mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Revert "Remove IGlyphIdentifier in-between object"
This reverts commit 04f2d52f26.
This commit is contained in:
@@ -247,13 +247,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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fg += drawInBrightColor ? 8 : 0;
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const atlasDidDraw = this._charAtlas && this._charAtlas.draw(
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this._ctx,
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chars,
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code,
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bg,
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fg,
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bold,
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dim,
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italic,
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{chars, code, bg, fg, bold: bold && terminal.options.enableBold, dim, italic},
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x * this._scaledCellWidth + this._scaledCharLeft,
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y * this._scaledCellHeight + this._scaledCharTop
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);
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@@ -3,6 +3,8 @@
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* @license MIT
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*/
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import { IGlyphIdentifier } from './Types';
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export default abstract class BaseCharAtlas {
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private _didWarmUp: boolean = false;
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@@ -37,27 +39,14 @@ export default abstract class BaseCharAtlas {
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* do nothing and return false in that case.
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*
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* @param ctx Where to draw the character onto.
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* @param chars The character(s) to draw. This is typically a single character bug can be made up
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* of multiple when character joiners are used.
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* @param code The character code.
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* @param bg The background color.
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* @param fg The foreground color.
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* @param bold Whether the text is bold.
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* @param dim Whether the text is dim.
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* @param italic Whether the text is italic.
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* @param glyph Information about what to draw
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* @param x The position on the context to start drawing at
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* @param y The position on the context to start drawing at
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* @returns The success state. True if we drew the character.
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*/
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public abstract draw(
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ctx: CanvasRenderingContext2D,
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chars: string,
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code: number,
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bg: number,
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fg: number,
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bold: boolean,
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dim: boolean,
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italic: boolean,
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glyph: IGlyphIdentifier,
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x: number,
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y: number
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): boolean;
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@@ -3,7 +3,7 @@
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* @license MIT
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*/
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import { DIM_OPACITY, INVERTED_DEFAULT_COLOR } from './Types';
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import { DIM_OPACITY, IGlyphIdentifier, INVERTED_DEFAULT_COLOR } from './Types';
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import { ICharAtlasConfig } from '../../shared/atlas/Types';
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import { IColor } from '../../shared/Types';
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import BaseCharAtlas from './BaseCharAtlas';
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@@ -52,7 +52,7 @@ interface IGlyphCacheValue {
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inBitmap: boolean;
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}
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function getGlyphCacheKey(code: number, fg: number, bg: number, bold: boolean, dim: boolean, italic: boolean): number {
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function getGlyphCacheKey(glyph: IGlyphIdentifier): number {
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// Note that this only returns a valid key when code < 256
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// Layout:
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// 0b00000000000000000000000000000001: italic (1)
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@@ -62,7 +62,7 @@ function getGlyphCacheKey(code: number, fg: number, bg: number, bold: boolean, d
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// 0b00000000000111111111000000000000: bg (9)
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// 0b00011111111000000000000000000000: code (8)
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// 0b11100000000000000000000000000000: unused (3)
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return code << 21 | bg << 12 | fg << 3 | (bold ? 0 : 4) + (dim ? 0 : 2) + (italic ? 0 : 1);
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return glyph.code << 21 | glyph.bg << 12 | glyph.fg << 3 | (glyph.bold ? 0 : 4) + (glyph.dim ? 0 : 2) + (glyph.italic ? 0 : 1);
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}
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export default class DynamicCharAtlas extends BaseCharAtlas {
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@@ -126,27 +126,21 @@ export default class DynamicCharAtlas extends BaseCharAtlas {
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public draw(
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ctx: CanvasRenderingContext2D,
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chars: string,
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code: number,
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bg: number,
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fg: number,
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bold: boolean,
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dim: boolean,
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italic: boolean,
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glyph: IGlyphIdentifier,
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x: number,
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y: number
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): boolean {
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// Space is always an empty cell, special case this as it's so common
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if (code === 32) {
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if (glyph.code === 32) {
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return true;
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}
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const glyphKey = getGlyphCacheKey(code, fg, bg, bold, dim, italic);
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const glyphKey = getGlyphCacheKey(glyph);
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const cacheValue = this._cacheMap.get(glyphKey);
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if (cacheValue !== null && cacheValue !== undefined) {
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this._drawFromCache(ctx, cacheValue, x, y);
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return true;
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} else if (this._canCache(code) && this._drawToCacheCount < FRAME_CACHE_DRAW_LIMIT) {
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} else if (this._canCache(glyph) && this._drawToCacheCount < FRAME_CACHE_DRAW_LIMIT) {
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let index;
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if (this._cacheMap.size < this._cacheMap.capacity) {
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index = this._cacheMap.size;
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@@ -154,7 +148,7 @@ export default class DynamicCharAtlas extends BaseCharAtlas {
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// we're out of space, so our call to set will delete this item
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index = this._cacheMap.peek().index;
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}
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const cacheValue = this._drawToCache(chars, code, bg, fg, bold, dim, italic, index);
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const cacheValue = this._drawToCache(glyph, index);
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this._cacheMap.set(glyphKey, cacheValue);
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this._drawFromCache(ctx, cacheValue, x, y);
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return true;
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@@ -162,7 +156,7 @@ export default class DynamicCharAtlas extends BaseCharAtlas {
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return false;
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}
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private _canCache(code: number): boolean {
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private _canCache(glyph: IGlyphIdentifier): boolean {
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// Only cache ascii and extended characters for now, to be safe. In the future, we could do
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// something more complicated to determine the expected width of a character.
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//
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@@ -170,7 +164,7 @@ export default class DynamicCharAtlas extends BaseCharAtlas {
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// to draw overlapping glyphs from the atlas:
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// https://github.com/servo/webrender/issues/464#issuecomment-255632875
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// https://webglfundamentals.org/webgl/lessons/webgl-text-texture.html
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return code < 256;
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return glyph.code < 256;
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}
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private _toCoordinateX(index: number): number {
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@@ -213,48 +207,39 @@ export default class DynamicCharAtlas extends BaseCharAtlas {
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return DEFAULT_ANSI_COLORS[idx];
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}
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private _getBackgroundColor(bg: number): IColor {
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private _getBackgroundColor(glyph: IGlyphIdentifier): IColor {
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if (this._config.allowTransparency) {
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// The background color might have some transparency, so we need to render it as fully
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// transparent in the atlas. Otherwise we'd end up drawing the transparent background twice
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// around the anti-aliased edges of the glyph, and it would look too dark.
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return TRANSPARENT_COLOR;
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} else if (bg === INVERTED_DEFAULT_COLOR) {
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} else if (glyph.bg === INVERTED_DEFAULT_COLOR) {
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return this._config.colors.foreground;
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} else if (bg < 256) {
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return this._getColorFromAnsiIndex(bg);
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} else if (glyph.bg < 256) {
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return this._getColorFromAnsiIndex(glyph.bg);
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}
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return this._config.colors.background;
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}
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private _getForegroundColor(fg: number): IColor {
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if (fg === INVERTED_DEFAULT_COLOR) {
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private _getForegroundColor(glyph: IGlyphIdentifier): IColor {
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if (glyph.fg === INVERTED_DEFAULT_COLOR) {
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return this._config.colors.background;
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} else if (fg < 256) {
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} else if (glyph.fg < 256) {
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// 256 color support
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return this._getColorFromAnsiIndex(fg);
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return this._getColorFromAnsiIndex(glyph.fg);
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}
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return this._config.colors.foreground;
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}
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// TODO: We do this (or something similar) in multiple places. We should split this off
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// into a shared function.
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private _drawToCache(
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chars: string,
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code: number,
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bg: number,
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fg: number,
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bold: boolean,
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dim: boolean,
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italic: boolean,
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index: number
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): IGlyphCacheValue {
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private _drawToCache(glyph: IGlyphIdentifier, index: number): IGlyphCacheValue {
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this._drawToCacheCount++;
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this._tmpCtx.save();
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// draw the background
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const backgroundColor = this._getBackgroundColor(bg);
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const backgroundColor = this._getBackgroundColor(glyph);
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// Use a 'copy' composite operation to clear any existing glyph out of _tmpCtxWithAlpha, regardless of
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// transparency in backgroundColor
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this._tmpCtx.globalCompositeOperation = 'copy';
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@@ -263,20 +248,20 @@ export default class DynamicCharAtlas extends BaseCharAtlas {
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this._tmpCtx.globalCompositeOperation = 'source-over';
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// draw the foreground/glyph
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const fontWeight = bold ? this._config.fontWeightBold : this._config.fontWeight;
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const fontStyle = italic ? 'italic' : '';
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const fontWeight = glyph.bold ? this._config.fontWeightBold : this._config.fontWeight;
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const fontStyle = glyph.italic ? 'italic' : '';
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this._tmpCtx.font =
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`${fontStyle} ${fontWeight} ${this._config.fontSize * this._config.devicePixelRatio}px ${this._config.fontFamily}`;
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this._tmpCtx.textBaseline = 'top';
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this._tmpCtx.fillStyle = this._getForegroundColor(fg).css;
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this._tmpCtx.fillStyle = this._getForegroundColor(glyph).css;
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// Apply alpha to dim the character
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if (dim) {
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if (glyph.dim) {
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this._tmpCtx.globalAlpha = DIM_OPACITY;
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}
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// Draw the character
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this._tmpCtx.fillText(chars, 0, 0);
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this._tmpCtx.fillText(glyph.chars, 0, 0);
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this._tmpCtx.restore();
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// clear the background from the character to avoid issues with drawing over the previous
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@@ -296,7 +281,7 @@ export default class DynamicCharAtlas extends BaseCharAtlas {
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this._cacheCtx.putImageData(imageData, x, y);
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// Add the glyph and queue it to the bitmap (if the browser supports it)
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this._addGlyphToBitmap(code, fg, bg, bold, dim, italic);
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this._addGlyphToBitmap(glyph);
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return {
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index,
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@@ -305,14 +290,7 @@ export default class DynamicCharAtlas extends BaseCharAtlas {
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};
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}
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private _addGlyphToBitmap(
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code: number,
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bg: number,
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fg: number,
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bold: boolean,
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dim: boolean,
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italic: boolean
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): void {
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private _addGlyphToBitmap(glyph: IGlyphIdentifier): void {
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// Support is patchy for createImageBitmap at the moment, pass a canvas back
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// if support is lacking as drawImage works there too. Firefox is also
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// included here as ImageBitmap appears both buggy and has horrible
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@@ -325,7 +303,7 @@ export default class DynamicCharAtlas extends BaseCharAtlas {
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if (this._glyphsWaitingOnBitmapCount >= this._glyphsWaitingOnBitmapQueue.length) {
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this._expandGlyphWaitingOnBitmapQueue();
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}
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this._glyphsWaitingOnBitmapQueue[this._glyphsWaitingOnBitmapCount++] = getGlyphCacheKey(code, fg, bg, bold, dim, italic);
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this._glyphsWaitingOnBitmapQueue[this._glyphsWaitingOnBitmapCount++] = getGlyphCacheKey(glyph);
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// Check if bitmap generation timeout already exists
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if (this._bitmapCommitTimeout !== null) {
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@@ -5,6 +5,7 @@
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* A dummy CharAtlas implementation that always fails to draw characters.
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*/
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import { IGlyphIdentifier } from './Types';
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import { ICharAtlasConfig } from '../../shared/atlas/Types';
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import BaseCharAtlas from './BaseCharAtlas';
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@@ -15,13 +16,7 @@ export default class NoneCharAtlas extends BaseCharAtlas {
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public draw(
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ctx: CanvasRenderingContext2D,
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chars: string,
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code: number,
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bg: number,
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fg: number,
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bold: boolean,
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dim: boolean,
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italic: boolean,
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glyph: IGlyphIdentifier,
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x: number,
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y: number
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): boolean {
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@@ -3,7 +3,7 @@
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* @license MIT
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*/
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import { DIM_OPACITY } from './Types';
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import { DIM_OPACITY, IGlyphIdentifier } from './Types';
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import { CHAR_ATLAS_CELL_SPACING, ICharAtlasConfig } from '../../shared/atlas/Types';
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import { generateStaticCharAtlasTexture } from '../../shared/atlas/CharAtlasGenerator';
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import BaseCharAtlas from './BaseCharAtlas';
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@@ -37,24 +37,18 @@ export default class StaticCharAtlas extends BaseCharAtlas {
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}
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}
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private _isCached(code: number, fg: number, bg: number, italic: boolean): boolean {
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const isAscii = code < 256;
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private _isCached(glyph: IGlyphIdentifier, colorIndex: number): boolean {
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const isAscii = glyph.code < 256;
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// A color is basic if it is one of the 4 bit ANSI colors.
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const isBasicColor = fg < 16;
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const isDefaultColor = fg >= 256;
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const isDefaultBackground = bg >= 256;
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return isAscii && (isBasicColor || isDefaultColor) && isDefaultBackground && !italic;
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const isBasicColor = glyph.fg < 16;
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const isDefaultColor = glyph.fg >= 256;
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const isDefaultBackground = glyph.bg >= 256;
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return isAscii && (isBasicColor || isDefaultColor) && isDefaultBackground && !glyph.italic;
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}
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public draw(
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ctx: CanvasRenderingContext2D,
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chars: string,
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code: number,
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bg: number,
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fg: number,
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bold: boolean,
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dim: boolean,
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italic: boolean,
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glyph: IGlyphIdentifier,
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x: number,
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y: number
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): boolean {
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@@ -64,15 +58,15 @@ export default class StaticCharAtlas extends BaseCharAtlas {
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}
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let colorIndex = 0;
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if (fg < 256) {
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colorIndex = 2 + fg + (bold ? 16 : 0);
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if (glyph.fg < 256) {
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colorIndex = 2 + glyph.fg + (glyph.bold ? 16 : 0);
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} else {
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// If default color and bold
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if (bold) {
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if (glyph.bold) {
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colorIndex = 1;
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}
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}
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if (!this._isCached(code, fg, bg, italic)) {
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if (!this._isCached(glyph, colorIndex)) {
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return false;
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}
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@@ -83,13 +77,13 @@ export default class StaticCharAtlas extends BaseCharAtlas {
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const charAtlasCellHeight = this._config.scaledCharHeight + CHAR_ATLAS_CELL_SPACING;
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// Apply alpha to dim the character
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if (dim) {
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if (glyph.dim) {
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ctx.globalAlpha = DIM_OPACITY;
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}
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ctx.drawImage(
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this._texture,
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code * charAtlasCellWidth,
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glyph.code * charAtlasCellWidth,
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colorIndex * charAtlasCellHeight,
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charAtlasCellWidth,
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this._config.scaledCharHeight,
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@@ -5,3 +5,13 @@
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export const INVERTED_DEFAULT_COLOR = -1;
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export const DIM_OPACITY = 0.5;
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export interface IGlyphIdentifier {
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chars: string;
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code: number;
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bg: number;
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fg: number;
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bold: boolean;
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dim: boolean;
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italic: boolean;
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}
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