mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Merge pull request #1859 from Tyriar/baseline
Fix text being top aligned in latest Chrome and Firefox
This commit is contained in:
@@ -236,12 +236,12 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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*/
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protected fillCharTrueColor(terminal: ITerminal, charData: CharData, x: number, y: number): void {
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this._ctx.font = this._getFont(terminal, false, false);
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this._ctx.textBaseline = 'top';
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this._ctx.textBaseline = 'middle';
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this._clipRow(terminal, y);
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this._ctx.fillText(
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charData[CHAR_DATA_CHAR_INDEX],
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x * this._scaledCellWidth + this._scaledCharLeft,
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y * this._scaledCellHeight + this._scaledCharTop);
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(y + 0.5) * this._scaledCellHeight + this._scaledCharTop);
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}
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/**
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@@ -295,7 +295,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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private _drawUncachedChars(terminal: ITerminal, chars: string, width: number, fg: number, x: number, y: number, bold: boolean, dim: boolean, italic: boolean): void {
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this._ctx.save();
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this._ctx.font = this._getFont(terminal, bold, italic);
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this._ctx.textBaseline = 'top';
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this._ctx.textBaseline = 'middle';
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if (fg === INVERTED_DEFAULT_COLOR) {
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this._ctx.fillStyle = this._colors.background.css;
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@@ -316,7 +316,7 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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this._ctx.fillText(
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chars,
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x * this._scaledCellWidth + this._scaledCharLeft,
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y * this._scaledCellHeight + this._scaledCharTop);
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(y + 0.5) * this._scaledCellHeight + this._scaledCharTop);
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this._ctx.restore();
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}
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@@ -29,7 +29,7 @@ export function generateStaticCharAtlasTexture(context: Window, canvasFactory: (
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ctx.save();
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ctx.fillStyle = config.colors.foreground.css;
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ctx.font = getFont(config.fontWeight, config);
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ctx.textBaseline = 'top';
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ctx.textBaseline = 'middle';
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// Default color
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for (let i = 0; i < 256; i++) {
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@@ -37,7 +37,7 @@ export function generateStaticCharAtlasTexture(context: Window, canvasFactory: (
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ctx.beginPath();
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ctx.rect(i * cellWidth, 0, cellWidth, cellHeight);
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ctx.clip();
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ctx.fillText(String.fromCharCode(i), i * cellWidth, 0);
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ctx.fillText(String.fromCharCode(i), i * cellWidth, cellHeight / 2);
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ctx.restore();
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}
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// Default color bold
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@@ -48,7 +48,7 @@ export function generateStaticCharAtlasTexture(context: Window, canvasFactory: (
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ctx.beginPath();
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ctx.rect(i * cellWidth, cellHeight, cellWidth, cellHeight);
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ctx.clip();
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ctx.fillText(String.fromCharCode(i), i * cellWidth, cellHeight);
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ctx.fillText(String.fromCharCode(i), i * cellWidth, cellHeight * 1.5);
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ctx.restore();
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}
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ctx.restore();
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@@ -64,7 +64,7 @@ export function generateStaticCharAtlasTexture(context: Window, canvasFactory: (
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ctx.rect(i * cellWidth, y, cellWidth, cellHeight);
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ctx.clip();
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ctx.fillStyle = config.colors.ansi[colorIndex].css;
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ctx.fillText(String.fromCharCode(i), i * cellWidth, y);
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ctx.fillText(String.fromCharCode(i), i * cellWidth, y + cellHeight / 2);
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ctx.restore();
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}
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}
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@@ -80,7 +80,7 @@ export function generateStaticCharAtlasTexture(context: Window, canvasFactory: (
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ctx.rect(i * cellWidth, y, cellWidth, cellHeight);
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ctx.clip();
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ctx.fillStyle = config.colors.ansi[colorIndex].css;
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ctx.fillText(String.fromCharCode(i), i * cellWidth, y);
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ctx.fillText(String.fromCharCode(i), i * cellWidth, y + cellHeight / 2);
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ctx.restore();
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}
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}
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@@ -250,7 +250,7 @@ export default class DynamicCharAtlas extends BaseCharAtlas {
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const fontStyle = glyph.italic ? 'italic' : '';
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this._tmpCtx.font =
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`${fontStyle} ${fontWeight} ${this._config.fontSize * this._config.devicePixelRatio}px ${this._config.fontFamily}`;
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this._tmpCtx.textBaseline = 'top';
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this._tmpCtx.textBaseline = 'middle';
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this._tmpCtx.fillStyle = this._getForegroundColor(glyph).css;
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@@ -259,7 +259,7 @@ export default class DynamicCharAtlas extends BaseCharAtlas {
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this._tmpCtx.globalAlpha = DIM_OPACITY;
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}
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// Draw the character
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this._tmpCtx.fillText(glyph.chars, 0, 0);
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this._tmpCtx.fillText(glyph.chars, 0, this._config.scaledCharHeight / 2);
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this._tmpCtx.restore();
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// clear the background from the character to avoid issues with drawing over the previous
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