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Merge pull request #6 from juancampa/selection-simple-2
Only apply the selection hack for the WebGL renderer
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@@ -121,15 +121,7 @@ export class ColorManager implements IColorManager {
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this.colors.background = this._parseColor(theme.background, DEFAULT_BACKGROUND);
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this.colors.cursor = this._parseColor(theme.cursor, DEFAULT_CURSOR, true);
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this.colors.cursorAccent = this._parseColor(theme.cursorAccent, DEFAULT_CURSOR_ACCENT, true);
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// HACK: while webgl renderer adds support for selection colors
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// this.colors.selection = this._parseColor(theme.selection, DEFAULT_SELECTION, true);
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if (this.getLuminance(this.colors.background) > 0.5) {
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this.colors.selection = this._parseColor('#000', DEFAULT_SELECTION, true);
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} else {
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this.colors.selection = this._parseColor('#fff', DEFAULT_SELECTION, true);
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}
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this.colors.selection = this._parseColor(theme.selection, DEFAULT_SELECTION, true);
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this.colors.ansi[0] = this._parseColor(theme.black, DEFAULT_ANSI_COLORS[0]);
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this.colors.ansi[1] = this._parseColor(theme.red, DEFAULT_ANSI_COLORS[1]);
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this.colors.ansi[2] = this._parseColor(theme.green, DEFAULT_ANSI_COLORS[2]);
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@@ -52,6 +52,7 @@ export class WebglRenderer extends EventEmitter implements IRenderer {
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this.colorManager = new ColorManager(document, allowTransparency);
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if (theme) {
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this.colorManager.setTheme(theme);
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this._applyBgLuminanceBasedSelection();
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}
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this._renderLayers = [
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@@ -107,6 +108,15 @@ export class WebglRenderer extends EventEmitter implements IRenderer {
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super.dispose();
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}
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private _applyBgLuminanceBasedSelection(): void {
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// HACK: This is needed until webgl renderer adds support for selection colors
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if (this.colorManager.getLuminance(this.colorManager.colors.background) > 0.5) {
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this.colorManager.colors.selection = { css: '#000', rgba: 255 };
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} else {
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this.colorManager.colors.selection = { css: '#fff', rgba: 4294967295 };
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}
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}
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public onIntersectionChange(entry: IntersectionObserverEntry): void {
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this._isPaused = entry.intersectionRatio === 0;
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if (!this._isPaused && this._needsFullRefresh) {
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@@ -127,6 +137,7 @@ export class WebglRenderer extends EventEmitter implements IRenderer {
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public setTheme(theme: ITheme | undefined): IColorSet {
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if (theme) {
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this.colorManager.setTheme(theme);
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this._applyBgLuminanceBasedSelection();
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}
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// Clear layers and force a full render
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