mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Share cursor blink state manager between canvas and webgl
This also focused the manager's creation on renderer start up, to ensure blink works immediately.
This commit is contained in:
@@ -14,6 +14,7 @@ import { ICoreBrowserService, IThemeService } from 'browser/services/Services';
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import { Terminal } from 'xterm';
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import { toDisposable } from 'common/Lifecycle';
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import { isFirefox } from 'common/Platform';
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import { CursorBlinkStateManager } from 'browser/renderer/shared/CursorBlinkStateManager';
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interface ICursorState {
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x: number;
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@@ -60,6 +61,7 @@ export class CursorRenderLayer extends BaseRenderLayer {
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'underline': this._renderUnderlineCursor.bind(this)
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};
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this.register(optionsService.onOptionChange(() => this._handleOptionsChanged()));
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this._handleOptionsChanged();
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this.register(toDisposable(() => {
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this._cursorBlinkStateManager?.dispose();
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this._cursorBlinkStateManager = undefined;
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@@ -97,9 +99,7 @@ export class CursorRenderLayer extends BaseRenderLayer {
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private _handleOptionsChanged(): void {
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if (this._optionsService.rawOptions.cursorBlink) {
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if (!this._cursorBlinkStateManager) {
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this._cursorBlinkStateManager = new CursorBlinkStateManager(this._coreBrowserService.isFocused, () => {
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this._render(true);
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}, this._coreBrowserService);
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this._cursorBlinkStateManager = new CursorBlinkStateManager(() => this._render(true), this._coreBrowserService);
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}
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} else {
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this._cursorBlinkStateManager?.dispose();
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@@ -238,139 +238,3 @@ export class CursorRenderLayer extends BaseRenderLayer {
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this._ctx.restore();
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}
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}
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class CursorBlinkStateManager {
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public isCursorVisible: boolean;
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private _animationFrame: number | undefined;
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private _blinkStartTimeout: number | undefined;
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private _blinkInterval: number | undefined;
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/**
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* The time at which the animation frame was restarted, this is used on the
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* next render to restart the timers so they don't need to restart the timers
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* multiple times over a short period.
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*/
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private _animationTimeRestarted: number | undefined;
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constructor(
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isFocused: boolean,
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private _renderCallback: () => void,
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private _coreBrowserService: ICoreBrowserService
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) {
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this.isCursorVisible = true;
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if (isFocused) {
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this._restartInterval();
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}
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}
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public get isPaused(): boolean { return !(this._blinkStartTimeout || this._blinkInterval); }
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public dispose(): void {
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if (this._blinkInterval) {
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this._coreBrowserService.window.clearInterval(this._blinkInterval);
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this._blinkInterval = undefined;
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}
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if (this._blinkStartTimeout) {
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this._coreBrowserService.window.clearTimeout(this._blinkStartTimeout);
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this._blinkStartTimeout = undefined;
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}
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if (this._animationFrame) {
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this._coreBrowserService.window.cancelAnimationFrame(this._animationFrame);
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this._animationFrame = undefined;
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}
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}
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public restartBlinkAnimation(): void {
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if (this.isPaused) {
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return;
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}
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// Save a timestamp so that the restart can be done on the next interval
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this._animationTimeRestarted = Date.now();
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// Force a cursor render to ensure it's visible and in the correct position
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this.isCursorVisible = true;
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if (!this._animationFrame) {
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this._animationFrame = this._coreBrowserService.window.requestAnimationFrame(() => {
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this._renderCallback();
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this._animationFrame = undefined;
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});
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}
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}
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private _restartInterval(timeToStart: number = BLINK_INTERVAL): void {
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// Clear any existing interval
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if (this._blinkInterval) {
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this._coreBrowserService.window.clearInterval(this._blinkInterval);
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this._blinkInterval = undefined;
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}
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// Setup the initial timeout which will hide the cursor, this is done before
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// the regular interval is setup in order to support restarting the blink
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// animation in a lightweight way (without thrashing clearInterval and
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// setInterval).
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this._blinkStartTimeout = this._coreBrowserService.window.setTimeout(() => {
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// Check if another animation restart was requested while this was being
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// started
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if (this._animationTimeRestarted) {
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const time = BLINK_INTERVAL - (Date.now() - this._animationTimeRestarted);
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this._animationTimeRestarted = undefined;
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if (time > 0) {
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this._restartInterval(time);
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return;
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}
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}
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// Hide the cursor
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this.isCursorVisible = false;
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this._animationFrame = this._coreBrowserService.window.requestAnimationFrame(() => {
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this._renderCallback();
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this._animationFrame = undefined;
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});
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// Setup the blink interval
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this._blinkInterval = this._coreBrowserService.window.setInterval(() => {
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// Adjust the animation time if it was restarted
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if (this._animationTimeRestarted) {
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// calc time diff
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// Make restart interval do a setTimeout initially?
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const time = BLINK_INTERVAL - (Date.now() - this._animationTimeRestarted);
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this._animationTimeRestarted = undefined;
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this._restartInterval(time);
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return;
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}
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// Invert visibility and render
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this.isCursorVisible = !this.isCursorVisible;
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this._animationFrame = this._coreBrowserService.window.requestAnimationFrame(() => {
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this._renderCallback();
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this._animationFrame = undefined;
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});
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}, BLINK_INTERVAL);
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}, timeToStart);
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}
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public pause(): void {
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this.isCursorVisible = true;
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if (this._blinkInterval) {
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this._coreBrowserService.window.clearInterval(this._blinkInterval);
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this._blinkInterval = undefined;
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}
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if (this._blinkStartTimeout) {
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this._coreBrowserService.window.clearTimeout(this._blinkStartTimeout);
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this._blinkStartTimeout = undefined;
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}
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if (this._animationFrame) {
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this._coreBrowserService.window.cancelAnimationFrame(this._animationFrame);
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this._animationFrame = undefined;
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}
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}
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public resume(): void {
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// Clear out any existing timers just in case
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this.pause();
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this._animationTimeRestarted = undefined;
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this._restartInterval();
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this.restartBlinkAnimation();
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}
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}
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@@ -22,7 +22,7 @@ import { CharData, IBufferLine, ICellData } from 'common/Types';
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import { IDisposable, Terminal } from 'xterm';
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import { GlyphRenderer } from './GlyphRenderer';
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import { RectangleRenderer } from './RectangleRenderer';
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import { CursorBlinkStateManager } from './CursorBlinkStateManager';
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import { CursorBlinkStateManager } from 'browser/renderer/shared/CursorBlinkStateManager';
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import { LinkRenderLayer } from './renderLayer/LinkRenderLayer';
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import { IRenderLayer } from './renderLayer/Types';
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import { COMBINED_CHAR_BIT_MASK, RenderModel, RENDER_MODEL_BG_OFFSET, RENDER_MODEL_EXT_OFFSET, RENDER_MODEL_FG_OFFSET, RENDER_MODEL_INDICIES_PER_CELL } from './RenderModel';
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@@ -86,6 +86,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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this.dimensions = createRenderDimensions();
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this._devicePixelRatio = this._coreBrowserService.dpr;
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this._updateDimensions();
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this._updateCursorBlink();
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this.register(_optionsService.onOptionChange(() => this._handleOptionsChanged()));
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this._canvas = document.createElement('canvas');
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@@ -201,6 +202,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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for (const l of this._renderLayers) {
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l.handleBlur(this._terminal);
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}
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console.log('blur');
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this._cursorBlinkStateManager?.pause();
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// Request a redraw for active/inactive selection background
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this._requestRedrawViewport();
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@@ -210,7 +212,8 @@ export class WebglRenderer extends Disposable implements IRenderer {
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for (const l of this._renderLayers) {
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l.handleFocus(this._terminal);
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}
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this._cursorBlinkStateManager?.resume(this._terminal);
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this._cursorBlinkStateManager?.resume();
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console.log('focus');
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// Request a redraw for active/inactive selection background
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this._requestRedrawViewport();
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}
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@@ -227,7 +230,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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for (const l of this._renderLayers) {
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l.handleCursorMove(this._terminal);
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}
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this._cursorBlinkStateManager?.restartBlinkAnimation(this._terminal);
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this._cursorBlinkStateManager?.restartBlinkAnimation();
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}
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private _handleOptionsChanged(): void {
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@@ -310,7 +313,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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l.reset(this._terminal);
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}
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this._cursorBlinkStateManager?.restartBlinkAnimation(this._terminal);
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this._cursorBlinkStateManager?.restartBlinkAnimation();
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this._updateCursorBlink();
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}
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+3
-4
@@ -3,7 +3,6 @@
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* @license MIT
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*/
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import { Terminal } from 'xterm';
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import { ICoreBrowserService } from 'browser/services/Services';
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/**
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@@ -52,7 +51,7 @@ export class CursorBlinkStateManager {
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}
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}
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public restartBlinkAnimation(terminal: Terminal): void {
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public restartBlinkAnimation(): void {
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if (this.isPaused) {
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return;
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}
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@@ -136,12 +135,12 @@ export class CursorBlinkStateManager {
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}
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}
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public resume(terminal: Terminal): void {
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public resume(): void {
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// Clear out any existing timers just in case
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this.pause();
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this._animationTimeRestarted = undefined;
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this._restartInterval();
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this.restartBlinkAnimation(terminal);
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this.restartBlinkAnimation();
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}
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}
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