mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Merge pull request #4084 from Tyriar/more_gc_2
Optimize gc in WebglRenderer and RectangleRenderer render loops
This commit is contained in:
@@ -59,6 +59,18 @@ const BYTES_PER_RECTANGLE = INDICES_PER_RECTANGLE * Float32Array.BYTES_PER_ELEME
|
||||
|
||||
const INITIAL_BUFFER_RECTANGLE_CAPACITY = 20 * INDICES_PER_RECTANGLE;
|
||||
|
||||
/** Work variables to avoid garbage collection. */
|
||||
const w: { rgba: number, isDefault: boolean, x1: number, y1: number, r: number, g: number, b: number, a: number } = {
|
||||
rgba: 0,
|
||||
isDefault: false,
|
||||
x1: 0,
|
||||
y1: 0,
|
||||
r: 0,
|
||||
g: 0,
|
||||
b: 0,
|
||||
a: 0
|
||||
};
|
||||
|
||||
export class RectangleRenderer extends Disposable {
|
||||
|
||||
private _program: WebGLProgram;
|
||||
@@ -174,22 +186,34 @@ export class RectangleRenderer extends Disposable {
|
||||
const terminal = this._terminal;
|
||||
const vertices = this._vertices;
|
||||
|
||||
// Declare variable ahead of time to avoid garbage collection
|
||||
let rectangleCount = 1;
|
||||
let y: number;
|
||||
let x: number;
|
||||
let currentStartX: number;
|
||||
let currentBg: number;
|
||||
let currentFg: number;
|
||||
let currentInverse: boolean;
|
||||
let modelIndex: number;
|
||||
let bg: number;
|
||||
let fg: number;
|
||||
let inverse: boolean;
|
||||
let offset: number;
|
||||
|
||||
for (let y = 0; y < terminal.rows; y++) {
|
||||
let currentStartX = -1;
|
||||
let currentBg = 0;
|
||||
let currentFg = 0;
|
||||
let currentInverse = false;
|
||||
for (let x = 0; x < terminal.cols; x++) {
|
||||
const modelIndex = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
|
||||
const bg = model.cells[modelIndex + RENDER_MODEL_BG_OFFSET];
|
||||
const fg = model.cells[modelIndex + RENDER_MODEL_FG_OFFSET];
|
||||
const inverse = !!(fg & FgFlags.INVERSE);
|
||||
for (y = 0; y < terminal.rows; y++) {
|
||||
currentStartX = -1;
|
||||
currentBg = 0;
|
||||
currentFg = 0;
|
||||
currentInverse = false;
|
||||
for (x = 0; x < terminal.cols; x++) {
|
||||
modelIndex = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
|
||||
bg = model.cells[modelIndex + RENDER_MODEL_BG_OFFSET];
|
||||
fg = model.cells[modelIndex + RENDER_MODEL_FG_OFFSET];
|
||||
inverse = !!(fg & FgFlags.INVERSE);
|
||||
if (bg !== currentBg || (fg !== currentFg && (currentInverse || inverse))) {
|
||||
// A rectangle needs to be drawn if going from non-default to another color
|
||||
if (currentBg !== 0 || (currentInverse && currentFg !== 0)) {
|
||||
const offset = rectangleCount++ * INDICES_PER_RECTANGLE;
|
||||
offset = rectangleCount++ * INDICES_PER_RECTANGLE;
|
||||
this._updateRectangle(vertices, offset, currentFg, currentBg, currentStartX, x, y);
|
||||
}
|
||||
currentStartX = x;
|
||||
@@ -200,7 +224,7 @@ export class RectangleRenderer extends Disposable {
|
||||
}
|
||||
// Finish rectangle if it's still going
|
||||
if (currentBg !== 0 || (currentInverse && currentFg !== 0)) {
|
||||
const offset = rectangleCount++ * INDICES_PER_RECTANGLE;
|
||||
offset = rectangleCount++ * INDICES_PER_RECTANGLE;
|
||||
this._updateRectangle(vertices, offset, currentFg, currentBg, currentStartX, terminal.cols, y);
|
||||
}
|
||||
}
|
||||
@@ -208,48 +232,47 @@ export class RectangleRenderer extends Disposable {
|
||||
}
|
||||
|
||||
private _updateRectangle(vertices: IVertices, offset: number, fg: number, bg: number, startX: number, endX: number, y: number): void {
|
||||
let rgba: number | undefined;
|
||||
let isDefault = false;
|
||||
w.isDefault = false;
|
||||
if (fg & FgFlags.INVERSE) {
|
||||
switch (fg & Attributes.CM_MASK) {
|
||||
case Attributes.CM_P16:
|
||||
case Attributes.CM_P256:
|
||||
rgba = this._colors.ansi[fg & Attributes.PCOLOR_MASK].rgba;
|
||||
w.rgba = this._colors.ansi[fg & Attributes.PCOLOR_MASK].rgba;
|
||||
break;
|
||||
case Attributes.CM_RGB:
|
||||
rgba = (fg & Attributes.RGB_MASK) << 8;
|
||||
w.rgba = (fg & Attributes.RGB_MASK) << 8;
|
||||
break;
|
||||
case Attributes.CM_DEFAULT:
|
||||
default:
|
||||
rgba = this._colors.foreground.rgba;
|
||||
w.rgba = this._colors.foreground.rgba;
|
||||
}
|
||||
} else {
|
||||
switch (bg & Attributes.CM_MASK) {
|
||||
case Attributes.CM_P16:
|
||||
case Attributes.CM_P256:
|
||||
rgba = this._colors.ansi[bg & Attributes.PCOLOR_MASK].rgba;
|
||||
w.rgba = this._colors.ansi[bg & Attributes.PCOLOR_MASK].rgba;
|
||||
break;
|
||||
case Attributes.CM_RGB:
|
||||
rgba = (bg & Attributes.RGB_MASK) << 8;
|
||||
w.rgba = (bg & Attributes.RGB_MASK) << 8;
|
||||
break;
|
||||
case Attributes.CM_DEFAULT:
|
||||
default:
|
||||
rgba = this._colors.background.rgba;
|
||||
isDefault = true;
|
||||
w.rgba = this._colors.background.rgba;
|
||||
w.isDefault = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (vertices.attributes.length < offset + 4) {
|
||||
vertices.attributes = expandFloat32Array(vertices.attributes, this._terminal.rows * this._terminal.cols * INDICES_PER_RECTANGLE);
|
||||
}
|
||||
const x1 = startX * this._dimensions.scaledCellWidth;
|
||||
const y1 = y * this._dimensions.scaledCellHeight;
|
||||
const r = ((rgba >> 24) & 0xFF) / 255;
|
||||
const g = ((rgba >> 16) & 0xFF) / 255;
|
||||
const b = ((rgba >> 8 ) & 0xFF) / 255;
|
||||
const a = (!isDefault && bg & BgFlags.DIM) ? DIM_OPACITY : 1;
|
||||
w.x1 = startX * this._dimensions.scaledCellWidth;
|
||||
w.y1 = y * this._dimensions.scaledCellHeight;
|
||||
w.r = ((w.rgba >> 24) & 0xFF) / 255;
|
||||
w.g = ((w.rgba >> 16) & 0xFF) / 255;
|
||||
w.b = ((w.rgba >> 8 ) & 0xFF) / 255;
|
||||
w.a = (!w.isDefault && bg & BgFlags.DIM) ? DIM_OPACITY : 1;
|
||||
|
||||
this._addRectangle(vertices.attributes, offset, x1, y1, (endX - startX) * this._dimensions.scaledCellWidth, this._dimensions.scaledCellHeight, r, g, b, a);
|
||||
this._addRectangle(vertices.attributes, offset, w.x1, w.y1, (endX - startX) * this._dimensions.scaledCellWidth, this._dimensions.scaledCellHeight, w.r, w.g, w.b, w.a);
|
||||
}
|
||||
|
||||
private _addRectangle(array: Float32Array, offset: number, x1: number, y1: number, width: number, height: number, r: number, g: number, b: number, a: number): void {
|
||||
|
||||
@@ -22,7 +22,7 @@ import { EventEmitter } from 'common/EventEmitter';
|
||||
import { CellData } from 'common/buffer/CellData';
|
||||
import { addDisposableDomListener } from 'browser/Lifecycle';
|
||||
import { ICharacterJoinerService, ICoreBrowserService } from 'browser/services/Services';
|
||||
import { CharData, ICellData } from 'common/Types';
|
||||
import { CharData, IBufferLine, ICellData } from 'common/Types';
|
||||
import { AttributeData } from 'common/buffer/AttributeData';
|
||||
import { ICoreService, IDecorationService } from 'common/services/Services';
|
||||
|
||||
@@ -314,14 +314,28 @@ export class WebglRenderer extends Disposable implements IRenderer {
|
||||
private _updateModel(start: number, end: number): void {
|
||||
const terminal = this._core;
|
||||
let cell: ICellData = this._workCell;
|
||||
let lastBg: number = 0;
|
||||
|
||||
for (let y = start; y <= end; y++) {
|
||||
const row = y + terminal.buffer.ydisp;
|
||||
const line = terminal.buffer.lines.get(row)!;
|
||||
// Declare variable ahead of time to avoid garbage collection
|
||||
let lastBg: number;
|
||||
let y: number;
|
||||
let row: number;
|
||||
let line: IBufferLine;
|
||||
let joinedRanges: [number, number][];
|
||||
let isJoined: boolean;
|
||||
let lastCharX: number;
|
||||
let range: [number, number];
|
||||
let chars: string;
|
||||
let code: number;
|
||||
let i: number;
|
||||
let x: number;
|
||||
let j: number;
|
||||
|
||||
for (y = start; y <= end; y++) {
|
||||
row = y + terminal.buffer.ydisp;
|
||||
line = terminal.buffer.lines.get(row)!;
|
||||
this._model.lineLengths[y] = 0;
|
||||
const joinedRanges = this._characterJoinerService.getJoinedCharacters(row);
|
||||
for (let x = 0; x < terminal.cols; x++) {
|
||||
joinedRanges = this._characterJoinerService.getJoinedCharacters(row);
|
||||
for (x = 0; x < terminal.cols; x++) {
|
||||
lastBg = this._workColors.bg;
|
||||
line.loadCell(x, cell);
|
||||
|
||||
@@ -330,15 +344,15 @@ export class WebglRenderer extends Disposable implements IRenderer {
|
||||
}
|
||||
|
||||
// If true, indicates that the current character(s) to draw were joined.
|
||||
let isJoined = false;
|
||||
let lastCharX = x;
|
||||
isJoined = false;
|
||||
lastCharX = x;
|
||||
|
||||
// Process any joined character ranges as needed. Because of how the
|
||||
// ranges are produced, we know that they are valid for the characters
|
||||
// and attributes of our input.
|
||||
if (joinedRanges.length > 0 && x === joinedRanges[0][0]) {
|
||||
isJoined = true;
|
||||
const range = joinedRanges.shift()!;
|
||||
range = joinedRanges.shift()!;
|
||||
|
||||
// We already know the exact start and end column of the joined range,
|
||||
// so we get the string and width representing it directly.
|
||||
@@ -352,9 +366,9 @@ export class WebglRenderer extends Disposable implements IRenderer {
|
||||
lastCharX = range[1] - 1;
|
||||
}
|
||||
|
||||
const chars = cell.getChars();
|
||||
let code = cell.getCode();
|
||||
const i = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
|
||||
chars = cell.getChars();
|
||||
code = cell.getCode();
|
||||
i = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
|
||||
|
||||
// Load colors/resolve overrides into work colors
|
||||
this._loadColorsForCell(x, row);
|
||||
@@ -390,7 +404,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
|
||||
|
||||
// Null out non-first cells
|
||||
for (x++; x < lastCharX; x++) {
|
||||
const j = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
|
||||
j = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
|
||||
this._glyphRenderer.updateCell(x, y, NULL_CELL_CODE, 0, 0, 0, NULL_CELL_CHAR, 0);
|
||||
this._model.cells[j] = NULL_CELL_CODE;
|
||||
this._model.cells[j + RENDER_MODEL_BG_OFFSET] = this._workColors.bg;
|
||||
|
||||
@@ -37,6 +37,11 @@ const enum Cell {
|
||||
|
||||
export const DEFAULT_ATTR_DATA = Object.freeze(new AttributeData());
|
||||
|
||||
/** Work variables to avoid garbage collection. */
|
||||
const w: { startIndex: number } = {
|
||||
startIndex: 0
|
||||
};
|
||||
|
||||
/**
|
||||
* Typed array based bufferline implementation.
|
||||
*
|
||||
@@ -168,10 +173,10 @@ export class BufferLine implements IBufferLine {
|
||||
* to GC as it significantly reduced the amount of new objects/references needed.
|
||||
*/
|
||||
public loadCell(index: number, cell: ICellData): ICellData {
|
||||
const startIndex = index * CELL_SIZE;
|
||||
cell.content = this._data[startIndex + Cell.CONTENT];
|
||||
cell.fg = this._data[startIndex + Cell.FG];
|
||||
cell.bg = this._data[startIndex + Cell.BG];
|
||||
w.startIndex = index * CELL_SIZE;
|
||||
cell.content = this._data[w.startIndex + Cell.CONTENT];
|
||||
cell.fg = this._data[w.startIndex + Cell.FG];
|
||||
cell.bg = this._data[w.startIndex + Cell.BG];
|
||||
if (cell.content & Content.IS_COMBINED_MASK) {
|
||||
cell.combinedData = this._combined[index];
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user