mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Move fg rendering into IRenderLayer
This commit is contained in:
+80
-206
@@ -8,6 +8,7 @@ import { CHAR_DATA_WIDTH_INDEX, CHAR_DATA_CHAR_INDEX } from './Buffer';
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import { createBackgroundFillData } from './renderer/Canvas';
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import { IRenderLayer } from './renderer/Interfaces';
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import { BackgroundRenderLayer } from './renderer/BackgroundRenderLayer';
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import { ForegroundRenderLayer } from './renderer/ForegroundRenderLayer';
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/**
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* The maximum number of refresh frames to skip when the write buffer is non-
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@@ -16,79 +17,42 @@ import { BackgroundRenderLayer } from './renderer/BackgroundRenderLayer';
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*/
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const MAX_REFRESH_FRAME_SKIP = 5;
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/**
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* Flags used to render terminal text properly.
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*/
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enum FLAGS {
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BOLD = 1,
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UNDERLINE = 2,
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BLINK = 4,
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INVERSE = 8,
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INVISIBLE = 16
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};
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let brokenBold: boolean = null;
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export class Renderer {
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/** A queue of the rows to be refreshed */
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private _refreshRowsQueue: {start: number, end: number}[] = [];
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private _refreshFramesSkipped = 0;
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private _refreshAnimationFrame = null;
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private _textCanvasElement: HTMLCanvasElement;
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private _textCanvasContext: CanvasRenderingContext2D;
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private _offscreenCanvas: HTMLCanvasElement;
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private _offscreenContext: CanvasRenderingContext2D;
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// private _textCanvasElement: HTMLCanvasElement;
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// private _textCanvasContext: CanvasRenderingContext2D;
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// private _offscreenCanvas: HTMLCanvasElement;
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// private _offscreenContext: CanvasRenderingContext2D;
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private _renderLayers: IRenderLayer[];
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private _charAtlasBitmap;//: ImageBitmap;
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// private _charAtlasBitmap;//: ImageBitmap;
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// TODO: This would be better as a large texture atlas rather than a cache of ImageData objects
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private _imageDataCache = {};
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private _colors = [
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// dark:
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'#2e3436',
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'#cc0000',
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'#4e9a06',
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'#c4a000',
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'#3465a4',
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'#75507b',
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'#06989a',
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'#d3d7cf',
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// bright:
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'#555753',
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'#ef2929',
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'#8ae234',
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'#fce94f',
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'#729fcf',
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'#ad7fa8',
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'#34e2e2',
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'#eeeeec'
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];
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private _imageData: ImageData;
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// private _imageDataCache = {};
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// private _imageData: ImageData;
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constructor(private _terminal: ITerminal) {
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// Figure out whether boldness affects
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// the character width of monospace fonts.
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if (brokenBold === null) {
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brokenBold = checkBoldBroken(this._terminal.element);
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}
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// if (brokenBold === null) {
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// brokenBold = checkBoldBroken(this._terminal.element);
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// }
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this._textCanvasElement = document.createElement('canvas');
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this._textCanvasElement.classList.add('xterm-text-canvas');
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this._textCanvasContext = this._textCanvasElement.getContext('2d');
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this._textCanvasContext.scale(window.devicePixelRatio, window.devicePixelRatio);
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this._offscreenCanvas = document.createElement('canvas');
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this._offscreenContext = this._offscreenCanvas.getContext('2d');
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this._offscreenContext.scale(window.devicePixelRatio, window.devicePixelRatio);
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// this._offscreenCanvas = document.createElement('canvas');
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// this._offscreenContext = this._offscreenCanvas.getContext('2d');
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// this._offscreenContext.scale(window.devicePixelRatio, window.devicePixelRatio);
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this._renderLayers = [
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new BackgroundRenderLayer(this._terminal.element)
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new BackgroundRenderLayer(this._terminal.element),
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new ForegroundRenderLayer(this._terminal.element)
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];
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this._terminal.element.appendChild(this._textCanvasElement);
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// this._terminal.element.appendChild(this._textCanvasElement);
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// TODO: Pull more DOM interactions into Renderer.constructor, element for
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// example should be owned by Renderer (and also exposed by Terminal due to
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@@ -96,56 +60,63 @@ export class Renderer {
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}
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public onResize(cols: number, rows: number): void {
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// TODO: Could be triggered immediately after onCharSizeChanged
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// TODO: This could be triggered immediately after onCharSizeChanged?
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const charWidth = this._terminal.charMeasure.width;
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const charHeight = this._terminal.charMeasure.height;
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const width = Math.ceil(charWidth) * this._terminal.cols;
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const height = Math.ceil(charHeight) * this._terminal.rows;
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for (let i = 0; i < this._renderLayers.length; i++) {
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this._renderLayers[i].resize(width, height, charWidth, charHeight, false);
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}
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}
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public onCharSizeChanged(charWidth: number, charHeight: number): void {
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const width = Math.ceil(charWidth) * this._terminal.cols;
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const height = Math.ceil(charHeight) * this._terminal.rows;
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this._textCanvasElement.width = width * window.devicePixelRatio;
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this._textCanvasElement.height = height * window.devicePixelRatio;
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this._textCanvasElement.style.width = `${width}px`;
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this._textCanvasElement.style.height = `${height}px`;
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this._offscreenCanvas.width = 255 * charWidth * window.devicePixelRatio;
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this._offscreenCanvas.height = (/*default*/1 + /*0-15*/16) * charHeight * window.devicePixelRatio;
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this._refreshCharImageDataAtlas();
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// this._textCanvasElement.width = width * window.devicePixelRatio;
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// this._textCanvasElement.height = height * window.devicePixelRatio;
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// this._textCanvasElement.style.width = `${width}px`;
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// this._textCanvasElement.style.height = `${height}px`;
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// this._offscreenCanvas.width = 255 * charWidth * window.devicePixelRatio;
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// this._offscreenCanvas.height = (/*default*/1 + /*0-15*/16) * charHeight * window.devicePixelRatio;
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// this._refreshCharImageDataAtlas();
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for (let i = 0; i < this._renderLayers.length; i++) {
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this._renderLayers[i].resize(width, height, charWidth, charHeight);
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this._renderLayers[i].resize(width, height, charWidth, charHeight, true);
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}
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}
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private _refreshCharImageDataAtlas(): void {
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const scaledCharWidth = Math.ceil(this._terminal.charMeasure.width) * window.devicePixelRatio;
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const scaledCharHeight = Math.ceil(this._terminal.charMeasure.height) * window.devicePixelRatio;
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// private _refreshCharImageDataAtlas(): void {
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// const scaledCharWidth = Math.ceil(this._terminal.charMeasure.width) * window.devicePixelRatio;
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// const scaledCharHeight = Math.ceil(this._terminal.charMeasure.height) * window.devicePixelRatio;
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this._offscreenContext.save();
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this._offscreenContext.fillStyle = '#ffffff';
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this._offscreenContext.font = `${16 * window.devicePixelRatio}px courier`;
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this._offscreenContext.textBaseline = 'top';
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// Default color
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for (let i = 0; i < 256; i++) {
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this._offscreenContext.fillText(String.fromCharCode(i), i * scaledCharWidth, 0);
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}
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// Colors 0-15
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for (let colorIndex = 0; colorIndex < 16; colorIndex++) {
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// colors 8-15 are bold
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if (colorIndex === 8) {
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this._offscreenContext.font = `bold ${this._offscreenContext.font}`;
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}
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for (let i = 0; i < 256; i++) {
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this._offscreenContext.fillStyle = this._colors[colorIndex];
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this._offscreenContext.fillText(String.fromCharCode(i), i * scaledCharWidth, (colorIndex + 1) * scaledCharHeight);
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}
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}
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this._offscreenContext.restore();
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// this._offscreenContext.save();
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// this._offscreenContext.fillStyle = '#ffffff';
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// this._offscreenContext.font = `${16 * window.devicePixelRatio}px courier`;
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// this._offscreenContext.textBaseline = 'top';
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// // Default color
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// for (let i = 0; i < 256; i++) {
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// this._offscreenContext.fillText(String.fromCharCode(i), i * scaledCharWidth, 0);
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// }
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// // Colors 0-15
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// for (let colorIndex = 0; colorIndex < 16; colorIndex++) {
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// // colors 8-15 are bold
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// if (colorIndex === 8) {
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// this._offscreenContext.font = `bold ${this._offscreenContext.font}`;
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// }
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// for (let i = 0; i < 256; i++) {
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// this._offscreenContext.fillStyle = this._colors[colorIndex];
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// this._offscreenContext.fillText(String.fromCharCode(i), i * scaledCharWidth, (colorIndex + 1) * scaledCharHeight);
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// }
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// }
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// this._offscreenContext.restore();
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const charAtlasImageData = this._offscreenContext.getImageData(0, 0, this._offscreenCanvas.width, this._offscreenCanvas.height);
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(<any>window).createImageBitmap(charAtlasImageData).then(bitmap => {
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this._charAtlasBitmap = bitmap;
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});
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// const charAtlasImageData = this._offscreenContext.getImageData(0, 0, this._offscreenCanvas.width, this._offscreenCanvas.height);
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// (<any>window).createImageBitmap(charAtlasImageData).then(bitmap => {
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// this._charAtlasBitmap = bitmap;
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// });
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this._offscreenContext.clearRect(0, 0, this._offscreenCanvas.width, this._offscreenCanvas.height);
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}
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// this._offscreenContext.clearRect(0, 0, this._offscreenCanvas.width, this._offscreenCanvas.height);
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// }
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/**
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* Queues a refresh between two rows (inclusive), to be done on next animation
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@@ -197,7 +168,7 @@ export class Renderer {
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}
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this._refreshRowsQueue = [];
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this._refreshAnimationFrame = null;
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this._refresh(start, end);
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// this._refresh(start, end);
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for (let i = 0; i < this._renderLayers.length; i++) {
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this._renderLayers[i].render(this._terminal, start, end);
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}
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@@ -225,107 +196,10 @@ export class Renderer {
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* @param {number} start The row to start from (between 0 and terminal's height terminal - 1)
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* @param {number} end The row to end at (between fromRow and terminal's height terminal - 1)
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*/
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private _refresh(start: number, end: number): void {
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const scaledCharWidth = Math.ceil(this._terminal.charMeasure.width) * window.devicePixelRatio;
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const scaledCharHeight = Math.ceil(this._terminal.charMeasure.height) * window.devicePixelRatio;
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const textCtx = this._textCanvasContext;
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// TODO: Needs to react to terminal resize
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// Initialize image data
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if (!this._imageData) {
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this._imageData = textCtx.createImageData(scaledCharWidth * this._terminal.cols * window.devicePixelRatio, scaledCharHeight * this._terminal.rows * window.devicePixelRatio);
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this._imageData.data.set(createBackgroundFillData(this._imageData.width, this._imageData.height, 255, 0, 0, 255));
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}
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// Don't bother rendering until the atlas bitmap is ready
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if (!this._charAtlasBitmap) {
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return;
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}
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// console.log('fill', start, end);
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// console.log('fill', start * charHeight, (end - start + 1) * charHeight);
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// ctx.fillRect(0, start * charHeight, charWidth * this._terminal.cols, (end - start + 1) * charHeight);
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textCtx.fillStyle = '#ffffff';
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textCtx.textBaseline = 'top';
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textCtx.font = `${16 * window.devicePixelRatio}px courier`;
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// Clear out the old data
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textCtx.clearRect(0, start * scaledCharHeight, scaledCharWidth * this._terminal.cols, (end - start + 1) * scaledCharHeight);
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for (let y = start; y <= end; y++) {
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let row = y + this._terminal.buffer.ydisp;
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let line = this._terminal.buffer.lines.get(row);
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for (let x = 0; x < this._terminal.cols; x++) {
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textCtx.save();
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let data: number = line[x][0];
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// const ch = line[x][CHAR_DATA_CHAR_INDEX];
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const code: number = <number>line[x][3];
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// if (ch === ' ') {
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// continue;
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// }
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// let bg = data & 0x1ff;
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let fg = (data >> 9) & 0x1ff;
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let flags = data >> 18;
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if (flags & FLAGS.BOLD) {
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textCtx.font = `bold ${textCtx.font}`;
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// Convert the FG color to the bold variant
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if (fg < 8) {
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fg += 8;
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}
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}
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// if (fg < 16) {
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// ctx.fillStyle = this._colors[fg];
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// } else if (fg < 256) {
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// // TODO: Support colors 16-255
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// }
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let colorIndex = 0;
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if (fg < 16) {
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colorIndex = fg + 1;
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}
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// Simulate cache
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// let imageData;
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// let key = ch + data;
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// if (key in this._imageDataCache) {
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// imageData = this._imageDataCache[key];
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// } else {
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// ctx.fillText(ch, x * scaledCharWidth, y * scaledCharHeight);
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// if (flags & FLAGS.UNDERLINE) {
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// ctx.fillRect(x * scaledCharWidth, (y + 1) * scaledCharHeight - window.devicePixelRatio, scaledCharWidth, window.devicePixelRatio);
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// }
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// imageData = ctx.getImageData(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
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// this._imageDataCache[key] = imageData;
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// }
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// ctx.putImageData(imageData, x * scaledCharWidth, y * scaledCharHeight);
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// TODO: Try to get atlas working
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// This seems too slow :(
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// ctx.putImageData(this._charImageDataAtlas, x * scaledCharWidth - ch.charCodeAt(0) * scaledCharWidth, y * scaledCharHeight, ch.charCodeAt(0) * scaledCharWidth, 0, scaledCharWidth, scaledCharHeight);
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// ctx.drawImage(this._offscreenCanvas, code * scaledCharWidth, 0, scaledCharWidth, scaledCharHeight, x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
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// ImageBitmap's draw about twice as fast as from a canvas
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textCtx.drawImage(this._charAtlasBitmap, code * scaledCharWidth, colorIndex * scaledCharHeight, scaledCharWidth, scaledCharHeight, x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
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// Always write text
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// ctx.fillText(ch, x * charWidth, y * charHeight);
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textCtx.restore();
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}
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// TODO: Try to get atlas working
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// ctx.putImageData(this._charImageDataAtlas, y * scaledCharWidth, y * scaledCharHeight, 65 * scaledCharWidth, 0, scaledCharWidth, scaledCharHeight);
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}
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// This draws the atlas (for debugging purposes)
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// ctx.putImageData(this._charImageDataAtlas, 0, 0);
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}
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// private _refresh(start: number, end: number): void {
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// const scaledCharWidth = Math.ceil(this._terminal.charMeasure.width) * window.devicePixelRatio;
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// const scaledCharHeight = Math.ceil(this._terminal.charMeasure.height) * window.devicePixelRatio;
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// }
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/**
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* Refreshes the selection in the DOM.
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@@ -390,16 +264,16 @@ export class Renderer {
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// If bold is broken, we can't use it in the terminal.
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function checkBoldBroken(terminalElement: HTMLElement): boolean {
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const document = terminalElement.ownerDocument;
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const el = document.createElement('span');
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el.innerHTML = 'hello world';
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terminalElement.appendChild(el);
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const w1 = el.offsetWidth;
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const h1 = el.offsetHeight;
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el.style.fontWeight = 'bold';
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const w2 = el.offsetWidth;
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const h2 = el.offsetHeight;
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terminalElement.removeChild(el);
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return w1 !== w2 || h1 !== h2;
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}
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// function checkBoldBroken(terminalElement: HTMLElement): boolean {
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// const document = terminalElement.ownerDocument;
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// const el = document.createElement('span');
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// el.innerHTML = 'hello world';
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// terminalElement.appendChild(el);
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// const w1 = el.offsetWidth;
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// const h1 = el.offsetHeight;
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// el.style.fontWeight = 'bold';
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// const w2 = el.offsetWidth;
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// const h2 = el.offsetHeight;
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// terminalElement.removeChild(el);
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// return w1 !== w2 || h1 !== h2;
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// }
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@@ -1,42 +1,21 @@
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import { IRenderLayer } from './Interfaces';
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import { IBuffer, ICharMeasure, ITerminal } from '../Interfaces';
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import { CHAR_DATA_ATTR_INDEX } from '../Buffer';
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import { TANGO_COLORS } from './Color';
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export class BackgroundRenderLayer implements IRenderLayer {
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private _canvas: HTMLCanvasElement;
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private _ctx: CanvasRenderingContext2D;
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// TODO: Pull colors into some other class
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private _colors = [
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// dark:
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'#2e3436',
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'#cc0000',
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'#4e9a06',
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'#c4a000',
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'#3465a4',
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'#75507b',
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'#06989a',
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'#d3d7cf',
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// bright:
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'#555753',
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'#ef2929',
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'#8ae234',
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'#fce94f',
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'#729fcf',
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'#ad7fa8',
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'#34e2e2',
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'#eeeeec'
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];
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constructor(container: HTMLElement) {
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this._canvas = document.createElement('canvas');
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this._canvas.classList.add('xterm-bg-canvas');
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this._canvas.classList.add('xterm-bg-layer');
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this._ctx = this._canvas.getContext('2d');
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this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
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container.appendChild(this._canvas);
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}
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public resize(canvasWidth: number, canvasHeight: number, charWidth: number, charHeight: number): void {
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public resize(canvasWidth: number, canvasHeight: number, charWidth: number, charHeight: number, charSizeChanged: boolean): void {
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this._canvas.width = canvasWidth * window.devicePixelRatio;
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this._canvas.height = canvasHeight * window.devicePixelRatio;
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this._canvas.style.width = `${canvasWidth}px`;
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@@ -58,7 +37,7 @@ export class BackgroundRenderLayer implements IRenderLayer {
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// TODO: Draw background
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if (bg < 16) {
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this._ctx.save();
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||||
this._ctx.fillStyle = this._colors[bg];
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this._ctx.fillStyle = TANGO_COLORS[bg];
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this._ctx.fillRect(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
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this._ctx.restore();
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} else {
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@@ -0,0 +1,23 @@
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// TODO: Ideally colors would be exposed through some theme manager since colors
|
||||
// are moving to JS.
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||||
|
||||
export const TANGO_COLORS = [
|
||||
// dark:
|
||||
'#2e3436',
|
||||
'#cc0000',
|
||||
'#4e9a06',
|
||||
'#c4a000',
|
||||
'#3465a4',
|
||||
'#75507b',
|
||||
'#06989a',
|
||||
'#d3d7cf',
|
||||
// bright:
|
||||
'#555753',
|
||||
'#ef2929',
|
||||
'#8ae234',
|
||||
'#fce94f',
|
||||
'#729fcf',
|
||||
'#ad7fa8',
|
||||
'#34e2e2',
|
||||
'#eeeeec'
|
||||
];
|
||||
@@ -0,0 +1,180 @@
|
||||
import { IRenderLayer } from './Interfaces';
|
||||
import { IBuffer, ICharMeasure, ITerminal } from '../Interfaces';
|
||||
import { CHAR_DATA_ATTR_INDEX } from '../Buffer';
|
||||
import { TANGO_COLORS } from './Color';
|
||||
import { FLAGS } from './Types';
|
||||
|
||||
export class ForegroundRenderLayer implements IRenderLayer {
|
||||
private _canvas: HTMLCanvasElement;
|
||||
private _ctx: CanvasRenderingContext2D;
|
||||
private _charAtlas: ImageBitmap;
|
||||
|
||||
private _charAtlasGenerator: CharAtlasGenerator;
|
||||
|
||||
constructor(container: HTMLElement) {
|
||||
this._canvas = document.createElement('canvas');
|
||||
this._canvas.classList.add('xterm-fg-layer');
|
||||
this._ctx = this._canvas.getContext('2d');
|
||||
this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
|
||||
container.appendChild(this._canvas);
|
||||
this._charAtlasGenerator = new CharAtlasGenerator();
|
||||
}
|
||||
|
||||
public resize(canvasWidth: number, canvasHeight: number, charWidth: number, charHeight: number, charSizeChanged: boolean): void {
|
||||
this._canvas.width = canvasWidth * window.devicePixelRatio;
|
||||
this._canvas.height = canvasHeight * window.devicePixelRatio;
|
||||
this._canvas.style.width = `${canvasWidth}px`;
|
||||
this._canvas.style.height = `${canvasHeight}px`;
|
||||
if (charSizeChanged) {
|
||||
this._charAtlas = null;
|
||||
this._charAtlasGenerator.generate(charWidth, charHeight).then(bitmap => {
|
||||
this._charAtlas = bitmap;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public render(terminal: ITerminal, startRow: number, endRow: number): void {
|
||||
const scaledCharWidth = Math.ceil(terminal.charMeasure.width) * window.devicePixelRatio;
|
||||
const scaledCharHeight = Math.ceil(terminal.charMeasure.height) * window.devicePixelRatio;
|
||||
|
||||
// TODO: Needs to react to terminal resize
|
||||
// Initialize image data
|
||||
// if (!this._imageData) {
|
||||
// this._imageData = textCtx.createImageData(scaledCharWidth * this._terminal.cols * window.devicePixelRatio, scaledCharHeight * this._terminal.rows * window.devicePixelRatio);
|
||||
// this._imageData.data.set(createBackgroundFillData(this._imageData.width, this._imageData.height, 255, 0, 0, 255));
|
||||
// }
|
||||
|
||||
// TODO: Ensure that the render is eventually performed
|
||||
// Don't bother render until the atlas bitmap is ready
|
||||
if (!this._charAtlas) {
|
||||
return;
|
||||
}
|
||||
|
||||
// console.log('fill', start, end);
|
||||
// console.log('fill', start * charHeight, (end - start + 1) * charHeight);
|
||||
// ctx.fillRect(0, start * charHeight, charWidth * this._terminal.cols, (end - start + 1) * charHeight);
|
||||
this._ctx.fillStyle = '#ffffff';
|
||||
this._ctx.textBaseline = 'top';
|
||||
this._ctx.font = `${16 * window.devicePixelRatio}px courier`;
|
||||
|
||||
// Clear out the old data
|
||||
// TODO: This should be optimised, we don't want to rewrite every character
|
||||
this._ctx.clearRect(0, startRow * scaledCharHeight, scaledCharWidth * terminal.cols, (endRow - startRow + 1) * scaledCharHeight);
|
||||
|
||||
for (let y = startRow; y <= endRow; y++) {
|
||||
let row = y + terminal.buffer.ydisp;
|
||||
let line = terminal.buffer.lines.get(row);
|
||||
for (let x = 0; x < terminal.cols; x++) {
|
||||
console.log('fg', x, y);
|
||||
this._ctx.save();
|
||||
|
||||
let data: number = line[x][0];
|
||||
// const ch = line[x][CHAR_DATA_CHAR_INDEX];
|
||||
const code: number = <number>line[x][3];
|
||||
|
||||
// if (ch === ' ') {
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// let bg = data & 0x1ff;
|
||||
let fg = (data >> 9) & 0x1ff;
|
||||
let flags = data >> 18;
|
||||
|
||||
if (flags & FLAGS.BOLD) {
|
||||
this._ctx.font = `bold ${this._ctx.font}`;
|
||||
// Convert the FG color to the bold variant
|
||||
if (fg < 8) {
|
||||
fg += 8;
|
||||
}
|
||||
}
|
||||
|
||||
// if (fg < 16) {
|
||||
// ctx.fillStyle = this._colors[fg];
|
||||
// } else if (fg < 256) {
|
||||
// // TODO: Support colors 16-255
|
||||
// }
|
||||
|
||||
let colorIndex = 0;
|
||||
if (fg < 16) {
|
||||
colorIndex = fg + 1;
|
||||
}
|
||||
|
||||
// Simulate cache
|
||||
// let imageData;
|
||||
// let key = ch + data;
|
||||
// if (key in this._imageDataCache) {
|
||||
// imageData = this._imageDataCache[key];
|
||||
// } else {
|
||||
// ctx.fillText(ch, x * scaledCharWidth, y * scaledCharHeight);
|
||||
// if (flags & FLAGS.UNDERLINE) {
|
||||
// ctx.fillRect(x * scaledCharWidth, (y + 1) * scaledCharHeight - window.devicePixelRatio, scaledCharWidth, window.devicePixelRatio);
|
||||
// }
|
||||
// imageData = ctx.getImageData(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
|
||||
// this._imageDataCache[key] = imageData;
|
||||
// }
|
||||
// ctx.putImageData(imageData, x * scaledCharWidth, y * scaledCharHeight);
|
||||
|
||||
// TODO: Try to get atlas working
|
||||
// This seems too slow :(
|
||||
// ctx.putImageData(this._charImageDataAtlas, x * scaledCharWidth - ch.charCodeAt(0) * scaledCharWidth, y * scaledCharHeight, ch.charCodeAt(0) * scaledCharWidth, 0, scaledCharWidth, scaledCharHeight);
|
||||
|
||||
// ctx.drawImage(this._offscreenCanvas, code * scaledCharWidth, 0, scaledCharWidth, scaledCharHeight, x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
|
||||
|
||||
// ImageBitmap's draw about twice as fast as from a canvas
|
||||
this._ctx.drawImage(this._charAtlas, code * scaledCharWidth, colorIndex * scaledCharHeight, scaledCharWidth, scaledCharHeight, x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
|
||||
this._ctx.restore();
|
||||
}
|
||||
}
|
||||
|
||||
// This draws the atlas (for debugging purposes)
|
||||
this._ctx.drawImage(this._charAtlas, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
class CharAtlasGenerator {
|
||||
private _canvas: HTMLCanvasElement;
|
||||
private _ctx: CanvasRenderingContext2D;
|
||||
|
||||
constructor() {
|
||||
this._canvas = document.createElement('canvas');
|
||||
this._ctx = this._canvas.getContext('2d');
|
||||
this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
|
||||
}
|
||||
|
||||
public generate(charWidth: number, charHeight: number): Promise<ImageBitmap> {
|
||||
const scaledCharWidth = Math.ceil(charWidth) * window.devicePixelRatio;
|
||||
const scaledCharHeight = Math.ceil(charHeight) * window.devicePixelRatio;
|
||||
|
||||
this._canvas.width = 255 * scaledCharWidth;
|
||||
this._canvas.height = (/*default*/1 + /*0-15*/16) * scaledCharHeight;
|
||||
|
||||
this._ctx.save();
|
||||
this._ctx.fillStyle = '#ffffff';
|
||||
this._ctx.font = `${16 * window.devicePixelRatio}px courier`;
|
||||
this._ctx.textBaseline = 'top';
|
||||
|
||||
// Default color
|
||||
for (let i = 0; i < 256; i++) {
|
||||
this._ctx.fillText(String.fromCharCode(i), i * scaledCharWidth, 0);
|
||||
}
|
||||
|
||||
// Colors 0-15
|
||||
for (let colorIndex = 0; colorIndex < 16; colorIndex++) {
|
||||
// colors 8-15 are bold
|
||||
if (colorIndex === 8) {
|
||||
this._ctx.font = `bold ${this._ctx.font}`;
|
||||
}
|
||||
for (let i = 0; i < 256; i++) {
|
||||
this._ctx.fillStyle = TANGO_COLORS[colorIndex];
|
||||
this._ctx.fillText(String.fromCharCode(i), i * scaledCharWidth, (colorIndex + 1) * scaledCharHeight);
|
||||
}
|
||||
}
|
||||
this._ctx.restore();
|
||||
|
||||
const charAtlasImageData = this._ctx.getImageData(0, 0, this._canvas.width, this._canvas.height);
|
||||
const promise = window.createImageBitmap(charAtlasImageData);
|
||||
// Clear the rect while the promise is in progress
|
||||
this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
|
||||
return promise;
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
import { ITerminal } from '../Interfaces';
|
||||
|
||||
export interface IRenderLayer {
|
||||
resize(canvasWidth: number, canvasHeight: number, charWidth: number, charHeight: number): void;
|
||||
resize(canvasWidth: number, canvasHeight: number, charWidth: number, charHeight: number, charSizeChanged: boolean): void;
|
||||
render(terminal: ITerminal, startRow: number, endRow: number): void;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
/**
|
||||
* Flags used to render terminal text properly.
|
||||
*/
|
||||
export enum FLAGS {
|
||||
BOLD = 1,
|
||||
UNDERLINE = 2,
|
||||
BLINK = 4,
|
||||
INVERSE = 8,
|
||||
INVISIBLE = 16
|
||||
};
|
||||
+2
-2
@@ -164,11 +164,11 @@
|
||||
top: 0;
|
||||
}
|
||||
|
||||
.terminal .xterm-bg-canvas {
|
||||
.terminal .xterm-bg-layer {
|
||||
z-index: 0;
|
||||
}
|
||||
|
||||
.terminal .xterm-text-canvas {
|
||||
.terminal .xterm-fg-layer {
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user