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https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Create AtlasPage
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@@ -77,6 +77,7 @@ void main() {
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const INDICES_PER_CELL = 11;
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const BYTES_PER_CELL = INDICES_PER_CELL * Float32Array.BYTES_PER_ELEMENT;
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const CELL_POSITION_INDICES = 2;
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const MAX_ATLAS_PAGES = 8;
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// Work variables to avoid garbage collection
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let $i = 0;
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@@ -90,8 +91,7 @@ export class GlyphRenderer extends Disposable {
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private readonly _projectionLocation: WebGLUniformLocation;
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private readonly _resolutionLocation: WebGLUniformLocation;
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private readonly _textureLocation: WebGLUniformLocation;
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private readonly _atlasTexture: WebGLTexture;
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private readonly _atlasTexture1: WebGLTexture;
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private readonly _atlasTextures: WebGLTexture[];
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private readonly _attributesBuffer: WebGLBuffer;
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private _atlas: ITextureAtlas | undefined;
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@@ -166,22 +166,18 @@ export class GlyphRenderer extends Disposable {
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gl.vertexAttribPointer(VertexAttribLocations.CELL_POSITION, 2, gl.FLOAT, false, BYTES_PER_CELL, 9 * Float32Array.BYTES_PER_ELEMENT);
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gl.vertexAttribDivisor(VertexAttribLocations.CELL_POSITION, 1);
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// Setup empty texture atlas
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this._atlasTexture = throwIfFalsy(gl.createTexture());
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this.register(toDisposable(() => gl.deleteTexture(this._atlasTexture)));
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, this._atlasTexture);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([0, 0, 255, 255]));
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this._atlasTexture1 = throwIfFalsy(gl.createTexture());
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this.register(toDisposable(() => gl.deleteTexture(this._atlasTexture1)));
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gl.activeTexture(gl.TEXTURE0 + 1);
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gl.bindTexture(gl.TEXTURE_2D, this._atlasTexture1);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([255, 0, 0, 255]));
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// Setup empty textures for all potential atlas pages
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this._atlasTextures = [];
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for (let i = 0; i < MAX_ATLAS_PAGES; i++) {
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const texture = throwIfFalsy(gl.createTexture());
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this.register(toDisposable(() => gl.deleteTexture(texture)));
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gl.activeTexture(gl.TEXTURE0 + i);
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([255, 0, 0, 255]));
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this._atlasTextures[i] = texture;
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}
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// Allow drawing of transparent texture
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gl.enable(gl.BLEND);
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@@ -334,15 +330,17 @@ export class GlyphRenderer extends Disposable {
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const layerTextureUnits = new Int32Array([0, 1]);
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gl.uniform1iv(this._textureLocation, layerTextureUnits);
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gl.activeTexture(gl.TEXTURE0 + 0);
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gl.bindTexture(gl.TEXTURE_2D, this._atlasTexture);
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gl.bindTexture(gl.TEXTURE_2D, this._atlasTextures[0]);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._atlas.cacheCanvas);
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gl.generateMipmap(gl.TEXTURE_2D);
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// TODO: Check if the particular texture page changed
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gl.activeTexture(gl.TEXTURE0 + 1);
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gl.bindTexture(gl.TEXTURE_2D, this._atlasTexture1);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._atlas.cacheCanvas1!);
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gl.generateMipmap(gl.TEXTURE_2D);
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if (this._atlas.pages.length > 1) {
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// TODO: Check if the particular texture page changed
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gl.activeTexture(gl.TEXTURE0 + 1);
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gl.bindTexture(gl.TEXTURE_2D, this._atlasTextures[1]);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._atlas.pages[1]);
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gl.generateMipmap(gl.TEXTURE_2D);
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}
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}
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@@ -359,18 +357,20 @@ export class GlyphRenderer extends Disposable {
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this._atlas = atlas;
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, this._atlasTexture);
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gl.bindTexture(gl.TEXTURE_2D, this._atlasTextures[0]);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, atlas.cacheCanvas);
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gl.generateMipmap(gl.TEXTURE_2D);
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gl.activeTexture(gl.TEXTURE0 + 1);
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gl.bindTexture(gl.TEXTURE_2D, this._atlasTexture1);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, atlas.cacheCanvas1!);
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gl.generateMipmap(gl.TEXTURE_2D);
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if (atlas.pages.length > 1) {
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gl.activeTexture(gl.TEXTURE0 + 1);
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gl.bindTexture(gl.TEXTURE_2D, this._atlasTextures[1]);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, atlas.pages[1]);
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gl.generateMipmap(gl.TEXTURE_2D);
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}
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}
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public setDimensions(dimensions: IRenderDimensions): void {
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