mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
+69
-69
@@ -94,11 +94,6 @@ export class Buffer implements IBuffer {
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* @param newRows The new number of rows.
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*/
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public resize(newCols: number, newRows: number): void {
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// Don't resize the buffer if it's empty and hasn't been used yet.
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if (this._lines.length === 0) {
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return;
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}
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// Increase max length if needed before adjustments to allow space to fill
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// as required.
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const newMaxLength = this._getCorrectBufferLength(newRows);
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@@ -106,83 +101,88 @@ export class Buffer implements IBuffer {
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this._lines.maxLength = newMaxLength;
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}
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// Deal with columns increasing (we don't do anything when columns reduce)
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if (this._terminal.cols < newCols) {
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const ch: CharData = [this._terminal.defAttr, ' ', 1]; // does xterm use the default attr?
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for (let i = 0; i < this._lines.length; i++) {
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// TODO: This should be removed, with tests setup for the case that was
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// causing the underlying bug, see https://github.com/sourcelair/xterm.js/issues/824
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if (this._lines.get(i) === undefined) {
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this._lines.set(i, this._terminal.blankLine(undefined, undefined, newCols));
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}
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while (this._lines.get(i).length < newCols) {
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this._lines.get(i).push(ch);
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// The following adjustments should only happen if the buffer has been
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// initialized/filled.
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if (this._lines.length > 0) {
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// Deal with columns increasing (we don't do anything when columns reduce)
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if (this._terminal.cols < newCols) {
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const ch: CharData = [this._terminal.defAttr, ' ', 1]; // does xterm use the default attr?
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for (let i = 0; i < this._lines.length; i++) {
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// TODO: This should be removed, with tests setup for the case that was
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// causing the underlying bug, see https://github.com/sourcelair/xterm.js/issues/824
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if (this._lines.get(i) === undefined) {
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this._lines.set(i, this._terminal.blankLine(undefined, undefined, newCols));
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}
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while (this._lines.get(i).length < newCols) {
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this._lines.get(i).push(ch);
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}
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}
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}
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}
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// Resize rows in both directions as needed
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let addToY = 0;
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if (this._terminal.rows < newRows) {
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for (let y = this._terminal.rows; y < newRows; y++) {
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if (this._lines.length < newRows + this.ybase) {
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if (this.ybase > 0 && this._lines.length <= this.ybase + this.y + addToY + 1) {
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// There is room above the buffer and there are no empty elements below the line,
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// scroll up
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this.ybase--;
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addToY++;
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if (this.ydisp > 0) {
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// Viewport is at the top of the buffer, must increase downwards
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this.ydisp--;
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// Resize rows in both directions as needed
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let addToY = 0;
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if (this._terminal.rows < newRows) {
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for (let y = this._terminal.rows; y < newRows; y++) {
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if (this._lines.length < newRows + this.ybase) {
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if (this.ybase > 0 && this._lines.length <= this.ybase + this.y + addToY + 1) {
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// There is room above the buffer and there are no empty elements below the line,
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// scroll up
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this.ybase--;
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addToY++;
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if (this.ydisp > 0) {
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// Viewport is at the top of the buffer, must increase downwards
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this.ydisp--;
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}
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} else {
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// Add a blank line if there is no buffer left at the top to scroll to, or if there
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// are blank lines after the cursor
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this._lines.push(this._terminal.blankLine(undefined, undefined, newCols));
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}
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}
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}
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} else { // (this._terminal.rows >= newRows)
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for (let y = this._terminal.rows; y > newRows; y--) {
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if (this._lines.length > newRows + this.ybase) {
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if (this._lines.length > this.ybase + this.y + 1) {
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// The line is a blank line below the cursor, remove it
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this._lines.pop();
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} else {
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// The line is the cursor, scroll down
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this.ybase++;
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this.ydisp++;
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}
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} else {
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// Add a blank line if there is no buffer left at the top to scroll to, or if there
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// are blank lines after the cursor
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this._lines.push(this._terminal.blankLine(undefined, undefined, newCols));
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}
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}
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}
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} else { // (this._terminal.rows >= newRows)
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for (let y = this._terminal.rows; y > newRows; y--) {
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if (this._lines.length > newRows + this.ybase) {
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if (this._lines.length > this.ybase + this.y + 1) {
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// The line is a blank line below the cursor, remove it
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this._lines.pop();
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} else {
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// The line is the cursor, scroll down
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this.ybase++;
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this.ydisp++;
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}
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// Reduce max length if needed after adjustments, this is done after as it
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// would otherwise cut data from the bottom of the buffer.
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if (newMaxLength < this._lines.maxLength) {
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// Trim from the top of the buffer and adjust ybase and ydisp.
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const amountToTrim = this._lines.length - newMaxLength;
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if (amountToTrim > 0) {
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this._lines.trimStart(amountToTrim);
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this.ybase = Math.max(this.ybase - amountToTrim, 0);
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this.ydisp = Math.max(this.ydisp - amountToTrim, 0);
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}
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this._lines.maxLength = newMaxLength;
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}
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}
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// Reduce max length if needed after adjustments, this is done after as it
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// would otherwise cut data from the bottom of the buffer.
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if (newMaxLength < this._lines.maxLength) {
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// Trim from the top of the buffer and adjust ybase and ydisp.
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const amountToTrim = this._lines.length - newMaxLength;
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if (amountToTrim > 0) {
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this._lines.trimStart(amountToTrim);
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this.ybase = Math.max(this.ybase - amountToTrim, 0);
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this.ydisp = Math.max(this.ydisp - amountToTrim, 0);
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// Make sure that the cursor stays on screen
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if (this.y >= newRows) {
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this.y = newRows - 1;
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}
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this._lines.maxLength = newMaxLength;
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if (addToY) {
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this.y += addToY;
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}
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if (this.x >= newCols) {
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this.x = newCols - 1;
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}
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this.scrollTop = 0;
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}
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// Make sure that the cursor stays on screen
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if (this.y >= newRows) {
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this.y = newRows - 1;
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}
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if (addToY) {
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this.y += addToY;
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}
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if (this.x >= newCols) {
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this.x = newCols - 1;
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}
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this.scrollTop = 0;
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this.scrollBottom = newRows - 1;
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}
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