Use correct row for override in webgl renderer

This commit is contained in:
Daniel Imms
2022-05-10 06:16:32 -07:00
parent b85f5aacd6
commit a67e7286d3
@@ -335,7 +335,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
const i = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
// Load colors/resolve overrides into work colors
this._loadColorsForCell(x, y);
this._loadColorsForCell(x, row);
if (code !== NULL_CELL_CODE) {
this._model.lineLengths[y] = x + 1;