Support 256 color

This commit is contained in:
Daniel Imms
2017-08-31 00:25:52 -07:00
parent d601f0aec2
commit dff3d16831
3 changed files with 43 additions and 11 deletions
+4 -4
View File
@@ -1,7 +1,7 @@
import { IDataRenderLayer } from './Interfaces';
import { IBuffer, ICharMeasure, ITerminal } from '../Interfaces';
import { CHAR_DATA_ATTR_INDEX } from '../Buffer';
import { TANGO_COLORS } from './Color';
import { COLORS } from './Color';
import { GridCache } from './GridCache';
import { FLAGS } from './Types';
@@ -49,11 +49,11 @@ export class BackgroundRenderLayer implements IDataRenderLayer {
}
const cellState = this._state.cache[x][y];
const needsRefresh = (bg < 16 && cellState !== bg) || cellState !== null;
const needsRefresh = (bg < 256 && cellState !== bg) || cellState !== null;
if (needsRefresh) {
if (bg < 16) {
if (bg < 256) {
this._ctx.save();
this._ctx.fillStyle = TANGO_COLORS[bg];
this._ctx.fillStyle = COLORS[bg];
this._ctx.fillRect(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
this._ctx.restore();
this._state.cache[x][y] = bg;
+31
View File
@@ -21,3 +21,34 @@ export const TANGO_COLORS = [
'#34e2e2',
'#eeeeec'
];
export const COLORS: string[] = (function(): string[] {
let colors = TANGO_COLORS.slice();
let r = [0x00, 0x5f, 0x87, 0xaf, 0xd7, 0xff];
let i;
// 16-231
i = 0;
for (; i < 216; i++) {
out(r[(i / 36) % 6 | 0], r[(i / 6) % 6 | 0], r[i % 6]);
}
// 232-255 (grey)
i = 0;
let c: number;
for (; i < 24; i++) {
c = 8 + i * 10;
out(c, c, c);
}
function out(r: number, g: number, b: number): void {
colors.push('#' + hex(r) + hex(g) + hex(b));
}
function hex(c: number): string {
let s = c.toString(16);
return s.length < 2 ? '0' + s : s;
}
return colors;
})();
+8 -7
View File
@@ -1,7 +1,7 @@
import { IDataRenderLayer } from './Interfaces';
import { IBuffer, ICharMeasure, ITerminal } from '../Interfaces';
import { CHAR_DATA_ATTR_INDEX, CHAR_DATA_CODE_INDEX, CHAR_DATA_CHAR_INDEX, CHAR_DATA_WIDTH_INDEX } from '../Buffer';
import { TANGO_COLORS } from './Color';
import { COLORS } from './Color';
import { FLAGS } from './Types';
import { GridCache } from './GridCache';
import { CharData } from '../Types';
@@ -104,13 +104,13 @@ export class ForegroundRenderLayer implements IDataRenderLayer {
colorIndex = fg + 1;
}
if (code < 256) {
if (code < 256 && (colorIndex > 0 || fg > 255)) {
// ImageBitmap's draw about twice as fast as from a canvas
this._ctx.drawImage(this._charAtlas, code * scaledCharWidth, colorIndex * scaledCharHeight, scaledCharWidth, scaledCharHeight, x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
} else {
// TODO: Evaluate how long it takes to convert from a number
const width: number = charData[CHAR_DATA_WIDTH_INDEX];
this._drawUnicodeChar(char, width, fg, x, y, scaledCharWidth, scaledCharHeight);
this._drawUncachedChar(char, width, fg, x, y, scaledCharWidth, scaledCharHeight);
}
}
}
@@ -119,13 +119,14 @@ export class ForegroundRenderLayer implements IDataRenderLayer {
// this._ctx.drawImage(this._charAtlas, 0, 0);
}
private _drawUnicodeChar(char: string, width: number, fg: number, x: number, y: number, scaledCharWidth: number, scaledCharHeight: number): void {
private _drawUncachedChar(char: string, width: number, fg: number, x: number, y: number, scaledCharWidth: number, scaledCharHeight: number): void {
this._ctx.save();
this._ctx.font = `${16 * window.devicePixelRatio}px courier`;
this._ctx.textBaseline = 'top';
if (fg < 16) {
this._ctx.fillStyle = TANGO_COLORS[fg];
// 256 color support
if (fg < 256) {
this._ctx.fillStyle = COLORS[fg];
} else {
this._ctx.fillStyle = '#ffffff';
}
@@ -174,7 +175,7 @@ class CharAtlasGenerator {
this._ctx.clearRect(0, y, this._canvas.width, scaledCharHeight);
// Draw ascii characters
for (let i = 0; i < 256; i++) {
this._ctx.fillStyle = TANGO_COLORS[colorIndex];
this._ctx.fillStyle = COLORS[colorIndex];
this._ctx.fillText(String.fromCharCode(i), i * scaledCharWidth, y);
}
}