mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Move all other refs in webgl over
This commit is contained in:
@@ -204,15 +204,15 @@ export class GlyphRenderer extends Disposable {
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$glyph = this._atlas.getRasterizedGlyph(code, bg, fg, ext);
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}
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$leftCellPadding = Math.floor((this._dimensions.scaledCellWidth - this._dimensions.scaledCharWidth) / 2);
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$leftCellPadding = Math.floor((this._dimensions.device.cell.width - this._dimensions.device.char.width) / 2);
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if (bg !== lastBg && $glyph.offset.x > $leftCellPadding) {
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$clippedPixels = $glyph.offset.x - $leftCellPadding;
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// a_origin
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array[$i ] = -($glyph.offset.x - $clippedPixels) + this._dimensions.scaledCharLeft;
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array[$i + 1] = -$glyph.offset.y + this._dimensions.scaledCharTop;
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array[$i ] = -($glyph.offset.x - $clippedPixels) + this._dimensions.device.char.left;
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array[$i + 1] = -$glyph.offset.y + this._dimensions.device.char.top;
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// a_size
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array[$i + 2] = ($glyph.size.x - $clippedPixels) / this._dimensions.scaledCanvasWidth;
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array[$i + 3] = $glyph.size.y / this._dimensions.scaledCanvasHeight;
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array[$i + 2] = ($glyph.size.x - $clippedPixels) / this._dimensions.device.canvas.width;
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array[$i + 3] = $glyph.size.y / this._dimensions.device.canvas.height;
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// a_texcoord
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array[$i + 4] = $glyph.texturePositionClipSpace.x + $clippedPixels / this._atlas.cacheCanvas.width;
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array[$i + 5] = $glyph.texturePositionClipSpace.y;
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@@ -221,11 +221,11 @@ export class GlyphRenderer extends Disposable {
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array[$i + 7] = $glyph.sizeClipSpace.y;
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} else {
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// a_origin
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array[$i ] = -$glyph.offset.x + this._dimensions.scaledCharLeft;
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array[$i + 1] = -$glyph.offset.y + this._dimensions.scaledCharTop;
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array[$i ] = -$glyph.offset.x + this._dimensions.device.char.left;
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array[$i + 1] = -$glyph.offset.y + this._dimensions.device.char.top;
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// a_size
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array[$i + 2] = $glyph.size.x / this._dimensions.scaledCanvasWidth;
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array[$i + 3] = $glyph.size.y / this._dimensions.scaledCanvasHeight;
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array[$i + 2] = $glyph.size.x / this._dimensions.device.canvas.width;
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array[$i + 3] = $glyph.size.y / this._dimensions.device.canvas.height;
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// a_texcoord
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array[$i + 4] = $glyph.texturePositionClipSpace.x;
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array[$i + 5] = $glyph.texturePositionClipSpace.y;
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@@ -176,8 +176,8 @@ export class RectangleRenderer extends Disposable {
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0,
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0,
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0,
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this._terminal.cols * this._dimensions.scaledCellWidth,
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this._terminal.rows * this._dimensions.scaledCellHeight,
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this._terminal.cols * this._dimensions.device.cell.width,
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this._terminal.rows * this._dimensions.device.cell.height,
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this._bgFloat
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);
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}
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@@ -265,21 +265,21 @@ export class RectangleRenderer extends Disposable {
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if (vertices.attributes.length < offset + 4) {
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vertices.attributes = expandFloat32Array(vertices.attributes, this._terminal.rows * this._terminal.cols * INDICES_PER_RECTANGLE);
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}
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$x1 = startX * this._dimensions.scaledCellWidth;
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$y1 = y * this._dimensions.scaledCellHeight;
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$x1 = startX * this._dimensions.device.cell.width;
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$y1 = y * this._dimensions.device.cell.height;
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$r = (($rgba >> 24) & 0xFF) / 255;
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$g = (($rgba >> 16) & 0xFF) / 255;
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$b = (($rgba >> 8 ) & 0xFF) / 255;
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$a = (!$isDefault && bg & BgFlags.DIM) ? DIM_OPACITY : 1;
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this._addRectangle(vertices.attributes, offset, $x1, $y1, (endX - startX) * this._dimensions.scaledCellWidth, this._dimensions.scaledCellHeight, $r, $g, $b, $a);
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this._addRectangle(vertices.attributes, offset, $x1, $y1, (endX - startX) * this._dimensions.device.cell.width, this._dimensions.device.cell.height, $r, $g, $b, $a);
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}
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private _addRectangle(array: Float32Array, offset: number, x1: number, y1: number, width: number, height: number, r: number, g: number, b: number, a: number): void {
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array[offset ] = x1 / this._dimensions.scaledCanvasWidth;
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array[offset + 1] = y1 / this._dimensions.scaledCanvasHeight;
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array[offset + 2] = width / this._dimensions.scaledCanvasWidth;
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array[offset + 3] = height / this._dimensions.scaledCanvasHeight;
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array[offset ] = x1 / this._dimensions.device.canvas.width;
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array[offset + 1] = y1 / this._dimensions.device.canvas.height;
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array[offset + 2] = width / this._dimensions.device.canvas.width;
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array[offset + 3] = height / this._dimensions.device.canvas.height;
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array[offset + 4] = r;
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array[offset + 5] = g;
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array[offset + 6] = b;
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@@ -287,10 +287,10 @@ export class RectangleRenderer extends Disposable {
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}
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private _addRectangleFloat(array: Float32Array, offset: number, x1: number, y1: number, width: number, height: number, color: Float32Array): void {
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array[offset ] = x1 / this._dimensions.scaledCanvasWidth;
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array[offset + 1] = y1 / this._dimensions.scaledCanvasHeight;
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array[offset + 2] = width / this._dimensions.scaledCanvasWidth;
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array[offset + 3] = height / this._dimensions.scaledCanvasHeight;
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array[offset ] = x1 / this._dimensions.device.canvas.width;
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array[offset + 1] = y1 / this._dimensions.device.canvas.height;
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array[offset + 2] = width / this._dimensions.device.canvas.width;
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array[offset + 3] = height / this._dimensions.device.canvas.height;
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array[offset + 4] = color[0];
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array[offset + 5] = color[1];
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array[offset + 6] = color[2];
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@@ -447,20 +447,20 @@ export class WebglRenderer extends Disposable implements IRenderer {
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return;
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}
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// Calculate the scaled character width. Width is floored as it must be drawn to an integer grid
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// Calculate the device character width. Width is floored as it must be drawn to an integer grid
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// in order for the char atlas glyphs to not be blurry.
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this.dimensions.scaledCharWidth = Math.floor((this._core as any)._charSizeService.width * this._devicePixelRatio);
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this.dimensions.device.char.width = Math.floor((this._core as any)._charSizeService.width * this._devicePixelRatio);
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// Calculate the scaled character height. Height is ceiled in case devicePixelRatio is a
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// Calculate the device character height. Height is ceiled in case devicePixelRatio is a
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// floating point number in order to ensure there is enough space to draw the character to the
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// cell.
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this.dimensions.scaledCharHeight = Math.ceil((this._core as any)._charSizeService.height * this._devicePixelRatio);
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this.dimensions.device.char.height = Math.ceil((this._core as any)._charSizeService.height * this._devicePixelRatio);
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// Calculate the scaled cell height, if lineHeight is _not_ 1, the resulting value will be
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// floored since lineHeight can never be lower then 1, this guarentees the scaled cell height
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// will always be larger than scaled char height.
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// Calculate the device cell height, if lineHeight is _not_ 1, the resulting value will be
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// floored since lineHeight can never be lower then 1, this guarentees the device cell height
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// will always be larger than device char height.
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this.dimensions.scaledCellHeight = Math.floor(this.dimensions.scaledCharHeight * this._terminal.options.lineHeight);
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this.dimensions.device.cell.height = Math.floor(this.dimensions.device.char.height * this._terminal.options.lineHeight);
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@@ -469,7 +469,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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this.dimensions.scaledCharTop = this._terminal.options.lineHeight === 1 ? 0 : Math.round((this.dimensions.scaledCellHeight - this.dimensions.scaledCharHeight) / 2);
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this.dimensions.device.char.top = this._terminal.options.lineHeight === 1 ? 0 : Math.round((this.dimensions.device.cell.height - this.dimensions.device.char.height) / 2);
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// Calculate the scaled cell width, taking the letterSpacing into account.
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// Calculate the device cell width, taking the letterSpacing into account.
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this.dimensions.scaledCellWidth = this.dimensions.scaledCharWidth + Math.round(this._terminal.options.letterSpacing);
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this.dimensions.device.cell.width = this.dimensions.device.char.width + Math.round(this._terminal.options.letterSpacing);
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@@ -478,7 +478,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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this.dimensions.scaledCharLeft = Math.floor(this._terminal.options.letterSpacing / 2);
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this.dimensions.device.char.left = Math.floor(this._terminal.options.letterSpacing / 2);
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// Recalculate the canvas dimensions, the scaled dimensions define the actual number of pixel in
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// Recalculate the canvas dimensions, the device dimensions define the actual number of pixel in
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// the canvas
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this.dimensions.scaledCanvasHeight = this._terminal.rows * this.dimensions.scaledCellHeight;
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this.dimensions.scaledCanvasWidth = this._terminal.cols * this.dimensions.scaledCellWidth;
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@@ -509,7 +509,7 @@ export class WebglRenderer extends Disposable implements IRenderer {
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if (this._canvas.width === width && this._canvas.height === height) {
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return;
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}
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// While the actual canvas size has changed, keep scaledCanvasWidth/Height as the value before
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// While the actual canvas size has changed, keep device canvas dimensions as the value before
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// the change as it's an exact multiple of the cell sizes.
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this._canvas.width = width;
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this._canvas.height = height;
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@@ -17,12 +17,12 @@ import { Disposable, toDisposable } from 'common/Lifecycle';
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export abstract class BaseRenderLayer extends Disposable implements IRenderLayer {
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private _canvas: HTMLCanvasElement;
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protected _ctx!: CanvasRenderingContext2D;
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private _scaledCharWidth: number = 0;
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private _scaledCharHeight: number = 0;
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private _scaledCellWidth: number = 0;
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private _scaledCellHeight: number = 0;
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private _scaledCharLeft: number = 0;
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private _scaledCharTop: number = 0;
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private _deviceCharWidth: number = 0;
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private _deviceCharHeight: number = 0;
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private _deviceCellWidth: number = 0;
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private _deviceCellHeight: number = 0;
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private _deviceCharLeft: number = 0;
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private _deviceCharTop: number = 0;
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protected _charAtlas: ITextureAtlas | undefined;
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@@ -90,24 +90,24 @@ export abstract class BaseRenderLayer extends Disposable implements IRenderLayer
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* @param colorSet The color set to use for the char atlas.
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*/
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private _refreshCharAtlas(terminal: Terminal, colorSet: ReadonlyColorSet): void {
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if (this._scaledCharWidth <= 0 && this._scaledCharHeight <= 0) {
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if (this._deviceCharWidth <= 0 && this._deviceCharHeight <= 0) {
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return;
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}
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this._charAtlas = acquireTextureAtlas(terminal, colorSet, this._scaledCellWidth, this._scaledCellHeight, this._scaledCharWidth, this._scaledCharHeight, this._coreBrowserService.dpr);
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this._charAtlas = acquireTextureAtlas(terminal, colorSet, this._deviceCellWidth, this._deviceCellHeight, this._deviceCharWidth, this._deviceCharHeight, this._coreBrowserService.dpr);
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this._charAtlas.warmUp();
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}
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public resize(terminal: Terminal, dim: IRenderDimensions): void {
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this._scaledCellWidth = dim.scaledCellWidth;
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this._scaledCellHeight = dim.scaledCellHeight;
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this._scaledCharWidth = dim.scaledCharWidth;
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this._scaledCharHeight = dim.scaledCharHeight;
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this._scaledCharLeft = dim.scaledCharLeft;
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this._scaledCharTop = dim.scaledCharTop;
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this._canvas.width = dim.scaledCanvasWidth;
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this._canvas.height = dim.scaledCanvasHeight;
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this._canvas.style.width = `${dim.canvasWidth}px`;
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this._canvas.style.height = `${dim.canvasHeight}px`;
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this._deviceCellWidth = dim.device.cell.width;
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this._deviceCellHeight = dim.device.cell.height;
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this._deviceCharWidth = dim.device.char.width;
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this._deviceCharHeight = dim.device.char.height;
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this._deviceCharLeft = dim.device.char.left;
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this._deviceCharTop = dim.device.char.top;
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this._canvas.width = dim.device.canvas.width;
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this._canvas.height = dim.device.canvas.height;
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this._canvas.style.width = `${dim.css.canvas.width}px`;
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this._canvas.style.height = `${dim.css.canvas.height}px`;
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// Draw the background if this is an opaque layer
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if (!this._alpha) {
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@@ -128,10 +128,10 @@ export abstract class BaseRenderLayer extends Disposable implements IRenderLayer
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*/
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protected _fillCells(x: number, y: number, width: number, height: number): void {
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this._ctx.fillRect(
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x * this._scaledCellWidth,
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y * this._scaledCellHeight,
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width * this._scaledCellWidth,
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height * this._scaledCellHeight);
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x * this._deviceCellWidth,
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y * this._deviceCellHeight,
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width * this._deviceCellWidth,
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height * this._deviceCellHeight);
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}
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/**
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@@ -142,9 +142,9 @@ export abstract class BaseRenderLayer extends Disposable implements IRenderLayer
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*/
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protected _fillBottomLineAtCells(x: number, y: number, width: number = 1): void {
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this._ctx.fillRect(
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x * this._scaledCellWidth,
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(y + 1) * this._scaledCellHeight - this._coreBrowserService.dpr - 1 /* Ensure it's drawn within the cell */,
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width * this._scaledCellWidth,
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x * this._deviceCellWidth,
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(y + 1) * this._deviceCellHeight - this._coreBrowserService.dpr - 1 /* Ensure it's drawn within the cell */,
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width * this._deviceCellWidth,
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this._coreBrowserService.dpr);
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}
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@@ -156,10 +156,10 @@ export abstract class BaseRenderLayer extends Disposable implements IRenderLayer
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*/
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protected _fillLeftLineAtCell(x: number, y: number, width: number): void {
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this._ctx.fillRect(
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x * this._scaledCellWidth,
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y * this._scaledCellHeight,
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x * this._deviceCellWidth,
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y * this._deviceCellHeight,
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this._coreBrowserService.dpr * width,
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this._scaledCellHeight);
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this._deviceCellHeight);
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}
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/**
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@@ -171,10 +171,10 @@ export abstract class BaseRenderLayer extends Disposable implements IRenderLayer
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protected _strokeRectAtCell(x: number, y: number, width: number, height: number): void {
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this._ctx.lineWidth = this._coreBrowserService.dpr;
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this._ctx.strokeRect(
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x * this._scaledCellWidth + this._coreBrowserService.dpr / 2,
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y * this._scaledCellHeight + (this._coreBrowserService.dpr / 2),
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width * this._scaledCellWidth - this._coreBrowserService.dpr,
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(height * this._scaledCellHeight) - this._coreBrowserService.dpr);
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x * this._deviceCellWidth + this._coreBrowserService.dpr / 2,
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y * this._deviceCellHeight + (this._coreBrowserService.dpr / 2),
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width * this._deviceCellWidth - this._coreBrowserService.dpr,
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(height * this._deviceCellHeight) - this._coreBrowserService.dpr);
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}
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/**
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@@ -199,17 +199,17 @@ export abstract class BaseRenderLayer extends Disposable implements IRenderLayer
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protected _clearCells(x: number, y: number, width: number, height: number): void {
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if (this._alpha) {
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this._ctx.clearRect(
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x * this._scaledCellWidth,
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y * this._scaledCellHeight,
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width * this._scaledCellWidth,
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height * this._scaledCellHeight);
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x * this._deviceCellWidth,
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y * this._deviceCellHeight,
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width * this._deviceCellWidth,
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height * this._deviceCellHeight);
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} else {
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this._ctx.fillStyle = this._themeService.colors.background.css;
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this._ctx.fillRect(
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x * this._scaledCellWidth,
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y * this._scaledCellHeight,
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width * this._scaledCellWidth,
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height * this._scaledCellHeight);
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x * this._deviceCellWidth,
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y * this._deviceCellHeight,
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width * this._deviceCellWidth,
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height * this._deviceCellHeight);
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}
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}
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@@ -228,8 +228,8 @@ export abstract class BaseRenderLayer extends Disposable implements IRenderLayer
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this._clipCell(x, y, cell.getWidth());
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this._ctx.fillText(
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cell.getChars(),
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x * this._scaledCellWidth + this._scaledCharLeft,
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y * this._scaledCellHeight + this._scaledCharTop + this._scaledCharHeight);
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x * this._deviceCellWidth + this._deviceCharLeft,
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y * this._deviceCellHeight + this._deviceCharTop + this._deviceCharHeight);
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}
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/**
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@@ -241,10 +241,10 @@ export abstract class BaseRenderLayer extends Disposable implements IRenderLayer
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private _clipCell(x: number, y: number, width: number): void {
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this._ctx.beginPath();
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this._ctx.rect(
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x * this._scaledCellWidth,
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y * this._scaledCellHeight,
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width * this._scaledCellWidth,
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this._scaledCellHeight);
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x * this._deviceCellWidth,
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y * this._deviceCellHeight,
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width * this._deviceCellWidth,
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this._deviceCellHeight);
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this._ctx.clip();
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}
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@@ -7,7 +7,6 @@ import { Terminal } from 'xterm';
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import { BaseRenderLayer } from './BaseRenderLayer';
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import { ICellData } from 'common/Types';
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import { CellData } from 'common/buffer/CellData';
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import { IColorSet, ReadonlyColorSet } from 'browser/Types';
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import { IRenderDimensions, IRequestRedrawEvent } from 'browser/renderer/shared/Types';
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import { IEventEmitter } from 'common/EventEmitter';
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import { ICoreBrowserService, IThemeService } from 'browser/services/Services';
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