Move fg rendering into IRenderLayer

This commit is contained in:
Daniel Imms
2017-08-30 21:44:41 -07:00
parent 5961bdbd9e
commit 2cb6593b6b
7 changed files with 300 additions and 234 deletions
+80 -206
View File
@@ -8,6 +8,7 @@ import { CHAR_DATA_WIDTH_INDEX, CHAR_DATA_CHAR_INDEX } from './Buffer';
import { createBackgroundFillData } from './renderer/Canvas';
import { IRenderLayer } from './renderer/Interfaces';
import { BackgroundRenderLayer } from './renderer/BackgroundRenderLayer';
import { ForegroundRenderLayer } from './renderer/ForegroundRenderLayer';
/**
* The maximum number of refresh frames to skip when the write buffer is non-
@@ -16,79 +17,42 @@ import { BackgroundRenderLayer } from './renderer/BackgroundRenderLayer';
*/
const MAX_REFRESH_FRAME_SKIP = 5;
/**
* Flags used to render terminal text properly.
*/
enum FLAGS {
BOLD = 1,
UNDERLINE = 2,
BLINK = 4,
INVERSE = 8,
INVISIBLE = 16
};
let brokenBold: boolean = null;
export class Renderer {
/** A queue of the rows to be refreshed */
private _refreshRowsQueue: {start: number, end: number}[] = [];
private _refreshFramesSkipped = 0;
private _refreshAnimationFrame = null;
private _textCanvasElement: HTMLCanvasElement;
private _textCanvasContext: CanvasRenderingContext2D;
private _offscreenCanvas: HTMLCanvasElement;
private _offscreenContext: CanvasRenderingContext2D;
// private _textCanvasElement: HTMLCanvasElement;
// private _textCanvasContext: CanvasRenderingContext2D;
// private _offscreenCanvas: HTMLCanvasElement;
// private _offscreenContext: CanvasRenderingContext2D;
private _renderLayers: IRenderLayer[];
private _charAtlasBitmap;//: ImageBitmap;
// private _charAtlasBitmap;//: ImageBitmap;
// TODO: This would be better as a large texture atlas rather than a cache of ImageData objects
private _imageDataCache = {};
private _colors = [
// dark:
'#2e3436',
'#cc0000',
'#4e9a06',
'#c4a000',
'#3465a4',
'#75507b',
'#06989a',
'#d3d7cf',
// bright:
'#555753',
'#ef2929',
'#8ae234',
'#fce94f',
'#729fcf',
'#ad7fa8',
'#34e2e2',
'#eeeeec'
];
private _imageData: ImageData;
// private _imageDataCache = {};
// private _imageData: ImageData;
constructor(private _terminal: ITerminal) {
// Figure out whether boldness affects
// the character width of monospace fonts.
if (brokenBold === null) {
brokenBold = checkBoldBroken(this._terminal.element);
}
// if (brokenBold === null) {
// brokenBold = checkBoldBroken(this._terminal.element);
// }
this._textCanvasElement = document.createElement('canvas');
this._textCanvasElement.classList.add('xterm-text-canvas');
this._textCanvasContext = this._textCanvasElement.getContext('2d');
this._textCanvasContext.scale(window.devicePixelRatio, window.devicePixelRatio);
this._offscreenCanvas = document.createElement('canvas');
this._offscreenContext = this._offscreenCanvas.getContext('2d');
this._offscreenContext.scale(window.devicePixelRatio, window.devicePixelRatio);
// this._offscreenCanvas = document.createElement('canvas');
// this._offscreenContext = this._offscreenCanvas.getContext('2d');
// this._offscreenContext.scale(window.devicePixelRatio, window.devicePixelRatio);
this._renderLayers = [
new BackgroundRenderLayer(this._terminal.element)
new BackgroundRenderLayer(this._terminal.element),
new ForegroundRenderLayer(this._terminal.element)
];
this._terminal.element.appendChild(this._textCanvasElement);
// this._terminal.element.appendChild(this._textCanvasElement);
// TODO: Pull more DOM interactions into Renderer.constructor, element for
// example should be owned by Renderer (and also exposed by Terminal due to
@@ -96,56 +60,63 @@ export class Renderer {
}
public onResize(cols: number, rows: number): void {
// TODO: Could be triggered immediately after onCharSizeChanged
// TODO: This could be triggered immediately after onCharSizeChanged?
const charWidth = this._terminal.charMeasure.width;
const charHeight = this._terminal.charMeasure.height;
const width = Math.ceil(charWidth) * this._terminal.cols;
const height = Math.ceil(charHeight) * this._terminal.rows;
for (let i = 0; i < this._renderLayers.length; i++) {
this._renderLayers[i].resize(width, height, charWidth, charHeight, false);
}
}
public onCharSizeChanged(charWidth: number, charHeight: number): void {
const width = Math.ceil(charWidth) * this._terminal.cols;
const height = Math.ceil(charHeight) * this._terminal.rows;
this._textCanvasElement.width = width * window.devicePixelRatio;
this._textCanvasElement.height = height * window.devicePixelRatio;
this._textCanvasElement.style.width = `${width}px`;
this._textCanvasElement.style.height = `${height}px`;
this._offscreenCanvas.width = 255 * charWidth * window.devicePixelRatio;
this._offscreenCanvas.height = (/*default*/1 + /*0-15*/16) * charHeight * window.devicePixelRatio;
this._refreshCharImageDataAtlas();
// this._textCanvasElement.width = width * window.devicePixelRatio;
// this._textCanvasElement.height = height * window.devicePixelRatio;
// this._textCanvasElement.style.width = `${width}px`;
// this._textCanvasElement.style.height = `${height}px`;
// this._offscreenCanvas.width = 255 * charWidth * window.devicePixelRatio;
// this._offscreenCanvas.height = (/*default*/1 + /*0-15*/16) * charHeight * window.devicePixelRatio;
// this._refreshCharImageDataAtlas();
for (let i = 0; i < this._renderLayers.length; i++) {
this._renderLayers[i].resize(width, height, charWidth, charHeight);
this._renderLayers[i].resize(width, height, charWidth, charHeight, true);
}
}
private _refreshCharImageDataAtlas(): void {
const scaledCharWidth = Math.ceil(this._terminal.charMeasure.width) * window.devicePixelRatio;
const scaledCharHeight = Math.ceil(this._terminal.charMeasure.height) * window.devicePixelRatio;
// private _refreshCharImageDataAtlas(): void {
// const scaledCharWidth = Math.ceil(this._terminal.charMeasure.width) * window.devicePixelRatio;
// const scaledCharHeight = Math.ceil(this._terminal.charMeasure.height) * window.devicePixelRatio;
this._offscreenContext.save();
this._offscreenContext.fillStyle = '#ffffff';
this._offscreenContext.font = `${16 * window.devicePixelRatio}px courier`;
this._offscreenContext.textBaseline = 'top';
// Default color
for (let i = 0; i < 256; i++) {
this._offscreenContext.fillText(String.fromCharCode(i), i * scaledCharWidth, 0);
}
// Colors 0-15
for (let colorIndex = 0; colorIndex < 16; colorIndex++) {
// colors 8-15 are bold
if (colorIndex === 8) {
this._offscreenContext.font = `bold ${this._offscreenContext.font}`;
}
for (let i = 0; i < 256; i++) {
this._offscreenContext.fillStyle = this._colors[colorIndex];
this._offscreenContext.fillText(String.fromCharCode(i), i * scaledCharWidth, (colorIndex + 1) * scaledCharHeight);
}
}
this._offscreenContext.restore();
// this._offscreenContext.save();
// this._offscreenContext.fillStyle = '#ffffff';
// this._offscreenContext.font = `${16 * window.devicePixelRatio}px courier`;
// this._offscreenContext.textBaseline = 'top';
// // Default color
// for (let i = 0; i < 256; i++) {
// this._offscreenContext.fillText(String.fromCharCode(i), i * scaledCharWidth, 0);
// }
// // Colors 0-15
// for (let colorIndex = 0; colorIndex < 16; colorIndex++) {
// // colors 8-15 are bold
// if (colorIndex === 8) {
// this._offscreenContext.font = `bold ${this._offscreenContext.font}`;
// }
// for (let i = 0; i < 256; i++) {
// this._offscreenContext.fillStyle = this._colors[colorIndex];
// this._offscreenContext.fillText(String.fromCharCode(i), i * scaledCharWidth, (colorIndex + 1) * scaledCharHeight);
// }
// }
// this._offscreenContext.restore();
const charAtlasImageData = this._offscreenContext.getImageData(0, 0, this._offscreenCanvas.width, this._offscreenCanvas.height);
(<any>window).createImageBitmap(charAtlasImageData).then(bitmap => {
this._charAtlasBitmap = bitmap;
});
// const charAtlasImageData = this._offscreenContext.getImageData(0, 0, this._offscreenCanvas.width, this._offscreenCanvas.height);
// (<any>window).createImageBitmap(charAtlasImageData).then(bitmap => {
// this._charAtlasBitmap = bitmap;
// });
this._offscreenContext.clearRect(0, 0, this._offscreenCanvas.width, this._offscreenCanvas.height);
}
// this._offscreenContext.clearRect(0, 0, this._offscreenCanvas.width, this._offscreenCanvas.height);
// }
/**
* Queues a refresh between two rows (inclusive), to be done on next animation
@@ -197,7 +168,7 @@ export class Renderer {
}
this._refreshRowsQueue = [];
this._refreshAnimationFrame = null;
this._refresh(start, end);
// this._refresh(start, end);
for (let i = 0; i < this._renderLayers.length; i++) {
this._renderLayers[i].render(this._terminal, start, end);
}
@@ -225,107 +196,10 @@ export class Renderer {
* @param {number} start The row to start from (between 0 and terminal's height terminal - 1)
* @param {number} end The row to end at (between fromRow and terminal's height terminal - 1)
*/
private _refresh(start: number, end: number): void {
const scaledCharWidth = Math.ceil(this._terminal.charMeasure.width) * window.devicePixelRatio;
const scaledCharHeight = Math.ceil(this._terminal.charMeasure.height) * window.devicePixelRatio;
const textCtx = this._textCanvasContext;
// TODO: Needs to react to terminal resize
// Initialize image data
if (!this._imageData) {
this._imageData = textCtx.createImageData(scaledCharWidth * this._terminal.cols * window.devicePixelRatio, scaledCharHeight * this._terminal.rows * window.devicePixelRatio);
this._imageData.data.set(createBackgroundFillData(this._imageData.width, this._imageData.height, 255, 0, 0, 255));
}
// Don't bother rendering until the atlas bitmap is ready
if (!this._charAtlasBitmap) {
return;
}
// console.log('fill', start, end);
// console.log('fill', start * charHeight, (end - start + 1) * charHeight);
// ctx.fillRect(0, start * charHeight, charWidth * this._terminal.cols, (end - start + 1) * charHeight);
textCtx.fillStyle = '#ffffff';
textCtx.textBaseline = 'top';
textCtx.font = `${16 * window.devicePixelRatio}px courier`;
// Clear out the old data
textCtx.clearRect(0, start * scaledCharHeight, scaledCharWidth * this._terminal.cols, (end - start + 1) * scaledCharHeight);
for (let y = start; y <= end; y++) {
let row = y + this._terminal.buffer.ydisp;
let line = this._terminal.buffer.lines.get(row);
for (let x = 0; x < this._terminal.cols; x++) {
textCtx.save();
let data: number = line[x][0];
// const ch = line[x][CHAR_DATA_CHAR_INDEX];
const code: number = <number>line[x][3];
// if (ch === ' ') {
// continue;
// }
// let bg = data & 0x1ff;
let fg = (data >> 9) & 0x1ff;
let flags = data >> 18;
if (flags & FLAGS.BOLD) {
textCtx.font = `bold ${textCtx.font}`;
// Convert the FG color to the bold variant
if (fg < 8) {
fg += 8;
}
}
// if (fg < 16) {
// ctx.fillStyle = this._colors[fg];
// } else if (fg < 256) {
// // TODO: Support colors 16-255
// }
let colorIndex = 0;
if (fg < 16) {
colorIndex = fg + 1;
}
// Simulate cache
// let imageData;
// let key = ch + data;
// if (key in this._imageDataCache) {
// imageData = this._imageDataCache[key];
// } else {
// ctx.fillText(ch, x * scaledCharWidth, y * scaledCharHeight);
// if (flags & FLAGS.UNDERLINE) {
// ctx.fillRect(x * scaledCharWidth, (y + 1) * scaledCharHeight - window.devicePixelRatio, scaledCharWidth, window.devicePixelRatio);
// }
// imageData = ctx.getImageData(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
// this._imageDataCache[key] = imageData;
// }
// ctx.putImageData(imageData, x * scaledCharWidth, y * scaledCharHeight);
// TODO: Try to get atlas working
// This seems too slow :(
// ctx.putImageData(this._charImageDataAtlas, x * scaledCharWidth - ch.charCodeAt(0) * scaledCharWidth, y * scaledCharHeight, ch.charCodeAt(0) * scaledCharWidth, 0, scaledCharWidth, scaledCharHeight);
// ctx.drawImage(this._offscreenCanvas, code * scaledCharWidth, 0, scaledCharWidth, scaledCharHeight, x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
// ImageBitmap's draw about twice as fast as from a canvas
textCtx.drawImage(this._charAtlasBitmap, code * scaledCharWidth, colorIndex * scaledCharHeight, scaledCharWidth, scaledCharHeight, x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
// Always write text
// ctx.fillText(ch, x * charWidth, y * charHeight);
textCtx.restore();
}
// TODO: Try to get atlas working
// ctx.putImageData(this._charImageDataAtlas, y * scaledCharWidth, y * scaledCharHeight, 65 * scaledCharWidth, 0, scaledCharWidth, scaledCharHeight);
}
// This draws the atlas (for debugging purposes)
// ctx.putImageData(this._charImageDataAtlas, 0, 0);
}
// private _refresh(start: number, end: number): void {
// const scaledCharWidth = Math.ceil(this._terminal.charMeasure.width) * window.devicePixelRatio;
// const scaledCharHeight = Math.ceil(this._terminal.charMeasure.height) * window.devicePixelRatio;
// }
/**
* Refreshes the selection in the DOM.
@@ -390,16 +264,16 @@ export class Renderer {
// If bold is broken, we can't use it in the terminal.
function checkBoldBroken(terminalElement: HTMLElement): boolean {
const document = terminalElement.ownerDocument;
const el = document.createElement('span');
el.innerHTML = 'hello world';
terminalElement.appendChild(el);
const w1 = el.offsetWidth;
const h1 = el.offsetHeight;
el.style.fontWeight = 'bold';
const w2 = el.offsetWidth;
const h2 = el.offsetHeight;
terminalElement.removeChild(el);
return w1 !== w2 || h1 !== h2;
}
// function checkBoldBroken(terminalElement: HTMLElement): boolean {
// const document = terminalElement.ownerDocument;
// const el = document.createElement('span');
// el.innerHTML = 'hello world';
// terminalElement.appendChild(el);
// const w1 = el.offsetWidth;
// const h1 = el.offsetHeight;
// el.style.fontWeight = 'bold';
// const w2 = el.offsetWidth;
// const h2 = el.offsetHeight;
// terminalElement.removeChild(el);
// return w1 !== w2 || h1 !== h2;
// }
+4 -25
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@@ -1,42 +1,21 @@
import { IRenderLayer } from './Interfaces';
import { IBuffer, ICharMeasure, ITerminal } from '../Interfaces';
import { CHAR_DATA_ATTR_INDEX } from '../Buffer';
import { TANGO_COLORS } from './Color';
export class BackgroundRenderLayer implements IRenderLayer {
private _canvas: HTMLCanvasElement;
private _ctx: CanvasRenderingContext2D;
// TODO: Pull colors into some other class
private _colors = [
// dark:
'#2e3436',
'#cc0000',
'#4e9a06',
'#c4a000',
'#3465a4',
'#75507b',
'#06989a',
'#d3d7cf',
// bright:
'#555753',
'#ef2929',
'#8ae234',
'#fce94f',
'#729fcf',
'#ad7fa8',
'#34e2e2',
'#eeeeec'
];
constructor(container: HTMLElement) {
this._canvas = document.createElement('canvas');
this._canvas.classList.add('xterm-bg-canvas');
this._canvas.classList.add('xterm-bg-layer');
this._ctx = this._canvas.getContext('2d');
this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
container.appendChild(this._canvas);
}
public resize(canvasWidth: number, canvasHeight: number, charWidth: number, charHeight: number): void {
public resize(canvasWidth: number, canvasHeight: number, charWidth: number, charHeight: number, charSizeChanged: boolean): void {
this._canvas.width = canvasWidth * window.devicePixelRatio;
this._canvas.height = canvasHeight * window.devicePixelRatio;
this._canvas.style.width = `${canvasWidth}px`;
@@ -58,7 +37,7 @@ export class BackgroundRenderLayer implements IRenderLayer {
// TODO: Draw background
if (bg < 16) {
this._ctx.save();
this._ctx.fillStyle = this._colors[bg];
this._ctx.fillStyle = TANGO_COLORS[bg];
this._ctx.fillRect(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
this._ctx.restore();
} else {
+23
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@@ -0,0 +1,23 @@
// TODO: Ideally colors would be exposed through some theme manager since colors
// are moving to JS.
export const TANGO_COLORS = [
// dark:
'#2e3436',
'#cc0000',
'#4e9a06',
'#c4a000',
'#3465a4',
'#75507b',
'#06989a',
'#d3d7cf',
// bright:
'#555753',
'#ef2929',
'#8ae234',
'#fce94f',
'#729fcf',
'#ad7fa8',
'#34e2e2',
'#eeeeec'
];
+180
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@@ -0,0 +1,180 @@
import { IRenderLayer } from './Interfaces';
import { IBuffer, ICharMeasure, ITerminal } from '../Interfaces';
import { CHAR_DATA_ATTR_INDEX } from '../Buffer';
import { TANGO_COLORS } from './Color';
import { FLAGS } from './Types';
export class ForegroundRenderLayer implements IRenderLayer {
private _canvas: HTMLCanvasElement;
private _ctx: CanvasRenderingContext2D;
private _charAtlas: ImageBitmap;
private _charAtlasGenerator: CharAtlasGenerator;
constructor(container: HTMLElement) {
this._canvas = document.createElement('canvas');
this._canvas.classList.add('xterm-fg-layer');
this._ctx = this._canvas.getContext('2d');
this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
container.appendChild(this._canvas);
this._charAtlasGenerator = new CharAtlasGenerator();
}
public resize(canvasWidth: number, canvasHeight: number, charWidth: number, charHeight: number, charSizeChanged: boolean): void {
this._canvas.width = canvasWidth * window.devicePixelRatio;
this._canvas.height = canvasHeight * window.devicePixelRatio;
this._canvas.style.width = `${canvasWidth}px`;
this._canvas.style.height = `${canvasHeight}px`;
if (charSizeChanged) {
this._charAtlas = null;
this._charAtlasGenerator.generate(charWidth, charHeight).then(bitmap => {
this._charAtlas = bitmap;
});
}
}
public render(terminal: ITerminal, startRow: number, endRow: number): void {
const scaledCharWidth = Math.ceil(terminal.charMeasure.width) * window.devicePixelRatio;
const scaledCharHeight = Math.ceil(terminal.charMeasure.height) * window.devicePixelRatio;
// TODO: Needs to react to terminal resize
// Initialize image data
// if (!this._imageData) {
// this._imageData = textCtx.createImageData(scaledCharWidth * this._terminal.cols * window.devicePixelRatio, scaledCharHeight * this._terminal.rows * window.devicePixelRatio);
// this._imageData.data.set(createBackgroundFillData(this._imageData.width, this._imageData.height, 255, 0, 0, 255));
// }
// TODO: Ensure that the render is eventually performed
// Don't bother render until the atlas bitmap is ready
if (!this._charAtlas) {
return;
}
// console.log('fill', start, end);
// console.log('fill', start * charHeight, (end - start + 1) * charHeight);
// ctx.fillRect(0, start * charHeight, charWidth * this._terminal.cols, (end - start + 1) * charHeight);
this._ctx.fillStyle = '#ffffff';
this._ctx.textBaseline = 'top';
this._ctx.font = `${16 * window.devicePixelRatio}px courier`;
// Clear out the old data
// TODO: This should be optimised, we don't want to rewrite every character
this._ctx.clearRect(0, startRow * scaledCharHeight, scaledCharWidth * terminal.cols, (endRow - startRow + 1) * scaledCharHeight);
for (let y = startRow; y <= endRow; y++) {
let row = y + terminal.buffer.ydisp;
let line = terminal.buffer.lines.get(row);
for (let x = 0; x < terminal.cols; x++) {
console.log('fg', x, y);
this._ctx.save();
let data: number = line[x][0];
// const ch = line[x][CHAR_DATA_CHAR_INDEX];
const code: number = <number>line[x][3];
// if (ch === ' ') {
// continue;
// }
// let bg = data & 0x1ff;
let fg = (data >> 9) & 0x1ff;
let flags = data >> 18;
if (flags & FLAGS.BOLD) {
this._ctx.font = `bold ${this._ctx.font}`;
// Convert the FG color to the bold variant
if (fg < 8) {
fg += 8;
}
}
// if (fg < 16) {
// ctx.fillStyle = this._colors[fg];
// } else if (fg < 256) {
// // TODO: Support colors 16-255
// }
let colorIndex = 0;
if (fg < 16) {
colorIndex = fg + 1;
}
// Simulate cache
// let imageData;
// let key = ch + data;
// if (key in this._imageDataCache) {
// imageData = this._imageDataCache[key];
// } else {
// ctx.fillText(ch, x * scaledCharWidth, y * scaledCharHeight);
// if (flags & FLAGS.UNDERLINE) {
// ctx.fillRect(x * scaledCharWidth, (y + 1) * scaledCharHeight - window.devicePixelRatio, scaledCharWidth, window.devicePixelRatio);
// }
// imageData = ctx.getImageData(x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
// this._imageDataCache[key] = imageData;
// }
// ctx.putImageData(imageData, x * scaledCharWidth, y * scaledCharHeight);
// TODO: Try to get atlas working
// This seems too slow :(
// ctx.putImageData(this._charImageDataAtlas, x * scaledCharWidth - ch.charCodeAt(0) * scaledCharWidth, y * scaledCharHeight, ch.charCodeAt(0) * scaledCharWidth, 0, scaledCharWidth, scaledCharHeight);
// ctx.drawImage(this._offscreenCanvas, code * scaledCharWidth, 0, scaledCharWidth, scaledCharHeight, x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
// ImageBitmap's draw about twice as fast as from a canvas
this._ctx.drawImage(this._charAtlas, code * scaledCharWidth, colorIndex * scaledCharHeight, scaledCharWidth, scaledCharHeight, x * scaledCharWidth, y * scaledCharHeight, scaledCharWidth, scaledCharHeight);
this._ctx.restore();
}
}
// This draws the atlas (for debugging purposes)
this._ctx.drawImage(this._charAtlas, 0, 0);
}
}
class CharAtlasGenerator {
private _canvas: HTMLCanvasElement;
private _ctx: CanvasRenderingContext2D;
constructor() {
this._canvas = document.createElement('canvas');
this._ctx = this._canvas.getContext('2d');
this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
}
public generate(charWidth: number, charHeight: number): Promise<ImageBitmap> {
const scaledCharWidth = Math.ceil(charWidth) * window.devicePixelRatio;
const scaledCharHeight = Math.ceil(charHeight) * window.devicePixelRatio;
this._canvas.width = 255 * scaledCharWidth;
this._canvas.height = (/*default*/1 + /*0-15*/16) * scaledCharHeight;
this._ctx.save();
this._ctx.fillStyle = '#ffffff';
this._ctx.font = `${16 * window.devicePixelRatio}px courier`;
this._ctx.textBaseline = 'top';
// Default color
for (let i = 0; i < 256; i++) {
this._ctx.fillText(String.fromCharCode(i), i * scaledCharWidth, 0);
}
// Colors 0-15
for (let colorIndex = 0; colorIndex < 16; colorIndex++) {
// colors 8-15 are bold
if (colorIndex === 8) {
this._ctx.font = `bold ${this._ctx.font}`;
}
for (let i = 0; i < 256; i++) {
this._ctx.fillStyle = TANGO_COLORS[colorIndex];
this._ctx.fillText(String.fromCharCode(i), i * scaledCharWidth, (colorIndex + 1) * scaledCharHeight);
}
}
this._ctx.restore();
const charAtlasImageData = this._ctx.getImageData(0, 0, this._canvas.width, this._canvas.height);
const promise = window.createImageBitmap(charAtlasImageData);
// Clear the rect while the promise is in progress
this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
return promise;
}
}
+1 -1
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@@ -1,6 +1,6 @@
import { ITerminal } from '../Interfaces';
export interface IRenderLayer {
resize(canvasWidth: number, canvasHeight: number, charWidth: number, charHeight: number): void;
resize(canvasWidth: number, canvasHeight: number, charWidth: number, charHeight: number, charSizeChanged: boolean): void;
render(terminal: ITerminal, startRow: number, endRow: number): void;
}
+10
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@@ -0,0 +1,10 @@
/**
* Flags used to render terminal text properly.
*/
export enum FLAGS {
BOLD = 1,
UNDERLINE = 2,
BLINK = 4,
INVERSE = 8,
INVISIBLE = 16
};
+2 -2
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@@ -164,11 +164,11 @@
top: 0;
}
.terminal .xterm-bg-canvas {
.terminal .xterm-bg-layer {
z-index: 0;
}
.terminal .xterm-text-canvas {
.terminal .xterm-fg-layer {
z-index: 1;
}