Create AtlasPage

This commit is contained in:
Daniel Imms
2022-10-28 19:08:33 -07:00
parent 84ab6a49c4
commit 6b37187b4d
3 changed files with 69 additions and 57 deletions
+31 -31
View File
@@ -77,6 +77,7 @@ void main() {
const INDICES_PER_CELL = 11;
const BYTES_PER_CELL = INDICES_PER_CELL * Float32Array.BYTES_PER_ELEMENT;
const CELL_POSITION_INDICES = 2;
const MAX_ATLAS_PAGES = 8;
// Work variables to avoid garbage collection
let $i = 0;
@@ -90,8 +91,7 @@ export class GlyphRenderer extends Disposable {
private readonly _projectionLocation: WebGLUniformLocation;
private readonly _resolutionLocation: WebGLUniformLocation;
private readonly _textureLocation: WebGLUniformLocation;
private readonly _atlasTexture: WebGLTexture;
private readonly _atlasTexture1: WebGLTexture;
private readonly _atlasTextures: WebGLTexture[];
private readonly _attributesBuffer: WebGLBuffer;
private _atlas: ITextureAtlas | undefined;
@@ -166,22 +166,18 @@ export class GlyphRenderer extends Disposable {
gl.vertexAttribPointer(VertexAttribLocations.CELL_POSITION, 2, gl.FLOAT, false, BYTES_PER_CELL, 9 * Float32Array.BYTES_PER_ELEMENT);
gl.vertexAttribDivisor(VertexAttribLocations.CELL_POSITION, 1);
// Setup empty texture atlas
this._atlasTexture = throwIfFalsy(gl.createTexture());
this.register(toDisposable(() => gl.deleteTexture(this._atlasTexture)));
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, this._atlasTexture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([0, 0, 255, 255]));
this._atlasTexture1 = throwIfFalsy(gl.createTexture());
this.register(toDisposable(() => gl.deleteTexture(this._atlasTexture1)));
gl.activeTexture(gl.TEXTURE0 + 1);
gl.bindTexture(gl.TEXTURE_2D, this._atlasTexture1);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([255, 0, 0, 255]));
// Setup empty textures for all potential atlas pages
this._atlasTextures = [];
for (let i = 0; i < MAX_ATLAS_PAGES; i++) {
const texture = throwIfFalsy(gl.createTexture());
this.register(toDisposable(() => gl.deleteTexture(texture)));
gl.activeTexture(gl.TEXTURE0 + i);
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([255, 0, 0, 255]));
this._atlasTextures[i] = texture;
}
// Allow drawing of transparent texture
gl.enable(gl.BLEND);
@@ -334,15 +330,17 @@ export class GlyphRenderer extends Disposable {
const layerTextureUnits = new Int32Array([0, 1]);
gl.uniform1iv(this._textureLocation, layerTextureUnits);
gl.activeTexture(gl.TEXTURE0 + 0);
gl.bindTexture(gl.TEXTURE_2D, this._atlasTexture);
gl.bindTexture(gl.TEXTURE_2D, this._atlasTextures[0]);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._atlas.cacheCanvas);
gl.generateMipmap(gl.TEXTURE_2D);
// TODO: Check if the particular texture page changed
gl.activeTexture(gl.TEXTURE0 + 1);
gl.bindTexture(gl.TEXTURE_2D, this._atlasTexture1);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._atlas.cacheCanvas1!);
gl.generateMipmap(gl.TEXTURE_2D);
if (this._atlas.pages.length > 1) {
// TODO: Check if the particular texture page changed
gl.activeTexture(gl.TEXTURE0 + 1);
gl.bindTexture(gl.TEXTURE_2D, this._atlasTextures[1]);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._atlas.pages[1]);
gl.generateMipmap(gl.TEXTURE_2D);
}
}
@@ -359,18 +357,20 @@ export class GlyphRenderer extends Disposable {
this._atlas = atlas;
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, this._atlasTexture);
gl.bindTexture(gl.TEXTURE_2D, this._atlasTextures[0]);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, atlas.cacheCanvas);
gl.generateMipmap(gl.TEXTURE_2D);
gl.activeTexture(gl.TEXTURE0 + 1);
gl.bindTexture(gl.TEXTURE_2D, this._atlasTexture1);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, atlas.cacheCanvas1!);
gl.generateMipmap(gl.TEXTURE_2D);
if (atlas.pages.length > 1) {
gl.activeTexture(gl.TEXTURE0 + 1);
gl.bindTexture(gl.TEXTURE_2D, this._atlasTextures[1]);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, atlas.pages[1]);
gl.generateMipmap(gl.TEXTURE_2D);
}
}
public setDimensions(dimensions: IRenderDimensions): void {
+35 -25
View File
@@ -56,10 +56,10 @@ export class TextureAtlas implements ITextureAtlas {
private _cacheMapCombined: FourKeyMap<string, number, number, number, IRasterizedGlyph> = new FourKeyMap();
// The texture that the atlas is drawn to
public cacheCanvas: HTMLCanvasElement;
public cacheCanvas1: HTMLCanvasElement | undefined;
private _cacheCtx: CanvasRenderingContext2D;
private _cacheCtx1: CanvasRenderingContext2D | undefined;
private _pages: AtlasPage[] = [];
public get pages(): HTMLCanvasElement[] { return this._pages.map(e => e.canvas); }
public get cacheCanvas(): HTMLCanvasElement { return this._pages[0].canvas; }
private _tmpCanvas: HTMLCanvasElement;
// A temporary context that glyphs are drawn to before being transfered to the atlas.
@@ -92,18 +92,9 @@ export class TextureAtlas implements ITextureAtlas {
private readonly _config: ICharAtlasConfig,
private readonly _unicodeService: IUnicodeService
) {
this.cacheCanvas = this._createCanvas(TEXTURE_WIDTH, TEXTURE_HEIGHT);
// The canvas needs alpha because we use clearColor to convert the background color to alpha.
// It might also contain some characters with transparent backgrounds if allowTransparency is
// set.
this._cacheCtx = throwIfFalsy(this.cacheCanvas.getContext('2d', { alpha: true }));
this.cacheCanvas1 = this._createCanvas(TEXTURE_WIDTH, TEXTURE_HEIGHT);
this._cacheCtx1 = throwIfFalsy(this.cacheCanvas1.getContext('2d', { alpha: true }));
this._cacheCtx1.fillStyle = 'rgb(255, 255, 0)';
this._cacheCtx1.fillRect(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT);
this._tmpCanvas = this._createCanvas(
this._pages.push(new AtlasPage(document));
this._tmpCanvas = createCanvas(
document,
this._config.deviceCellWidth * 4 + TMP_CANVAS_GLYPH_PADDING * 2,
this._config.deviceCellHeight + TMP_CANVAS_GLYPH_PADDING * 2
);
@@ -113,13 +104,6 @@ export class TextureAtlas implements ITextureAtlas {
}));
}
private _createCanvas(width: number, height: number): HTMLCanvasElement {
const canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
return canvas;
}
public dispose(): void {
if (this.cacheCanvas.parentElement) {
this.cacheCanvas.parentElement.removeChild(this.cacheCanvas);
@@ -159,7 +143,9 @@ export class TextureAtlas implements ITextureAtlas {
if (this._currentRow.x === 0 && this._currentRow.y === 0) {
return;
}
this._cacheCtx.clearRect(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT);
for (const page of this._pages) {
page.clear();
}
this._cacheMap.clear();
this._cacheMapCombined.clear();
this._currentRow.x = 0;
@@ -689,7 +675,7 @@ export class TextureAtlas implements ITextureAtlas {
activeRow.x += rasterizedGlyph.size.x;
// putImageData doesn't do any blending, so it will overwrite any existing cache entry for us
this._cacheCtx.putImageData(
this._pages[0].ctx.putImageData(
imageData,
rasterizedGlyph.texturePosition.x - this._workBoundingBox.left,
rasterizedGlyph.texturePosition.y - this._workBoundingBox.top,
@@ -792,6 +778,23 @@ export class TextureAtlas implements ITextureAtlas {
}
}
class AtlasPage {
public readonly canvas: HTMLCanvasElement;
public readonly ctx: CanvasRenderingContext2D;
constructor(document: Document) {
this.canvas = createCanvas(document, TEXTURE_WIDTH, TEXTURE_HEIGHT);
// The canvas needs alpha because we use clearColor to convert the background color to alpha.
// It might also contain some characters with transparent backgrounds if allowTransparency is
// set.
this.ctx = throwIfFalsy(this.canvas.getContext('2d', { alpha: true }));
}
public clear(): void {
this.ctx.clearRect(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT);
}
}
/**
* Makes a particular rgb color and colors that are nearly the same in an ImageData completely
* transparent.
@@ -846,3 +849,10 @@ function checkCompletelyTransparent(imageData: ImageData): boolean {
}
return true;
}
function createCanvas(document: Document, width: number, height: number): HTMLCanvasElement {
const canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
return canvas;
}
+3 -1
View File
@@ -87,8 +87,10 @@ export interface IRenderer extends IDisposable {
}
export interface ITextureAtlas extends IDisposable {
/** @deprecated */
readonly cacheCanvas: HTMLCanvasElement;
readonly cacheCanvas1: HTMLCanvasElement | undefined;
readonly pages: HTMLCanvasElement[];
hasCanvasChanged: boolean;