Object pool, correct merging of zones

This commit is contained in:
Daniel Imms
2022-04-01 06:25:55 -07:00
parent 6b26a1bcf8
commit d072a628ca
3 changed files with 34 additions and 12 deletions
+2 -2
View File
@@ -556,8 +556,8 @@ function loadTest() {
function addDecoration() {
term.options['overviewRulerWidth'] = 15;
const marker = term.addMarker(1);
const decoration = term.registerDecoration({ marker, overviewRulerOptions: { color: '#ef2929'} });
decoration.onRender((e) => e.style.backgroundColor = '#ef2929');
const decoration = term.registerDecoration({ marker, overviewRulerOptions: { color: '#ef292980', position: 'left' } });
decoration.onRender((e) => e.style.backgroundColor = '#ef292980');
}
function addOverviewRuler() {
+28 -5
View File
@@ -26,7 +26,12 @@ export interface IColorZone {
export class ColorZoneStore implements IColorZoneStore {
private _zones: IColorZone[] = [];
public get zones(): IColorZone[] { return this._zones; }
// The zone pool is used to keep zone objects from being freed between clearing the color zone
// store and fetching the zones. This helps reduce GC pressure since the color zones are
// accumulated on potentially every scroll event.
private _zonePool: IColorZone[] = [];
private _zonePoolIndex = 0;
private _linePadding: { [position: string]: number } = {
full: 0,
@@ -35,8 +40,15 @@ export class ColorZoneStore implements IColorZoneStore {
right: 0
};
public get zones(): IColorZone[] {
// Trim the zone pool to free unused memory
this._zonePool.length = Math.min(this._zonePool.length, this._zones.length);
return this._zones;
}
public clear(): void {
this._zones.length = 0;
this._zonePoolIndex = 0;
}
public addDecoration(decoration: IInternalDecoration): void {
@@ -50,22 +62,33 @@ export class ColorZoneStore implements IColorZoneStore {
return;
}
if (this._lineAdjacentToZone(z, decoration.marker.line, decoration.options.overviewRulerOptions.position)) {
console.log('add line to zone');
this._addLineToZone(z, decoration.marker.line);
return;
}
}
}
// TODO: Track zones in an object pool to reduce GC
// Create using zone pool if possible
if (this._zonePoolIndex < this._zonePool.length) {
this._zonePool[this._zonePoolIndex].color = decoration.options.overviewRulerOptions.color;
this._zonePool[this._zonePoolIndex].position = decoration.options.overviewRulerOptions.position;
this._zonePool[this._zonePoolIndex].startBufferLine = decoration.marker.line;
this._zonePool[this._zonePoolIndex].endBufferLine = decoration.marker.line;
this._zones.push(this._zonePool[this._zonePoolIndex++]);
return;
}
// Create
this._zones.push({
color: decoration.options.overviewRulerOptions.color,
position: decoration.options.overviewRulerOptions.position,
startBufferLine: decoration.marker.line,
endBufferLine: decoration.marker.line
});
this._zonePool.push(this._zones[this._zones.length - 1]);
this._zonePoolIndex++;
}
public setPadding(padding: { [position: string]: number }): void {
console.log('padding', padding);
this._linePadding = padding;
}
@@ -78,8 +101,8 @@ export class ColorZoneStore implements IColorZoneStore {
private _lineAdjacentToZone(zone: IColorZone, line: number, position: IColorZone['position']): boolean {
return (
(line >= zone.startBufferLine - this._linePadding[position || 'full'] * 2) &&
(line <= zone.endBufferLine + this._linePadding[position || 'full'] * 2)
(line >= zone.startBufferLine - this._linePadding[position || 'full']) &&
(line <= zone.endBufferLine + this._linePadding[position || 'full'])
);
}
@@ -150,10 +150,10 @@ export class OverviewRulerRenderer extends Disposable {
private _refreshColorZonePadding(): void {
this._colorZoneStore.setPadding({
full: Math.floor(this._bufferService.buffers.active.lines.length / (this._canvas.height - 1) * (drawHeight.full / 2)),
left: Math.floor(this._bufferService.buffers.active.lines.length / (this._canvas.height - 1) * (drawHeight.left / 2)),
center: Math.floor(this._bufferService.buffers.active.lines.length / (this._canvas.height - 1) * (drawHeight.center / 2)),
right: Math.floor(this._bufferService.buffers.active.lines.length / (this._canvas.height - 1) * (drawHeight.right / 2))
full: Math.floor(this._bufferService.buffers.active.lines.length / (this._canvas.height - 1) * drawHeight.full),
left: Math.floor(this._bufferService.buffers.active.lines.length / (this._canvas.height - 1) * drawHeight.left),
center: Math.floor(this._bufferService.buffers.active.lines.length / (this._canvas.height - 1) * drawHeight.center),
right: Math.floor(this._bufferService.buffers.active.lines.length / (this._canvas.height - 1) * drawHeight.right)
});
this._lastKnownBufferLength = this._bufferService.buffers.normal.lines.length;
}
@@ -196,7 +196,6 @@ export class OverviewRulerRenderer extends Disposable {
// TODO: Is _decorationElements needed?
this._ctx.fillStyle = zone.color;
console.log('zone height', drawHeight[zone.position || 'full']);
this._ctx.fillRect(
/* x */ drawX[zone.position || 'full'],
/* y */ Math.round(