mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Optimize gc for WebglRenderer._updateModel and BufferLine.loadCell
RectangleRenderer not done yet
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@@ -22,7 +22,7 @@ import { EventEmitter } from 'common/EventEmitter';
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import { CellData } from 'common/buffer/CellData';
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import { addDisposableDomListener } from 'browser/Lifecycle';
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import { ICharacterJoinerService, ICoreBrowserService } from 'browser/services/Services';
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import { CharData, ICellData } from 'common/Types';
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import { CharData, IBufferLine, ICellData } from 'common/Types';
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import { AttributeData } from 'common/buffer/AttributeData';
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import { ICoreService, IDecorationService } from 'common/services/Services';
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@@ -314,14 +314,28 @@ export class WebglRenderer extends Disposable implements IRenderer {
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private _updateModel(start: number, end: number): void {
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const terminal = this._core;
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let cell: ICellData = this._workCell;
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let lastBg: number = 0;
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for (let y = start; y <= end; y++) {
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const row = y + terminal.buffer.ydisp;
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const line = terminal.buffer.lines.get(row)!;
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// Declare variable ahead of time to avoid garbage collection
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let lastBg: number;
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let y: number;
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let row: number;
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let line: IBufferLine;
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let joinedRanges: [number, number][];
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let isJoined: boolean;
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let lastCharX: number;
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let range: [number, number];
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let chars: string;
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let code: number;
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let i: number;
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let x: number;
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let j: number;
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for (y = start; y <= end; y++) {
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row = y + terminal.buffer.ydisp;
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line = terminal.buffer.lines.get(row)!;
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this._model.lineLengths[y] = 0;
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const joinedRanges = this._characterJoinerService.getJoinedCharacters(row);
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for (let x = 0; x < terminal.cols; x++) {
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joinedRanges = this._characterJoinerService.getJoinedCharacters(row);
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for (x = 0; x < terminal.cols; x++) {
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lastBg = this._workColors.bg;
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line.loadCell(x, cell);
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@@ -330,15 +344,15 @@ export class WebglRenderer extends Disposable implements IRenderer {
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}
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// If true, indicates that the current character(s) to draw were joined.
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let isJoined = false;
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let lastCharX = x;
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isJoined = false;
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lastCharX = x;
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// Process any joined character ranges as needed. Because of how the
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// ranges are produced, we know that they are valid for the characters
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// and attributes of our input.
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if (joinedRanges.length > 0 && x === joinedRanges[0][0]) {
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isJoined = true;
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const range = joinedRanges.shift()!;
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range = joinedRanges.shift()!;
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// We already know the exact start and end column of the joined range,
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// so we get the string and width representing it directly.
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@@ -352,9 +366,9 @@ export class WebglRenderer extends Disposable implements IRenderer {
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lastCharX = range[1] - 1;
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}
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const chars = cell.getChars();
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let code = cell.getCode();
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const i = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
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chars = cell.getChars();
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code = cell.getCode();
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i = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
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// Load colors/resolve overrides into work colors
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this._loadColorsForCell(x, row);
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@@ -390,7 +404,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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// Null out non-first cells
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for (x++; x < lastCharX; x++) {
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const j = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
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j = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
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this._glyphRenderer.updateCell(x, y, NULL_CELL_CODE, 0, 0, 0, NULL_CELL_CHAR, 0);
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this._model.cells[j] = NULL_CELL_CODE;
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this._model.cells[j + RENDER_MODEL_BG_OFFSET] = this._workColors.bg;
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@@ -37,6 +37,11 @@ const enum Cell {
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export const DEFAULT_ATTR_DATA = Object.freeze(new AttributeData());
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/** Work variables to avoid garbage collection. */
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const w: { startIndex: number } = {
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startIndex: 0
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};
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/**
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* Typed array based bufferline implementation.
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*
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@@ -168,10 +173,10 @@ export class BufferLine implements IBufferLine {
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* to GC as it significantly reduced the amount of new objects/references needed.
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*/
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public loadCell(index: number, cell: ICellData): ICellData {
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const startIndex = index * CELL_SIZE;
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cell.content = this._data[startIndex + Cell.CONTENT];
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cell.fg = this._data[startIndex + Cell.FG];
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cell.bg = this._data[startIndex + Cell.BG];
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w.startIndex = index * CELL_SIZE;
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cell.content = this._data[w.startIndex + Cell.CONTENT];
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cell.fg = this._data[w.startIndex + Cell.FG];
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cell.bg = this._data[w.startIndex + Cell.BG];
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if (cell.content & Content.IS_COMBINED_MASK) {
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cell.combinedData = this._combined[index];
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}
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