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Merge pull request #5276 from Tyriar/ligature_selection
Fix selection rendering on ligatures in both renderers
This commit is contained in:
@@ -377,6 +377,8 @@ export class WebglRenderer extends Disposable implements IRenderer {
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let line: IBufferLine;
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let joinedRanges: [number, number][];
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let isJoined: boolean;
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let skipJoinedCheckUntilX: number = 0;
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let isValidJoinRange: boolean = true;
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let lastCharX: number;
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let range: [number, number];
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let chars: string;
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@@ -405,6 +407,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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row = y + terminal.buffer.ydisp;
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line = terminal.buffer.lines.get(row)!;
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this._model.lineLengths[y] = 0;
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skipJoinedCheckUntilX = 0;
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joinedRanges = this._characterJoinerService.getJoinedCharacters(row);
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for (x = 0; x < terminal.cols; x++) {
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lastBg = this._cellColorResolver.result.bg;
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@@ -416,25 +419,41 @@ export class WebglRenderer extends Disposable implements IRenderer {
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// If true, indicates that the current character(s) to draw were joined.
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isJoined = false;
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// Indicates whether this cell is part of a joined range that should be ignored as it cannot
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// be rendered entirely, like the selection state differs across the range.
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isValidJoinRange = (x >= skipJoinedCheckUntilX);
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lastCharX = x;
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// Process any joined character ranges as needed. Because of how the
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// ranges are produced, we know that they are valid for the characters
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// and attributes of our input.
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if (joinedRanges.length > 0 && x === joinedRanges[0][0]) {
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isJoined = true;
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if (joinedRanges.length > 0 && x === joinedRanges[0][0] && isValidJoinRange) {
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range = joinedRanges.shift()!;
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// We already know the exact start and end column of the joined range,
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// so we get the string and width representing it directly.
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cell = new JoinedCellData(
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cell,
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line!.translateToString(true, range[0], range[1]),
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range[1] - range[0]
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);
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// If the ligature's selection state is not consistent, don't join it. This helps the
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// selection render correctly regardless whether they should be joined.
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const firstSelectionState = this._model.selection.isCellSelected(this._terminal, range[0], row);
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for (i = range[0] + 1; i < range[1]; i++) {
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isValidJoinRange &&= (firstSelectionState === this._model.selection.isCellSelected(this._terminal, i, row));
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}
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if (!isValidJoinRange) {
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skipJoinedCheckUntilX = range[1];
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} else {
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isJoined = true;
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// Skip over the cells occupied by this range in the loop
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lastCharX = range[1] - 1;
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// We already know the exact start and end column of the joined range,
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// so we get the string and width representing it directly.
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cell = new JoinedCellData(
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cell,
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line!.translateToString(true, range[0], range[1]),
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range[1] - range[0]
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);
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// Skip over the cells occupied by this range in the loop
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lastCharX = range[1] - 1;
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}
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}
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chars = cell.getChars();
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@@ -84,6 +84,7 @@ export class DomRendererRowFactory {
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let charElement: HTMLSpanElement | undefined;
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let cellAmount = 0;
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let text = '';
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let i = 0;
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let oldBg = 0;
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let oldFg = 0;
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let oldExt = 0;
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@@ -91,6 +92,7 @@ export class DomRendererRowFactory {
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let oldSpacing = 0;
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let oldIsInSelection: boolean = false;
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let spacing = 0;
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let skipJoinedCheckUntilX = 0;
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const classes: string[] = [];
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const hasHover = linkStart !== -1 && linkEnd !== -1;
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@@ -106,29 +108,44 @@ export class DomRendererRowFactory {
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// If true, indicates that the current character(s) to draw were joined.
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let isJoined = false;
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// Indicates whether this cell is part of a joined range that should be ignored as it cannot
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// be rendered entirely, like the selection state differs across the range.
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let isValidJoinRange = (x >= skipJoinedCheckUntilX);
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let lastCharX = x;
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// Process any joined character ranges as needed. Because of how the
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// ranges are produced, we know that they are valid for the characters
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// and attributes of our input.
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let cell = this._workCell;
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if (joinedRanges.length > 0 && x === joinedRanges[0][0]) {
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isJoined = true;
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if (joinedRanges.length > 0 && x === joinedRanges[0][0] && isValidJoinRange) {
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const range = joinedRanges.shift()!;
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// If the ligature's selection state is not consistent, don't join it. This helps the
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// selection render correctly regardless whether they should be joined.
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const firstSelectionState = this._isCellInSelection(range[0], row);
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for (i = range[0] + 1; i < range[1]; i++) {
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isValidJoinRange &&= (firstSelectionState === this._isCellInSelection(i, row));
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}
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if (!isValidJoinRange) {
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skipJoinedCheckUntilX = range[1];
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} else {
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isJoined = true;
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// We already know the exact start and end column of the joined range,
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// so we get the string and width representing it directly
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cell = new JoinedCellData(
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this._workCell,
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lineData.translateToString(true, range[0], range[1]),
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range[1] - range[0]
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);
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// We already know the exact start and end column of the joined range,
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// so we get the string and width representing it directly
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cell = new JoinedCellData(
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this._workCell,
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lineData.translateToString(true, range[0], range[1]),
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range[1] - range[0]
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);
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// Skip over the cells occupied by this range in the loop
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lastCharX = range[1] - 1;
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// Skip over the cells occupied by this range in the loop
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lastCharX = range[1] - 1;
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// Recalculate width
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width = cell.getWidth();
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// Recalculate width
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width = cell.getWidth();
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}
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}
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const isInSelection = this._isCellInSelection(x, row);
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@@ -178,6 +195,7 @@ export class DomRendererRowFactory {
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&& !isCursorCell
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&& !isJoined
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&& !isDecorated
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&& isValidJoinRange
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) {
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// no span alterations, thus only account chars skipping all code below
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if (cell.isInvisible()) {
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@@ -435,7 +453,7 @@ export class DomRendererRowFactory {
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}
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// exclude conditions for cell merging - never merge these
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if (!isCursorCell && !isJoined && !isDecorated) {
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if (!isCursorCell && !isJoined && !isDecorated && isValidJoinRange) {
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cellAmount++;
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} else {
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charElement.textContent = text;
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