Merge branch 'master' into packaging

This commit is contained in:
Daniel Imms
2018-05-11 07:48:34 -07:00
committed by GitHub
9 changed files with 114 additions and 54 deletions
+16 -3
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@@ -41,7 +41,7 @@ To start using xterm.js on your browser, add the `xterm.js` and `xterm.css` to t
<script>
var term = new Terminal();
term.open(document.getElementById('terminal'));
term.write('Hello from \033[1;3;31mxterm.js\033[0m $ ')
      term.write('Hello from \x1B[1;3;31mxterm.js\x1B[0m $ ')
</script>
</body>
</html>
@@ -57,8 +57,6 @@ The proposed way to load xterm.js is via the ES6 module syntax.
import { Terminal } from 'xterm';
```
*Note: There are currently no typings for addons so you will need to upcast if using TypeScript, eg. `(<any>xterm).fit()`.*
### Addons
Addons are JavaScript modules that extend the `Terminal` prototype with new methods and attributes to provide additional functionality. There are a handful available in the main repository in the `src/addons` directory and you can even write your own, by using xterm.js' public API.
@@ -76,6 +74,21 @@ var xterm = new Terminal(); // Instantiate the terminal
xterm.fit(); // Use the `fit` method, provided by the `fit` addon
```
#### Importing Addons in TypeScript
There are currently no typings for addons if they are accessed via extending Terminal prototype, so you will need to upcast if using TypeScript, eg. `(<any>xterm).fit()`.
Alternatively, you can import addon function and enhance the terminal on demand. This would have better typing support and is friendly to treeshaking. E.g.:
```typescript
import { Terminal } from 'xterm';
import { fit } from 'xterm/lib/addons/fit/fit';
const xterm = new Terminal();
// Fit the terminal when necessary:
fit(xterm);
```
#### Third party addons
There are also the following third party addons available:
+1 -1
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@@ -15,7 +15,7 @@
"@types/chai": "^3.4.34",
"@types/jsdom": "^11.0.1",
"@types/mocha": "^2.2.33",
"@types/node": "^6.0.41",
"@types/node": "6.0.108",
"@types/text-encoding": "0.0.32",
"browserify": "^13.3.0",
"chai": "3.5.0",
+3
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@@ -1263,6 +1263,9 @@ export class InputHandler implements IInputHandler {
} else if (p === 1) {
// bold text
flags |= FLAGS.BOLD;
} else if (p === 3) {
// italic text
flags |= FLAGS.ITALIC;
} else if (p === 4) {
// underlined text
flags |= FLAGS.UNDERLINE;
+1
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@@ -103,6 +103,7 @@ const DEFAULT_OPTIONS: ITerminalOptions = {
cursorStyle: 'block',
bellSound: DEFAULT_BELL_SOUND,
bellStyle: 'none',
drawBoldTextInBrightColors: true,
enableBold: true,
fontFamily: 'courier-new, courier, monospace',
fontSize: 15,
+21 -29
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@@ -219,7 +219,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
* @param color The color of the character.
*/
protected fillCharTrueColor(terminal: ITerminal, charData: CharData, x: number, y: number): void {
this._ctx.font = this._getFont(terminal, false);
this._ctx.font = this._getFont(terminal, false, false);
this._ctx.textBaseline = 'top';
this._clipRow(terminal, y);
this._ctx.fillText(
@@ -242,24 +242,22 @@ export abstract class BaseRenderLayer implements IRenderLayer {
* This is used to validate whether a cached image can be used.
* @param bold Whether the text is bold.
*/
protected drawChar(terminal: ITerminal, char: string, code: number, width: number, x: number, y: number, fg: number, bg: number, bold: boolean, dim: boolean): void {
let colorIndex = 0;
if (fg < 256) {
colorIndex = fg + 2;
} else {
// If default color and bold
if (bold && terminal.options.enableBold) {
colorIndex = 1;
}
}
protected drawChar(terminal: ITerminal, char: string, code: number, width: number, x: number, y: number, fg: number, bg: number, bold: boolean, dim: boolean, italic: boolean): void {
const isAscii = code < 256;
// A color is basic if it is one of the standard normal or bold weight
// colors of the characters held in the char atlas. Note that this excludes
// the normal weight _light_ color characters.
const isBasicColor = (colorIndex > 1 && fg < 16) && (fg < 8 || bold);
// A color is basic if it is one of the 4 bit ANSI colors.
const isBasicColor = fg < 16;
const isDefaultColor = fg >= 256;
const isDefaultBackground = bg >= 256;
if (this._charAtlas && isAscii && (isBasicColor || isDefaultColor) && isDefaultBackground) {
const drawInBrightColor = (terminal.options.drawBoldTextInBrightColors && bold && fg < 8);
if (this._charAtlas && isAscii && (isBasicColor || isDefaultColor) && isDefaultBackground && !italic) {
this._ctx.save(); // we may set globalAlpha, so we need to be able to restore
let colorIndex: number;
if (isDefaultColor) {
colorIndex = (bold && terminal.options.enableBold ? 1 : 0);
} else {
colorIndex = 2 + fg + (bold && terminal.options.enableBold ? 16 : 0) + (drawInBrightColor ? 8 : 0);
}
// ImageBitmap's draw about twice as fast as from a canvas
const charAtlasCellWidth = this._scaledCharWidth + CHAR_ATLAS_CELL_SPACING;
const charAtlasCellHeight = this._scaledCharHeight + CHAR_ATLAS_CELL_SPACING;
@@ -269,14 +267,6 @@ export abstract class BaseRenderLayer implements IRenderLayer {
this._ctx.globalAlpha = DIM_OPACITY;
}
// Draw the non-bold version of the same color if bold is not enabled
if (bold && !terminal.options.enableBold) {
// Ignore default color as it's not touched above
if (colorIndex > 1) {
colorIndex -= 8;
}
}
this._ctx.drawImage(this._charAtlas,
code * charAtlasCellWidth,
colorIndex * charAtlasCellHeight,
@@ -286,8 +276,9 @@ export abstract class BaseRenderLayer implements IRenderLayer {
y * this._scaledCellHeight + this._scaledCharTop,
charAtlasCellWidth,
this._scaledCharHeight);
this._ctx.restore();
} else {
this._drawUncachedChar(terminal, char, width, fg, x, y, bold && terminal.options.enableBold, dim);
this._drawUncachedChar(terminal, char, width, fg + (drawInBrightColor ? 8 : 0), x, y, bold && terminal.options.enableBold, dim, italic);
}
// This draws the atlas (for debugging purposes)
// this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
@@ -305,9 +296,9 @@ export abstract class BaseRenderLayer implements IRenderLayer {
* @param x The column to draw at.
* @param y The row to draw at.
*/
private _drawUncachedChar(terminal: ITerminal, char: string, width: number, fg: number, x: number, y: number, bold: boolean, dim: boolean): void {
private _drawUncachedChar(terminal: ITerminal, char: string, width: number, fg: number, x: number, y: number, bold: boolean, dim: boolean, italic: boolean): void {
this._ctx.save();
this._ctx.font = this._getFont(terminal, bold);
this._ctx.font = this._getFont(terminal, bold, italic);
this._ctx.textBaseline = 'top';
if (fg === INVERTED_DEFAULT_COLOR) {
@@ -353,10 +344,11 @@ export abstract class BaseRenderLayer implements IRenderLayer {
* @param terminal The terminal.
* @param isBold If we should use the bold fontWeight.
*/
protected _getFont(terminal: ITerminal, isBold: boolean): string {
protected _getFont(terminal: ITerminal, isBold: boolean, isItalic: boolean): string {
const fontWeight = isBold ? terminal.options.fontWeightBold : terminal.options.fontWeight;
const fontStyle = isItalic ? 'italic' : '';
return `${fontWeight} ${terminal.options.fontSize * window.devicePixelRatio}px ${terminal.options.fontFamily}`;
return `${fontStyle} ${fontWeight} ${terminal.options.fontSize * window.devicePixelRatio}px ${terminal.options.fontFamily}`;
}
}
+48 -15
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@@ -32,7 +32,7 @@ export class TextRenderLayer extends BaseRenderLayer {
super.resize(terminal, dim);
// Clear the character width cache if the font or width has changed
const terminalFont = this._getFont(terminal, false);
const terminalFont = this._getFont(terminal, false, false);
if (this._characterWidth !== dim.scaledCharWidth || this._characterFont !== terminalFont) {
this._characterWidth = dim.scaledCharWidth;
this._characterFont = terminalFont;
@@ -116,30 +116,63 @@ export class TextRenderLayer extends BaseRenderLayer {
}
}
if (flags & FLAGS.BOLD) {
// Convert the FG color to the bold variant
if (fg < 8) {
fg += 8;
}
}
callback(code, char, width, x, y, fg, bg, flags);
}
}
}
/**
* Draws the background for a specified range of columns. Tries to batch adjacent cells of the
* same color together to reduce draw calls.
*/
private _drawBackground(terminal: ITerminal, firstRow: number, lastRow: number): void {
const ctx = this._ctx;
const cols = terminal.cols;
let startX: number = 0;
let startY: number = 0;
let prevFillStyle: string | null = null;
ctx.save();
this._forEachCell(terminal, firstRow, lastRow, (code, char, width, x, y, fg, bg, flags) => {
// libvte and xterm both draw the background (but not foreground) of invisible characters,
// so we should too.
const isDefaultBackground = bg >= 256;
if (!isDefaultBackground) {
this._ctx.save();
this._ctx.fillStyle = (bg === INVERTED_DEFAULT_COLOR ? this._colors.foreground.css : this._colors.ansi[bg].css);
this.fillCells(x, y, width, 1);
this._ctx.restore();
let nextFillStyle = null; // null represents default background color
if (bg === INVERTED_DEFAULT_COLOR) {
nextFillStyle = this._colors.foreground.css;
} else if (bg < 256) {
nextFillStyle = this._colors.ansi[bg].css;
}
if (prevFillStyle === null) {
// This is either the first iteration, or the default background was set. Either way, we
// don't need to draw anything.
startX = x;
startY = y;
} if (y !== startY) {
// our row changed, draw the previous row
ctx.fillStyle = prevFillStyle;
this.fillCells(startX, startY, cols - startX, 1);
startX = x;
startY = y;
} else if (prevFillStyle !== nextFillStyle) {
// our color changed, draw the previous characters in this row
ctx.fillStyle = prevFillStyle;
this.fillCells(startX, startY, x - startX, 1);
startX = x;
startY = y;
}
prevFillStyle = nextFillStyle;
});
// flush the last color we encountered
if (prevFillStyle !== null) {
ctx.fillStyle = prevFillStyle;
this.fillCells(startX, startY, cols - startX, 1);
}
ctx.restore();
}
private _drawForeground(terminal: ITerminal, firstRow: number, lastRow: number): void {
@@ -164,7 +197,7 @@ export class TextRenderLayer extends BaseRenderLayer {
terminal, char, code,
width, x, y,
fg, bg,
!!(flags & FLAGS.BOLD), !!(flags & FLAGS.DIM)
!!(flags & FLAGS.BOLD), !!(flags & FLAGS.DIM), !!(flags & FLAGS.ITALIC)
);
});
}
+2 -1
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@@ -16,7 +16,8 @@ export const enum FLAGS {
BLINK = 4,
INVERSE = 8,
INVISIBLE = 16,
DIM = 32
DIM = 32,
ITALIC = 64
}
export interface IRenderer extends IEventEmitter {
+17 -5
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@@ -27,7 +27,7 @@ export function generateCharAtlas(context: Window, canvasFactory: (width: number
const cellHeight = config.scaledCharHeight + CHAR_ATLAS_CELL_SPACING;
const canvas = canvasFactory(
/*255 ascii chars*/255 * cellWidth,
(/*default+default bold*/2 + /*0-15*/16) * cellHeight
(/*default+default bold*/2 + /*0-15*/16 + /*0-15 bold*/16) * cellHeight
);
const ctx = canvas.getContext('2d', {alpha: config.allowTransparency});
@@ -64,10 +64,6 @@ export function generateCharAtlas(context: Window, canvasFactory: (width: number
// Colors 0-15
ctx.font = getFont(config.fontWeight, config);
for (let colorIndex = 0; colorIndex < 16; colorIndex++) {
// colors 8-15 are bold
if (colorIndex === 8) {
ctx.font = getFont(config.fontWeightBold, config);
}
const y = (colorIndex + 2) * cellHeight;
// Draw ascii characters
for (let i = 0; i < 256; i++) {
@@ -80,6 +76,22 @@ export function generateCharAtlas(context: Window, canvasFactory: (width: number
ctx.restore();
}
}
// Colors 0-15 bold
ctx.font = getFont(config.fontWeightBold, config);
for (let colorIndex = 0; colorIndex < 16; colorIndex++) {
const y = (colorIndex + 2 + 16) * cellHeight;
// Draw ascii characters
for (let i = 0; i < 256; i++) {
ctx.save();
ctx.beginPath();
ctx.rect(i * cellWidth, y, cellWidth, cellHeight);
ctx.clip();
ctx.fillStyle = config.colors.ansi[colorIndex].css;
ctx.fillText(String.fromCharCode(i), i * cellWidth, y);
ctx.restore();
}
}
ctx.restore();
// Support is patchy for createImageBitmap at the moment, pass a canvas back
+5
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@@ -54,6 +54,11 @@ declare module 'xterm' {
*/
disableStdin?: boolean;
/**
* Whether to draw bold text in bright colors. The default is true.
*/
drawBoldTextInBrightColors?: boolean;
/**
* Whether to enable the rendering of bold text.
*