Merge branch 'new_parser' of https://github.com/jerch/xterm.js into new_parser

This commit is contained in:
Jörg Breitbart
2018-05-21 18:34:51 +02:00
26 changed files with 849 additions and 171 deletions
+44 -12
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@@ -1,16 +1,48 @@
node_modules/
*.swp
.lock-wscript
lib/*.test.js
lib/*.test.js.map
# Blacklist - exclude everything except npm defaults such as LICENSE, etc
*
!*/
# Whitelist - entries to be included must be negated with "!"
!*.js
!*.json
# Whitelist - dist/
!dist/**/*.js
!dist/**/*.js.map
!dist/**/*.css
# Whitelist - lib/
!lib/**/*.d.ts
!lib/**/*.js
!lib/**/*.js.map
!lib/**/*.css
# Whitelist - src/
!src/**/*.ts
!src/**/*.d.ts
!src/**/*.js
!src/**/*.js.map
!src/**/*.css
# Whitelist - typings/
!typings/*.d.ts
# Blacklist - (normal behavior) these will override any whitelist
*.test.ts
*.test.d.ts
*.test.js
*.test.js.map
lib/test/
Makefile.gyp
*.Makefile
*.target.gyp.mk
*.node
example/*.log
docs/
npm-debug.log
/.idea/
.env
.vscode/
build/
fixtures/
coverage/
demo/
-1
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@@ -17,4 +17,3 @@ env:
notifications:
email: false
script: npm run $NPM_COMMAND
after_success: npm run coveralls
+8
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@@ -23,6 +23,7 @@ Benjamin Woodruff <github@benjam.info>
Bill Church <billchurch@users.noreply.github.com>
Bob Reid <bobreid@Bobs-MacBook-Pro.local>
bottleofwater <nison.mael+bottleofwater@gmail.com>
Brandon Bayer <b@bayer.ws>
Brian Mock <brian@mockbrian.com>
Bruno Ribeiro <b.m.fernandes.ribeiro@gmail.com>
Bruno Ribeito <b.m.fernandes.ribeiro@gmail.com>
@@ -62,12 +63,16 @@ Jianhui Zhao <jianhuizhao329@gmail.com>
Joao Moreno <jomo@microsoft.com>
Joao Moreno <mail@joaomoreno.com>
Johannes Zellner <johannes@nebulon.de>
Jon Austin <jon.i.austin@gmail.com>
Jon Masters <jon.masters@sky.com>
Jörg Breitbart <jerch@rockborn.de>
jpoth <poth.john@gmail.com>
Justin Luk <jluk@users.noreply.github.com>
Justin Mecham <justin@mecham.me>
Kirill Merkushev <lanwen@yandex.ru>
Krasimir Tsonev <krasimir@outset.ws>
Ledion Bitincka <lbitincka@gmail.com>
Linus Unnebäck <linus@folkdatorn.se>
Luca <LucaT1@users.noreply.github.com>
Lucian Buzzo <lucian.buzzo@gmail.com>
Lukas Drgon <lukas.drgon@gmail.com>
@@ -88,8 +93,11 @@ npezza93 <npezza93@gmail.com>
Oleksandr Andriienko <oandriie@redhat.com>
Paris Kasidiaris <pariskasidiaris@gmail.com>
Paris Kasidiaris <paris@sourcelair.com>
Peng Xiao <pengxiao@outlook.com>
Peter Baumgarten <me@peterbaumgarten.com>
Philip Olson <philip.olson@protonmail.ch>
pro-src <34285059+pro-src@users.noreply.github.com>
pro-src <rodneyd.teal@gmail.com>
Rick Baker <rick@ricktbaker.com>
runarberg <runar@greenqloud.com>
Saad Malik <simfox3@gmail.com>
+17 -3
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@@ -1,6 +1,6 @@
# [![xterm.js logo](logo-full.png)](https://xtermjs.org)
[![xterm.js build status](https://api.travis-ci.org/xtermjs/xterm.js.svg)](https://travis-ci.org/xtermjs/xterm.js) [![Coverage Status](https://coveralls.io/repos/github/sourcelair/xterm.js/badge.svg)](https://coveralls.io/github/sourcelair/xterm.js) [![Gitter](https://badges.gitter.im/sourcelair/xterm.js.svg)](https://gitter.im/sourcelair/xterm.js?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge) [![jsDelivr Hits](https://data.jsdelivr.com/v1/package/npm/xterm/badge?style=rounded)](https://www.jsdelivr.com/package/npm/xterm)
[![xterm.js build status](https://api.travis-ci.org/xtermjs/xterm.js.svg)](https://travis-ci.org/xtermjs/xterm.js) [![Coverage Status](https://coveralls.io/repos/github/xtermjs/xterm.js/badge.svg?branch=master)](https://coveralls.io/github/xtermjs/xterm.js?branch=master) [![Gitter](https://badges.gitter.im/sourcelair/xterm.js.svg)](https://gitter.im/sourcelair/xterm.js?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge) [![jsDelivr Hits](https://data.jsdelivr.com/v1/package/npm/xterm/badge?style=rounded)](https://www.jsdelivr.com/package/npm/xterm)
Xterm.js is a terminal front-end component written in JavaScript that works in the browser.
@@ -57,8 +57,6 @@ The proposed way to load xterm.js is via the ES6 module syntax.
import { Terminal } from 'xterm';
```
*Note: There are currently no typings for addons so you will need to upcast if using TypeScript, eg. `(<any>xterm).fit()`.*
### Addons
Addons are JavaScript modules that extend the `Terminal` prototype with new methods and attributes to provide additional functionality. There are a handful available in the main repository in the `src/addons` directory and you can even write your own, by using xterm.js' public API.
@@ -76,6 +74,21 @@ var xterm = new Terminal(); // Instantiate the terminal
xterm.fit(); // Use the `fit` method, provided by the `fit` addon
```
#### Importing Addons in TypeScript
There are currently no typings for addons if they are accessed via extending Terminal prototype, so you will need to upcast if using TypeScript, eg. `(<any>xterm).fit()`.
Alternatively, you can import addon function and enhance the terminal on demand. This would have better typing support and is friendly to treeshaking. E.g.:
```typescript
import { Terminal } from 'xterm';
import { fit } from 'xterm/lib/addons/fit/fit';
const xterm = new Terminal();
// Fit the terminal when necessary:
fit(xterm);
```
#### Third party addons
There are also the following third party addons available:
@@ -135,6 +148,7 @@ computational environment for Jupyter, supporting interactive data science and s
- [**FreeMAN**](https://github.com/matthew-matvei/freeman): A free, cross-platform file manager for power users
- [**Fluent Terminal**](https://github.com/felixse/FluentTerminal): A terminal emulator based on UWP and web technologies.
- [**Hyper**](https://hyper.is): A terminal built on web technologies
- [**Diag**](https://diag.ai): A better way to troubleshoot problems faster. Capture, share and reapply troubleshooting knowledge so you can focus on solving problems that matter.
Do you use xterm.js in your application as well? Please [open a Pull Request](https://github.com/sourcelair/xterm.js/pulls) to include it here. We would love to have it in our list.
+14 -1
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@@ -9,7 +9,7 @@
<script src="https://cdnjs.cloudflare.com/ajax/libs/fetch/1.0.0/fetch.min.js"></script>
</head>
<body>
<h1>xterm.js: xterm, in the browser</h1>
<h1 style="color: #2D2E2C">xterm.js: A terminal for the <em style="color: #5DA5D5">web</em></h1>
<div id="terminal-container"></div>
<div>
<h2>Actions</h2>
@@ -26,6 +26,9 @@
<p>
<label><input type="checkbox" id="option-mac-option-is-meta"> macOptionIsMeta</label>
</p>
<p>
<label><input type="checkbox" id="option-transparency"> transparency</label>
</p>
<p>
<label>
cursorStyle
@@ -53,6 +56,16 @@
<p>
<label>tabStopWidth <input type="number" id="option-tabstopwidth" value="8" /></label>
</p>
<p>
<label>
experimentalCharAtlas
<select id="option-experimental-char-atlas">
<option value="static" selected>static</option>
<option value="dynamic">dynamic</option>
<option value="none">none</option>
</select>
</label>
</p>
<div>
<h3>Size</h3>
<div>
+13 -3
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@@ -31,7 +31,9 @@ var terminalContainer = document.getElementById('terminal-container'),
cursorStyle: document.querySelector('#option-cursor-style'),
macOptionIsMeta: document.querySelector('#option-mac-option-is-meta'),
scrollback: document.querySelector('#option-scrollback'),
transparency: document.querySelector('#option-transparency'),
tabstopwidth: document.querySelector('#option-tabstopwidth'),
experimentalCharAtlas: document.querySelector('#option-experimental-char-atlas'),
bellStyle: document.querySelector('#option-bell-style'),
screenReaderMode: document.querySelector('#option-screen-reader-mode')
},
@@ -74,21 +76,29 @@ actionElements.findPrevious.addEventListener('keypress', function (e) {
optionElements.cursorBlink.addEventListener('change', function () {
term.setOption('cursorBlink', optionElements.cursorBlink.checked);
});
optionElements.macOptionIsMeta.addEventListener('change', function () {
term.setOption('macOptionIsMeta', optionElements.macOptionIsMeta.checked);
});
optionElements.transparency.addEventListener('change', function () {
var checked = optionElements.transparency.checked;
term.setOption('allowTransparency', checked);
term.setOption('theme', checked ? {background: 'rgba(0, 0, 0, .5)'} : {});
});
optionElements.cursorStyle.addEventListener('change', function () {
term.setOption('cursorStyle', optionElements.cursorStyle.value);
});
optionElements.bellStyle.addEventListener('change', function () {
term.setOption('bellStyle', optionElements.bellStyle.value);
});
optionElements.macOptionIsMeta.addEventListener('change', function () {
term.setOption('macOptionIsMeta', optionElements.macOptionIsMeta.checked);
});
optionElements.scrollback.addEventListener('change', function () {
term.setOption('scrollback', parseInt(optionElements.scrollback.value, 10));
});
optionElements.tabstopwidth.addEventListener('change', function () {
term.setOption('tabStopWidth', parseInt(optionElements.tabstopwidth.value, 10));
});
optionElements.experimentalCharAtlas.addEventListener('change', function () {
term.setOption('experimentalCharAtlas', optionElements.experimentalCharAtlas.value);
});
optionElements.screenReaderMode.addEventListener('change', function () {
term.setOption('screenReaderMode', optionElements.screenReaderMode.checked);
});
+4 -37
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@@ -1,48 +1,16 @@
{
"name": "xterm",
"description": "Full xterm terminal, in your browser",
"version": "3.3.0",
"ignore": [
"demo",
"test",
".gitignore"
],
"version": "3.4.0",
"main": "lib/Terminal.js",
"types": "typings/xterm.d.ts",
"repository": "https://github.com/xtermjs/xterm.js",
"license": "MIT",
"files": [
"*.js",
"*.json",
"dist/*.css",
"dist/**/*.css",
"dist/*.js",
"dist/*.js.map",
"dist/**/*.js",
"dist/**/*.js.map",
"lib/*.css",
"lib/**/*.css",
"lib/*.d.ts",
"lib/*.js",
"lib/*.js.map",
"lib/**/*.d.ts",
"lib/**/*.js",
"lib/**/*.js.map",
"src/*.css",
"src/**/*.css",
"src/*.js",
"src/*.js.map",
"src/*.ts",
"src/**/*.js",
"src/**/*.js.map",
"src/**/*.ts",
"typings/*.d.ts"
],
"devDependencies": {
"@types/chai": "^3.4.34",
"@types/jsdom": "^11.0.1",
"@types/mocha": "^2.2.33",
"@types/node": "^6.0.41",
"@types/node": "6.0.108",
"@types/text-encoding": "0.0.32",
"browserify": "^13.3.0",
"chai": "3.5.0",
@@ -78,7 +46,7 @@
"scripts": {
"start": "node demo/app",
"start-zmodem": "node demo/zmodem/app",
"lint": "tslint src/*.ts src/**/*.ts src/addons/**/*.ts",
"lint": "tslint 'src/**/*.ts'",
"test": "npm-run-all mocha lint",
"mocha": "gulp test",
"build:docs": "jsdoc -c jsdoc.json",
@@ -88,6 +56,5 @@
"coveralls": "gulp coveralls",
"webpack": "gulp webpack",
"watch": "gulp watch"
},
"dependencies": {}
}
}
+4 -1
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@@ -48,7 +48,7 @@ import { MouseZoneManager } from './input/MouseZoneManager';
import { AccessibilityManager } from './AccessibilityManager';
import { ScreenDprMonitor } from './utils/ScreenDprMonitor';
import { ITheme, ILocalizableStrings, IMarker, IDisposable } from 'xterm';
import { removeTerminalFromCache } from './renderer/atlas/CharAtlas';
import { removeTerminalFromCache } from './renderer/atlas/CharAtlasCache';
// reg + shift key mappings for digits and special chars
const KEYCODE_KEY_MAPPINGS = {
@@ -103,7 +103,9 @@ const DEFAULT_OPTIONS: ITerminalOptions = {
cursorStyle: 'block',
bellSound: DEFAULT_BELL_SOUND,
bellStyle: 'none',
drawBoldTextInBrightColors: true,
enableBold: true,
experimentalCharAtlas: 'static',
fontFamily: 'courier-new, courier, monospace',
fontSize: 15,
fontWeight: 'normal',
@@ -471,6 +473,7 @@ export class Terminal extends EventEmitter implements ITerminal, IDisposable, II
this.charMeasure.measure(this.options);
}
break;
case 'experimentalCharAtlas':
case 'enableBold':
case 'letterSpacing':
case 'lineHeight':
+9 -5
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@@ -28,7 +28,7 @@ export class AltClickHandler {
this._startCol = this._terminal.buffer.x;
this._startRow = this._terminal.buffer.y;
[this._endCol, this._endRow] = this._terminal.mouseHelper.getCoords(
let coordinates = this._terminal.mouseHelper.getCoords(
this._mouseEvent,
this._terminal.element,
this._terminal.charMeasure,
@@ -36,16 +36,20 @@ export class AltClickHandler {
this._terminal.cols,
this._terminal.rows,
false
).map((coordinate: number) => {
return coordinate - 1;
});
);
if (coordinates) {
[this._endCol, this._endRow] = coordinates.map((coordinate: number) => {
return coordinate - 1;
});
}
}
/**
* Writes the escape sequences of arrows to the terminal
*/
public move(): void {
if (this._mouseEvent.altKey) {
if (this._mouseEvent.altKey && this._endCol !== undefined && this._endRow !== undefined) {
this._terminal.send(this._arrowSequences());
}
}
+14 -56
View File
@@ -6,8 +6,8 @@
import { IRenderLayer, IColorSet, IRenderDimensions } from './Types';
import { CharData, ITerminal } from '../Types';
import { DIM_OPACITY, INVERTED_DEFAULT_COLOR } from './atlas/Types';
import { CHAR_ATLAS_CELL_SPACING } from '../shared/atlas/Types';
import { acquireCharAtlas } from './atlas/CharAtlas';
import BaseCharAtlas from './atlas/BaseCharAtlas';
import { acquireCharAtlas } from './atlas/CharAtlasCache';
import { CHAR_DATA_CHAR_INDEX } from '../Buffer';
export abstract class BaseRenderLayer implements IRenderLayer {
@@ -20,7 +20,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
private _scaledCharLeft: number = 0;
private _scaledCharTop: number = 0;
private _charAtlas: HTMLCanvasElement | ImageBitmap;
protected _charAtlas: BaseCharAtlas;
constructor(
private _container: HTMLElement,
@@ -83,13 +83,8 @@ export abstract class BaseRenderLayer implements IRenderLayer {
if (this._scaledCharWidth <= 0 && this._scaledCharHeight <= 0) {
return;
}
this._charAtlas = null;
const result = acquireCharAtlas(terminal, colorSet, this._scaledCharWidth, this._scaledCharHeight);
if (result instanceof HTMLCanvasElement) {
this._charAtlas = result;
} else {
result.then(bitmap => this._charAtlas = bitmap);
}
this._charAtlas = acquireCharAtlas(terminal, colorSet, this._scaledCharWidth, this._scaledCharHeight);
this._charAtlas.warmUp();
}
public resize(terminal: ITerminal, dim: IRenderDimensions): void {
@@ -243,55 +238,18 @@ export abstract class BaseRenderLayer implements IRenderLayer {
* @param bold Whether the text is bold.
*/
protected drawChar(terminal: ITerminal, char: string, code: number, width: number, x: number, y: number, fg: number, bg: number, bold: boolean, dim: boolean, italic: boolean): void {
let colorIndex = 0;
if (fg < 256) {
colorIndex = fg + 2;
} else {
// If default color and bold
if (bold && terminal.options.enableBold) {
colorIndex = 1;
}
}
const isAscii = code < 256;
// A color is basic if it is one of the standard normal or bold weight
// colors of the characters held in the char atlas. Note that this excludes
// the normal weight _light_ color characters.
const isBasicColor = (colorIndex > 1 && fg < 16) && (fg < 8 || bold);
const isDefaultColor = fg >= 256;
const isDefaultBackground = bg >= 256;
if (this._charAtlas && isAscii && (isBasicColor || isDefaultColor) && isDefaultBackground && !italic) {
// ImageBitmap's draw about twice as fast as from a canvas
const charAtlasCellWidth = this._scaledCharWidth + CHAR_ATLAS_CELL_SPACING;
const charAtlasCellHeight = this._scaledCharHeight + CHAR_ATLAS_CELL_SPACING;
const drawInBrightColor = terminal.options.drawBoldTextInBrightColors && bold && fg < 8;
fg += drawInBrightColor ? 8 : 0;
const atlasDidDraw = this._charAtlas && this._charAtlas.draw(
this._ctx,
{char, code, bg, fg, bold: bold && terminal.options.enableBold, dim, italic},
x * this._scaledCellWidth + this._scaledCharLeft,
y * this._scaledCellHeight + this._scaledCharTop
);
// Apply alpha to dim the character
if (dim) {
this._ctx.globalAlpha = DIM_OPACITY;
}
// Draw the non-bold version of the same color if bold is not enabled
if (bold && !terminal.options.enableBold) {
// Ignore default color as it's not touched above
if (colorIndex > 1) {
colorIndex -= 8;
}
}
this._ctx.drawImage(this._charAtlas,
code * charAtlasCellWidth,
colorIndex * charAtlasCellHeight,
charAtlasCellWidth,
this._scaledCharHeight,
x * this._scaledCellWidth + this._scaledCharLeft,
y * this._scaledCellHeight + this._scaledCharTop,
charAtlasCellWidth,
this._scaledCharHeight);
} else {
if (!atlasDidDraw) {
this._drawUncachedChar(terminal, char, width, fg, x, y, bold && terminal.options.enableBold, dim, italic);
}
// This draws the atlas (for debugging purposes)
// this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
// this._ctx.drawImage(this._charAtlas, 0, 0);
}
/**
+1
View File
@@ -150,6 +150,7 @@ export class Renderer extends EventEmitter implements IRenderer {
}
public onOptionsChanged(): void {
this.colorManager.allowTransparency = this._terminal.options.allowTransparency;
this._runOperation(l => l.onOptionsChanged(this._terminal));
}
+2 -7
View File
@@ -116,13 +116,6 @@ export class TextRenderLayer extends BaseRenderLayer {
}
}
if (flags & FLAGS.BOLD) {
// Convert the FG color to the bold variant
if (fg < 8) {
fg += 8;
}
}
callback(code, char, width, x, y, fg, bg, flags);
}
}
@@ -215,6 +208,8 @@ export class TextRenderLayer extends BaseRenderLayer {
return;
}
this._charAtlas.beginFrame();
this.clearCells(0, firstRow, terminal.cols, lastRow - firstRow + 1);
this._drawBackground(terminal, firstRow, lastRow);
this._drawForeground(terminal, firstRow, lastRow);
+53
View File
@@ -0,0 +1,53 @@
/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { IGlyphIdentifier } from './Types';
export default abstract class BaseCharAtlas {
private _didWarmUp: boolean = false;
/**
* Perform any work needed to warm the cache before it can be used. May be called multiple times.
* Implement _doWarmUp instead if you only want to get called once.
*/
public warmUp(): void {
if (!this._didWarmUp) {
this._doWarmUp();
this._didWarmUp = true;
}
}
/**
* Perform any work needed to warm the cache before it can be used. Used by the default
* implementation of warmUp(), and will only be called once.
*/
protected _doWarmUp(): void { }
/**
* Called when we start drawing a new frame.
*
* TODO: We rely on this getting called by TextRenderLayer. This should really be called by
* Renderer instead, but we need to make Renderer the source-of-truth for the char atlas, instead
* of BaseRenderLayer.
*/
public beginFrame(): void { }
/**
* May be called before warmUp finishes, however it is okay for the implementation to
* do nothing and return false in that case.
*
* @param ctx Where to draw the character onto.
* @param glyph Information about what to draw
* @param x The position on the context to start drawing at
* @param y The position on the context to start drawing at
* @returns The success state. True if we drew the character.
*/
public abstract draw(
ctx: CanvasRenderingContext2D,
glyph: IGlyphIdentifier,
x: number,
y: number
): boolean;
}
@@ -6,16 +6,27 @@
import { ITerminal } from '../../Types';
import { IColorSet } from '../Types';
import { ICharAtlasConfig } from '../../shared/atlas/Types';
import { generateCharAtlas } from '../../shared/atlas/CharAtlasGenerator';
import { generateConfig, configEquals } from './CharAtlasUtils';
import BaseCharAtlas from './BaseCharAtlas';
import DynamicCharAtlas from './DynamicCharAtlas';
import NoneCharAtlas from './NoneCharAtlas';
import StaticCharAtlas from './StaticCharAtlas';
const charAtlasImplementations = {
'none': NoneCharAtlas,
'static': StaticCharAtlas,
'dynamic': DynamicCharAtlas
};
interface ICharAtlasCacheEntry {
bitmap: HTMLCanvasElement | Promise<ImageBitmap>;
atlas: BaseCharAtlas;
config: ICharAtlasConfig;
// N.B. This implementation potentially holds onto copies of the terminal forever, so
// this may cause memory leaks.
ownedBy: ITerminal[];
}
let charAtlasCache: ICharAtlasCacheEntry[] = [];
const charAtlasCache: ICharAtlasCacheEntry[] = [];
/**
* Acquires a char atlas, either generating a new one or returning an existing
@@ -23,7 +34,12 @@ let charAtlasCache: ICharAtlasCacheEntry[] = [];
* @param terminal The terminal.
* @param colors The colors to use.
*/
export function acquireCharAtlas(terminal: ITerminal, colors: IColorSet, scaledCharWidth: number, scaledCharHeight: number): HTMLCanvasElement | Promise<ImageBitmap> {
export function acquireCharAtlas(
terminal: ITerminal,
colors: IColorSet,
scaledCharWidth: number,
scaledCharHeight: number
): BaseCharAtlas {
const newConfig = generateConfig(scaledCharWidth, scaledCharHeight, terminal, colors);
// TODO: Currently if a terminal changes configs it will not free the entry reference (until it's disposed)
@@ -34,16 +50,15 @@ export function acquireCharAtlas(terminal: ITerminal, colors: IColorSet, scaledC
const ownedByIndex = entry.ownedBy.indexOf(terminal);
if (ownedByIndex >= 0) {
if (configEquals(entry.config, newConfig)) {
return entry.bitmap;
} else {
// The configs differ, release the terminal from the entry
if (entry.ownedBy.length === 1) {
charAtlasCache.splice(i, 1);
} else {
entry.ownedBy.splice(ownedByIndex, 1);
}
break;
return entry.atlas;
}
// The configs differ, release the terminal from the entry
if (entry.ownedBy.length === 1) {
charAtlasCache.splice(i, 1);
} else {
entry.ownedBy.splice(ownedByIndex, 1);
}
break;
}
}
@@ -53,24 +68,20 @@ export function acquireCharAtlas(terminal: ITerminal, colors: IColorSet, scaledC
if (configEquals(entry.config, newConfig)) {
// Add the terminal to the cache entry and return
entry.ownedBy.push(terminal);
return entry.bitmap;
return entry.atlas;
}
}
const canvasFactory = (width: number, height: number) => {
const canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
return canvas;
};
const newEntry: ICharAtlasCacheEntry = {
bitmap: generateCharAtlas(window, canvasFactory, newConfig),
atlas: new charAtlasImplementations[terminal.options.experimentalCharAtlas](
document,
newConfig
),
config: newConfig,
ownedBy: [terminal]
};
charAtlasCache.push(newEntry);
return newEntry.bitmap;
return newEntry.atlas;
}
/**
+6 -1
View File
@@ -8,15 +8,19 @@ import { IColorSet } from '../Types';
import { ICharAtlasConfig } from '../../shared/atlas/Types';
export function generateConfig(scaledCharWidth: number, scaledCharHeight: number, terminal: ITerminal, colors: IColorSet): ICharAtlasConfig {
// null out some fields that don't matter
const clonedColors = {
foreground: colors.foreground,
background: colors.background,
cursor: null,
cursorAccent: null,
selection: null,
// For the static char atlas, we only use the first 16 colors, but we need all 256 for the
// dynamic character atlas.
ansi: colors.ansi.slice(0, 16)
};
return {
type: terminal.options.experimentalCharAtlas,
devicePixelRatio: window.devicePixelRatio,
scaledCharWidth,
scaledCharHeight,
@@ -35,7 +39,8 @@ export function configEquals(a: ICharAtlasConfig, b: ICharAtlasConfig): boolean
return false;
}
}
return a.devicePixelRatio === b.devicePixelRatio &&
return a.type === b.type &&
a.devicePixelRatio === b.devicePixelRatio &&
a.fontFamily === b.fontFamily &&
a.fontSize === b.fontSize &&
a.fontWeight === b.fontWeight &&
+242
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@@ -0,0 +1,242 @@
/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { DIM_OPACITY, IGlyphIdentifier, INVERTED_DEFAULT_COLOR } from './Types';
import { ICharAtlasConfig } from '../../shared/atlas/Types';
import { IColor } from '../../shared/Types';
import BaseCharAtlas from './BaseCharAtlas';
import { DEFAULT_ANSI_COLORS } from '../ColorManager';
import { clearColor } from '../../shared/atlas/CharAtlasGenerator';
import LRUMap from './LRUMap';
// In practice we're probably never going to exhaust a texture this large. For debugging purposes,
// however, it can be useful to set this to a really tiny value, to verify that LRU eviction works.
const TEXTURE_WIDTH = 1024;
const TEXTURE_HEIGHT = 1024;
const TRANSPARENT_COLOR = {
css: 'rgba(0, 0, 0, 0)',
rgba: 0
};
// Drawing to the cache is expensive: If we have to draw more than this number of glyphs to the
// cache in a single frame, give up on trying to cache anything else, and try to finish the current
// frame ASAP.
//
// This helps to limit the amount of damage a program can do when it would otherwise thrash the
// cache.
const FRAME_CACHE_DRAW_LIMIT = 100;
interface IGlyphCacheValue {
index: number;
isEmpty: boolean;
}
function getGlyphCacheKey(glyph: IGlyphIdentifier): string {
const styleFlags = (glyph.bold ? 0 : 4) + (glyph.dim ? 0 : 2) + (glyph.italic ? 0 : 1);
return `${glyph.bg}_${glyph.fg}_${styleFlags}${glyph.char}`;
}
export default class DynamicCharAtlas extends BaseCharAtlas {
// An ordered map that we're using to keep track of where each glyph is in the atlas texture.
// It's ordered so that we can determine when to remove the old entries.
private _cacheMap: LRUMap<IGlyphCacheValue>;
// The texture that the atlas is drawn to
private _cacheCanvas: HTMLCanvasElement;
private _cacheCtx: CanvasRenderingContext2D;
// A temporary context that glyphs are drawn to before being transfered to the atlas.
private _tmpCtx: CanvasRenderingContext2D;
// The number of characters stored in the atlas by width/height
private _width: number;
private _height: number;
private _drawToCacheCount: number = 0;
constructor(document: Document, private _config: ICharAtlasConfig) {
super();
this._cacheCanvas = document.createElement('canvas');
this._cacheCanvas.width = TEXTURE_WIDTH;
this._cacheCanvas.height = TEXTURE_HEIGHT;
// The canvas needs alpha because we use clearColor to convert the background color to alpha.
// It might also contain some characters with transparent backgrounds if allowTransparency is
// set.
this._cacheCtx = this._cacheCanvas.getContext('2d', {alpha: true});
const tmpCanvas = document.createElement('canvas');
tmpCanvas.width = this._config.scaledCharWidth;
tmpCanvas.height = this._config.scaledCharHeight;
this._tmpCtx = tmpCanvas.getContext('2d', {alpha: this._config.allowTransparency});
this._width = Math.floor(TEXTURE_WIDTH / this._config.scaledCharWidth);
this._height = Math.floor(TEXTURE_HEIGHT / this._config.scaledCharHeight);
const capacity = this._width * this._height;
this._cacheMap = new LRUMap(capacity);
this._cacheMap.prealloc(capacity);
// This is useful for debugging
// document.body.appendChild(this._cacheCanvas);
}
public beginFrame(): void {
this._drawToCacheCount = 0;
}
public draw(
ctx: CanvasRenderingContext2D,
glyph: IGlyphIdentifier,
x: number,
y: number
): boolean {
const glyphKey = getGlyphCacheKey(glyph);
const cacheValue = this._cacheMap.get(glyphKey);
if (cacheValue != null) {
this._drawFromCache(ctx, cacheValue, x, y);
return true;
} else if (this._canCache(glyph) && this._drawToCacheCount < FRAME_CACHE_DRAW_LIMIT) {
let index;
if (this._cacheMap.size < this._cacheMap.capacity) {
index = this._cacheMap.size;
} else {
// we're out of space, so our call to set will delete this item
index = this._cacheMap.peek().index;
}
const cacheValue = this._drawToCache(glyph, index);
this._cacheMap.set(glyphKey, cacheValue);
this._drawFromCache(ctx, cacheValue, x, y);
return true;
}
return false;
}
private _canCache(glyph: IGlyphIdentifier): boolean {
// Only cache ascii and extended characters for now, to be safe. In the future, we could do
// something more complicated to determine the expected width of a character.
//
// If we switch the renderer over to webgl at some point, we may be able to use blending modes
// to draw overlapping glyphs from the atlas:
// https://github.com/servo/webrender/issues/464#issuecomment-255632875
// https://webglfundamentals.org/webgl/lessons/webgl-text-texture.html
return glyph.code < 256;
}
private _toCoordinates(index: number): [number, number] {
return [
(index % this._width) * this._config.scaledCharWidth,
Math.floor(index / this._width) * this._config.scaledCharHeight
];
}
private _drawFromCache(
ctx: CanvasRenderingContext2D,
cacheValue: IGlyphCacheValue,
x: number,
y: number
): void {
// We don't actually need to do anything if this is whitespace.
if (cacheValue.isEmpty) {
return;
}
const [cacheX, cacheY] = this._toCoordinates(cacheValue.index);
ctx.drawImage(
this._cacheCanvas,
cacheX,
cacheY,
this._config.scaledCharWidth,
this._config.scaledCharHeight,
x,
y,
this._config.scaledCharWidth,
this._config.scaledCharHeight
);
}
private _getColorFromAnsiIndex(idx: number): IColor {
if (idx < this._config.colors.ansi.length) {
return this._config.colors.ansi[idx];
}
return DEFAULT_ANSI_COLORS[idx];
}
private _getBackgroundColor(glyph: IGlyphIdentifier): IColor {
if (this._config.allowTransparency) {
// The background color might have some transparency, so we need to render it as fully
// transparent in the atlas. Otherwise we'd end up drawing the transparent background twice
// around the anti-aliased edges of the glyph, and it would look too dark.
return TRANSPARENT_COLOR;
} else if (glyph.bg === INVERTED_DEFAULT_COLOR) {
return this._config.colors.foreground;
} else if (glyph.bg < 256) {
return this._getColorFromAnsiIndex(glyph.bg);
}
return this._config.colors.background;
}
private _getForegroundColor(glyph: IGlyphIdentifier): IColor {
if (glyph.fg === INVERTED_DEFAULT_COLOR) {
return this._config.colors.background;
} else if (glyph.fg < 256) {
// 256 color support
return this._getColorFromAnsiIndex(glyph.fg);
}
return this._config.colors.foreground;
}
// TODO: We do this (or something similar) in multiple places. We should split this off
// into a shared function.
private _drawToCache(glyph: IGlyphIdentifier, index: number): IGlyphCacheValue {
this._drawToCacheCount++;
this._tmpCtx.save();
// draw the background
const backgroundColor = this._getBackgroundColor(glyph);
// Use a 'copy' composite operation to clear any existing glyph out of _tmpCtxWithAlpha, regardless of
// transparency in backgroundColor
this._tmpCtx.globalCompositeOperation = 'copy';
this._tmpCtx.fillStyle = backgroundColor.css;
this._tmpCtx.fillRect(0, 0, this._config.scaledCharWidth, this._config.scaledCharHeight);
this._tmpCtx.globalCompositeOperation = 'source-over';
// draw the foreground/glyph
const fontWeight = glyph.bold ? this._config.fontWeightBold : this._config.fontWeight;
const fontStyle = glyph.italic ? 'italic' : '';
this._tmpCtx.font =
`${fontStyle} ${fontWeight} ${this._config.fontSize * this._config.devicePixelRatio}px ${this._config.fontFamily}`;
this._tmpCtx.textBaseline = 'top';
this._tmpCtx.fillStyle = this._getForegroundColor(glyph).css;
// Apply alpha to dim the character
if (glyph.dim) {
this._tmpCtx.globalAlpha = DIM_OPACITY;
}
// Draw the character
this._tmpCtx.fillText(glyph.char, 0, 0);
this._tmpCtx.restore();
// clear the background from the character to avoid issues with drawing over the previous
// character if it extends past it's bounds
const imageData = this._tmpCtx.getImageData(
0, 0, this._config.scaledCharWidth, this._config.scaledCharHeight
);
let isEmpty = false;
if (!this._config.allowTransparency) {
isEmpty = clearColor(imageData, backgroundColor);
}
// copy the data from imageData to _cacheCanvas
const [x, y] = this._toCoordinates(index);
// putImageData doesn't do any blending, so it will overwrite any existing cache entry for us
this._cacheCtx.putImageData(imageData, x, y);
return {
index,
isEmpty
};
}
}
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/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { assert } from 'chai';
import LRUMap from './LRUMap';
describe('LRUMap', () => {
it('can be used to store and retrieve values', () => {
const map = new LRUMap(10);
map.set('keya', 'valuea');
map.set('keyb', 'valueb');
map.set('keyc', 'valuec');
assert.strictEqual(map.get('keya'), 'valuea');
assert.strictEqual(map.get('keyb'), 'valueb');
assert.strictEqual(map.get('keyc'), 'valuec');
});
it('maintains a size from insertions', () => {
const map = new LRUMap(10);
assert.strictEqual(map.size, 0);
map.set('a', 'value');
assert.strictEqual(map.size, 1);
map.set('b', 'value');
assert.strictEqual(map.size, 2);
});
it('deletes the oldest entry when the capacity is exceeded', () => {
const map = new LRUMap(4);
map.set('a', 'value');
map.set('b', 'value');
map.set('c', 'value');
map.set('d', 'value');
map.set('e', 'value');
assert.isNull(map.get('a'));
assert.isNotNull(map.get('b'));
assert.isNotNull(map.get('c'));
assert.isNotNull(map.get('d'));
assert.isNotNull(map.get('e'));
assert.strictEqual(map.size, 4);
});
it('prevents a recently accessed entry from getting deleted', () => {
const map = new LRUMap(2);
map.set('a', 'value');
map.set('b', 'value');
map.get('a');
// a would normally get deleted here, except that we called get()
map.set('c', 'value');
assert.isNotNull(map.get('a'));
// b got deleted instead of a
assert.isNull(map.get('b'));
assert.isNotNull(map.get('c'));
});
it('supports mutation', () => {
const map = new LRUMap(10);
map.set('keya', 'oldvalue');
map.set('keya', 'newvalue');
// mutation doesn't change the size
assert.strictEqual(map.size, 1);
assert.strictEqual(map.get('keya'), 'newvalue');
});
});
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/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
interface ILinkedListNode<T> {
prev: ILinkedListNode<T>;
next: ILinkedListNode<T>;
key: string;
value: T;
}
export default class LRUMap<T> {
private _map = {};
private _head: ILinkedListNode<T> = null;
private _tail: ILinkedListNode<T> = null;
private _nodePool: ILinkedListNode<T>[] = [];
public size: number = 0;
constructor(public capacity: number) { }
private _unlinkNode(node: ILinkedListNode<T>): void {
const prev = node.prev;
const next = node.next;
if (node === this._head) {
this._head = next;
}
if (node === this._tail) {
this._tail = prev;
}
if (prev !== null) {
prev.next = next;
}
if (next !== null) {
next.prev = prev;
}
}
private _appendNode(node: ILinkedListNode<T>): void {
const tail = this._tail;
if (tail !== null) {
tail.next = node;
}
node.prev = tail;
node.next = null;
this._tail = node;
if (this._head === null) {
this._head = node;
}
}
/**
* Preallocate a bunch of linked-list nodes. Allocating these nodes ahead of time means that
* they're more likely to live next to each other in memory, which seems to improve performance.
*
* Each empty object only consumes about 60 bytes of memory, so this is pretty cheap, even for
* large maps.
*/
public prealloc(count: number): void {
const nodePool = this._nodePool;
for (let i = 0; i < count; i++) {
nodePool.push({
prev: null,
next: null,
key: null,
value: null
});
}
}
public get(key: string): T | null {
// This is unsafe: We're assuming our keyspace doesn't overlap with Object.prototype. However,
// it's faster than calling hasOwnProperty, and in our case, it would never overlap.
const node = this._map[key];
if (node !== undefined) {
this._unlinkNode(node);
this._appendNode(node);
return node.value;
}
return null;
}
public peek(): T | null {
const head = this._head;
return head === null ? null : head.value;
}
public set(key: string, value: T): void {
// This is unsafe: See note above.
let node = this._map[key];
if (node !== undefined) {
// already exists, we just need to mutate it and move it to the end of the list
node = this._map[key];
this._unlinkNode(node);
node.value = value;
} else if (this.size >= this.capacity) {
// we're out of space: recycle the head node, move it to the tail
node = this._head;
this._unlinkNode(node);
delete this._map[node.key];
node.key = key;
node.value = value;
this._map[key] = node;
} else {
// make a new element
const nodePool = this._nodePool;
if (nodePool.length > 0) {
// use a preallocated node if we can
node = nodePool.pop();
node.key = key;
node.value = value;
} else {
node = {
prev: null,
next: null,
key,
value
};
}
this._map[key] = node;
this.size++;
}
this._appendNode(node);
}
}
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/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*
* A dummy CharAtlas implementation that always fails to draw characters.
*/
import { IGlyphIdentifier } from './Types';
import { ICharAtlasConfig } from '../../shared/atlas/Types';
import BaseCharAtlas from './BaseCharAtlas';
export default class NoneCharAtlas extends BaseCharAtlas {
constructor(document: Document, config: ICharAtlasConfig) {
super();
}
public draw(
ctx: CanvasRenderingContext2D,
glyph: IGlyphIdentifier,
x: number,
y: number
): boolean {
return false;
}
}
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/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { DIM_OPACITY, IGlyphIdentifier } from './Types';
import { CHAR_ATLAS_CELL_SPACING, ICharAtlasConfig } from '../../shared/atlas/Types';
import { generateStaticCharAtlasTexture } from '../../shared/atlas/CharAtlasGenerator';
import BaseCharAtlas from './BaseCharAtlas';
export default class StaticCharAtlas extends BaseCharAtlas {
private _texture: HTMLCanvasElement | ImageBitmap;
constructor(private _document: Document, private _config: ICharAtlasConfig) {
super();
}
private _canvasFactory = (width: number, height: number) => {
const canvas = this._document.createElement('canvas');
canvas.width = width;
canvas.height = height;
return canvas;
}
public _doWarmUp(): void {
const result = generateStaticCharAtlasTexture(window, this._canvasFactory, this._config);
if (result instanceof HTMLCanvasElement) {
this._texture = result;
} else {
result.then(texture => {
this._texture = texture;
});
}
}
private _isCached(glyph: IGlyphIdentifier, colorIndex: number): boolean {
const isAscii = glyph.code < 256;
// A color is basic if it is one of the 4 bit ANSI colors.
const isBasicColor = glyph.fg < 16;
const isDefaultColor = glyph.fg >= 256;
const isDefaultBackground = glyph.bg >= 256;
return isAscii && (isBasicColor || isDefaultColor) && isDefaultBackground && !glyph.italic;
}
public draw(
ctx: CanvasRenderingContext2D,
glyph: IGlyphIdentifier,
x: number,
y: number
): boolean {
// we're not warmed up yet
if (this._texture == null) {
return false;
}
let colorIndex = 0;
if (glyph.fg < 256) {
colorIndex = 2 + glyph.fg + (glyph.bold ? 16 : 0);
} else {
// If default color and bold
if (glyph.bold) {
colorIndex = 1;
}
}
if (!this._isCached(glyph, colorIndex)) {
return false;
}
// ImageBitmap's draw about twice as fast as from a canvas
const charAtlasCellWidth = this._config.scaledCharWidth + CHAR_ATLAS_CELL_SPACING;
const charAtlasCellHeight = this._config.scaledCharHeight + CHAR_ATLAS_CELL_SPACING;
// Apply alpha to dim the character
if (glyph.dim) {
ctx.globalAlpha = DIM_OPACITY;
}
ctx.drawImage(
this._texture,
glyph.code * charAtlasCellWidth,
colorIndex * charAtlasCellHeight,
charAtlasCellWidth,
this._config.scaledCharHeight,
x,
y,
charAtlasCellWidth,
this._config.scaledCharHeight
);
return true;
}
}

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