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Ensure last ligature cell is updated
Fixes #3288 Fixes #5206 Part of microsoft/vscode#233005
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@@ -314,14 +314,6 @@ export class WebglRenderer extends Disposable implements IRenderer {
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this._updateCursorBlink();
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}
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public registerCharacterJoiner(handler: (text: string) => [number, number][]): number {
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return -1;
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}
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public deregisterCharacterJoiner(joinerId: number): boolean {
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return false;
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}
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public renderRows(start: number, end: number): void {
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if (!this._isAttached) {
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if (this._coreBrowserService.window.document.body.contains(this._core.screenElement!) && this._charSizeService.width && this._charSizeService.height) {
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@@ -510,14 +502,17 @@ export class WebglRenderer extends Disposable implements IRenderer {
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cell = this._workCell;
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// Null out non-first cells
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for (x++; x < lastCharX; x++) {
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for (x++; x <= lastCharX; x++) {
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j = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
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this._glyphRenderer.value!.updateCell(x, y, NULL_CELL_CODE, 0, 0, 0, NULL_CELL_CHAR, 0, 0);
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this._model.cells[j] = NULL_CELL_CODE;
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// Don't re-resolve the cell color since multi-colored ligature backgrounds are not
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// supported
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this._model.cells[j + RENDER_MODEL_BG_OFFSET] = this._cellColorResolver.result.bg;
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this._model.cells[j + RENDER_MODEL_FG_OFFSET] = this._cellColorResolver.result.fg;
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this._model.cells[j + RENDER_MODEL_EXT_OFFSET] = this._cellColorResolver.result.ext;
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}
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x--; // Go back to the previous update cell for next iteration
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}
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}
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}
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