mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Merge branch 'master' into packaging
This commit is contained in:
@@ -41,7 +41,7 @@ To start using xterm.js on your browser, add the `xterm.js` and `xterm.css` to t
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<script>
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var term = new Terminal();
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term.open(document.getElementById('terminal'));
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term.write('Hello from \033[1;3;31mxterm.js\033[0m $ ')
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term.write('Hello from \x1B[1;3;31mxterm.js\x1B[0m $ ')
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</script>
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</body>
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</html>
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@@ -57,8 +57,6 @@ The proposed way to load xterm.js is via the ES6 module syntax.
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import { Terminal } from 'xterm';
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```
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*Note: There are currently no typings for addons so you will need to upcast if using TypeScript, eg. `(<any>xterm).fit()`.*
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### Addons
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Addons are JavaScript modules that extend the `Terminal` prototype with new methods and attributes to provide additional functionality. There are a handful available in the main repository in the `src/addons` directory and you can even write your own, by using xterm.js' public API.
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@@ -76,6 +74,21 @@ var xterm = new Terminal(); // Instantiate the terminal
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xterm.fit(); // Use the `fit` method, provided by the `fit` addon
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```
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#### Importing Addons in TypeScript
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There are currently no typings for addons if they are accessed via extending Terminal prototype, so you will need to upcast if using TypeScript, eg. `(<any>xterm).fit()`.
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Alternatively, you can import addon function and enhance the terminal on demand. This would have better typing support and is friendly to treeshaking. E.g.:
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```typescript
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import { Terminal } from 'xterm';
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import { fit } from 'xterm/lib/addons/fit/fit';
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const xterm = new Terminal();
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// Fit the terminal when necessary:
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fit(xterm);
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```
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#### Third party addons
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There are also the following third party addons available:
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+1
-1
@@ -15,7 +15,7 @@
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"@types/chai": "^3.4.34",
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"@types/jsdom": "^11.0.1",
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"@types/mocha": "^2.2.33",
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"@types/node": "^6.0.41",
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"@types/node": "6.0.108",
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"@types/text-encoding": "0.0.32",
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"browserify": "^13.3.0",
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"chai": "3.5.0",
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@@ -1263,6 +1263,9 @@ export class InputHandler implements IInputHandler {
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} else if (p === 1) {
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// bold text
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flags |= FLAGS.BOLD;
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} else if (p === 3) {
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// italic text
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flags |= FLAGS.ITALIC;
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} else if (p === 4) {
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// underlined text
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flags |= FLAGS.UNDERLINE;
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@@ -103,6 +103,7 @@ const DEFAULT_OPTIONS: ITerminalOptions = {
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cursorStyle: 'block',
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bellSound: DEFAULT_BELL_SOUND,
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bellStyle: 'none',
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drawBoldTextInBrightColors: true,
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enableBold: true,
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fontFamily: 'courier-new, courier, monospace',
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fontSize: 15,
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@@ -219,7 +219,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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* @param color The color of the character.
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*/
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protected fillCharTrueColor(terminal: ITerminal, charData: CharData, x: number, y: number): void {
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this._ctx.font = this._getFont(terminal, false);
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this._ctx.font = this._getFont(terminal, false, false);
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this._ctx.textBaseline = 'top';
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this._clipRow(terminal, y);
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this._ctx.fillText(
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@@ -242,24 +242,22 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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* This is used to validate whether a cached image can be used.
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* @param bold Whether the text is bold.
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*/
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protected drawChar(terminal: ITerminal, char: string, code: number, width: number, x: number, y: number, fg: number, bg: number, bold: boolean, dim: boolean): void {
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let colorIndex = 0;
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if (fg < 256) {
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colorIndex = fg + 2;
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} else {
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// If default color and bold
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if (bold && terminal.options.enableBold) {
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colorIndex = 1;
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}
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}
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protected drawChar(terminal: ITerminal, char: string, code: number, width: number, x: number, y: number, fg: number, bg: number, bold: boolean, dim: boolean, italic: boolean): void {
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const isAscii = code < 256;
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// A color is basic if it is one of the standard normal or bold weight
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// colors of the characters held in the char atlas. Note that this excludes
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// the normal weight _light_ color characters.
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const isBasicColor = (colorIndex > 1 && fg < 16) && (fg < 8 || bold);
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// A color is basic if it is one of the 4 bit ANSI colors.
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const isBasicColor = fg < 16;
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const isDefaultColor = fg >= 256;
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const isDefaultBackground = bg >= 256;
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if (this._charAtlas && isAscii && (isBasicColor || isDefaultColor) && isDefaultBackground) {
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const drawInBrightColor = (terminal.options.drawBoldTextInBrightColors && bold && fg < 8);
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if (this._charAtlas && isAscii && (isBasicColor || isDefaultColor) && isDefaultBackground && !italic) {
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this._ctx.save(); // we may set globalAlpha, so we need to be able to restore
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let colorIndex: number;
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if (isDefaultColor) {
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colorIndex = (bold && terminal.options.enableBold ? 1 : 0);
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} else {
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colorIndex = 2 + fg + (bold && terminal.options.enableBold ? 16 : 0) + (drawInBrightColor ? 8 : 0);
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}
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// ImageBitmap's draw about twice as fast as from a canvas
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const charAtlasCellWidth = this._scaledCharWidth + CHAR_ATLAS_CELL_SPACING;
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const charAtlasCellHeight = this._scaledCharHeight + CHAR_ATLAS_CELL_SPACING;
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@@ -269,14 +267,6 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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this._ctx.globalAlpha = DIM_OPACITY;
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}
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// Draw the non-bold version of the same color if bold is not enabled
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if (bold && !terminal.options.enableBold) {
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// Ignore default color as it's not touched above
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if (colorIndex > 1) {
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colorIndex -= 8;
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}
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}
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this._ctx.drawImage(this._charAtlas,
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code * charAtlasCellWidth,
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colorIndex * charAtlasCellHeight,
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@@ -286,8 +276,9 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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y * this._scaledCellHeight + this._scaledCharTop,
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charAtlasCellWidth,
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this._scaledCharHeight);
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this._ctx.restore();
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} else {
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this._drawUncachedChar(terminal, char, width, fg, x, y, bold && terminal.options.enableBold, dim);
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this._drawUncachedChar(terminal, char, width, fg + (drawInBrightColor ? 8 : 0), x, y, bold && terminal.options.enableBold, dim, italic);
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}
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// This draws the atlas (for debugging purposes)
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// this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
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@@ -305,9 +296,9 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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* @param x The column to draw at.
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* @param y The row to draw at.
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*/
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private _drawUncachedChar(terminal: ITerminal, char: string, width: number, fg: number, x: number, y: number, bold: boolean, dim: boolean): void {
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private _drawUncachedChar(terminal: ITerminal, char: string, width: number, fg: number, x: number, y: number, bold: boolean, dim: boolean, italic: boolean): void {
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this._ctx.save();
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this._ctx.font = this._getFont(terminal, bold);
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this._ctx.font = this._getFont(terminal, bold, italic);
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this._ctx.textBaseline = 'top';
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if (fg === INVERTED_DEFAULT_COLOR) {
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@@ -353,10 +344,11 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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* @param terminal The terminal.
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* @param isBold If we should use the bold fontWeight.
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*/
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protected _getFont(terminal: ITerminal, isBold: boolean): string {
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protected _getFont(terminal: ITerminal, isBold: boolean, isItalic: boolean): string {
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const fontWeight = isBold ? terminal.options.fontWeightBold : terminal.options.fontWeight;
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const fontStyle = isItalic ? 'italic' : '';
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return `${fontWeight} ${terminal.options.fontSize * window.devicePixelRatio}px ${terminal.options.fontFamily}`;
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return `${fontStyle} ${fontWeight} ${terminal.options.fontSize * window.devicePixelRatio}px ${terminal.options.fontFamily}`;
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}
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}
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@@ -32,7 +32,7 @@ export class TextRenderLayer extends BaseRenderLayer {
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super.resize(terminal, dim);
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// Clear the character width cache if the font or width has changed
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const terminalFont = this._getFont(terminal, false);
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const terminalFont = this._getFont(terminal, false, false);
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if (this._characterWidth !== dim.scaledCharWidth || this._characterFont !== terminalFont) {
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this._characterWidth = dim.scaledCharWidth;
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this._characterFont = terminalFont;
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@@ -116,30 +116,63 @@ export class TextRenderLayer extends BaseRenderLayer {
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}
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}
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if (flags & FLAGS.BOLD) {
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// Convert the FG color to the bold variant
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if (fg < 8) {
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fg += 8;
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}
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}
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callback(code, char, width, x, y, fg, bg, flags);
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}
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}
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}
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/**
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* Draws the background for a specified range of columns. Tries to batch adjacent cells of the
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* same color together to reduce draw calls.
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*/
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private _drawBackground(terminal: ITerminal, firstRow: number, lastRow: number): void {
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const ctx = this._ctx;
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const cols = terminal.cols;
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let startX: number = 0;
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let startY: number = 0;
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let prevFillStyle: string | null = null;
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ctx.save();
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this._forEachCell(terminal, firstRow, lastRow, (code, char, width, x, y, fg, bg, flags) => {
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// libvte and xterm both draw the background (but not foreground) of invisible characters,
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// so we should too.
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const isDefaultBackground = bg >= 256;
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if (!isDefaultBackground) {
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this._ctx.save();
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this._ctx.fillStyle = (bg === INVERTED_DEFAULT_COLOR ? this._colors.foreground.css : this._colors.ansi[bg].css);
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this.fillCells(x, y, width, 1);
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this._ctx.restore();
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let nextFillStyle = null; // null represents default background color
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if (bg === INVERTED_DEFAULT_COLOR) {
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nextFillStyle = this._colors.foreground.css;
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} else if (bg < 256) {
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nextFillStyle = this._colors.ansi[bg].css;
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}
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if (prevFillStyle === null) {
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// This is either the first iteration, or the default background was set. Either way, we
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// don't need to draw anything.
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startX = x;
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startY = y;
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} if (y !== startY) {
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// our row changed, draw the previous row
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ctx.fillStyle = prevFillStyle;
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this.fillCells(startX, startY, cols - startX, 1);
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startX = x;
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startY = y;
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} else if (prevFillStyle !== nextFillStyle) {
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// our color changed, draw the previous characters in this row
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ctx.fillStyle = prevFillStyle;
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this.fillCells(startX, startY, x - startX, 1);
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startX = x;
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startY = y;
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}
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prevFillStyle = nextFillStyle;
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});
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// flush the last color we encountered
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if (prevFillStyle !== null) {
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ctx.fillStyle = prevFillStyle;
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this.fillCells(startX, startY, cols - startX, 1);
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}
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ctx.restore();
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}
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private _drawForeground(terminal: ITerminal, firstRow: number, lastRow: number): void {
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@@ -164,7 +197,7 @@ export class TextRenderLayer extends BaseRenderLayer {
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terminal, char, code,
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width, x, y,
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fg, bg,
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!!(flags & FLAGS.BOLD), !!(flags & FLAGS.DIM)
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!!(flags & FLAGS.BOLD), !!(flags & FLAGS.DIM), !!(flags & FLAGS.ITALIC)
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);
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});
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}
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@@ -16,7 +16,8 @@ export const enum FLAGS {
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BLINK = 4,
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INVERSE = 8,
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INVISIBLE = 16,
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DIM = 32
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DIM = 32,
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ITALIC = 64
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}
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export interface IRenderer extends IEventEmitter {
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@@ -27,7 +27,7 @@ export function generateCharAtlas(context: Window, canvasFactory: (width: number
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const cellHeight = config.scaledCharHeight + CHAR_ATLAS_CELL_SPACING;
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const canvas = canvasFactory(
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/*255 ascii chars*/255 * cellWidth,
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(/*default+default bold*/2 + /*0-15*/16) * cellHeight
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(/*default+default bold*/2 + /*0-15*/16 + /*0-15 bold*/16) * cellHeight
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);
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const ctx = canvas.getContext('2d', {alpha: config.allowTransparency});
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@@ -64,10 +64,6 @@ export function generateCharAtlas(context: Window, canvasFactory: (width: number
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// Colors 0-15
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ctx.font = getFont(config.fontWeight, config);
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for (let colorIndex = 0; colorIndex < 16; colorIndex++) {
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// colors 8-15 are bold
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if (colorIndex === 8) {
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ctx.font = getFont(config.fontWeightBold, config);
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}
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const y = (colorIndex + 2) * cellHeight;
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// Draw ascii characters
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for (let i = 0; i < 256; i++) {
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@@ -80,6 +76,22 @@ export function generateCharAtlas(context: Window, canvasFactory: (width: number
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ctx.restore();
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}
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}
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// Colors 0-15 bold
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ctx.font = getFont(config.fontWeightBold, config);
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for (let colorIndex = 0; colorIndex < 16; colorIndex++) {
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const y = (colorIndex + 2 + 16) * cellHeight;
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// Draw ascii characters
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for (let i = 0; i < 256; i++) {
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ctx.save();
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ctx.beginPath();
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ctx.rect(i * cellWidth, y, cellWidth, cellHeight);
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ctx.clip();
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ctx.fillStyle = config.colors.ansi[colorIndex].css;
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ctx.fillText(String.fromCharCode(i), i * cellWidth, y);
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ctx.restore();
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}
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}
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ctx.restore();
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// Support is patchy for createImageBitmap at the moment, pass a canvas back
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Vendored
+5
@@ -54,6 +54,11 @@ declare module 'xterm' {
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*/
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disableStdin?: boolean;
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/**
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* Whether to draw bold text in bright colors. The default is true.
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*/
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drawBoldTextInBrightColors?: boolean;
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/**
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* Whether to enable the rendering of bold text.
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*
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Reference in New Issue
Block a user