Merge branch 'master' into patch-1

This commit is contained in:
Yucong Sun
2020-01-02 11:58:34 -08:00
committed by GitHub
60 changed files with 2343 additions and 765 deletions
+5
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@@ -0,0 +1,5 @@
blank_issues_enabled: false
contact_links:
- name: Question
url: https://stackoverflow.com/questions/tagged/xtermjs
about: Please ask and answer questions here.
-8
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@@ -1,8 +0,0 @@
---
name: Question
about: The issue tracker is not for questions. Please ask questions on https://stackoverflow.com/questions/tagged/xtermjs
---
🛑 The issue tracker is not for questions 🛑
If you have a question, please ask it on https://stackoverflow.com/questions/tagged/xtermjs.
+4 -2
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@@ -10,7 +10,7 @@ Xterm.js is a front-end component written in TypeScript that lets applications b
- **Performant**: Xterm.js is *really* fast, it even includes a GPU-accelerated renderer.
- **Rich unicode support**: Supports CJK, emojis and IMEs.
- **Self-contained**: Requires zero dependencies to work.
- **Accessible**: Screen reader support can be turned on using the `screenReaderMode` option.
- **Accessible**: Screen reader and minimum contrast ratio support can be turned on
- **And much more**: Links, theming, addons, well documented API, etc.
## What xterm.js is not
@@ -110,7 +110,7 @@ Xterm.js is used in several world-class applications to provide great terminal e
- [**WebSSH2**](https://github.com/billchurch/WebSSH2): A web based SSH2 client using xterm.js, socket.io, and ssh2.
- [**Spyder Terminal**](https://github.com/spyder-ide/spyder-terminal): A full fledged system terminal embedded on Spyder IDE.
- [**Cloud Commander**](https://cloudcmd.io "Cloud Commander"): Orthodox web file manager with console and editor.
- [**Codevolve**](https://www.codevolve.com "Codevolve"): Online platform for interactive coding and web development courses. Live container-backed terminal uses xterm.js.
- [**Next Tech**](https://next.tech "Next Tech"): Online platform for interactive coding and web development courses. Live container-backed terminal uses xterm.js.
- [**RStudio**](https://www.rstudio.com/products/RStudio "RStudio"): RStudio is an integrated development environment (IDE) for R.
- [**Terminal for Atom**](https://github.com/jsmecham/atom-terminal-tab): A simple terminal for the Atom text editor.
- [**Eclipse Orion**](https://orionhub.org): A modern, open source software development environment that runs in the cloud. Code, deploy and run in the cloud.
@@ -156,6 +156,8 @@ Xterm.js is used in several world-class applications to provide great terminal e
- [**tty-share**](https://tty-share.com): Extremely simple terminal sharing over the Internet.
- [**Ten Hands**](https://github.com/saisandeepvaddi/ten-hands): One place to run your command-line tasks.
- [**WebAssembly.sh**](https://webassembly.sh): A WebAssembly WASI browser terminal
- [**Gus**](https://gus.jp): A shared coding pad where you can run Python with xterm.js
- [**Linode**](https://linode.com): Linode uses xterm.js to provide users a web console for their Linode instances.
- [**FluffOS**](https://www.fluffos.info): Active maintained LPMUD driver with websocket support.
[And much more...](https://github.com/xtermjs/xterm.js/network/dependents)
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "xterm-addon-attach",
"version": "0.3.0",
"version": "0.4.0",
"author": {
"name": "The xterm.js authors",
"url": "https://xtermjs.org/"
@@ -33,6 +33,7 @@ export class AttachAddon implements ITerminalAddon {
if (this._bidirectional) {
this._disposables.push(terminal.onData(data => this._sendData(data)));
this._disposables.push(terminal.onBinary(data => this._sendBinary(data)));
}
this._disposables.push(addSocketListener(this._socket, 'close', () => this.dispose()));
@@ -51,6 +52,17 @@ export class AttachAddon implements ITerminalAddon {
}
this._socket.send(data);
}
private _sendBinary(data: string): void {
if (this._socket.readyState !== 1) {
return;
}
const buffer = new Uint8Array(data.length);
for (let i = 0; i < data.length; ++i) {
buffer[i] = data.charCodeAt(i) & 255;
}
this._socket.send(buffer);
}
}
function addSocketListener<K extends keyof WebSocketEventMap>(socket: WebSocket, type: K, handler: (this: WebSocket, ev: WebSocketEventMap[K]) => any): IDisposable {
+1 -1
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@@ -1,7 +1,7 @@
{
"compilerOptions": {
"module": "commonjs",
"target": "es2015",
"target": "es5",
"lib": [
"dom",
"es2015"
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "xterm-addon-search",
"version": "0.3.0",
"version": "0.4.0",
"author": {
"name": "The xterm.js authors",
"url": "https://xtermjs.org/"
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "xterm-addon-webgl",
"version": "0.3.0",
"version": "0.4.1",
"author": {
"name": "The xterm.js authors",
"url": "https://xtermjs.org/"
+38 -7
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@@ -6,13 +6,14 @@
import { createProgram, PROJECTION_MATRIX, throwIfFalsy } from './WebglUtils';
import { WebglCharAtlas } from './atlas/WebglCharAtlas';
import { IWebGL2RenderingContext, IWebGLVertexArrayObject, IRenderModel, IRasterizedGlyph } from './Types';
import { COMBINED_CHAR_BIT_MASK, RENDER_MODEL_INDICIES_PER_CELL, RENDER_MODEL_FG_OFFSET } from './RenderModel';
import { COMBINED_CHAR_BIT_MASK, RENDER_MODEL_INDICIES_PER_CELL, RENDER_MODEL_FG_OFFSET, RENDER_MODEL_BG_OFFSET } from './RenderModel';
import { fill } from 'common/TypedArrayUtils';
import { slice } from './TypedArray';
import { NULL_CELL_CODE, WHITESPACE_CELL_CODE, Attributes } from 'common/buffer/Constants';
import { NULL_CELL_CODE, WHITESPACE_CELL_CODE, Attributes, FgFlags } from 'common/buffer/Constants';
import { Terminal, IBufferLine } from 'xterm';
import { IColorSet } from 'browser/Types';
import { IColorSet, IColor } from 'browser/Types';
import { IRenderDimensions } from 'browser/renderer/Types';
import { AttributeData } from 'common/buffer/AttributeData';
interface IVertices {
attributes: Float32Array;
@@ -101,7 +102,6 @@ export class GlyphRenderer {
private _dimensions: IRenderDimensions
) {
const gl = this._gl;
const program = throwIfFalsy(createProgram(gl, vertexShaderSource, fragmentShaderSource));
this._program = program;
@@ -184,7 +184,7 @@ export class GlyphRenderer {
let rasterizedGlyph: IRasterizedGlyph;
if (!this._atlas) {
throw new Error('atlas must be set before updating cell');
return;
}
if (chars && chars.length > 1) {
rasterizedGlyph = this._atlas.getRasterizedGlyphCombinedChar(chars, bg, fg);
@@ -255,18 +255,49 @@ export class GlyphRenderer {
for (let x = startCol; x < endCol; x++) {
const offset = (y * this._terminal.cols + x) * RENDER_MODEL_INDICIES_PER_CELL;
const code = model.cells[offset];
let fg = model.cells[offset + RENDER_MODEL_FG_OFFSET];
if (fg & FgFlags.INVERSE) {
const workCell = new AttributeData();
workCell.fg = fg;
workCell.bg = model.cells[offset + RENDER_MODEL_BG_OFFSET];
// Get attributes from fg (excluding inverse) and resolve inverse by pullibng rgb colors
// from bg. This is needed since the inverse fg color should be based on the original bg
// color, not on the selection color
fg = (fg & ~(Attributes.CM_MASK | Attributes.RGB_MASK | FgFlags.INVERSE));
switch (workCell.getBgColorMode()) {
case Attributes.CM_P16:
case Attributes.CM_P256:
const c = this._getColorFromAnsiIndex(workCell.getBgColor()).rgba;
fg |= (c >> 8) & Attributes.RED_MASK | (c >> 8) & Attributes.GREEN_MASK | (c >> 8) & Attributes.BLUE_MASK;
case Attributes.CM_RGB:
const arr = AttributeData.toColorRGB(workCell.getBgColor());
fg |= arr[0] << Attributes.RED_SHIFT | arr[1] << Attributes.GREEN_SHIFT | arr[2] << Attributes.BLUE_SHIFT;
case Attributes.CM_DEFAULT:
default:
const c2 = this._colors.background.rgba;
fg |= (c2 >> 8) & Attributes.RED_MASK | (c2 >> 8) & Attributes.GREEN_MASK | (c2 >> 8) & Attributes.BLUE_MASK;
}
fg |= Attributes.CM_RGB;
}
if (code & COMBINED_CHAR_BIT_MASK) {
if (!line) {
line = terminal.buffer.getLine(row);
}
const chars = line!.getCell(x)!.char;
this._updateCell(this._vertices.selectionAttributes, x, y, model.cells[offset], bg, model.cells[offset + RENDER_MODEL_FG_OFFSET], chars);
this._updateCell(this._vertices.selectionAttributes, x, y, model.cells[offset], bg, fg, chars);
} else {
this._updateCell(this._vertices.selectionAttributes, x, y, model.cells[offset], bg, model.cells[offset + RENDER_MODEL_FG_OFFSET]);
this._updateCell(this._vertices.selectionAttributes, x, y, model.cells[offset], bg, fg);
}
}
}
private _getColorFromAnsiIndex(idx: number): IColor {
if (idx >= this._colors.ansi.length) {
throw new Error('No color found for idx ' + idx);
}
return this._colors.ansi[idx];
}
public onResize(): void {
const terminal = this._terminal;
const gl = this._gl;
@@ -22,13 +22,13 @@ const enum VertexAttribLocations {
const vertexShaderSource = `#version 300 es
layout (location = ${VertexAttribLocations.POSITION}) in vec2 a_position;
layout (location = ${VertexAttribLocations.SIZE}) in vec2 a_size;
layout (location = ${VertexAttribLocations.COLOR}) in vec3 a_color;
layout (location = ${VertexAttribLocations.COLOR}) in vec4 a_color;
layout (location = ${VertexAttribLocations.UNIT_QUAD}) in vec2 a_unitquad;
uniform mat4 u_projection;
uniform vec2 u_resolution;
out vec3 v_color;
out vec4 v_color;
void main() {
vec2 zeroToOne = (a_position + (a_unitquad * a_size)) / u_resolution;
@@ -39,12 +39,12 @@ void main() {
const fragmentShaderSource = `#version 300 es
precision lowp float;
in vec3 v_color;
in vec4 v_color;
out vec4 outColor;
void main() {
outColor = vec4(v_color, 1);
outColor = v_color;
}`;
interface IVertices {
@@ -248,23 +248,26 @@ export class RectangleRenderer {
let currentStartX = -1;
let currentBg = 0;
let currentFg = 0;
let currentInverse = false;
for (let x = 0; x < terminal.cols; x++) {
const modelIndex = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
const bg = model.cells[modelIndex + RENDER_MODEL_BG_OFFSET];
const fg = model.cells[modelIndex + RENDER_MODEL_FG_OFFSET];
if (bg !== currentBg) {
const inverse = !!(fg & FgFlags.INVERSE);
if (bg !== currentBg || (fg !== currentFg && (currentInverse || inverse))) {
// A rectangle needs to be drawn if going from non-default to another color
if (currentBg !== 0) {
if (currentBg !== 0 || (currentInverse && currentFg !== 0)) {
const offset = rectangleCount++ * INDICES_PER_RECTANGLE;
this._updateRectangle(vertices, offset, currentFg, currentBg, currentStartX, x, y);
}
currentStartX = x;
currentBg = bg;
currentFg = fg;
currentInverse = inverse;
}
}
// Finish rectangle if it's still going
if (currentBg !== 0) {
if (currentBg !== 0 || (currentInverse && currentFg !== 0)) {
const offset = rectangleCount++ * INDICES_PER_RECTANGLE;
this._updateRectangle(vertices, offset, currentFg, currentBg, currentStartX, terminal.cols, y);
}
@@ -274,12 +277,21 @@ export class RectangleRenderer {
private _updateRectangle(vertices: IVertices, offset: number, fg: number, bg: number, startX: number, endX: number, y: number): void {
let rgba: number | undefined;
const colorMode = bg & Attributes.CM_MASK;
if (fg & FgFlags.INVERSE) {
// Inverted color
rgba = this._colors.foreground.rgba;
switch (fg & Attributes.CM_MASK) {
case Attributes.CM_P16:
case Attributes.CM_P256:
rgba = this._colors.ansi[fg & Attributes.PCOLOR_MASK].rgba;
break;
case Attributes.CM_RGB:
rgba = (fg & Attributes.RGB_MASK) << 8;
break;
case Attributes.CM_DEFAULT:
default:
rgba = this._colors.foreground.rgba;
}
} else {
switch (colorMode) {
switch (bg & Attributes.CM_MASK) {
case Attributes.CM_P16:
case Attributes.CM_P256:
rgba = this._colors.ansi[bg & Attributes.PCOLOR_MASK].rgba;
+8 -1
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@@ -10,6 +10,7 @@ import { IColorSet } from 'browser/Types';
export class WebglAddon implements ITerminalAddon {
private _terminal?: Terminal;
private _renderer?: WebglRenderer;
constructor(
private _preserveDrawingBuffer?: boolean
@@ -22,7 +23,8 @@ export class WebglAddon implements ITerminalAddon {
this._terminal = terminal;
const renderService: IRenderService = (<any>terminal)._core._renderService;
const colors: IColorSet = (<any>terminal)._core._colorManager.colors;
renderService.setRenderer(new WebglRenderer(terminal, colors, this._preserveDrawingBuffer));
this._renderer = new WebglRenderer(terminal, colors, this._preserveDrawingBuffer);
renderService.setRenderer(this._renderer);
}
public dispose(): void {
@@ -32,5 +34,10 @@ export class WebglAddon implements ITerminalAddon {
const renderService: IRenderService = (<any>this._terminal)._core._renderService;
renderService.setRenderer((<any>this._terminal)._core._createRenderer());
renderService.onResize(this._terminal.cols, this._terminal.rows);
this._renderer = undefined;
}
public get textureAtlas(): HTMLCanvasElement | undefined {
return this._renderer?.textureAtlas;
}
}
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+25 -30
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@@ -11,10 +11,9 @@ import { acquireCharAtlas } from './atlas/CharAtlasCache';
import { WebglCharAtlas } from './atlas/WebglCharAtlas';
import { RectangleRenderer } from './RectangleRenderer';
import { IWebGL2RenderingContext } from './Types';
import { INVERTED_DEFAULT_COLOR } from 'browser/renderer/atlas/Constants';
import { RenderModel, COMBINED_CHAR_BIT_MASK, RENDER_MODEL_BG_OFFSET, RENDER_MODEL_FG_OFFSET, RENDER_MODEL_INDICIES_PER_CELL } from './RenderModel';
import { Disposable } from 'common/Lifecycle';
import { DEFAULT_COLOR, NULL_CELL_CODE, FgFlags } from 'common/buffer/Constants';
import { NULL_CELL_CODE } from 'common/buffer/Constants';
import { Terminal, IEvent } from 'xterm';
import { IRenderLayer } from './renderLayer/Types';
import { IRenderDimensions, IRenderer, IRequestRefreshRowsEvent } from 'browser/renderer/Types';
@@ -38,6 +37,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
public dimensions: IRenderDimensions;
private _core: ITerminal;
private _isAttached: boolean;
private _onRequestRefreshRows = new EventEmitter<IRequestRefreshRowsEvent>();
public get onRequestRefreshRows(): IEvent<IRequestRefreshRowsEvent> { return this._onRequestRefreshRows.event; }
@@ -90,6 +90,8 @@ export class WebglRenderer extends Disposable implements IRenderer {
// Update dimensions and acquire char atlas
this.onCharSizeChanged();
this._isAttached = document.body.contains(this._core.screenElement);
}
public dispose(): void {
@@ -98,9 +100,12 @@ export class WebglRenderer extends Disposable implements IRenderer {
super.dispose();
}
public get textureAtlas(): HTMLCanvasElement | undefined {
return this._charAtlas?.cacheCanvas;
}
public setColors(colors: IColorSet): void {
this._colors = colors;
// Clear layers and force a full render
this._renderLayers.forEach(l => {
l.setColors(this._terminal, this._colors);
@@ -193,6 +198,8 @@ export class WebglRenderer extends Disposable implements IRenderer {
*/
private _refreshCharAtlas(): void {
if (this.dimensions.scaledCharWidth <= 0 && this.dimensions.scaledCharHeight <= 0) {
// Mark as not attached so char atlas gets refreshed on next render
this._isAttached = false;
return;
}
@@ -218,6 +225,16 @@ export class WebglRenderer extends Disposable implements IRenderer {
}
public renderRows(start: number, end: number): void {
if (!this._isAttached) {
if (document.body.contains(this._core.screenElement) && (<any>this._core)._charSizeService.width && (<any>this._core)._charSizeService.height) {
this._updateDimensions();
this._refreshCharAtlas();
this._isAttached = true;
} else {
return;
}
}
// Update render layers
this._renderLayers.forEach(l => l.onGridChanged(this._terminal, start, end));
@@ -252,35 +269,13 @@ export class WebglRenderer extends Disposable implements IRenderer {
this._model.lineLengths[y] = x + 1;
}
// Resolve bg and fg
let bg = this._workCell.bg;
let fg = this._workCell.fg;
// Nothing has changed, no updates needed
if (this._model.cells[i] === code &&
this._model.cells[i + RENDER_MODEL_BG_OFFSET] === bg &&
this._model.cells[i + RENDER_MODEL_FG_OFFSET] === fg) {
this._model.cells[i + RENDER_MODEL_BG_OFFSET] === this._workCell.bg &&
this._model.cells[i + RENDER_MODEL_FG_OFFSET] === this._workCell.fg) {
continue;
}
// If inverse flag is on, the foreground should become the background.
if (this._workCell.isInverse()) {
const temp = bg;
bg = fg;
fg = temp;
if (fg === DEFAULT_COLOR) {
fg = INVERTED_DEFAULT_COLOR;
}
if (bg === DEFAULT_COLOR) {
bg = INVERTED_DEFAULT_COLOR;
}
}
// Apply drawBoldTextInBrightColors
if (terminal.options.drawBoldTextInBrightColors && this._workCell.isBold() && fg & FgFlags.BOLD && this._workCell.getFgColor() < 8) {
fg += 8;
}
// Flag combined chars with a bit mask so they're easily identifiable
if (chars.length > 1) {
code = code | COMBINED_CHAR_BIT_MASK;
@@ -288,10 +283,10 @@ export class WebglRenderer extends Disposable implements IRenderer {
// Cache the results in the model
this._model.cells[i] = code;
this._model.cells[i + RENDER_MODEL_BG_OFFSET] = bg;
this._model.cells[i + RENDER_MODEL_FG_OFFSET] = fg;
this._model.cells[i + RENDER_MODEL_BG_OFFSET] = this._workCell.bg;
this._model.cells[i + RENDER_MODEL_FG_OFFSET] = this._workCell.fg;
this._glyphRenderer.updateCell(x, y, code, bg, fg, chars);
this._glyphRenderer.updateCell(x, y, code, this._workCell.bg, this._workCell.fg, chars);
}
}
this._rectangleRenderer.updateBackgrounds(this._model);
@@ -24,7 +24,8 @@ export function generateConfig(scaledCharWidth: number, scaledCharHeight: number
selectionOpaque: NULL_COLOR,
// For the static char atlas, we only use the first 16 colors, but we need all 256 for the
// dynamic character atlas.
ansi: colors.ansi.slice()
ansi: colors.ansi.slice(),
contrastCache: colors.contrastCache
};
return {
devicePixelRatio: window.devicePixelRatio,
@@ -35,6 +36,8 @@ export function generateConfig(scaledCharWidth: number, scaledCharHeight: number
fontWeight: terminal.getOption('fontWeight') as FontWeight,
fontWeightBold: terminal.getOption('fontWeightBold') as FontWeight,
allowTransparency: terminal.getOption('allowTransparency'),
drawBoldTextInBrightColors: terminal.getOption('drawBoldTextInBrightColors'),
minimumContrastRatio: terminal.getOption('minimumContrastRatio'),
colors: clonedColors
};
}
@@ -53,6 +56,8 @@ export function configEquals(a: ICharAtlasConfig, b: ICharAtlasConfig): boolean
a.allowTransparency === b.allowTransparency &&
a.scaledCharWidth === b.scaledCharWidth &&
a.scaledCharHeight === b.scaledCharHeight &&
a.drawBoldTextInBrightColors === b.drawBoldTextInBrightColors &&
a.minimumContrastRatio === b.minimumContrastRatio &&
a.colors.foreground === b.colors.foreground &&
a.colors.background === b.colors.background;
}
+2
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@@ -25,5 +25,7 @@ export interface ICharAtlasConfig {
scaledCharWidth: number;
scaledCharHeight: number;
allowTransparency: boolean;
drawBoldTextInBrightColors: boolean;
minimumContrastRatio: number;
colors: IColorSet;
}
@@ -6,11 +6,12 @@
import { ICharAtlasConfig } from './Types';
import { DIM_OPACITY } from 'browser/renderer/atlas/Constants';
import { IRasterizedGlyph, IBoundingBox, IRasterizedGlyphSet } from '../Types';
import { DEFAULT_COLOR, FgFlags, Attributes, BgFlags } from 'common/buffer/Constants';
import { DEFAULT_COLOR, Attributes } from 'common/buffer/Constants';
import { throwIfFalsy } from '../WebglUtils';
import { IColor } from 'browser/Types';
import { IDisposable } from 'xterm';
import { AttributeData } from 'common/buffer/AttributeData';
import { channels, rgba } from 'browser/Color';
// In practice we're probably never going to exhaust a texture this large. For debugging purposes,
// however, it can be useful to set this to a really tiny value, to verify that LRU eviction works.
@@ -67,8 +68,12 @@ export class WebglCharAtlas implements IDisposable {
public hasCanvasChanged = false;
private _workBoundingBox: IBoundingBox = { top: 0, left: 0, bottom: 0, right: 0 };
private _workAttributeData: AttributeData = new AttributeData();
constructor(document: Document, private _config: ICharAtlasConfig) {
constructor(
document: Document,
private _config: ICharAtlasConfig
) {
this.cacheCanvas = document.createElement('canvas');
this.cacheCanvas.width = TEXTURE_WIDTH;
this.cacheCanvas.height = TEXTURE_HEIGHT;
@@ -81,9 +86,6 @@ export class WebglCharAtlas implements IDisposable {
this._tmpCanvas.width = this._config.scaledCharWidth * 2 + TMP_CANVAS_GLYPH_PADDING * 2;
this._tmpCanvas.height = this._config.scaledCharHeight + TMP_CANVAS_GLYPH_PADDING * 2;
this._tmpCtx = throwIfFalsy(this._tmpCanvas.getContext('2d', {alpha: this._config.allowTransparency}));
// This is useful for debugging
document.body.appendChild(this.cacheCanvas);
}
public dispose(): void {
@@ -176,55 +178,129 @@ export class WebglCharAtlas implements IDisposable {
return this._config.colors.ansi[idx];
}
private _getBackgroundColor(bg: number, fg: number): IColor {
private _getBackgroundColor(bgColorMode: number, bgColor: number, inverse: boolean): IColor {
if (this._config.allowTransparency) {
// The background color might have some transparency, so we need to render it as fully
// transparent in the atlas. Otherwise we'd end up drawing the transparent background twice
// around the anti-aliased edges of the glyph, and it would look too dark.
return TRANSPARENT_COLOR;
} else if (fg & FgFlags.INVERSE) {
return this._config.colors.foreground;
}
const colorMode = bg & Attributes.CM_MASK;
switch (colorMode) {
switch (bgColorMode) {
case Attributes.CM_P16:
case Attributes.CM_P256:
return this._getColorFromAnsiIndex(bg & Attributes.PCOLOR_MASK);
return this._getColorFromAnsiIndex(bgColor);
case Attributes.CM_RGB:
const rgb = bg & Attributes.RGB_MASK;
const arr = AttributeData.toColorRGB(rgb);
const arr = AttributeData.toColorRGB(bgColor);
// TODO: This object creation is slow
return {
rgba: rgb << 8,
rgba: bgColor << 8,
css: `#${toPaddedHex(arr[0])}${toPaddedHex(arr[1])}${toPaddedHex(arr[2])}`
};
case Attributes.CM_DEFAULT:
default:
if (inverse) {
return this._config.colors.foreground;
}
return this._config.colors.background;
}
}
private _getForegroundCss(fg: number): string {
if (fg & FgFlags.INVERSE) {
return this._config.colors.background.css;
private _getForegroundCss(bg: number, bgColorMode: number, bgColor: number, fg: number, fgColorMode: number, fgColor: number, inverse: boolean, bold: boolean): string {
const minimumContrastCss = this._getMinimumContrastCss(bg, bgColorMode, bgColor, fg, fgColorMode, fgColor, inverse, bold);
if (minimumContrastCss) {
return minimumContrastCss;
}
const colorMode = fg & Attributes.CM_MASK;
switch (colorMode) {
switch (fgColorMode) {
case Attributes.CM_P16:
case Attributes.CM_P256:
return this._getColorFromAnsiIndex(fg & Attributes.PCOLOR_MASK).css;
if (this._config.drawBoldTextInBrightColors && bold && fgColor < 8) {
fgColor += 8;
}
return this._getColorFromAnsiIndex(fgColor).css;
case Attributes.CM_RGB:
const rgb = fg & Attributes.RGB_MASK;
const arr = AttributeData.toColorRGB(rgb);
return `#${toPaddedHex(arr[0])}${toPaddedHex(arr[1])}${toPaddedHex(arr[2])}`;
const arr = AttributeData.toColorRGB(fgColor);
return channels.toCss(arr[0], arr[1], arr[2]);
case Attributes.CM_DEFAULT:
default:
if (inverse) {
const bg = this._config.colors.background.css;
if (bg.length === 9) {
// Remove bg alpha channel if present
return bg.substr(0, 7);
}
return bg;
}
return this._config.colors.foreground.css;
}
}
private _resolveBackgroundRgba(bgColorMode: number, bgColor: number, inverse: boolean): number {
switch (bgColorMode) {
case Attributes.CM_P16:
case Attributes.CM_P256:
return this._getColorFromAnsiIndex(bgColor).rgba;
case Attributes.CM_RGB:
return bgColor << 8;
case Attributes.CM_DEFAULT:
default:
if (inverse) {
return this._config.colors.foreground.rgba;
}
return this._config.colors.background.rgba;
}
}
private _resolveForegroundRgba(fgColorMode: number, fgColor: number, inverse: boolean, bold: boolean): number {
switch (fgColorMode) {
case Attributes.CM_P16:
case Attributes.CM_P256:
if (this._config.drawBoldTextInBrightColors && bold && fgColor < 8) {
fgColor += 8;
}
return this._getColorFromAnsiIndex(fgColor).rgba;
case Attributes.CM_RGB:
return fgColor << 8;
case Attributes.CM_DEFAULT:
default:
if (inverse) {
return this._config.colors.background.rgba;
}
return this._config.colors.foreground.rgba;
}
}
private _getMinimumContrastCss(bg: number, bgColorMode: number, bgColor: number, fg: number, fgColorMode: number, fgColor: number, inverse: boolean, bold: boolean): string | undefined {
if (this._config.minimumContrastRatio === 1) {
return undefined;
}
// Try get from cache first
const adjustedColor = this._config.colors.contrastCache.getCss(bg, fg);
if (adjustedColor !== undefined) {
return adjustedColor || undefined;
}
const bgRgba = this._resolveBackgroundRgba(bgColorMode, bgColor, inverse);
const fgRgba = this._resolveForegroundRgba(fgColorMode, fgColor, inverse, bold);
const result = rgba.ensureContrastRatio(bgRgba, fgRgba, this._config.minimumContrastRatio);
if (!result) {
this._config.colors.contrastCache.setCss(bg, fg, null);
return undefined;
}
const css = channels.toCss(
(result >> 24) & 0xFF,
(result >> 16) & 0xFF,
(result >> 8) & 0xFF
);
this._config.colors.contrastCache.setCss(bg, fg, css);
return css;
}
private _drawToCache(code: number, bg: number, fg: number): IRasterizedGlyph;
private _drawToCache(chars: string, bg: number, fg: number): IRasterizedGlyph;
private _drawToCache(codeOrChars: number | string, bg: number, fg: number): IRasterizedGlyph {
@@ -232,14 +308,35 @@ export class WebglCharAtlas implements IDisposable {
this.hasCanvasChanged = true;
const bold = !!(fg & FgFlags.BOLD);
const dim = !!(bg & BgFlags.DIM);
const italic = !!(bg & BgFlags.ITALIC);
this._tmpCtx.save();
this._workAttributeData.fg = fg;
this._workAttributeData.bg = bg;
const invisible = !!this._workAttributeData.isInvisible();
if (invisible) {
return NULL_RASTERIZED_GLYPH;
}
const bold = !!this._workAttributeData.isBold();
const inverse = !!this._workAttributeData.isInverse();
const dim = !!this._workAttributeData.isDim();
const italic = !!this._workAttributeData.isItalic();
let fgColor = this._workAttributeData.getFgColor();
let fgColorMode = this._workAttributeData.getFgColorMode();
let bgColor = this._workAttributeData.getBgColor();
let bgColorMode = this._workAttributeData.getBgColorMode();
if (inverse) {
const temp = fgColor;
fgColor = bgColor;
bgColor = temp;
const temp2 = fgColorMode;
fgColorMode = bgColorMode;
bgColorMode = temp2;
}
// draw the background
const backgroundColor = this._getBackgroundColor(bg, fg);
const backgroundColor = this._getBackgroundColor(bgColorMode, bgColor, inverse);
// Use a 'copy' composite operation to clear any existing glyph out of _tmpCtxWithAlpha, regardless of
// transparency in backgroundColor
this._tmpCtx.globalCompositeOperation = 'copy';
@@ -254,7 +351,7 @@ export class WebglCharAtlas implements IDisposable {
`${fontStyle} ${fontWeight} ${this._config.fontSize * this._config.devicePixelRatio}px ${this._config.fontFamily}`;
this._tmpCtx.textBaseline = 'top';
this._tmpCtx.fillStyle = this._getForegroundCss(fg);
this._tmpCtx.fillStyle = this._getForegroundCss(bg, bgColorMode, bgColor, fg, fgColorMode, fgColor, inverse, bold);
// Apply alpha to dim the character
if (dim) {
@@ -440,4 +537,3 @@ function toPaddedHex(c: number): string {
const s = c.toString(16);
return s.length < 2 ? '0' + s : s;
}
@@ -153,11 +153,11 @@ export abstract class BaseRenderLayer implements IRenderLayer {
* @param x The column to fill.
* @param y The row to fill.
*/
protected _fillLeftLineAtCell(x: number, y: number): void {
protected _fillLeftLineAtCell(x: number, y: number, width: number): void {
this._ctx.fillRect(
x * this._scaledCellWidth,
y * this._scaledCellHeight,
window.devicePixelRatio,
window.devicePixelRatio * width,
this._scaledCellHeight);
}
@@ -204,7 +204,7 @@ export class CursorRenderLayer extends BaseRenderLayer {
private _renderBarCursor(terminal: Terminal, x: number, y: number, cell: ICellData): void {
this._ctx.save();
this._ctx.fillStyle = this._colors.cursor.css;
this._fillLeftLineAtCell(x, y);
this._fillLeftLineAtCell(x, y, terminal.getOption('cursorWidth'));
this._ctx.restore();
}
@@ -10,6 +10,8 @@ declare module 'xterm-addon-webgl' {
* An xterm.js addon that provides search functionality.
*/
export class WebglAddon implements ITerminalAddon {
public textureAtlas?: HTMLCanvasElement;
constructor(preserveDrawingBuffer?: boolean);
/**
+3
View File
@@ -127,6 +127,8 @@ jobs:
condition: and(succeeded(), or(eq(variables['Build.SourceBranch'], 'refs/heads/master'), eq(variables['FORCE_RELEASE'], 'true')))
pool:
vmImage: 'ubuntu-16.04'
variables:
PUPPETEER_SKIP_CHROMIUM_DOWNLOAD: 1
steps:
- task: NodeTool@0
inputs:
@@ -140,6 +142,7 @@ jobs:
inputs:
key: yarn2 | $(Agent.OS) | yarn.lock
path: node_modules
displayName: Cache node modules
- script: yarn --frozen-lockfile
displayName: 'Install dependencies and build'
- script: NPM_AUTH_TOKEN="$(NPM_AUTH_TOKEN)" node ./bin/publish.js

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