mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Use the proper bg/fg colors for inverse attr
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@@ -3,7 +3,7 @@ import { IBuffer, ICharMeasure, ITerminal } from '../Interfaces';
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import { CHAR_DATA_ATTR_INDEX } from '../Buffer';
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import { GridCache } from './GridCache';
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import { FLAGS } from './Types';
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import { BaseRenderLayer } from './BaseRenderLayer';
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import { BaseRenderLayer, INVERTED_DEFAULT_COLOR } from './BaseRenderLayer';
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export class BackgroundRenderLayer extends BaseRenderLayer {
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private _state: GridCache<number>;
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@@ -39,9 +39,8 @@ export class BackgroundRenderLayer extends BaseRenderLayer {
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// If inverse flag is on, the background should become the foreground.
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if (flags & FLAGS.INVERSE) {
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bg = (attr >> 9) & 0x1ff;
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// TODO: Is this case still needed
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if (bg === 257) {
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bg = 15;
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bg = INVERTED_DEFAULT_COLOR;
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}
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}
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@@ -50,7 +49,7 @@ export class BackgroundRenderLayer extends BaseRenderLayer {
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if (needsRefresh) {
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if (bg < 256) {
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this._ctx.save();
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this._ctx.fillStyle = this.colors.ansi[bg];
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this._ctx.fillStyle = (bg === INVERTED_DEFAULT_COLOR ? this.colors.foreground : this.colors.ansi[bg]);
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this.fillCells(x, y, 1, 1);
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this._ctx.restore();
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this._state.cache[x][y] = bg;
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@@ -2,6 +2,8 @@ import { IRenderLayer, IColorSet } from './Interfaces';
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import { ITerminal, ITerminalOptions } from '../Interfaces';
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import { acquireCharAtlas } from '../utils/CharAtlas';
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export const INVERTED_DEFAULT_COLOR = -1;
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export abstract class BaseRenderLayer implements IRenderLayer {
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private _canvas: HTMLCanvasElement;
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protected _ctx: CanvasRenderingContext2D;
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@@ -102,11 +104,13 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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this._ctx.font = `${terminal.options.fontSize * window.devicePixelRatio}px ${terminal.options.fontFamily}`;
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this._ctx.textBaseline = 'top';
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// 256 color support
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if (fg < 256) {
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if (fg === INVERTED_DEFAULT_COLOR) {
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this._ctx.fillStyle = this.colors.background;
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} else if (fg < 256) {
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// 256 color support
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this._ctx.fillStyle = this.colors.ansi[fg];
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} else {
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this._ctx.fillStyle = '#ffffff';
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this._ctx.fillStyle = this.colors.foreground;
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}
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// TODO: Do we care about width for rendering wide chars?
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@@ -4,7 +4,7 @@ import { CHAR_DATA_ATTR_INDEX, CHAR_DATA_CODE_INDEX, CHAR_DATA_CHAR_INDEX, CHAR_
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import { FLAGS } from './Types';
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import { GridCache } from './GridCache';
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import { CharData } from '../Types';
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import { BaseRenderLayer } from './BaseRenderLayer';
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import { BaseRenderLayer, INVERTED_DEFAULT_COLOR } from './BaseRenderLayer';
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export class ForegroundRenderLayer extends BaseRenderLayer {
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private _state: GridCache<CharData>;
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@@ -74,8 +74,8 @@ export class ForegroundRenderLayer extends BaseRenderLayer {
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if (flags & FLAGS.INVERSE) {
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fg = attr & 0x1ff;
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// TODO: Is this case still needed
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if (fg === 257) {
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fg = 0;
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if (fg === 256) {
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fg = INVERTED_DEFAULT_COLOR;
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}
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}
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