Improve glyph padding, especially in large font sizes

Fixes #4066
This commit is contained in:
Daniel Imms
2022-08-26 07:26:36 -07:00
parent d92d7904ab
commit 774ebe40e6
3 changed files with 35 additions and 20 deletions
@@ -344,7 +344,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
// Draw custom characters if applicable
let drawSuccess = false;
if (this._optionsService.rawOptions.customGlyphs !== false) {
drawSuccess = tryDrawCustomChar(this._ctx, cell.getChars(), x * this._scaledCellWidth, y * this._scaledCellHeight, this._scaledCellWidth, this._scaledCellHeight);
drawSuccess = tryDrawCustomChar(this._ctx, cell.getChars(), x * this._scaledCellWidth, y * this._scaledCellHeight, this._scaledCellWidth, this._scaledCellHeight, this._optionsService.rawOptions.fontSize);
}
// Draw the character
@@ -473,7 +473,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
// Draw custom characters if applicable
let drawSuccess = false;
if (this._optionsService.rawOptions.customGlyphs !== false) {
drawSuccess = tryDrawCustomChar(this._ctx, cell.getChars(), x * this._scaledCellWidth, y * this._scaledCellHeight, this._scaledCellWidth, this._scaledCellHeight);
drawSuccess = tryDrawCustomChar(this._ctx, cell.getChars(), x * this._scaledCellWidth, y * this._scaledCellHeight, this._scaledCellWidth, this._scaledCellHeight, this._optionsService.rawOptions.fontSize);
}
// Draw the character
@@ -427,7 +427,7 @@ export class WebglCharAtlas implements IDisposable {
// Draw custom characters if applicable
let customGlyph = false;
if (this._config.customGlyphs !== false) {
customGlyph = tryDrawCustomChar(this._tmpCtx, chars, padding, padding, this._config.scaledCellWidth, this._config.scaledCellHeight);
customGlyph = tryDrawCustomChar(this._tmpCtx, chars, padding, padding, this._config.scaledCellWidth, this._config.scaledCellHeight, this._config.fontSize);
}
// Whether to clear pixels based on a threshold difference between the glyph color and the
+32 -17
View File
@@ -349,25 +349,27 @@ const enum VectorType {
* not been patched with powerline characters and also to get pixel perfect rendering as rendering
* issues can occur around AA/SPAA.
*
* The line variants draw beyond the cell and get clipped to ensure the end of the line is not visible.
*
* Original symbols defined in https://github.com/powerline/fontpatcher
*/
export const powerlineDefinitions: { [index: string]: IVectorShape } = {
// Right triangle solid
'\u{E0B0}': { d: 'M0,0 L1,.5 L0,1', type: VectorType.FILL },
'\u{E0B0}': { d: 'M0,0 L1,.5 L0,1', type: VectorType.FILL, rightPadding: 2 },
// Right triangle line
'\u{E0B1}': { d: 'M0,0 L1,.5 L0,1', type: VectorType.STROKE, leftPadding: window.devicePixelRatio / 2, rightPadding: window.devicePixelRatio / 2 },
'\u{E0B1}': { d: 'M-1,-.5 L1,.5 L-1,1.5', type: VectorType.STROKE, leftPadding: 1, rightPadding: 1 },
// Left triangle solid
'\u{E0B2}': { d: 'M1,0 L0,.5 L1,1', type: VectorType.FILL },
'\u{E0B2}': { d: 'M1,0 L0,.5 L1,1', type: VectorType.FILL, leftPadding: 2 },
// Left triangle line
'\u{E0B3}': { d: 'M1,0 L0,.5 L1,1', type: VectorType.STROKE, leftPadding: window.devicePixelRatio / 2, rightPadding: window.devicePixelRatio / 2 },
'\u{E0B3}': { d: 'M2,-.5 L0,.5 L2,1.5', type: VectorType.STROKE, leftPadding: 1, rightPadding: 1 },
// Right semi-circle solid,
'\u{E0B4}': { d: 'M0,0 L0,1 C0.552,1,1,0.776,1,.5 C1,0.224,0.552,0,0,0', type: VectorType.FILL },
'\u{E0B4}': { d: 'M0,0 L0,1 C0.552,1,1,0.776,1,.5 C1,0.224,0.552,0,0,0', type: VectorType.FILL, rightPadding: 1 },
// Right semi-circle line,
'\u{E0B5}': { d: 'M0,1 C0.552,1,1,0.776,1,.5 C1,0.224,0.552,0,0,0', type: VectorType.STROKE, rightPadding: window.devicePixelRatio / 2 },
'\u{E0B5}': { d: 'M0,1 C0.552,1,1,0.776,1,.5 C1,0.224,0.552,0,0,0', type: VectorType.STROKE, rightPadding: 1 },
// Left semi-circle solid,
'\u{E0B6}': { d: 'M1,0 L1,1 C0.448,1,0,0.776,0,.5 C0,0.224,0.448,0,1,0', type: VectorType.FILL },
'\u{E0B6}': { d: 'M1,0 L1,1 C0.448,1,0,0.776,0,.5 C0,0.224,0.448,0,1,0', type: VectorType.FILL, leftPadding: 1 },
// Left semi-circle line,
'\u{E0B7}': { d: 'M1,1 C0.448,1,0,0.776,0,.5 C0,0.224,0.448,0,1,0', type: VectorType.STROKE, leftPadding: window.devicePixelRatio / 2 }
'\u{E0B7}': { d: 'M1,1 C0.448,1,0,0.776,0,.5 C0,0.224,0.448,0,1,0', type: VectorType.STROKE, leftPadding: 1 }
};
/**
@@ -380,7 +382,8 @@ export function tryDrawCustomChar(
xOffset: number,
yOffset: number,
scaledCellWidth: number,
scaledCellHeight: number
scaledCellHeight: number,
fontSize: number
): boolean {
const blockElementDefinition = blockElementDefinitions[c];
if (blockElementDefinition) {
@@ -402,7 +405,7 @@ export function tryDrawCustomChar(
const powerlineDefinition = powerlineDefinitions[c];
if (powerlineDefinition) {
drawPowerlineChar(ctx, powerlineDefinition, xOffset, yOffset, scaledCellWidth, scaledCellHeight);
drawPowerlineChar(ctx, powerlineDefinition, xOffset, yOffset, scaledCellWidth, scaledCellHeight, fontSize);
return true;
}
@@ -562,7 +565,7 @@ function drawBoxDrawingChar(
if (!args[0] || !args[1]) {
continue;
}
f(ctx, translateArgs(args, scaledCellWidth, scaledCellHeight, xOffset, yOffset));
f(ctx, translateArgs(args, scaledCellWidth, scaledCellHeight, xOffset, yOffset, true));
}
ctx.stroke();
ctx.closePath();
@@ -575,10 +578,13 @@ function drawPowerlineChar(
xOffset: number,
yOffset: number,
scaledCellWidth: number,
scaledCellHeight: number
scaledCellHeight: number,
fontSize: number
): void {
ctx.beginPath();
ctx.lineWidth = window.devicePixelRatio;
// Scale the stroke with DPR and font size
const cssLineWidth = fontSize / 12;
ctx.lineWidth = window.devicePixelRatio * cssLineWidth;
for (const instruction of charDefinition.d.split(' ')) {
const type = instruction[0];
const f = svgToCanvasInstructionMap[type];
@@ -590,7 +596,16 @@ function drawPowerlineChar(
if (!args[0] || !args[1]) {
continue;
}
f(ctx, translateArgs(args, scaledCellWidth, scaledCellHeight, xOffset, yOffset, charDefinition.leftPadding, charDefinition.rightPadding));
f(ctx, translateArgs(
args,
scaledCellWidth,
scaledCellHeight,
xOffset,
yOffset,
false,
(charDefinition.leftPadding ?? 0) * (cssLineWidth / 2),
(charDefinition.rightPadding ?? 0) * (cssLineWidth / 2)
));
}
if (charDefinition.type === VectorType.STROKE) {
ctx.strokeStyle = ctx.fillStyle;
@@ -611,7 +626,7 @@ const svgToCanvasInstructionMap: { [index: string]: any } = {
'M': (ctx: CanvasRenderingContext2D, args: number[]) => ctx.moveTo(args[0], args[1])
};
function translateArgs(args: string[], cellWidth: number, cellHeight: number, xOffset: number, yOffset: number, leftPadding: number = 0, rightPadding: number = 0): number[] {
function translateArgs(args: string[], cellWidth: number, cellHeight: number, xOffset: number, yOffset: number, doClamp: boolean, leftPadding: number = 0, rightPadding: number = 0): number[] {
const result = args.map(e => parseFloat(e) || parseInt(e));
if (result.length < 2) {
@@ -623,7 +638,7 @@ function translateArgs(args: string[], cellWidth: number, cellHeight: number, xO
result[x] *= cellWidth - (leftPadding * window.devicePixelRatio) - (rightPadding * window.devicePixelRatio);
// Ensure coordinate doesn't escape cell bounds and round to the nearest 0.5 to ensure a crisp
// line at 100% devicePixelRatio
if (result[x] !== 0) {
if (doClamp && result[x] !== 0) {
result[x] = clamp(Math.round(result[x] + 0.5) - 0.5, cellWidth, 0);
}
// Apply the cell's offset (ie. x*cellWidth)
@@ -635,7 +650,7 @@ function translateArgs(args: string[], cellWidth: number, cellHeight: number, xO
result[y] *= cellHeight;
// Ensure coordinate doesn't escape cell bounds and round to the nearest 0.5 to ensure a crisp
// line at 100% devicePixelRatio
if (result[y] !== 0) {
if (doClamp && result[y] !== 0) {
result[y] = clamp(Math.round(result[y] + 0.5) - 0.5, cellHeight, 0);
}
// Apply the cell's offset (ie. x*cellHeight)