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Merge pull request #3896 from Tyriar/3877
Clip pixels to left of cell when background color changes
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@@ -169,11 +169,11 @@ export class GlyphRenderer extends Disposable {
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return this._atlas ? this._atlas.beginFrame() : true;
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}
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public updateCell(x: number, y: number, code: number, bg: number, fg: number, chars: string): void {
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this._updateCell(this._vertices.attributes, x, y, code, bg, fg, chars);
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public updateCell(x: number, y: number, code: number, bg: number, fg: number, chars: string, lastBg: number): void {
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this._updateCell(this._vertices.attributes, x, y, code, bg, fg, chars, lastBg);
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}
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private _updateCell(array: Float32Array, x: number, y: number, code: number | undefined, bg: number, fg: number, chars?: string): void {
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private _updateCell(array: Float32Array, x: number, y: number, code: number | undefined, bg: number, fg: number, chars: string, lastBg: number): void {
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const terminal = this._terminal;
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const i = (y * terminal.cols + x) * INDICES_PER_CELL;
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@@ -203,18 +203,34 @@ export class GlyphRenderer extends Disposable {
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return;
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}
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// a_origin
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array[i ] = -rasterizedGlyph.offset.x + this._dimensions.scaledCharLeft;
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array[i + 1] = -rasterizedGlyph.offset.y + this._dimensions.scaledCharTop;
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// a_size
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array[i + 2] = rasterizedGlyph.size.x / this._dimensions.scaledCanvasWidth;
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array[i + 3] = rasterizedGlyph.size.y / this._dimensions.scaledCanvasHeight;
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// a_texcoord
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array[i + 4] = rasterizedGlyph.texturePositionClipSpace.x;
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array[i + 5] = rasterizedGlyph.texturePositionClipSpace.y;
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// a_texsize
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array[i + 6] = rasterizedGlyph.sizeClipSpace.x;
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array[i + 7] = rasterizedGlyph.sizeClipSpace.y;
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if (bg !== lastBg && rasterizedGlyph.offset.x > 0) {
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const clippedPixels = rasterizedGlyph.offset.x;
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// a_origin
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array[i ] = this._dimensions.scaledCharLeft;
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array[i + 1] = -rasterizedGlyph.offset.y + this._dimensions.scaledCharTop;
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// a_size
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array[i + 2] = (rasterizedGlyph.size.x - clippedPixels) / this._dimensions.scaledCanvasWidth;
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array[i + 3] = rasterizedGlyph.size.y / this._dimensions.scaledCanvasHeight;
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// a_texcoord
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array[i + 4] = rasterizedGlyph.texturePositionClipSpace.x + clippedPixels / this._atlas.cacheCanvas.width;
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array[i + 5] = rasterizedGlyph.texturePositionClipSpace.y;
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// a_texsize
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array[i + 6] = rasterizedGlyph.sizeClipSpace.x - clippedPixels / this._atlas.cacheCanvas.width;
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array[i + 7] = rasterizedGlyph.sizeClipSpace.y;
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} else {
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// a_origin
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array[i ] = -rasterizedGlyph.offset.x + this._dimensions.scaledCharLeft;
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array[i + 1] = -rasterizedGlyph.offset.y + this._dimensions.scaledCharTop;
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// a_size
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array[i + 2] = rasterizedGlyph.size.x / this._dimensions.scaledCanvasWidth;
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array[i + 3] = rasterizedGlyph.size.y / this._dimensions.scaledCanvasHeight;
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// a_texcoord
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array[i + 4] = rasterizedGlyph.texturePositionClipSpace.x;
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array[i + 5] = rasterizedGlyph.texturePositionClipSpace.y;
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// a_texsize
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array[i + 6] = rasterizedGlyph.sizeClipSpace.x;
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array[i + 7] = rasterizedGlyph.sizeClipSpace.y;
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}
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// a_cellpos only changes on resize
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}
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@@ -291,6 +291,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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private _updateModel(start: number, end: number): void {
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const terminal = this._core;
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let cell: ICellData = this._workCell;
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let lastBg: number = 0;
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for (let y = start; y <= end; y++) {
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const row = y + terminal.buffer.ydisp;
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@@ -298,8 +299,13 @@ export class WebglRenderer extends Disposable implements IRenderer {
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this._model.lineLengths[y] = 0;
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const joinedRanges = this._characterJoinerService.getJoinedCharacters(row);
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for (let x = 0; x < terminal.cols; x++) {
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lastBg = this._workColors.bg;
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line.loadCell(x, cell);
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if (x === 0) {
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lastBg = this._workColors.bg;
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}
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// If true, indicates that the current character(s) to draw were joined.
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let isJoined = false;
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let lastCharX = x;
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@@ -351,7 +357,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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this._model.cells[i + RENDER_MODEL_BG_OFFSET] = this._workColors.bg;
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this._model.cells[i + RENDER_MODEL_FG_OFFSET] = this._workColors.fg;
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this._glyphRenderer.updateCell(x, y, code, this._workColors.bg, this._workColors.fg, chars);
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this._glyphRenderer.updateCell(x, y, code, this._workColors.bg, this._workColors.fg, chars, lastBg);
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if (isJoined) {
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// Restore work cell
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@@ -360,7 +366,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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// Null out non-first cells
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for (x++; x < lastCharX; x++) {
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const j = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
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this._glyphRenderer.updateCell(x, y, NULL_CELL_CODE, 0, 0, NULL_CELL_CHAR);
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this._glyphRenderer.updateCell(x, y, NULL_CELL_CODE, 0, 0, NULL_CELL_CHAR, 0);
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this._model.cells[j] = NULL_CELL_CODE;
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this._model.cells[j + RENDER_MODEL_BG_OFFSET] = this._workColors.bg;
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this._model.cells[j + RENDER_MODEL_FG_OFFSET] = this._workColors.fg;
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