Support wide character drawing and cursors

This commit is contained in:
Daniel Imms
2017-09-02 10:17:49 -07:00
parent ae72e1c51e
commit 32a3c9812d
3 changed files with 73 additions and 28 deletions
+20 -9
View File
@@ -1,6 +1,8 @@
import { IRenderLayer, IColorSet } from './Interfaces';
import { ITerminal, ITerminalOptions } from '../Interfaces';
import { acquireCharAtlas, CHAR_ATLAS_CELL_SPACING } from './CharAtlas';
import { CharData } from '../Types';
import { CHAR_DATA_WIDTH_INDEX, CHAR_DATA_CHAR_INDEX } from '../Buffer';
export const INVERTED_DEFAULT_COLOR = -1;
@@ -76,14 +78,14 @@ export abstract class BaseRenderLayer implements IRenderLayer {
this.scaledCharHeight);
}
protected drawSquareAtCell(x: number, y: number, color: string): void {
protected drawRectAtCell(x: number, y: number, width: number, height: number, color: string): void {
this._ctx.strokeStyle = color;
this._ctx.lineWidth = window.devicePixelRatio;
this._ctx.strokeRect(
x * this.scaledCharWidth + window.devicePixelRatio / 2,
y * this.scaledCharHeight + (window.devicePixelRatio / 2),
this.scaledCharWidth - window.devicePixelRatio,
this.scaledCharHeight - window.devicePixelRatio);
(width * this.scaledCharWidth) - window.devicePixelRatio,
(height * this.scaledCharHeight) - window.devicePixelRatio);
}
protected clearAll(): void {
@@ -94,16 +96,25 @@ export abstract class BaseRenderLayer implements IRenderLayer {
this._ctx.clearRect(startCol * this.scaledCharWidth, startRow * this.scaledCharHeight, colWidth * this.scaledCharWidth, colHeight * this.scaledCharHeight);
}
protected drawCharTrueColor(terminal: ITerminal, char: string, code: number, x: number, y: number, color: string): void {
protected drawCharTrueColor(terminal: ITerminal, charData: CharData, x: number, y: number, color: string): void {
this._ctx.save();
this._ctx.font = `${terminal.options.fontSize * window.devicePixelRatio}px ${terminal.options.fontFamily}`;
this._ctx.textBaseline = 'top';
this._ctx.fillStyle = color;
this._ctx.fillText(char, x * this.scaledCharWidth, y * this.scaledCharHeight);
// Since uncached characters are not coming off the char atlas with source
// coordinates, it means that text drawn to the canvas (particularly '_')
// can bleed into other cells. This code will clip the following fillText,
// ensuring that its contents don't go beyond the cell bounds.
this._ctx.beginPath();
this._ctx.rect(x * this.scaledCharWidth, y * this.scaledCharHeight, charData[CHAR_DATA_WIDTH_INDEX] * this.scaledCharWidth, this.scaledCharHeight);
this._ctx.clip();
this._ctx.fillText(charData[CHAR_DATA_CHAR_INDEX], x * this.scaledCharWidth, y * this.scaledCharHeight);
this._ctx.restore();
}
protected drawChar(terminal: ITerminal, char: string, code: number, x: number, y: number, fg: number, underline: boolean = false): void {
protected drawChar(terminal: ITerminal, char: string, code: number, width: number, x: number, y: number, fg: number, underline: boolean = false): void {
let colorIndex = 0;
if (fg < 256) {
colorIndex = fg + 1;
@@ -116,13 +127,13 @@ export abstract class BaseRenderLayer implements IRenderLayer {
code * charAtlasCellWidth, colorIndex * charAtlasCellHeight, this.scaledCharWidth, this.scaledCharHeight,
x * this.scaledCharWidth, y * this.scaledCharHeight, this.scaledCharWidth, this.scaledCharHeight);
} else {
this._drawUncachedChar(terminal, char, fg, x, y);
this._drawUncachedChar(terminal, char, width, fg, x, y);
}
// This draws the atlas (for debugging purposes)
// this._ctx.drawImage(this._charAtlas, 0, 0);
}
private _drawUncachedChar(terminal: ITerminal, char: string, fg: number, x: number, y: number): void {
private _drawUncachedChar(terminal: ITerminal, char: string, width: number, fg: number, x: number, y: number): void {
this._ctx.save();
this._ctx.font = `${terminal.options.fontSize * window.devicePixelRatio}px ${terminal.options.fontFamily}`;
this._ctx.textBaseline = 'top';
@@ -141,7 +152,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
// can bleed into other cells. This code will clip the following fillText,
// ensuring that its contents don't go beyond the cell bounds.
this._ctx.beginPath();
this._ctx.rect(x * this.scaledCharWidth, y * this.scaledCharHeight, this.scaledCharWidth, this.scaledCharHeight);
this._ctx.rect(x * this.scaledCharWidth, y * this.scaledCharHeight, width * this.scaledCharWidth, this.scaledCharHeight);
this._ctx.clip();
// Draw the character
+50 -18
View File
@@ -1,26 +1,40 @@
import { IColorSet } from './Interfaces';
import { IBuffer, ICharMeasure, ITerminal, ITerminalOptions } from '../Interfaces';
import { CHAR_DATA_CODE_INDEX, CHAR_DATA_CHAR_INDEX } from '../Buffer';
import { CHAR_DATA_WIDTH_INDEX, CHAR_DATA_CODE_INDEX, CHAR_DATA_CHAR_INDEX } from '../Buffer';
import { GridCache } from './GridCache';
import { FLAGS } from './Types';
import { BaseRenderLayer } from './BaseRenderLayer';
import { CharData } from '../Types';
import { COLOR_CODES } from './ColorManager';
interface CursorState {
x: number;
y: number;
isFocused: boolean;
style: string;
width: number;
}
/**
* The time between cursor blinks.
*/
const BLINK_INTERVAL = 600;
export class CursorRenderLayer extends BaseRenderLayer {
private _state: [number, number, boolean, string];
private _state: CursorState;
private _cursorRenderers: {[key: string]: (terminal: ITerminal, x: number, y: number, charData: CharData) => void};
private _cursorBlinkStateManager: CursorBlinkStateManager;
private _isFocused: boolean;
constructor(container: HTMLElement, zIndex: number, colors: IColorSet) {
super(container, 'cursor', zIndex, colors);
this._state = null;
this._state = {
x: null,
y: null,
isFocused: null,
style: null,
width: null,
};
this._cursorRenderers = {
'bar': this._renderBarCursor.bind(this),
'block': this._renderBlockCursor.bind(this),
@@ -42,14 +56,15 @@ export class CursorRenderLayer extends BaseRenderLayer {
if (this._cursorBlinkStateManager) {
this._cursorBlinkStateManager.pause();
}
terminal.emit('cursormove');
terminal.refresh(terminal.buffer.y, terminal.buffer.y);
}
public onFocus(terminal: ITerminal): void {
if (this._cursorBlinkStateManager) {
this._cursorBlinkStateManager.resume();
this._cursorBlinkStateManager.resume(terminal);
} else {
terminal.refresh(terminal.buffer.y, terminal.buffer.y);
}
terminal.emit('cursormove');
}
public onOptionsChanged(terminal: ITerminal): void {
@@ -107,7 +122,11 @@ export class CursorRenderLayer extends BaseRenderLayer {
this._ctx.fillStyle = this.colors.ansi[COLOR_CODES.WHITE];
this._renderBlurCursor(terminal, terminal.buffer.x, viewportRelativeCursorY, charData);
this._ctx.restore();
this._state = [terminal.buffer.x, viewportRelativeCursorY, false, terminal.options.cursorStyle];
this._state.x = terminal.buffer.x;
this._state.y = viewportRelativeCursorY;
this._state.isFocused = false;
this._state.style = terminal.options.cursorStyle;
this._state.width = charData[CHAR_DATA_WIDTH_INDEX];
return;
}
@@ -119,10 +138,11 @@ export class CursorRenderLayer extends BaseRenderLayer {
if (this._state) {
// The cursor is already in the correct spot, don't redraw
if (this._state[0] === terminal.buffer.x &&
this._state[1] === viewportRelativeCursorY &&
this._state[2] === terminal.isFocused &&
this._state[3] === terminal.options.cursorStyle) {
if (this._state.x === terminal.buffer.x &&
this._state.y === viewportRelativeCursorY &&
this._state.isFocused === terminal.isFocused &&
this._state.style === terminal.options.cursorStyle &&
this._state.width === charData[CHAR_DATA_WIDTH_INDEX]) {
return;
}
this._clearCursor();
@@ -132,13 +152,24 @@ export class CursorRenderLayer extends BaseRenderLayer {
this._ctx.fillStyle = this.colors.ansi[COLOR_CODES.WHITE];
this._cursorRenderers[terminal.options.cursorStyle || 'block'](terminal, terminal.buffer.x, viewportRelativeCursorY, charData);
this._ctx.restore();
this._state = [terminal.buffer.x, viewportRelativeCursorY, true, terminal.options.cursorStyle];
this._state.x = terminal.buffer.x;
this._state.y = viewportRelativeCursorY;
this._state.isFocused = false;
this._state.style = terminal.options.cursorStyle;
this._state.width = charData[CHAR_DATA_WIDTH_INDEX];
}
private _clearCursor(): void {
if (this._state) {
this.clearCells(this._state[0], this._state[1], 1, 1);
this._state = null;
this.clearCells(this._state.x, this._state.y, this._state.width, 1);
this._state = {
x: null,
y: null,
isFocused: null,
style: null,
width: null,
};
}
}
@@ -152,9 +183,9 @@ export class CursorRenderLayer extends BaseRenderLayer {
private _renderBlockCursor(terminal: ITerminal, x: number, y: number, charData: CharData): void {
this._ctx.save();
this._ctx.fillStyle = this.colors.cursor;
this.fillCells(x, y, 1, 1);
this.fillCells(x, y, charData[CHAR_DATA_WIDTH_INDEX], 1);
this._ctx.restore();
this.drawCharTrueColor(terminal, charData[CHAR_DATA_CHAR_INDEX], <number>charData[CHAR_DATA_CODE_INDEX], x, y, this.colors.background);
this.drawCharTrueColor(terminal, charData, x, y, this.colors.background);
}
private _renderUnderlineCursor(terminal: ITerminal, x: number, y: number, charData: CharData): void {
@@ -166,7 +197,7 @@ export class CursorRenderLayer extends BaseRenderLayer {
private _renderBlurCursor(terminal: ITerminal, x: number, y: number, charData: CharData): void {
this._ctx.save();
this.drawSquareAtCell(x, y, this.colors.cursor);
this.drawRectAtCell(x, y, charData[CHAR_DATA_WIDTH_INDEX], 1, this.colors.cursor);
this._ctx.restore();
}
}
@@ -295,8 +326,9 @@ class CursorBlinkStateManager {
}
}
public resume(): void {
public resume(terminal: ITerminal): void {
this._animationTimeRestarted = null;
this._restartInterval();
this.restartBlinkAnimation(terminal);
}
}
+3 -1
View File
@@ -100,7 +100,9 @@ export class ForegroundRenderLayer extends BaseRenderLayer {
this.drawBottomLineAtCell(x, y);
}
this.drawChar(terminal, char, code, x, y, fg);
const width: number = charData[CHAR_DATA_WIDTH_INDEX];
this.drawChar(terminal, char, code, width, x, y, fg);
this._ctx.restore();
}