Refactor char atlas to enable generation with worker

This doesn't actually add workers but it separates the code nicely
such that the minimal amount of relevant code can be pulled in by
worker code.

Part of #955
This commit is contained in:
Daniel Imms
2018-01-06 13:43:34 -08:00
parent be18507df6
commit d0ef868215
6 changed files with 165 additions and 139 deletions
+1 -1
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@@ -4,7 +4,7 @@
*/
import { MouseHelper } from './utils/MouseHelper';
import * as Browser from './utils/Browser';
import * as Browser from './shared/utils/Browser';
import { CharMeasure } from './utils/CharMeasure';
import { CircularList } from './utils/CircularList';
import { EventEmitter } from './EventEmitter';
+1 -4
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@@ -35,7 +35,7 @@ import { Renderer } from './renderer/Renderer';
import { Linkifier } from './Linkifier';
import { SelectionManager } from './SelectionManager';
import { CharMeasure } from './utils/CharMeasure';
import * as Browser from './utils/Browser';
import * as Browser from './shared/utils/Browser';
import { MouseHelper } from './utils/MouseHelper';
import { CHARSETS } from './Charsets';
import { CustomKeyEventHandler, Charset, LinkMatcherHandler, LinkMatcherValidationCallback, CharData, LineData } from './Types';
@@ -44,7 +44,6 @@ import { BellSound } from './utils/Sounds';
import { DEFAULT_ANSI_COLORS } from './renderer/ColorManager';
import { IMouseZoneManager } from './input/Interfaces';
import { MouseZoneManager } from './input/MouseZoneManager';
import { initialize as initializeCharAtlas } from './renderer/CharAtlas';
import { IRenderer } from './renderer/Interfaces';
// Let it work inside Node.js for automated testing purposes.
@@ -574,8 +573,6 @@ export class Terminal extends EventEmitter implements ITerminal, IInputHandlingT
this.document = this.parent.ownerDocument;
this.body = <HTMLBodyElement>this.document.body;
initializeCharAtlas(this.document);
// Create main element container
this.element = this.document.createElement('div');
this.element.classList.add('terminal');
+21 -119
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@@ -5,7 +5,8 @@
import { ITerminal, ITheme } from '../Interfaces';
import { IColorSet } from '../renderer/Interfaces';
import { isFirefox } from '../utils/Browser';
import { isFirefox } from '../shared/utils/Browser';
import { generateCharAtlas, ICharAtlasRequest } from '../shared/CharAtlasGenerator';
export const CHAR_ATLAS_CELL_SPACING = 1;
@@ -63,8 +64,26 @@ export function acquireCharAtlas(terminal: ITerminal, colors: IColorSet, scaledC
}
}
const canvasFactory = (width: number, height: number) => {
const canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
return canvas;
};
const charAtlasConfig: ICharAtlasRequest = {
scaledCharWidth,
scaledCharHeight,
fontSize: terminal.options.fontSize,
fontFamily: terminal.options.fontFamily,
background: colors.background,
foreground: colors.foreground,
ansiColors: colors.ansi,
devicePixelRatio: window.devicePixelRatio
};
const newEntry: ICharAtlasCacheEntry = {
bitmap: generator.generate(scaledCharWidth, scaledCharHeight, terminal.options.fontSize, terminal.options.fontFamily, colors.background, colors.foreground, colors.ansi),
bitmap: generateCharAtlas(window, canvasFactory, charAtlasConfig),
config: newConfig,
ownedBy: [terminal]
};
@@ -103,120 +122,3 @@ function configEquals(a: ICharAtlasConfig, b: ICharAtlasConfig): boolean {
a.colors.foreground === b.colors.foreground &&
a.colors.background === b.colors.background;
}
let generator: CharAtlasGenerator;
/**
* Initializes the char atlas generator.
* @param document The document.
*/
export function initialize(document: Document): void {
if (!generator) {
generator = new CharAtlasGenerator(document);
}
}
class CharAtlasGenerator {
private _canvas: HTMLCanvasElement;
private _ctx: CanvasRenderingContext2D;
constructor(private _document: Document) {
this._canvas = this._document.createElement('canvas');
this._ctx = this._canvas.getContext('2d', {alpha: false});
this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
}
public generate(scaledCharWidth: number, scaledCharHeight: number, fontSize: number, fontFamily: string, background: string, foreground: string, ansiColors: string[]): HTMLCanvasElement | Promise<ImageBitmap> {
const cellWidth = scaledCharWidth + CHAR_ATLAS_CELL_SPACING;
const cellHeight = scaledCharHeight + CHAR_ATLAS_CELL_SPACING;
this._canvas.width = 255 * cellWidth;
this._canvas.height = (/*default+default bold*/2 + /*0-15*/16) * cellHeight;
this._ctx.fillStyle = background;
this._ctx.fillRect(0, 0, this._canvas.width, this._canvas.height);
this._ctx.save();
this._ctx.fillStyle = foreground;
this._ctx.font = `${fontSize * window.devicePixelRatio}px ${fontFamily}`;
this._ctx.textBaseline = 'top';
// Default color
for (let i = 0; i < 256; i++) {
this._ctx.save();
this._ctx.beginPath();
this._ctx.rect(i * cellWidth, 0, cellWidth, cellHeight);
this._ctx.clip();
this._ctx.fillText(String.fromCharCode(i), i * cellWidth, 0);
this._ctx.restore();
}
// Default color bold
this._ctx.save();
this._ctx.font = `bold ${this._ctx.font}`;
for (let i = 0; i < 256; i++) {
this._ctx.save();
this._ctx.beginPath();
this._ctx.rect(i * cellWidth, cellHeight, cellWidth, cellHeight);
this._ctx.clip();
this._ctx.fillText(String.fromCharCode(i), i * cellWidth, cellHeight);
this._ctx.restore();
}
this._ctx.restore();
// Colors 0-15
this._ctx.font = `${fontSize * window.devicePixelRatio}px ${fontFamily}`;
for (let colorIndex = 0; colorIndex < 16; colorIndex++) {
// colors 8-15 are bold
if (colorIndex === 8) {
this._ctx.font = `bold ${this._ctx.font}`;
}
const y = (colorIndex + 2) * cellHeight;
// Draw ascii characters
for (let i = 0; i < 256; i++) {
this._ctx.save();
this._ctx.beginPath();
this._ctx.rect(i * cellWidth, y, cellWidth, cellHeight);
this._ctx.clip();
this._ctx.fillStyle = ansiColors[colorIndex];
this._ctx.fillText(String.fromCharCode(i), i * cellWidth, y);
this._ctx.restore();
}
}
this._ctx.restore();
// Support is patchy for createImageBitmap at the moment, pass a canvas back
// if support is lacking as drawImage works there too. Firefox is also
// included here as ImageBitmap appears both buggy and has horrible
// performance (tested on v55).
if (!('createImageBitmap' in window) || isFirefox) {
// Regenerate canvas and context as they are now owned by the char atlas
const result = this._canvas;
this._canvas = this._document.createElement('canvas');
this._ctx = this._canvas.getContext('2d');
this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
return result;
}
const charAtlasImageData = this._ctx.getImageData(0, 0, this._canvas.width, this._canvas.height);
// Remove the background color from the image so characters may overlap
const r = parseInt(background.substr(1, 2), 16);
const g = parseInt(background.substr(3, 2), 16);
const b = parseInt(background.substr(5, 2), 16);
this._clearColor(charAtlasImageData, r, g, b);
const promise = window.createImageBitmap(charAtlasImageData);
// Clear the rect while the promise is in progress
this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
return promise;
}
private _clearColor(imageData: ImageData, r: number, g: number, b: number): void {
for (let offset = 0; offset < imageData.data.length; offset += 4) {
if (imageData.data[offset] === r &&
imageData.data[offset + 1] === g &&
imageData.data[offset + 2] === b) {
imageData.data[offset + 3] = 0;
}
}
}
}
+133
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@@ -0,0 +1,133 @@
/**
* Copyright (c) 2018 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { isFirefox } from './utils/Browser';
declare const Promise: any;
export interface IOffscreenCanvas {
width: number;
height: number;
getContext(type: '2d', config?: Canvas2DContextAttributes): CanvasRenderingContext2D;
transferToImageBitmap(): ImageBitmap;
}
export interface ICharAtlasRequest {
scaledCharWidth: number;
scaledCharHeight: number;
fontSize: number;
fontFamily: string;
background: string;
foreground: string;
ansiColors: string[];
devicePixelRatio: number;
}
export const CHAR_ATLAS_CELL_SPACING = 1;
/**
* Generates a char atlas.
* @param context The window or worker context.
* @param canvasFactory A function to generate a canvas with a width or height.
* @param request The config for the new char atlas.
*/
export function generateCharAtlas(context: Window, canvasFactory: (width: number, height: number) => HTMLCanvasElement | IOffscreenCanvas, request: ICharAtlasRequest): HTMLCanvasElement | Promise<ImageBitmap> {
const cellWidth = request.scaledCharWidth + CHAR_ATLAS_CELL_SPACING;
const cellHeight = request.scaledCharHeight + CHAR_ATLAS_CELL_SPACING;
const canvas = canvasFactory(
/*255 ascii chars*/255 * cellWidth,
(/*default+default bold*/2 + /*0-15*/16) * cellHeight
);
const ctx = canvas.getContext('2d', {alpha: false});
ctx.fillStyle = request.background;
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.save();
ctx.fillStyle = request.foreground;
ctx.font = `${request.fontSize * request.devicePixelRatio}px ${request.fontFamily}`;
ctx.textBaseline = 'top';
// Default color
for (let i = 0; i < 256; i++) {
ctx.save();
ctx.beginPath();
ctx.rect(i * cellWidth, 0, cellWidth, cellHeight);
ctx.clip();
ctx.fillText(String.fromCharCode(i), i * cellWidth, 0);
ctx.restore();
}
// Default color bold
ctx.save();
ctx.font = `bold ${ctx.font}`;
for (let i = 0; i < 256; i++) {
ctx.save();
ctx.beginPath();
ctx.rect(i * cellWidth, cellHeight, cellWidth, cellHeight);
ctx.clip();
ctx.fillText(String.fromCharCode(i), i * cellWidth, cellHeight);
ctx.restore();
}
ctx.restore();
// Colors 0-15
ctx.font = `${request.fontSize * request.devicePixelRatio}px ${request.fontFamily}`;
for (let colorIndex = 0; colorIndex < 16; colorIndex++) {
// colors 8-15 are bold
if (colorIndex === 8) {
ctx.font = `bold ${ctx.font}`;
}
const y = (colorIndex + 2) * cellHeight;
// Draw ascii characters
for (let i = 0; i < 256; i++) {
ctx.save();
ctx.beginPath();
ctx.rect(i * cellWidth, y, cellWidth, cellHeight);
ctx.clip();
ctx.fillStyle = request.ansiColors[colorIndex];
ctx.fillText(String.fromCharCode(i), i * cellWidth, y);
ctx.restore();
}
}
ctx.restore();
// Support is patchy for createImageBitmap at the moment, pass a canvas back
// if support is lacking as drawImage works there too. Firefox is also
// included here as ImageBitmap appears both buggy and has horrible
// performance (tested on v55).
if (!('createImageBitmap' in context) || isFirefox) {
// Don't attempt to clear background colors if createImageBitmap is not supported
if (canvas instanceof HTMLCanvasElement) {
// Just return the HTMLCanvas if it's a HTMLCanvasElement
return canvas;
} else {
// Transfer to an ImageBitmap is this is an OffscreenCanvas
return new Promise(r => r(canvas.transferToImageBitmap()));
}
}
const charAtlasImageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
// Remove the background color from the image so characters may overlap
const r = parseInt(request.background.substr(1, 2), 16);
const g = parseInt(request.background.substr(3, 2), 16);
const b = parseInt(request.background.substr(5, 2), 16);
clearColor(charAtlasImageData, r, g, b);
return context.createImageBitmap(charAtlasImageData);
}
/**
* Makes a partiicular rgb color in an ImageData completely transparent.
*/
function clearColor(imageData: ImageData, r: number, g: number, b: number): void {
for (let offset = 0; offset < imageData.data.length; offset += 4) {
if (imageData.data[offset] === r &&
imageData.data[offset + 1] === g &&
imageData.data[offset + 2] === b) {
imageData.data[offset + 3] = 0;
}
}
}
@@ -3,8 +3,6 @@
* @license MIT
*/
import { contains } from './Generic';
const isNode = (typeof navigator === 'undefined') ? true : false;
const userAgent = (isNode) ? 'node' : navigator.userAgent;
const platform = (isNode) ? 'node' : navigator.platform;
@@ -20,3 +18,12 @@ export const isIpad = platform === 'iPad';
export const isIphone = platform === 'iPhone';
export const isMSWindows = contains(['Windows', 'Win16', 'Win32', 'WinCE'], platform);
export const isLinux = platform.indexOf('Linux') >= 0;
/**
* Return if the given array contains the given element
* @param {Array} array The array to search for the given element.
* @param {Object} el The element to look for into the array
*/
export function contains(arr: any[], el: any): boolean {
return arr.indexOf(el) >= 0;
};
-13
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@@ -1,13 +0,0 @@
/**
* Copyright (c) 2016 The xterm.js authors. All rights reserved.
* @license MIT
*/
/**
* Return if the given array contains the given element
* @param {Array} array The array to search for the given element.
* @param {Object} el The element to look for into the array
*/
export function contains(arr: any[], el: any): boolean {
return arr.indexOf(el) >= 0;
};