Render underline style on webgl

This commit is contained in:
Daniel Imms
2022-07-23 08:23:02 -07:00
parent 8b4e8199d7
commit c116fa645c
@@ -325,7 +325,7 @@ export class WebglCharAtlas implements IDisposable {
this._tmpCanvas.width = allowedWidth;
}
// Include line height when drawing glyphs
const allowedHeight = this._config.scaledCellHeight + TMP_CANVAS_GLYPH_PADDING * 2;
const allowedHeight = this._config.scaledCellHeight + TMP_CANVAS_GLYPH_PADDING * 4;
if (this._tmpCanvas.height < allowedHeight) {
this._tmpCanvas.height = allowedHeight;
}
@@ -386,7 +386,7 @@ export class WebglCharAtlas implements IDisposable {
}
// For powerline glyphs left/top padding is excluded (https://github.com/microsoft/vscode/issues/120129)
const padding = powerLineGlyph ? 0 : TMP_CANVAS_GLYPH_PADDING;
const padding = powerLineGlyph ? 0 : TMP_CANVAS_GLYPH_PADDING * 2;
// Draw custom characters if applicable
let drawSuccess = false;
@@ -417,26 +417,54 @@ export class WebglCharAtlas implements IDisposable {
// Draw underline and strikethrough
if (underline || strikethrough) {
const lineWidth = Math.max(1, Math.floor(this._config.fontSize / 10));
const lineWidth = Math.max(1, Math.floor(this._config.fontSize * window.devicePixelRatio / 10));
const yOffset = this._tmpCtx.lineWidth % 2 === 1 ? 0.5 : 0; // When the width is odd, draw at 0.5 position
this._tmpCtx.lineWidth = lineWidth;
this._tmpCtx.strokeStyle = this._tmpCtx.fillStyle;
this._tmpCtx.beginPath();
if (underline) {
console.log('underline', this._workAttributeData.extended.underlineStyle);
const xLeft = padding;
const xRight = padding + this._config.scaledCharWidth;
const yMid = padding + this._config.scaledCharHeight - yOffset;
switch (this._workAttributeData.extended.underlineStyle) {
case UnderlineStyle.DOUBLE:
const yBot = Math.ceil(padding + this._config.scaledCharHeight + lineWidth) - yOffset;
const yTop = Math.ceil(padding + this._config.scaledCharHeight - lineWidth) - yOffset;
this._tmpCtx.moveTo(xLeft, yTop);
this._tmpCtx.lineTo(xRight, yTop);
this._tmpCtx.moveTo(xLeft, yBot);
this._tmpCtx.lineTo(xRight, yBot);
break;
case UnderlineStyle.CURLY:
const xMid = padding + this._config.scaledCharWidth / 2;
const yMidBot = Math.ceil(padding + this._config.scaledCharHeight - lineWidth / 2) - yOffset;
const yMidTop = Math.ceil(padding + this._config.scaledCharHeight + lineWidth / 2) - yOffset;
this._tmpCtx.moveTo(xLeft, yMid);
this._tmpCtx.bezierCurveTo(
xLeft, yMidBot,
xMid, yMidBot,
xMid, yMid
);
this._tmpCtx.bezierCurveTo(
xMid, yMidTop,
xRight, yMidTop,
xRight, yMid
);
break;
case UnderlineStyle.DOTTED:
this._tmpCtx.setLineDash([window.devicePixelRatio * 2, window.devicePixelRatio]);
this._tmpCtx.moveTo(xLeft, yMid);
this._tmpCtx.lineTo(xRight, yMid);
break;
case UnderlineStyle.DASHED:
this._tmpCtx.setLineDash([window.devicePixelRatio * 4, window.devicePixelRatio * 3]);
this._tmpCtx.moveTo(xLeft, yMid);
this._tmpCtx.lineTo(xRight, yMid);
break;
case UnderlineStyle.SINGLE:
default:
this._tmpCtx.moveTo(padding, padding + this._config.scaledCharHeight - yOffset);
this._tmpCtx.lineTo(padding + this._config.scaledCharWidth, padding + this._config.scaledCharHeight - yOffset);
this._tmpCtx.moveTo(xLeft, yMid);
this._tmpCtx.lineTo(xRight, yMid);
break;
}
}
@@ -445,7 +473,6 @@ export class WebglCharAtlas implements IDisposable {
this._tmpCtx.lineTo(padding + this._config.scaledCharWidth, padding + Math.floor(this._config.scaledCharHeight / 2) - yOffset);
}
this._tmpCtx.stroke();
this._tmpCtx.closePath();
}
this._tmpCtx.restore();