26,7 @@ export abstract class BaseCharAtlas implements IDisposable {
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* Perform any work needed to warm the cache before it can be used. Used by the default
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* implementation of warmUp(), and will only be called once.
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*/
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protected _doWarmUp(): void { }
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private _doWarmUp(): void { }
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/**
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* Called when we start drawing a new frame.
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