Add support for dimmed characters (faint) (#1043)

* Add support for dimmed character style
This commit is contained in:
Thomas Zilz
2017-10-11 20:24:26 +02:00
committed by GitHub
parent 5e639c75f7
commit b6c886837f
4 changed files with 32 additions and 16 deletions
+17 -11
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@@ -9,6 +9,7 @@ import { C0 } from './EscapeSequences';
import { DEFAULT_CHARSET } from './Charsets';
import { CharData } from './Types';
import { CHAR_DATA_CHAR_INDEX, CHAR_DATA_WIDTH_INDEX } from './Buffer';
import { FLAGS } from './renderer/Types';
/**
* The terminal's standard implementation of IInputHandler, this handles all
@@ -1107,6 +1108,7 @@ export class InputHandler implements IInputHandler {
* CSI Pm m Character Attributes (SGR).
* Ps = 0 -> Normal (default).
* Ps = 1 -> Bold.
* Ps = 2 -> Faint, decreased intensity (ISO 6429).
* Ps = 4 -> Underlined.
* Ps = 5 -> Blink (appears as Bold).
* Ps = 7 -> Inverse.
@@ -1206,35 +1208,39 @@ export class InputHandler implements IInputHandler {
// bg = 0x1ff;
} else if (p === 1) {
// bold text
flags |= 1;
flags |= FLAGS.BOLD;
} else if (p === 4) {
// underlined text
flags |= 2;
flags |= FLAGS.UNDERLINE;
} else if (p === 5) {
// blink
flags |= 4;
flags |= FLAGS.BLINK;
} else if (p === 7) {
// inverse and positive
// test with: echo -e '\e[31m\e[42mhello\e[7mworld\e[27mhi\e[m'
flags |= 8;
flags |= FLAGS.INVERSE;
} else if (p === 8) {
// invisible
flags |= 16;
flags |= FLAGS.INVISIBLE;
} else if (p === 2) {
// dimmed text
flags |= FLAGS.DIM;
} else if (p === 22) {
// not bold
flags &= ~1;
// not bold nor faint
flags &= ~FLAGS.BOLD;
flags &= ~FLAGS.DIM;
} else if (p === 24) {
// not underlined
flags &= ~2;
flags &= ~FLAGS.UNDERLINE;
} else if (p === 25) {
// not blink
flags &= ~4;
flags &= ~FLAGS.BLINK;
} else if (p === 27) {
// not inverse
flags &= ~8;
flags &= ~FLAGS.INVERSE;
} else if (p === 28) {
// not invisible
flags &= ~16;
flags &= ~FLAGS.INVISIBLE;
} else if (p === 39) {
// reset fg
fg = (this._terminal.defAttr >> 9) & 0x1ff;
+12 -3
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@@ -10,6 +10,7 @@ import { CharData } from '../Types';
import { CHAR_DATA_WIDTH_INDEX, CHAR_DATA_CHAR_INDEX } from '../Buffer';
export const INVERTED_DEFAULT_COLOR = -1;
const DIM_OPACITY = 0.5;
export abstract class BaseRenderLayer implements IRenderLayer {
private _canvas: HTMLCanvasElement;
@@ -223,7 +224,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
* This is used to validate whether a cached image can be used.
* @param bold Whether the text is bold.
*/
protected drawChar(terminal: ITerminal, char: string, code: number, width: number, x: number, y: number, fg: number, bg: number, bold: boolean): void {
protected drawChar(terminal: ITerminal, char: string, code: number, width: number, x: number, y: number, fg: number, bg: number, bold: boolean, dim: boolean): void {
let colorIndex = 0;
if (fg < 256) {
colorIndex = fg + 2;
@@ -241,11 +242,15 @@ export abstract class BaseRenderLayer implements IRenderLayer {
// ImageBitmap's draw about twice as fast as from a canvas
const charAtlasCellWidth = this._scaledCharWidth + CHAR_ATLAS_CELL_SPACING;
const charAtlasCellHeight = this._scaledCharHeight + CHAR_ATLAS_CELL_SPACING;
// Apply alpha to dim the character
if (dim) {
this._ctx.globalAlpha = DIM_OPACITY;
}
this._ctx.drawImage(this._charAtlas,
code * charAtlasCellWidth, colorIndex * charAtlasCellHeight, charAtlasCellWidth, this._scaledCharHeight,
x * this._scaledCharWidth, y * this._scaledLineHeight + this._scaledLineDrawY, charAtlasCellWidth, this._scaledCharHeight);
} else {
this._drawUncachedChar(terminal, char, width, fg, x, y, bold);
this._drawUncachedChar(terminal, char, width, fg, x, y, bold, dim);
}
// This draws the atlas (for debugging purposes)
// this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
@@ -263,7 +268,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
* @param x The column to draw at.
* @param y The row to draw at.
*/
private _drawUncachedChar(terminal: ITerminal, char: string, width: number, fg: number, x: number, y: number, bold: boolean): void {
private _drawUncachedChar(terminal: ITerminal, char: string, width: number, fg: number, x: number, y: number, bold: boolean, dim: boolean): void {
this._ctx.save();
this._ctx.font = `${terminal.options.fontSize * window.devicePixelRatio}px ${terminal.options.fontFamily}`;
if (bold) {
@@ -288,6 +293,10 @@ export abstract class BaseRenderLayer implements IRenderLayer {
this._ctx.rect(0, y * this._scaledLineHeight + this._scaledLineDrawY, terminal.cols * this._scaledCharWidth, this._scaledCharHeight);
this._ctx.clip();
// Apply alpha to dim the character
if (dim) {
this._ctx.globalAlpha = DIM_OPACITY;
}
// Draw the character
this._ctx.fillText(char, x * this._scaledCharWidth, y * this._scaledLineHeight + this._scaledLineDrawY);
this._ctx.restore();
+1 -1
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@@ -185,7 +185,7 @@ export class TextRenderLayer extends BaseRenderLayer {
this.fillBottomLineAtCells(x, y);
}
this.drawChar(terminal, char, code, width, x, y, fg, bg, !!(flags & FLAGS.BOLD));
this.drawChar(terminal, char, code, width, x, y, fg, bg, !!(flags & FLAGS.BOLD), !!(flags & FLAGS.DIM));
this._ctx.restore();
}
+2 -1
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@@ -11,5 +11,6 @@ export enum FLAGS {
UNDERLINE = 2,
BLINK = 4,
INVERSE = 8,
INVISIBLE = 16
INVISIBLE = 16,
DIM = 32
};