mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
fix webgl renderer
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@@ -128,6 +128,9 @@ export class CursorRenderLayer extends BaseRenderLayer {
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const cursorY = terminal.buffer.baseY + terminal.buffer.cursorY;
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const viewportRelativeCursorY = cursorY - terminal.buffer.viewportY;
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// in case cursor.x == cols adjust visual cursor to cols - 1
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const correctedX = Math.min(terminal.buffer.cursorX, terminal.cols - 1);
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// Don't draw the cursor if it's off-screen
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if (viewportRelativeCursorY < 0 || viewportRelativeCursorY >= terminal.rows) {
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this._clearCursor();
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@@ -135,7 +138,7 @@ export class CursorRenderLayer extends BaseRenderLayer {
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}
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// TODO: Need fast buffer API for loading cell
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(terminal as any)._core.buffer.lines.get(cursorY).loadCell(terminal.buffer.cursorX, this._cell);
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(terminal as any)._core.buffer.lines.get(cursorY).loadCell(correctedX, this._cell);
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if (this._cell.content === undefined) {
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return;
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}
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@@ -146,12 +149,12 @@ export class CursorRenderLayer extends BaseRenderLayer {
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this._ctx.fillStyle = this._colors.cursor.css;
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const cursorStyle = terminal.getOption('cursorStyle');
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if (cursorStyle && cursorStyle !== 'block') {
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this._cursorRenderers[cursorStyle](terminal, terminal.buffer.cursorX, viewportRelativeCursorY, this._cell);
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this._cursorRenderers[cursorStyle](terminal, correctedX, viewportRelativeCursorY, this._cell);
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} else {
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this._renderBlurCursor(terminal, terminal.buffer.cursorX, viewportRelativeCursorY, this._cell);
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this._renderBlurCursor(terminal, correctedX, viewportRelativeCursorY, this._cell);
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}
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this._ctx.restore();
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this._state.x = terminal.buffer.cursorX;
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this._state.x = correctedX;
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this._state.y = viewportRelativeCursorY;
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this._state.isFocused = false;
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this._state.style = cursorStyle;
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@@ -167,7 +170,7 @@ export class CursorRenderLayer extends BaseRenderLayer {
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if (this._state) {
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// The cursor is already in the correct spot, don't redraw
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if (this._state.x === terminal.buffer.cursorX &&
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if (this._state.x === correctedX &&
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this._state.y === viewportRelativeCursorY &&
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this._state.isFocused === isTerminalFocused(terminal) &&
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this._state.style === terminal.getOption('cursorStyle') &&
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@@ -178,10 +181,10 @@ export class CursorRenderLayer extends BaseRenderLayer {
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}
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this._ctx.save();
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this._cursorRenderers[terminal.getOption('cursorStyle') || 'block'](terminal, terminal.buffer.cursorX, viewportRelativeCursorY, this._cell);
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this._cursorRenderers[terminal.getOption('cursorStyle') || 'block'](terminal, correctedX, viewportRelativeCursorY, this._cell);
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this._ctx.restore();
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this._state.x = terminal.buffer.cursorX;
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this._state.x = correctedX;
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this._state.y = viewportRelativeCursorY;
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this._state.isFocused = false;
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this._state.style = terminal.getOption('cursorStyle');
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