mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
GPU ascii rendering
This commit is contained in:
+8
-7
@@ -36,13 +36,14 @@ export class InputHandler implements IInputHandler {
|
||||
// dont overflow left
|
||||
if (this._terminal.buffer.lines.get(row)[this._terminal.buffer.x - 1]) {
|
||||
if (!this._terminal.buffer.lines.get(row)[this._terminal.buffer.x - 1][CHAR_DATA_WIDTH_INDEX]) {
|
||||
|
||||
// found empty cell after fullwidth, need to go 2 cells back
|
||||
if (this._terminal.buffer.lines.get(row)[this._terminal.buffer.x - 2])
|
||||
if (this._terminal.buffer.lines.get(row)[this._terminal.buffer.x - 2]) {
|
||||
this._terminal.buffer.lines.get(row)[this._terminal.buffer.x - 2][CHAR_DATA_CHAR_INDEX] += char;
|
||||
|
||||
this._terminal.buffer.lines.get(row)[this._terminal.buffer.x - 2][3] = char.charCodeAt(0);
|
||||
}
|
||||
} else {
|
||||
this._terminal.buffer.lines.get(row)[this._terminal.buffer.x - 1][CHAR_DATA_CHAR_INDEX] += char;
|
||||
this._terminal.buffer.lines.get(row)[this._terminal.buffer.x - 1][3] = char.charCodeAt(0);
|
||||
}
|
||||
this._terminal.updateRange(this._terminal.buffer.y);
|
||||
}
|
||||
@@ -81,21 +82,21 @@ export class InputHandler implements IInputHandler {
|
||||
if (removed[CHAR_DATA_WIDTH_INDEX] === 0
|
||||
&& this._terminal.buffer.lines.get(row)[this._terminal.cols - 2]
|
||||
&& this._terminal.buffer.lines.get(row)[this._terminal.cols - 2][CHAR_DATA_WIDTH_INDEX] === 2) {
|
||||
this._terminal.buffer.lines.get(row)[this._terminal.cols - 2] = [this._terminal.curAttr, ' ', 1];
|
||||
this._terminal.buffer.lines.get(row)[this._terminal.cols - 2] = [this._terminal.curAttr, ' ', 1, ' '.charCodeAt(0)];
|
||||
}
|
||||
|
||||
// insert empty cell at cursor
|
||||
this._terminal.buffer.lines.get(row).splice(this._terminal.buffer.x, 0, [this._terminal.curAttr, ' ', 1]);
|
||||
this._terminal.buffer.lines.get(row).splice(this._terminal.buffer.x, 0, [this._terminal.curAttr, ' ', 1, ' '.charCodeAt(0)]);
|
||||
}
|
||||
}
|
||||
|
||||
this._terminal.buffer.lines.get(row)[this._terminal.buffer.x] = [this._terminal.curAttr, char, ch_width];
|
||||
this._terminal.buffer.lines.get(row)[this._terminal.buffer.x] = [this._terminal.curAttr, char, ch_width, char.charCodeAt(0)];
|
||||
this._terminal.buffer.x++;
|
||||
this._terminal.updateRange(this._terminal.buffer.y);
|
||||
|
||||
// fullwidth char - set next cell width to zero and advance cursor
|
||||
if (ch_width === 2) {
|
||||
this._terminal.buffer.lines.get(row)[this._terminal.buffer.x] = [this._terminal.curAttr, '', 0];
|
||||
this._terminal.buffer.lines.get(row)[this._terminal.buffer.x] = [this._terminal.curAttr, '', 0, undefined];
|
||||
this._terminal.buffer.x++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,8 +21,6 @@ export interface ITerminal extends IEventEmitter {
|
||||
element: HTMLElement;
|
||||
rowContainer: HTMLElement;
|
||||
selectionContainer: HTMLElement;
|
||||
canvasElement: HTMLCanvasElement;
|
||||
canvasContext: CanvasRenderingContext2D;
|
||||
selectionManager: ISelectionManager;
|
||||
charMeasure: ICharMeasure;
|
||||
textarea: HTMLTextAreaElement;
|
||||
|
||||
@@ -98,7 +98,6 @@ export class Renderer {
|
||||
this._refreshRowsQueue = [];
|
||||
this._refreshAnimationFrame = null;
|
||||
this._refresh(start, end);
|
||||
this._canvasRender(start, end);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -346,75 +345,6 @@ export class Renderer {
|
||||
'#eeeeec'
|
||||
];
|
||||
|
||||
private _canvasRender(start: number, end: number): void {
|
||||
|
||||
const charWidth = Math.ceil(this._terminal.charMeasure.width) * window.devicePixelRatio;
|
||||
const charHeight = Math.ceil(this._terminal.charMeasure.height) * window.devicePixelRatio;
|
||||
const ctx = this._terminal.canvasContext;
|
||||
|
||||
ctx.fillStyle = '#000000';
|
||||
// console.log('fill', start, end);
|
||||
// console.log('fill', start * charHeight, (end - start + 1) * charHeight);
|
||||
// ctx.fillRect(0, start * charHeight, charWidth * this._terminal.cols, (end - start + 1) * charHeight);
|
||||
ctx.fillStyle = 'rgb(255, 255, 255)';
|
||||
ctx.textBaseline = 'top';
|
||||
|
||||
// Indicates whether to reset the font next cell
|
||||
let resetFont = true;
|
||||
|
||||
for (let y = start; y <= end; y++) {
|
||||
if (resetFont) {
|
||||
ctx.font = `${16 * window.devicePixelRatio}px courier`;
|
||||
resetFont = false;
|
||||
}
|
||||
let row = y + this._terminal.buffer.ydisp;
|
||||
let line = this._terminal.buffer.lines.get(row);
|
||||
for (let x = 0; x < this._terminal.cols; x++) {
|
||||
let data: any = line[x][0];
|
||||
const ch = line[x][CHAR_DATA_CHAR_INDEX];
|
||||
|
||||
// if (ch === ' ') {
|
||||
// continue;
|
||||
// }
|
||||
|
||||
let bg = data & 0x1ff;
|
||||
let fg = (data >> 9) & 0x1ff;
|
||||
let flags = data >> 18;
|
||||
|
||||
// if (bg < 16) {
|
||||
// }
|
||||
|
||||
if (flags & FLAGS.BOLD) {
|
||||
ctx.font = `bold ${ctx.font}`;
|
||||
resetFont = true;
|
||||
// Convert the FG color to the bold variant
|
||||
if (fg < 8) {
|
||||
fg += 8;
|
||||
}
|
||||
}
|
||||
|
||||
if (fg < 16) {
|
||||
ctx.fillStyle = this._colors[fg];
|
||||
}
|
||||
|
||||
// Simulate cache
|
||||
let imageData;
|
||||
let key = ch + fg;
|
||||
if (key in this._imageDataCache) {
|
||||
imageData = this._imageDataCache[key];
|
||||
} else {
|
||||
ctx.fillText(ch, x * charWidth, y * charHeight);
|
||||
imageData = ctx.getImageData(x * charWidth, y * charHeight, charWidth, charHeight);
|
||||
this._imageDataCache[key] = imageData;
|
||||
}
|
||||
ctx.putImageData(imageData, x * charWidth, y * charHeight);
|
||||
|
||||
// Always write text
|
||||
// ctx.fillText(ch, x * charWidth, y * charHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Refreshes the selection in the DOM.
|
||||
* @param start The selection start.
|
||||
|
||||
+155
-44
@@ -5,6 +5,7 @@
|
||||
import { ITerminal } from './Interfaces';
|
||||
import { DomElementObjectPool } from './utils/DomElementObjectPool';
|
||||
import { CHAR_DATA_WIDTH_INDEX, CHAR_DATA_CHAR_INDEX } from './Buffer';
|
||||
import { createBackgroundFillData } from './renderer/Canvas';
|
||||
|
||||
/**
|
||||
* The maximum number of refresh frames to skip when the write buffer is non-
|
||||
@@ -32,6 +33,38 @@ export class Renderer {
|
||||
private _refreshFramesSkipped = 0;
|
||||
private _refreshAnimationFrame = null;
|
||||
|
||||
private _canvasElement: HTMLCanvasElement;
|
||||
private _canvasContext: CanvasRenderingContext2D;
|
||||
private _offscreenCanvas: HTMLCanvasElement;
|
||||
private _offscreenContext: CanvasRenderingContext2D;
|
||||
|
||||
private _charImageDataAtlas: ImageData;
|
||||
private _charImageDataAtlasBitmap;//: ImageBitmap;
|
||||
|
||||
// TODO: This would be better as a large texture atlas rather than a cache of ImageData objects
|
||||
private _imageDataCache = {};
|
||||
private _colors = [
|
||||
// dark:
|
||||
'#2e3436',
|
||||
'#cc0000',
|
||||
'#4e9a06',
|
||||
'#c4a000',
|
||||
'#3465a4',
|
||||
'#75507b',
|
||||
'#06989a',
|
||||
'#d3d7cf',
|
||||
// bright:
|
||||
'#555753',
|
||||
'#ef2929',
|
||||
'#8ae234',
|
||||
'#fce94f',
|
||||
'#729fcf',
|
||||
'#ad7fa8',
|
||||
'#34e2e2',
|
||||
'#eeeeec'
|
||||
];
|
||||
private _imageData: ImageData;
|
||||
|
||||
constructor(private _terminal: ITerminal) {
|
||||
// Figure out whether boldness affects
|
||||
// the character width of monospace fonts.
|
||||
@@ -39,11 +72,65 @@ export class Renderer {
|
||||
brokenBold = checkBoldBroken(this._terminal.element);
|
||||
}
|
||||
|
||||
|
||||
this._offscreenCanvas = document.createElement('canvas');
|
||||
this._offscreenContext = this._offscreenCanvas.getContext('2d');
|
||||
|
||||
this._canvasElement = document.createElement('canvas');
|
||||
this._canvasContext = this._canvasElement.getContext('2d');
|
||||
// Scale the context for HDPI screens
|
||||
this._canvasContext.scale(window.devicePixelRatio, window.devicePixelRatio);
|
||||
this._terminal.element.appendChild(this._canvasElement);
|
||||
|
||||
// TODO: Pull more DOM interactions into Renderer.constructor, element for
|
||||
// example should be owned by Renderer (and also exposed by Terminal due to
|
||||
// to established public API).
|
||||
}
|
||||
|
||||
public onResize(cols: number, rows: number): void {
|
||||
// TODO: Could be triggered immediately after onCharSizeChanged
|
||||
}
|
||||
|
||||
public onCharSizeChanged(charWidth: number, charHeight: number): void {
|
||||
const width = Math.ceil(charWidth) * this._terminal.cols;
|
||||
const height = Math.ceil(charHeight) * this._terminal.rows;
|
||||
this._canvasElement.width = width * window.devicePixelRatio;
|
||||
this._canvasElement.height = height * window.devicePixelRatio;
|
||||
this._canvasElement.style.width = `${width}px`;
|
||||
this._canvasElement.style.height = `${height}px`;
|
||||
|
||||
this._offscreenCanvas.width = 255 * charWidth * window.devicePixelRatio;
|
||||
this._offscreenCanvas.height = (/*default*/1 + /*0-15*/16) * charHeight * window.devicePixelRatio;
|
||||
this._refreshCharImageDataAtlas();
|
||||
}
|
||||
|
||||
private _refreshCharImageDataAtlas(): void {
|
||||
const scaledCharWidth = Math.ceil(this._terminal.charMeasure.width) * window.devicePixelRatio;
|
||||
const scaledCharHeight = Math.ceil(this._terminal.charMeasure.height) * window.devicePixelRatio;
|
||||
|
||||
this._offscreenContext.save();
|
||||
this._offscreenContext.fillStyle = '#ffffff';
|
||||
this._offscreenContext.font = `${16 * window.devicePixelRatio}px courier`;
|
||||
this._offscreenContext.textBaseline = 'top';
|
||||
// Default color
|
||||
for (let i = 0; i < 256; i++) {
|
||||
this._offscreenContext.fillText(String.fromCharCode(i), i * scaledCharWidth, 0);
|
||||
}
|
||||
// Colors 0-15
|
||||
for (let colorIndex = 0; colorIndex < 16; colorIndex++) {
|
||||
for (let i = 0; i < 256; i++) {
|
||||
this._offscreenContext.fillStyle = this._colors[colorIndex];
|
||||
this._offscreenContext.fillText(String.fromCharCode(i), i * scaledCharWidth, (colorIndex + 1) * scaledCharHeight);
|
||||
}
|
||||
}
|
||||
this._offscreenContext.restore();
|
||||
|
||||
this._charImageDataAtlas = this._offscreenContext.getImageData(0, 0, this._offscreenCanvas.width, this._offscreenCanvas.height);
|
||||
(<any>window).createImageBitmap(this._charImageDataAtlas).then(bitmap => {
|
||||
this._charImageDataAtlasBitmap = bitmap;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Queues a refresh between two rows (inclusive), to be done on next animation
|
||||
* frame.
|
||||
@@ -98,29 +185,6 @@ export class Renderer {
|
||||
this._terminal.emit('refresh', {start, end});
|
||||
}
|
||||
|
||||
// TODO: This would be better as a large texture atlas rather than a cache of ImageData objects
|
||||
private _imageDataCache = {};
|
||||
private _colors = [
|
||||
// dark:
|
||||
'#2e3436',
|
||||
'#cc0000',
|
||||
'#4e9a06',
|
||||
'#c4a000',
|
||||
'#3465a4',
|
||||
'#75507b',
|
||||
'#06989a',
|
||||
'#d3d7cf',
|
||||
// bright:
|
||||
'#555753',
|
||||
'#ef2929',
|
||||
'#8ae234',
|
||||
'#fce94f',
|
||||
'#729fcf',
|
||||
'#ad7fa8',
|
||||
'#34e2e2',
|
||||
'#eeeeec'
|
||||
];
|
||||
|
||||
/**
|
||||
* Refreshes (re-renders) terminal content within two rows (inclusive)
|
||||
*
|
||||
@@ -143,11 +207,22 @@ export class Renderer {
|
||||
* @param {number} end The row to end at (between fromRow and terminal's height terminal - 1)
|
||||
*/
|
||||
private _refresh(start: number, end: number): void {
|
||||
const charWidth = Math.ceil(this._terminal.charMeasure.width) * window.devicePixelRatio;
|
||||
const charHeight = Math.ceil(this._terminal.charMeasure.height) * window.devicePixelRatio;
|
||||
const ctx = this._terminal.canvasContext;
|
||||
const scaledCharWidth = Math.ceil(this._terminal.charMeasure.width) * window.devicePixelRatio;
|
||||
const scaledCharHeight = Math.ceil(this._terminal.charMeasure.height) * window.devicePixelRatio;
|
||||
const ctx = this._canvasContext;
|
||||
|
||||
// TODO: Needs to react to terminal resize
|
||||
// Initialize image data
|
||||
if (!this._imageData) {
|
||||
this._imageData = ctx.createImageData(scaledCharWidth * this._terminal.cols * window.devicePixelRatio, scaledCharHeight * this._terminal.rows * window.devicePixelRatio);
|
||||
this._imageData.data.set(createBackgroundFillData(this._imageData.width, this._imageData.height, 255, 0, 0, 255));
|
||||
}
|
||||
|
||||
// Don't bother rendering until the atlas bitmap is ready
|
||||
if (!this._charImageDataAtlasBitmap) {
|
||||
return;
|
||||
}
|
||||
|
||||
ctx.fillStyle = '#000000';
|
||||
// console.log('fill', start, end);
|
||||
// console.log('fill', start * charHeight, (end - start + 1) * charHeight);
|
||||
// ctx.fillRect(0, start * charHeight, charWidth * this._terminal.cols, (end - start + 1) * charHeight);
|
||||
@@ -155,6 +230,9 @@ export class Renderer {
|
||||
ctx.textBaseline = 'top';
|
||||
ctx.font = `${16 * window.devicePixelRatio}px courier`;
|
||||
|
||||
// Clear out the old data
|
||||
ctx.clearRect(0, start * scaledCharHeight, scaledCharWidth * this._terminal.cols, (end - start + 1) * scaledCharHeight);
|
||||
|
||||
for (let y = start; y <= end; y++) {
|
||||
let row = y + this._terminal.buffer.ydisp;
|
||||
let line = this._terminal.buffer.lines.get(row);
|
||||
@@ -162,7 +240,8 @@ export class Renderer {
|
||||
ctx.save();
|
||||
|
||||
let data: number = line[x][0];
|
||||
const ch = line[x][CHAR_DATA_CHAR_INDEX];
|
||||
// const ch = line[x][CHAR_DATA_CHAR_INDEX];
|
||||
const code: number = <number>line[x][3];
|
||||
|
||||
// if (ch === ' ') {
|
||||
// continue;
|
||||
@@ -183,32 +262,64 @@ export class Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
// if (fg < 16) {
|
||||
// ctx.fillStyle = this._colors[fg];
|
||||
// } else if (fg < 256) {
|
||||
// // TODO: Support colors 16-255
|
||||
// }
|
||||
|
||||
let colorIndex = 0;
|
||||
if (fg < 16) {
|
||||
ctx.fillStyle = this._colors[fg];
|
||||
} else if (fg < 256) {
|
||||
// TODO: Support colors 16-255
|
||||
colorIndex = fg + 1;
|
||||
}
|
||||
|
||||
// Simulate cache
|
||||
let imageData;
|
||||
let key = ch + data;
|
||||
if (key in this._imageDataCache) {
|
||||
imageData = this._imageDataCache[key];
|
||||
} else {
|
||||
ctx.fillText(ch, x * charWidth, y * charHeight);
|
||||
if (flags & FLAGS.UNDERLINE) {
|
||||
ctx.fillRect(x * charWidth, (y + 1) * charHeight - window.devicePixelRatio, charWidth, window.devicePixelRatio);
|
||||
}
|
||||
imageData = ctx.getImageData(x * charWidth, y * charHeight, charWidth, charHeight);
|
||||
this._imageDataCache[key] = imageData;
|
||||
}
|
||||
ctx.putImageData(imageData, x * charWidth, y * charHeight);
|
||||
// let imageData;
|
||||
// let key = ch + data;
|
||||
// if (key in this._imageDataCache) {
|
||||
// imageData = this._imageDataCache[key];
|
||||
// } else {
|
||||
// ctx.fillText(ch, x * scaledCharWidth, y * scaledCharHeight);
|
||||
// if (flags & FLAGS.UNDERLINE) {
|
||||
// ctx.fillRect(x * scaledCharWidth, (y + 1) * scaledCharHeight - window.devicePixelRatio, scaledCharWidth, window.devicePixelRatio);
|
||||
// }
|
||||
// imageData = ctx.getImageData(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
|
||||
// this._imageDataCache[key] = imageData;
|
||||
// }
|
||||
// ctx.putImageData(imageData, x * scaledCharWidth, y * scaledCharHeight);
|
||||
|
||||
// TODO: Try to get atlas working
|
||||
// This seems too slow :(
|
||||
//ctx.putImageData(this._charImageDataAtlas, x * scaledCharWidth - ch.charCodeAt(0) * scaledCharWidth, y * scaledCharHeight, ch.charCodeAt(0) * scaledCharWidth, 0, scaledCharWidth, scaledCharHeight);
|
||||
|
||||
// TODO: Draw background
|
||||
// Maybe background should be on a separate layer?
|
||||
// ctx.save();
|
||||
// if (bg < 16) {
|
||||
// ctx.fillStyle = this._colors[fg];
|
||||
// } else {
|
||||
// ctx.fillStyle = '#000000';
|
||||
// }
|
||||
// ctx.fillRect(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
|
||||
// ctx.restore();
|
||||
|
||||
// ctx.drawImage(this._offscreenCanvas, code * scaledCharWidth, 0, scaledCharWidth, scaledCharHeight, x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
|
||||
|
||||
// ImageBitmap's draw about twice as fast as from a canvas
|
||||
ctx.drawImage(this._charImageDataAtlasBitmap, code * scaledCharWidth, colorIndex * scaledCharHeight, scaledCharWidth, scaledCharHeight, x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
|
||||
|
||||
// Always write text
|
||||
// ctx.fillText(ch, x * charWidth, y * charHeight);
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
|
||||
// TODO: Try to get atlas working
|
||||
// ctx.putImageData(this._charImageDataAtlas, y * scaledCharWidth, y * scaledCharHeight, 65 * scaledCharWidth, 0, scaledCharWidth, scaledCharHeight);
|
||||
}
|
||||
|
||||
// This draws the atlas (for debugging purposes)
|
||||
//ctx.putImageData(this._charImageDataAtlas, 0, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
+2
-19
@@ -176,8 +176,6 @@ export class Terminal extends EventEmitter implements ITerminal, IInputHandlingT
|
||||
private body: HTMLBodyElement;
|
||||
private viewportScrollArea: HTMLElement;
|
||||
private viewportElement: HTMLElement;
|
||||
public canvasElement: HTMLCanvasElement;
|
||||
public canvasContext: CanvasRenderingContext2D;
|
||||
public selectionContainer: HTMLElement;
|
||||
private helperContainer: HTMLElement;
|
||||
private compositionView: HTMLElement;
|
||||
@@ -706,14 +704,6 @@ export class Terminal extends EventEmitter implements ITerminal, IInputHandlingT
|
||||
this.selectionContainer.classList.add('xterm-selection');
|
||||
this.element.appendChild(this.selectionContainer);
|
||||
|
||||
|
||||
this.canvasElement = document.createElement('canvas');
|
||||
this.canvasContext = this.canvasElement.getContext('2d');
|
||||
// Scale the context for HDPI screens
|
||||
this.canvasContext.scale(window.devicePixelRatio, window.devicePixelRatio);
|
||||
this.element.appendChild(this.canvasElement);
|
||||
|
||||
|
||||
// Create the container that will hold the lines of the terminal and then
|
||||
// produce the lines the lines.
|
||||
this.rowContainer = document.createElement('div');
|
||||
@@ -757,17 +747,10 @@ export class Terminal extends EventEmitter implements ITerminal, IInputHandlingT
|
||||
});
|
||||
this.charMeasure.measure();
|
||||
|
||||
this.charMeasure.on('charsizechanged', () => {
|
||||
const width = Math.ceil(this.charMeasure.width) * this.cols;
|
||||
const height = Math.ceil(this.charMeasure.height) * this.rows;
|
||||
this.canvasElement.width = width * window.devicePixelRatio;
|
||||
this.canvasElement.height = height * window.devicePixelRatio;
|
||||
this.canvasElement.style.width = `${width}px`;
|
||||
this.canvasElement.style.height = `${height}px`;
|
||||
});
|
||||
|
||||
this.viewport = new Viewport(this, this.viewportElement, this.viewportScrollArea, this.charMeasure);
|
||||
this.renderer = new Renderer(this);
|
||||
this.on('resize', () => this.renderer.onResize(this.cols, this.rows));
|
||||
this.charMeasure.on('charsizechanged', () => this.renderer.onCharSizeChanged(this.charMeasure.width, this.charMeasure.height));
|
||||
this.selectionManager = new SelectionManager(this, this.buffer, this.rowContainer, this.charMeasure);
|
||||
this.selectionManager.on('refresh', data => {
|
||||
this.renderer.refreshSelection(data.start, data.end);
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
export function createBackgroundFillData(width: number, height: number, r: number, g: number, b: number, a: number): Uint8ClampedArray {
|
||||
const data = new Uint8ClampedArray(width * height * 4);
|
||||
let offset = 0;
|
||||
for (let i = 0; i < height; i++) {
|
||||
for (let j = 0; j < width; j++) {
|
||||
data[offset] = r;
|
||||
data[offset + 1] = g;
|
||||
data[offset + 2] = b;
|
||||
data[offset + 3] = a;
|
||||
offset += 4;
|
||||
}
|
||||
}
|
||||
return data;
|
||||
}
|
||||
Reference in New Issue
Block a user