Revert "Remove IGlyphIdentifier in-between object"

This reverts commit 04f2d52f26.
This commit is contained in:
Daniel Imms
2018-09-17 07:37:04 -07:00
parent 00af63b271
commit 4656bd433c
6 changed files with 59 additions and 99 deletions
+1 -7
View File
@@ -247,13 +247,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
fg += drawInBrightColor ? 8 : 0;
const atlasDidDraw = this._charAtlas && this._charAtlas.draw(
this._ctx,
chars,
code,
bg,
fg,
bold,
dim,
italic,
{chars, code, bg, fg, bold: bold && terminal.options.enableBold, dim, italic},
x * this._scaledCellWidth + this._scaledCharLeft,
y * this._scaledCellHeight + this._scaledCharTop
);
+4 -15
View File
@@ -3,6 +3,8 @@
* @license MIT
*/
import { IGlyphIdentifier } from './Types';
export default abstract class BaseCharAtlas {
private _didWarmUp: boolean = false;
@@ -37,27 +39,14 @@ export default abstract class BaseCharAtlas {
* do nothing and return false in that case.
*
* @param ctx Where to draw the character onto.
* @param chars The character(s) to draw. This is typically a single character bug can be made up
* of multiple when character joiners are used.
* @param code The character code.
* @param bg The background color.
* @param fg The foreground color.
* @param bold Whether the text is bold.
* @param dim Whether the text is dim.
* @param italic Whether the text is italic.
* @param glyph Information about what to draw
* @param x The position on the context to start drawing at
* @param y The position on the context to start drawing at
* @returns The success state. True if we drew the character.
*/
public abstract draw(
ctx: CanvasRenderingContext2D,
chars: string,
code: number,
bg: number,
fg: number,
bold: boolean,
dim: boolean,
italic: boolean,
glyph: IGlyphIdentifier,
x: number,
y: number
): boolean;
+28 -50
View File
@@ -3,7 +3,7 @@
* @license MIT
*/
import { DIM_OPACITY, INVERTED_DEFAULT_COLOR } from './Types';
import { DIM_OPACITY, IGlyphIdentifier, INVERTED_DEFAULT_COLOR } from './Types';
import { ICharAtlasConfig } from '../../shared/atlas/Types';
import { IColor } from '../../shared/Types';
import BaseCharAtlas from './BaseCharAtlas';
@@ -52,7 +52,7 @@ interface IGlyphCacheValue {
inBitmap: boolean;
}
function getGlyphCacheKey(code: number, fg: number, bg: number, bold: boolean, dim: boolean, italic: boolean): number {
function getGlyphCacheKey(glyph: IGlyphIdentifier): number {
// Note that this only returns a valid key when code < 256
// Layout:
// 0b00000000000000000000000000000001: italic (1)
@@ -62,7 +62,7 @@ function getGlyphCacheKey(code: number, fg: number, bg: number, bold: boolean, d
// 0b00000000000111111111000000000000: bg (9)
// 0b00011111111000000000000000000000: code (8)
// 0b11100000000000000000000000000000: unused (3)
return code << 21 | bg << 12 | fg << 3 | (bold ? 0 : 4) + (dim ? 0 : 2) + (italic ? 0 : 1);
return glyph.code << 21 | glyph.bg << 12 | glyph.fg << 3 | (glyph.bold ? 0 : 4) + (glyph.dim ? 0 : 2) + (glyph.italic ? 0 : 1);
}
export default class DynamicCharAtlas extends BaseCharAtlas {
@@ -126,27 +126,21 @@ export default class DynamicCharAtlas extends BaseCharAtlas {
public draw(
ctx: CanvasRenderingContext2D,
chars: string,
code: number,
bg: number,
fg: number,
bold: boolean,
dim: boolean,
italic: boolean,
glyph: IGlyphIdentifier,
x: number,
y: number
): boolean {
// Space is always an empty cell, special case this as it's so common
if (code === 32) {
if (glyph.code === 32) {
return true;
}
const glyphKey = getGlyphCacheKey(code, fg, bg, bold, dim, italic);
const glyphKey = getGlyphCacheKey(glyph);
const cacheValue = this._cacheMap.get(glyphKey);
if (cacheValue !== null && cacheValue !== undefined) {
this._drawFromCache(ctx, cacheValue, x, y);
return true;
} else if (this._canCache(code) && this._drawToCacheCount < FRAME_CACHE_DRAW_LIMIT) {
} else if (this._canCache(glyph) && this._drawToCacheCount < FRAME_CACHE_DRAW_LIMIT) {
let index;
if (this._cacheMap.size < this._cacheMap.capacity) {
index = this._cacheMap.size;
@@ -154,7 +148,7 @@ export default class DynamicCharAtlas extends BaseCharAtlas {
// we're out of space, so our call to set will delete this item
index = this._cacheMap.peek().index;
}
const cacheValue = this._drawToCache(chars, code, bg, fg, bold, dim, italic, index);
const cacheValue = this._drawToCache(glyph, index);
this._cacheMap.set(glyphKey, cacheValue);
this._drawFromCache(ctx, cacheValue, x, y);
return true;
@@ -162,7 +156,7 @@ export default class DynamicCharAtlas extends BaseCharAtlas {
return false;
}
private _canCache(code: number): boolean {
private _canCache(glyph: IGlyphIdentifier): boolean {
// Only cache ascii and extended characters for now, to be safe. In the future, we could do
// something more complicated to determine the expected width of a character.
//
@@ -170,7 +164,7 @@ export default class DynamicCharAtlas extends BaseCharAtlas {
// to draw overlapping glyphs from the atlas:
// https://github.com/servo/webrender/issues/464#issuecomment-255632875
// https://webglfundamentals.org/webgl/lessons/webgl-text-texture.html
return code < 256;
return glyph.code < 256;
}
private _toCoordinateX(index: number): number {
@@ -213,48 +207,39 @@ export default class DynamicCharAtlas extends BaseCharAtlas {
return DEFAULT_ANSI_COLORS[idx];
}
private _getBackgroundColor(bg: number): IColor {
private _getBackgroundColor(glyph: IGlyphIdentifier): IColor {
if (this._config.allowTransparency) {
// The background color might have some transparency, so we need to render it as fully
// transparent in the atlas. Otherwise we'd end up drawing the transparent background twice
// around the anti-aliased edges of the glyph, and it would look too dark.
return TRANSPARENT_COLOR;
} else if (bg === INVERTED_DEFAULT_COLOR) {
} else if (glyph.bg === INVERTED_DEFAULT_COLOR) {
return this._config.colors.foreground;
} else if (bg < 256) {
return this._getColorFromAnsiIndex(bg);
} else if (glyph.bg < 256) {
return this._getColorFromAnsiIndex(glyph.bg);
}
return this._config.colors.background;
}
private _getForegroundColor(fg: number): IColor {
if (fg === INVERTED_DEFAULT_COLOR) {
private _getForegroundColor(glyph: IGlyphIdentifier): IColor {
if (glyph.fg === INVERTED_DEFAULT_COLOR) {
return this._config.colors.background;
} else if (fg < 256) {
} else if (glyph.fg < 256) {
// 256 color support
return this._getColorFromAnsiIndex(fg);
return this._getColorFromAnsiIndex(glyph.fg);
}
return this._config.colors.foreground;
}
// TODO: We do this (or something similar) in multiple places. We should split this off
// into a shared function.
private _drawToCache(
chars: string,
code: number,
bg: number,
fg: number,
bold: boolean,
dim: boolean,
italic: boolean,
index: number
): IGlyphCacheValue {
private _drawToCache(glyph: IGlyphIdentifier, index: number): IGlyphCacheValue {
this._drawToCacheCount++;
this._tmpCtx.save();
// draw the background
const backgroundColor = this._getBackgroundColor(bg);
const backgroundColor = this._getBackgroundColor(glyph);
// Use a 'copy' composite operation to clear any existing glyph out of _tmpCtxWithAlpha, regardless of
// transparency in backgroundColor
this._tmpCtx.globalCompositeOperation = 'copy';
@@ -263,20 +248,20 @@ export default class DynamicCharAtlas extends BaseCharAtlas {
this._tmpCtx.globalCompositeOperation = 'source-over';
// draw the foreground/glyph
const fontWeight = bold ? this._config.fontWeightBold : this._config.fontWeight;
const fontStyle = italic ? 'italic' : '';
const fontWeight = glyph.bold ? this._config.fontWeightBold : this._config.fontWeight;
const fontStyle = glyph.italic ? 'italic' : '';
this._tmpCtx.font =
`${fontStyle} ${fontWeight} ${this._config.fontSize * this._config.devicePixelRatio}px ${this._config.fontFamily}`;
this._tmpCtx.textBaseline = 'top';
this._tmpCtx.fillStyle = this._getForegroundColor(fg).css;
this._tmpCtx.fillStyle = this._getForegroundColor(glyph).css;
// Apply alpha to dim the character
if (dim) {
if (glyph.dim) {
this._tmpCtx.globalAlpha = DIM_OPACITY;
}
// Draw the character
this._tmpCtx.fillText(chars, 0, 0);
this._tmpCtx.fillText(glyph.chars, 0, 0);
this._tmpCtx.restore();
// clear the background from the character to avoid issues with drawing over the previous
@@ -296,7 +281,7 @@ export default class DynamicCharAtlas extends BaseCharAtlas {
this._cacheCtx.putImageData(imageData, x, y);
// Add the glyph and queue it to the bitmap (if the browser supports it)
this._addGlyphToBitmap(code, fg, bg, bold, dim, italic);
this._addGlyphToBitmap(glyph);
return {
index,
@@ -305,14 +290,7 @@ export default class DynamicCharAtlas extends BaseCharAtlas {
};
}
private _addGlyphToBitmap(
code: number,
bg: number,
fg: number,
bold: boolean,
dim: boolean,
italic: boolean
): void {
private _addGlyphToBitmap(glyph: IGlyphIdentifier): void {
// Support is patchy for createImageBitmap at the moment, pass a canvas back
// if support is lacking as drawImage works there too. Firefox is also
// included here as ImageBitmap appears both buggy and has horrible
@@ -325,7 +303,7 @@ export default class DynamicCharAtlas extends BaseCharAtlas {
if (this._glyphsWaitingOnBitmapCount >= this._glyphsWaitingOnBitmapQueue.length) {
this._expandGlyphWaitingOnBitmapQueue();
}
this._glyphsWaitingOnBitmapQueue[this._glyphsWaitingOnBitmapCount++] = getGlyphCacheKey(code, fg, bg, bold, dim, italic);
this._glyphsWaitingOnBitmapQueue[this._glyphsWaitingOnBitmapCount++] = getGlyphCacheKey(glyph);
// Check if bitmap generation timeout already exists
if (this._bitmapCommitTimeout !== null) {
+2 -7
View File
@@ -5,6 +5,7 @@
* A dummy CharAtlas implementation that always fails to draw characters.
*/
import { IGlyphIdentifier } from './Types';
import { ICharAtlasConfig } from '../../shared/atlas/Types';
import BaseCharAtlas from './BaseCharAtlas';
@@ -15,13 +16,7 @@ export default class NoneCharAtlas extends BaseCharAtlas {
public draw(
ctx: CanvasRenderingContext2D,
chars: string,
code: number,
bg: number,
fg: number,
bold: boolean,
dim: boolean,
italic: boolean,
glyph: IGlyphIdentifier,
x: number,
y: number
): boolean {
+14 -20
View File
@@ -3,7 +3,7 @@
* @license MIT
*/
import { DIM_OPACITY } from './Types';
import { DIM_OPACITY, IGlyphIdentifier } from './Types';
import { CHAR_ATLAS_CELL_SPACING, ICharAtlasConfig } from '../../shared/atlas/Types';
import { generateStaticCharAtlasTexture } from '../../shared/atlas/CharAtlasGenerator';
import BaseCharAtlas from './BaseCharAtlas';
@@ -37,24 +37,18 @@ export default class StaticCharAtlas extends BaseCharAtlas {
}
}
private _isCached(code: number, fg: number, bg: number, italic: boolean): boolean {
const isAscii = code < 256;
private _isCached(glyph: IGlyphIdentifier, colorIndex: number): boolean {
const isAscii = glyph.code < 256;
// A color is basic if it is one of the 4 bit ANSI colors.
const isBasicColor = fg < 16;
const isDefaultColor = fg >= 256;
const isDefaultBackground = bg >= 256;
return isAscii && (isBasicColor || isDefaultColor) && isDefaultBackground && !italic;
const isBasicColor = glyph.fg < 16;
const isDefaultColor = glyph.fg >= 256;
const isDefaultBackground = glyph.bg >= 256;
return isAscii && (isBasicColor || isDefaultColor) && isDefaultBackground && !glyph.italic;
}
public draw(
ctx: CanvasRenderingContext2D,
chars: string,
code: number,
bg: number,
fg: number,
bold: boolean,
dim: boolean,
italic: boolean,
glyph: IGlyphIdentifier,
x: number,
y: number
): boolean {
@@ -64,15 +58,15 @@ export default class StaticCharAtlas extends BaseCharAtlas {
}
let colorIndex = 0;
if (fg < 256) {
colorIndex = 2 + fg + (bold ? 16 : 0);
if (glyph.fg < 256) {
colorIndex = 2 + glyph.fg + (glyph.bold ? 16 : 0);
} else {
// If default color and bold
if (bold) {
if (glyph.bold) {
colorIndex = 1;
}
}
if (!this._isCached(code, fg, bg, italic)) {
if (!this._isCached(glyph, colorIndex)) {
return false;
}
@@ -83,13 +77,13 @@ export default class StaticCharAtlas extends BaseCharAtlas {
const charAtlasCellHeight = this._config.scaledCharHeight + CHAR_ATLAS_CELL_SPACING;
// Apply alpha to dim the character
if (dim) {
if (glyph.dim) {
ctx.globalAlpha = DIM_OPACITY;
}
ctx.drawImage(
this._texture,
code * charAtlasCellWidth,
glyph.code * charAtlasCellWidth,
colorIndex * charAtlasCellHeight,
charAtlasCellWidth,
this._config.scaledCharHeight,
+10
View File
@@ -5,3 +5,13 @@
export const INVERTED_DEFAULT_COLOR = -1;
export const DIM_OPACITY = 0.5;
export interface IGlyphIdentifier {
chars: string;
code: number;
bg: number;
fg: number;
bold: boolean;
dim: boolean;
italic: boolean;
}