mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Add ITextureAtlas and use that instead of WebglCharAtlas
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@@ -4,13 +4,12 @@
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*/
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import { createProgram, PROJECTION_MATRIX, throwIfFalsy } from './WebglUtils';
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import { WebglCharAtlas } from './atlas/WebglCharAtlas';
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import { IWebGL2RenderingContext, IWebGLVertexArrayObject, IRenderModel, IRasterizedGlyph } from './Types';
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import { fill } from 'common/TypedArrayUtils';
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import { NULL_CELL_CODE } from 'common/buffer/Constants';
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import { Terminal } from 'xterm';
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import { IColorSet } from 'browser/Types';
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import { IRenderDimensions } from 'browser/renderer/shared/Types';
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import { IRenderDimensions, ITextureAtlas } from 'browser/renderer/shared/Types';
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import { Disposable, toDisposable } from 'common/Lifecycle';
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interface IVertices {
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@@ -77,7 +76,7 @@ let $leftCellPadding = 0;
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let $clippedPixels = 0;
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export class GlyphRenderer extends Disposable {
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private _atlas: WebglCharAtlas | undefined;
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private _atlas: ITextureAtlas | undefined;
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private _program: WebGLProgram;
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private _vertexArrayObject: IWebGLVertexArrayObject;
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@@ -321,7 +320,7 @@ export class GlyphRenderer extends Disposable {
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gl.drawElementsInstanced(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0, bufferLength / INDICES_PER_CELL);
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}
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public setAtlas(atlas: WebglCharAtlas): void {
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public setAtlas(atlas: ITextureAtlas): void {
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const gl = this._gl;
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this._atlas = atlas;
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@@ -7,7 +7,6 @@ import { GlyphRenderer } from './GlyphRenderer';
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import { LinkRenderLayer } from './renderLayer/LinkRenderLayer';
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import { CursorRenderLayer } from './renderLayer/CursorRenderLayer';
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import { acquireCharAtlas, removeTerminalFromCache } from './atlas/CharAtlasCache';
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import { WebglCharAtlas } from './atlas/WebglCharAtlas';
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import { RectangleRenderer } from './RectangleRenderer';
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import { IWebGL2RenderingContext } from './Types';
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import { RenderModel, COMBINED_CHAR_BIT_MASK, RENDER_MODEL_BG_OFFSET, RENDER_MODEL_FG_OFFSET, RENDER_MODEL_EXT_OFFSET, RENDER_MODEL_INDICIES_PER_CELL } from './RenderModel';
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@@ -15,7 +14,7 @@ import { Disposable } from 'common/Lifecycle';
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import { Attributes, BgFlags, Content, FgFlags, NULL_CELL_CHAR, NULL_CELL_CODE } from 'common/buffer/Constants';
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import { Terminal, IEvent } from 'xterm';
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import { IRenderLayer } from './renderLayer/Types';
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import { IRenderDimensions, IRenderer, IRequestRedrawEvent } from 'browser/renderer/shared/Types';
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import { IRenderDimensions, IRenderer, IRequestRedrawEvent, ITextureAtlas } from 'browser/renderer/shared/Types';
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import { observeDevicePixelDimensions } from 'browser/renderer/shared/DevicePixelObserver';
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import { ITerminal, IColorSet } from 'browser/Types';
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import { EventEmitter } from 'common/EventEmitter';
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@@ -35,7 +34,7 @@ let $isSelected = false;
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export class WebglRenderer extends Disposable implements IRenderer {
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private _renderLayers: IRenderLayer[];
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private _charAtlas: WebglCharAtlas | undefined;
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private _charAtlas: ITextureAtlas | undefined;
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private _devicePixelRatio: number;
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private _model: RenderModel = new RenderModel();
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@@ -6,11 +6,11 @@
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import { WebglCharAtlas } from './WebglCharAtlas';
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import { Terminal } from 'xterm';
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import { IColorSet, ITerminal } from 'browser/Types';
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import { ICharAtlasConfig } from 'browser/renderer/shared/Types';
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import { ICharAtlasConfig, ITextureAtlas } from 'browser/renderer/shared/Types';
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import { generateConfig, configEquals } from 'browser/renderer/shared/CharAtlasUtils';
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interface ICharAtlasCacheEntry {
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atlas: WebglCharAtlas;
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atlas: ITextureAtlas;
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config: ICharAtlasConfig;
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// N.B. This implementation potentially holds onto copies of the terminal forever, so
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// this may cause memory leaks.
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@@ -33,7 +33,7 @@ export function acquireCharAtlas(
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scaledCharWidth: number,
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scaledCharHeight: number,
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devicePixelRatio: number
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): WebglCharAtlas {
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): ITextureAtlas {
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const newConfig = generateConfig(scaledCellWidth, scaledCellHeight, scaledCharWidth, scaledCharHeight, terminal, colors, devicePixelRatio);
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// Check to see if the terminal already owns this config
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@@ -16,7 +16,7 @@ import { excludeFromContrastRatioDemands, isPowerlineGlyph, isRestrictedPowerlin
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import { IUnicodeService } from 'common/services/Services';
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import { FourKeyMap } from 'common/MultiKeyMap';
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import { IdleTaskQueue } from 'common/TaskQueue';
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import { ICharAtlasConfig } from 'browser/renderer/shared/Types';
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import { ICharAtlasConfig, ITextureAtlas } from 'browser/renderer/shared/Types';
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// For debugging purposes, it can be useful to set this to a really tiny value,
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// to verify that LRU eviction works.
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@@ -51,7 +51,7 @@ interface ICharAtlasActiveRow {
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// Work variables to avoid garbage collection
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let $glyph = undefined;
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export class WebglCharAtlas implements IDisposable {
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export class WebglCharAtlas implements ITextureAtlas {
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private _didWarmUp: boolean = false;
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private _cacheMap: FourKeyMap<number, number, number, number, IRasterizedGlyph> = new FourKeyMap();
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@@ -9,9 +9,8 @@ import { Terminal } from 'xterm';
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import { IColorSet } from 'browser/Types';
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import { TEXT_BASELINE } from 'browser/renderer/shared/Constants';
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import { ICoreBrowserService } from 'browser/services/Services';
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import { IRenderDimensions } from 'browser/renderer/shared/Types';
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import { IRenderDimensions, ITextureAtlas } from 'browser/renderer/shared/Types';
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import { CellData } from 'common/buffer/CellData';
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import { WebglCharAtlas } from 'atlas/WebglCharAtlas';
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import { throwIfFalsy } from '../WebglUtils';
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export abstract class BaseRenderLayer implements IRenderLayer {
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@@ -24,7 +23,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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private _scaledCharLeft: number = 0;
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private _scaledCharTop: number = 0;
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protected _charAtlas: WebglCharAtlas | undefined;
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protected _charAtlas: ITextureAtlas | undefined;
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constructor(
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private _container: HTMLElement,
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+58
@@ -74,3 +74,61 @@ export interface IRenderer extends IDisposable {
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renderRows(start: number, end: number): void;
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clearTextureAtlas?(): void;
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}
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export interface ITextureAtlas extends IDisposable {
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readonly cacheCanvas: HTMLCanvasElement;
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// TODO: Add endFrame and make this readonly
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hasCanvasChanged: boolean;
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/**
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* Warm up the texture atlas, adding common glyphs to avoid slowing early frame.
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*/
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warmUp(): void;
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/**
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* Call when a frame is being drawn, this will return true if the atlas was cleared to make room
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* for a new set of glyphs.
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*/
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beginFrame(): boolean;
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/**
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* Clear all glyphs from the texture atlas.
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*/
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clearTexture(): void;
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getRasterizedGlyph(code: number, bg: number, fg: number, ext: number): IRasterizedGlyph;
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getRasterizedGlyphCombinedChar(chars: string, bg: number, fg: number, ext: number): IRasterizedGlyph;
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}
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/**
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* Represents a rasterized glyph within a texture atlas. Some numbers are
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* tracked in CSS pixels as well in order to reduce calculations during the
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* render loop.
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*/
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export interface IRasterizedGlyph {
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/**
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* The x and y offset between the glyph's top/left and the top/left of a cell
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* in pixels.
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*/
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offset: IVector;
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/**
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* the x and y position of the glyph in the texture in pixels.
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*/
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texturePosition: IVector;
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/**
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* the x and y position of the glyph in the texture in clip space coordinates.
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*/
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texturePositionClipSpace: IVector;
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/**
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* The width and height of the glyph in the texture in pixels.
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*/
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size: IVector;
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/**
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* The width and height of the glyph in the texture in clip space coordinates.
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*/
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sizeClipSpace: IVector;
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}
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export interface IVector {
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x: number;
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y: number;
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}
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