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https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
@@ -770,20 +770,24 @@ export class TextureAtlas implements ITextureAtlas {
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}
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private _clipImageData(imageData: ImageData, boundingBox: IBoundingBox): ImageData {
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// Operate on pixels instead of channels to reduce the amount of work
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const originalData = new Uint32Array(imageData.data.buffer);
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// Create a new view on the same buffer for the clipped data. The clipping operation is done in
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// place to avoid allocating another buffer
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const width = boundingBox.right - boundingBox.left + 1;
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const height = boundingBox.bottom - boundingBox.top + 1;
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const clippedData = new Uint8ClampedArray(width * height * 4);
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for (let y = boundingBox.top; y <= boundingBox.bottom; y++) {
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for (let x = boundingBox.left; x <= boundingBox.right; x++) {
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const oldOffset = y * this._tmpCanvas.width * 4 + x * 4;
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const newOffset = (y - boundingBox.top) * width * 4 + (x - boundingBox.left) * 4;
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clippedData[newOffset] = imageData.data[oldOffset];
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clippedData[newOffset + 1] = imageData.data[oldOffset + 1];
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clippedData[newOffset + 2] = imageData.data[oldOffset + 2];
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clippedData[newOffset + 3] = imageData.data[oldOffset + 3];
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const clippedData = new Uint32Array(imageData.data.buffer, 0, width * height);
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// Perform clipping and return the result
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let x = 0;
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let y = 0;
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for (y = boundingBox.top; y <= boundingBox.bottom; y++) {
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for (x = boundingBox.left; x <= boundingBox.right; x++) {
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clippedData[(y - boundingBox.top) * width + (x - boundingBox.left)] = originalData[y * imageData.width + x];
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}
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}
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return new ImageData(clippedData, width, height);
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return new ImageData(new Uint8ClampedArray(clippedData.buffer, clippedData.byteOffset, clippedData.byteLength), width, height);
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}
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}
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