deactivate wheel left/right, docs

This commit is contained in:
Jörg Breitbart
2019-07-24 15:14:37 +02:00
parent f68769e5f3
commit 4fba080d34
2 changed files with 80 additions and 45 deletions
+57 -34
View File
@@ -48,43 +48,66 @@ stdin.addListener('data', function(data) {
}
});
// basic button codes (modifier keys are added on top)
const BUTTONS = {
0: ['left', 'press'],
1: ['middle', 'press'],
2: ['right', 'press'],
3: ['', 'release'],
32: ['left', 'move'],
33: ['middle', 'move'],
34: ['right', 'move'],
35: ['', 'move'],
64: ['wheel', 'up'],
65: ['wheel', 'down']
// button definitions
const buttons = {
'<none>': -1,
left: 0,
middle: 1,
right: 2,
released: 3,
wheelUp: 4,
wheelDown: 5,
wheelLeft: 6,
wheelRight: 7,
aux1: 8,
aux2: 9,
aux3: 10,
aux4: 11,
aux5: 12,
aux6: 13,
aux7: 14,
aux8: 15
};
const reverseButtons = {};
for (const el in buttons) {
reverseButtons[buttons[el]] = el;
}
// extract button data from buttonCode
function evalButtonCode(code) {
// 2 bits: 0 - left, 1 - middle, 2 - right, 3 - release
// higher bits: 4 - shift, 8 - meta, 16 - control
const modifier = {shift: !!(code & 4), meta: !!(code & 8), control: !!(code & 16)};
const wheel = code & 64;
let action;
let button;
if (wheel) {
action = (code & 1) ? 'down' : 'up';
button = 'wheel';
} else {
action = code & 32 ? 'move' : code === 3 ? 'release' : 'press';
code &= 3; // TODO: more than 3 buttons + wheel
button = code === 0 ? 'left' : code === 1 ? 'middle' : code === 2 ? 'right' : '<none>';
// more than 15 buttons are not supported
if (code > 255) {
return {button: 'invalid', action: 'invalid', modifier: {}};
}
return {button, action, modifier};
const modifier = {shift: !!(code & 4), meta: !!(code & 8), control: !!(code & 16)};
const move = code & 32;
let button = code & 3;
if (code & 128) {
button |= 8;
}
if (code & 64) {
button |= 4
}
let actionS = 'press';
let buttonS = reverseButtons[button];
if (button === 3) {
buttonS = '<none>';
actionS = 'release';
}
if (move) {
actionS = 'move';
} else if (4 <= button && button <= 7) {
buttonS = 'wheel';
actionS = button === 4 ? 'up' : button === 5 ? 'down' : button === 6 ? 'left' : 'right';
}
return {button: buttonS, action: actionS, modifier};
}
// protocols
const PROTOCOLS = {
'9 (X10: press only)': '\x1b[?9h',
'1000 (VT200: press, release, wheel)': '\x1b[?1000h',
// '1001 (VT200 highlight)': '\x1b[?1001h', // handle of backreport not implemented
// '1001 (VT200 highlight)': '\x1b[?1001h', // handle of backreport - not implemented
'1002 (press, release, move on pressed, wheel)': '\x1b[?1002h',
'1003 (press, relase, move, wheel)': '\x1b[?1003h'
}
@@ -96,8 +119,8 @@ const ENC = {
// format: CSI M <button + 32> <row + 32> <col + 32>
report => ({
state: evalButtonCode(report[3] - 32),
row: report[4] - 32,
col: report[5] - 32
col: report[4] - 32,
row: report[5] - 32
})
],
'UTF8' : [
@@ -108,8 +131,8 @@ const ENC = {
const sReport = report.toString(); // decode with utf8
return {
state: evalButtonCode(sReport.charCodeAt(3) - 32),
row: sReport.charCodeAt(4) - 32,
col: sReport.charCodeAt(5) - 32
col: sReport.charCodeAt(4) - 32,
row: sReport.charCodeAt(5) - 32
};
}
],
@@ -119,7 +142,7 @@ const ENC = {
report => {
// strip off introducer + M
const sReport = report.toString().slice(3, -1);
const [buttonCode, row, col] = sReport.split(';');
const [buttonCode, col, row] = sReport.split(';');
const state = evalButtonCode(buttonCode);
if (report[report.length - 1] === 'm'.charCodeAt(0)) {
state.action = 'release';
@@ -133,7 +156,7 @@ const ENC = {
report => {
// strip off introducer + M
const sReport = report.toString().slice(2, -1);
const [button, row, col] = sReport.split(';');
const [button, col, row] = sReport.split(';');
return {state: evalButtonCode(button - 32), row, col};
}
]
@@ -182,7 +205,7 @@ function applyReportData(data) {
let {state, row, col} = ENC[Object.keys(ENC)[activeEnc]][1](data);
console.log('\x1b[2KButton:', state.button, 'Action:', state.action, 'Modifier:', state.modifier, 'row:', row, 'col:', col);
// apply to cursor position
process.stdout.write(`\x1b[${col};${row}H`);
process.stdout.write(`\x1b[${row};${col}H`);
}
printMenu();
+23 -11
View File
@@ -710,7 +710,21 @@ export class Terminal extends Disposable implements ITerminal, IDisposable, IInp
}
}
// TODO: Move mouse event code into its own file.
/**
* Bind certain mouse events to the terminal.
* By default only 3 button + wheel up/down is ativated. For higher buttons
* no mouse report will be created. Typically the standard actions will be active.
*
* There are several reasons not to enable support for higher buttons/wheel:
* - Button 4 and 5 are typically used for history back and forward navigation,
* there is no straight forward way to supress/intercept those standard actions.
* - Support for higher buttons does not work in some platform/browser combinations.
* - Left/right wheel was not tested.
* - Emulators vary in mouse button support, typically only 3 buttons and
* wheel up/down work reliable.
*
* TODO: Move mouse event code into its own file.
*/
public bindMouse(): void {
const self = this;
const el = this.element;
@@ -734,9 +748,10 @@ export class Terminal extends Disposable implements ITerminal, IDisposable, IInp
// buttons is not supported on macOS, try to get a value from button instead
but = CoreMouseButton.NONE;
if (ev.button !== undefined) {
but = ev.button < 3 ? ev.button : undefined;
but = ev.button < 3 ? ev.button : CoreMouseButton.NONE;
}
} else {
// according to MDN buttons only reports up to button 5 (AUX2)
but = ev.buttons & 1 ? CoreMouseButton.LEFT :
ev.buttons & 4 ? CoreMouseButton.MIDDLE :
ev.buttons & 2 ? CoreMouseButton.RIGHT :
@@ -745,20 +760,16 @@ export class Terminal extends Disposable implements ITerminal, IDisposable, IInp
break;
case 'mouseup':
action = CoreMouseAction.UP;
// AUX buttons are currently not supported
but = ev.button < 3 ? ev.button : undefined;
but = ev.button < 3 ? ev.button : ev.button + 5;
break;
case 'mousedown':
action = CoreMouseAction.DOWN;
but = ev.button < 3 ? ev.button : undefined;
but = ev.button < 3 ? ev.button : ev.button + 5;
break;
case 'wheel':
// precedence: up/down over left/right
// FIXME: Can we have both in one event? Need to send another wheel event?
// only UP/DOWN wheel events are respected
if ((ev as WheelEvent).deltaY !== 0) {
action = (ev as WheelEvent).deltaY < 0 ? CoreMouseAction.UP : CoreMouseAction.DOWN;
} else if ((ev as WheelEvent).deltaX !== 0) {
action = (ev as WheelEvent).deltaX < 0 ? CoreMouseAction.LEFT : CoreMouseAction.RIGHT;
}
but = CoreMouseButton.WHEEL;
break;
@@ -767,8 +778,9 @@ export class Terminal extends Disposable implements ITerminal, IDisposable, IInp
return false;
}
// exit if we cannot determine button/action values
if (action === undefined || but === undefined) {
// exit if we cannot determine valid button/action values
// do nothing for higher buttons than wheel
if (action === undefined || but === undefined || but > CoreMouseButton.WHEEL) {
return false;
}