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fix BCE render bug in canvas renderer
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@@ -96,10 +96,11 @@ export class TextRenderLayer extends BaseRenderLayer {
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}
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// exit early for NULL and SP
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const code = cell.getCode();
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if (code === 0 || code === 32) {
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continue;
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}
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// NOTE: commented out due to #4120 (needs a more clever patch to keep things performant)
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// const code = cell.getCode();
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// if (code === 0 || code === 32) {
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// continue;
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// }
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// Process any joined character ranges as needed. Because of how the
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// ranges are produced, we know that they are valid for the characters
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