mirror of
https://github.com/wavetermdev/xterm.js.git
synced 2026-08-05 13:43:48 -07:00
Merge branch 'master' into new_parser
This commit is contained in:
@@ -41,7 +41,7 @@ To start using xterm.js on your browser, add the `xterm.js` and `xterm.css` to t
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<script>
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var term = new Terminal();
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term.open(document.getElementById('terminal'));
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term.write('Hello from \033[1;3;31mxterm.js\033[0m $ ')
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term.write('Hello from \x1B[1;3;31mxterm.js\x1B[0m $ ')
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</script>
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</body>
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</html>
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@@ -67,6 +67,7 @@
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"npm-run-all": "^4.1.2",
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"sorcery": "^0.10.0",
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"tslint": "^5.9.1",
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"tslint-consistent-codestyle": "^1.13.0",
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"typescript": "~2.7.1",
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"vinyl-buffer": "^1.0.0",
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"vinyl-source-stream": "^1.1.0",
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+11
-11
@@ -12,9 +12,9 @@ import { IDisposable } from 'xterm';
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const MAX_ROWS_TO_READ = 20;
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enum BoundaryPosition {
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Top,
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Bottom
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const enum BoundaryPosition {
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TOP,
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BOTTOM
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}
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export class AccessibilityManager implements IDisposable {
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@@ -54,8 +54,8 @@ export class AccessibilityManager implements IDisposable {
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this._rowContainer.appendChild(this._rowElements[i]);
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}
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this._topBoundaryFocusListener = e => this._onBoundaryFocus(e, BoundaryPosition.Top);
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this._bottomBoundaryFocusListener = e => this._onBoundaryFocus(e, BoundaryPosition.Bottom);
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this._topBoundaryFocusListener = e => this._onBoundaryFocus(e, BoundaryPosition.TOP);
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this._bottomBoundaryFocusListener = e => this._onBoundaryFocus(e, BoundaryPosition.BOTTOM);
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this._rowElements[0].addEventListener('focus', this._topBoundaryFocusListener);
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this._rowElements[this._rowElements.length - 1].addEventListener('focus', this._bottomBoundaryFocusListener);
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@@ -101,11 +101,11 @@ export class AccessibilityManager implements IDisposable {
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private _onBoundaryFocus(e: FocusEvent, position: BoundaryPosition): void {
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const boundaryElement = <HTMLElement>e.target;
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const beforeBoundaryElement = this._rowElements[position === BoundaryPosition.Top ? 1 : this._rowElements.length - 2];
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const beforeBoundaryElement = this._rowElements[position === BoundaryPosition.TOP ? 1 : this._rowElements.length - 2];
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// Don't scroll if the buffer top has reached the end in that direction
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const posInSet = boundaryElement.getAttribute('aria-posinset');
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const lastRowPos = position === BoundaryPosition.Top ? '1' : `${this._terminal.buffer.lines.length}`;
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const lastRowPos = position === BoundaryPosition.TOP ? '1' : `${this._terminal.buffer.lines.length}`;
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if (posInSet === lastRowPos) {
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return;
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}
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@@ -119,7 +119,7 @@ export class AccessibilityManager implements IDisposable {
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// Remove old boundary element from array
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let topBoundaryElement: HTMLElement;
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let bottomBoundaryElement: HTMLElement;
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if (position === BoundaryPosition.Top) {
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if (position === BoundaryPosition.TOP) {
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topBoundaryElement = boundaryElement;
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bottomBoundaryElement = this._rowElements.pop()!;
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this._rowContainer.removeChild(bottomBoundaryElement);
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@@ -134,7 +134,7 @@ export class AccessibilityManager implements IDisposable {
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bottomBoundaryElement.removeEventListener('focus', this._bottomBoundaryFocusListener);
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// Add new element to array/DOM
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if (position === BoundaryPosition.Top) {
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if (position === BoundaryPosition.TOP) {
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const newElement = this._createAccessibilityTreeNode();
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this._rowElements.unshift(newElement);
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this._rowContainer.insertAdjacentElement('afterbegin', newElement);
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@@ -149,10 +149,10 @@ export class AccessibilityManager implements IDisposable {
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this._rowElements[this._rowElements.length - 1].addEventListener('focus', this._bottomBoundaryFocusListener);
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// Scroll up
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this._terminal.scrollLines(position === BoundaryPosition.Top ? -1 : 1);
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this._terminal.scrollLines(position === BoundaryPosition.TOP ? -1 : 1);
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||||
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// Focus new boundary before element
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this._rowElements[position === BoundaryPosition.Top ? 1 : this._rowElements.length - 2].focus();
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this._rowElements[position === BoundaryPosition.TOP ? 1 : this._rowElements.length - 2].focus();
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// Prevent the standard behavior
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e.preventDefault();
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@@ -92,11 +92,10 @@ export class CompositionHelper {
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} else if (ev.keyCode === 16 || ev.keyCode === 17 || ev.keyCode === 18) {
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// Continue composing if the keyCode is a modifier key
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return false;
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||||
} else {
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||||
// Finish composition immediately. This is mainly here for the case where enter is
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||||
// pressed and the handler needs to be triggered before the command is executed.
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this._finalizeComposition(false);
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}
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// Finish composition immediately. This is mainly here for the case where enter is
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// pressed and the handler needs to be triggered before the command is executed.
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this._finalizeComposition(false);
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}
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if (ev.keyCode === 229) {
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+1
-1
@@ -150,7 +150,7 @@ csiStateHandler['s'] = (handler, params) => handler.saveCursor(params);
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csiStateHandler['u'] = (handler, params) => handler.restoreCursor(params);
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csiStateHandler[C0.CAN] = (handler, params, prefix, postfix, parser) => parser.setState(ParserState.NORMAL);
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export enum ParserState {
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export const enum ParserState {
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||||
NORMAL = 0,
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ESCAPED = 1,
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CSI_PARAM = 2,
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@@ -54,7 +54,7 @@ interface IWordPosition {
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/**
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* A selection mode, this drives how the selection behaves on mouse move.
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*/
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enum SelectionMode {
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||||
const enum SelectionMode {
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NORMAL,
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WORD,
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LINE
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+1
-1
@@ -17,7 +17,7 @@ export type LineData = CharData[];
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export type LinkMatcherHandler = (event: MouseEvent, uri: string) => void;
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export type LinkMatcherValidationCallback = (uri: string, callback: (isValid: boolean) => void) => void;
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export enum LinkHoverEventTypes {
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export const enum LinkHoverEventTypes {
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HOVER = 'linkhover',
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TOOLTIP = 'linktooltip',
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LEAVE = 'linkleave'
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@@ -6,11 +6,11 @@
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import { ITerminal, ICircularList, LineData } from '../Types';
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import { C0 } from '../EscapeSequences';
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enum Direction {
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Up = 'A',
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Down = 'B',
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Right = 'C',
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Left = 'D'
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const enum Direction {
|
||||
UP = 'A',
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DOWN = 'B',
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RIGHT = 'C',
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LEFT = 'D'
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||||
}
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|
||||
export class AltClickHandler {
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||||
@@ -73,12 +73,11 @@ export class AltClickHandler {
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||||
private _resetStartingRow(): string {
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if (this._moveToRequestedRow().length === 0) {
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return '';
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||||
} else {
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||||
return repeat(this._bufferLine(
|
||||
this._startCol, this._startRow, this._startCol,
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||||
this._startRow - this._wrappedRowsForRow(this._startRow), false
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||||
).length, this._sequence(Direction.Left));
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||||
}
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return repeat(this._bufferLine(
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this._startCol, this._startRow, this._startCol,
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this._startRow - this._wrappedRowsForRow(this._startRow), false
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||||
).length, this._sequence(Direction.LEFT));
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||||
}
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||||
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||||
/**
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||||
@@ -110,7 +109,7 @@ export class AltClickHandler {
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||||
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||||
return repeat(this._bufferLine(
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||||
this._startCol, startRow, this._endCol, endRow,
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||||
direction === Direction.Right
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||||
direction === Direction.RIGHT
|
||||
).length, this._sequence(direction));
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||||
}
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||||
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@@ -133,7 +132,7 @@ export class AltClickHandler {
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let endRow = this._endRow - this._wrappedRowsForRow(this._endRow);
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for (let i = 0; i < Math.abs(startRow - endRow); i++) {
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let direction = this._verticalDirection() === Direction.Up ? -1 : 1;
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let direction = this._verticalDirection() === Direction.UP ? -1 : 1;
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||||
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||||
if ((<any>this._lines.get(startRow + (direction * i))).isWrapped) {
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||||
wrappedRows++;
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||||
@@ -179,10 +178,9 @@ export class AltClickHandler {
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||||
startRow <= this._endRow) || // down/right or same y/right
|
||||
(this._startCol >= this._endCol &&
|
||||
startRow < this._endRow)) { // down/left or same y/left
|
||||
return Direction.Right;
|
||||
} else {
|
||||
return Direction.Left;
|
||||
return Direction.RIGHT;
|
||||
}
|
||||
return Direction.LEFT;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -190,10 +188,9 @@ export class AltClickHandler {
|
||||
*/
|
||||
private _verticalDirection(): Direction {
|
||||
if (this._startRow > this._endRow) {
|
||||
return Direction.Up;
|
||||
} else {
|
||||
return Direction.Down;
|
||||
return Direction.UP;
|
||||
}
|
||||
return Direction.DOWN;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
+113
-84
@@ -48,21 +48,24 @@ export class TextRenderLayer extends BaseRenderLayer {
|
||||
this.clearAll();
|
||||
}
|
||||
|
||||
public onGridChanged(terminal: ITerminal, startRow: number, endRow: number): void {
|
||||
// Resize has not been called yet
|
||||
if (this._state.cache.length === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (let y = startRow; y <= endRow; y++) {
|
||||
private _forEachCell(
|
||||
terminal: ITerminal,
|
||||
firstRow: number,
|
||||
lastRow: number,
|
||||
callback: (
|
||||
code: number,
|
||||
char: string,
|
||||
width: number,
|
||||
x: number,
|
||||
y: number,
|
||||
fg: number,
|
||||
bg: number,
|
||||
flags: number
|
||||
) => void
|
||||
): void {
|
||||
for (let y = firstRow; y <= lastRow; y++) {
|
||||
const row = y + terminal.buffer.ydisp;
|
||||
const line = terminal.buffer.lines.get(row);
|
||||
|
||||
this.clearCells(0, y, terminal.cols, 1);
|
||||
// for (let x = 0; x < terminal.cols; x++) {
|
||||
// this._state.cache[x][y] = null;
|
||||
// }
|
||||
|
||||
for (let x = 0; x < terminal.cols; x++) {
|
||||
const charData = line[x];
|
||||
const code: number = <number>charData[CHAR_DATA_CODE_INDEX];
|
||||
@@ -73,51 +76,12 @@ export class TextRenderLayer extends BaseRenderLayer {
|
||||
// The character to the left is a wide character, drawing is owned by
|
||||
// the char at x-1
|
||||
if (width === 0) {
|
||||
// this._state.cache[x][y] = null;
|
||||
continue;
|
||||
}
|
||||
|
||||
// If the character is a space and the character to the left is an
|
||||
// overlapping character, skip the character and allow the overlapping
|
||||
// char to take full control over this character's cell.
|
||||
if (code === 32 /*' '*/) {
|
||||
if (x > 0) {
|
||||
const previousChar: CharData = line[x - 1];
|
||||
if (this._isOverlapping(previousChar)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Skip rendering if the character is identical
|
||||
// const state = this._state.cache[x][y];
|
||||
// if (state && state[CHAR_DATA_CHAR_INDEX] === char && state[CHAR_DATA_ATTR_INDEX] === attr) {
|
||||
// // Skip render, contents are identical
|
||||
// this._state.cache[x][y] = charData;
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// Clear the old character was not a space with the default background
|
||||
// const wasInverted = !!(state && state[CHAR_DATA_ATTR_INDEX] && state[CHAR_DATA_ATTR_INDEX] >> 18 & FLAGS.INVERSE);
|
||||
// if (state && !(state[CHAR_DATA_CODE_INDEX] === 32 /*' '*/ && (state[CHAR_DATA_ATTR_INDEX] & 0x1ff) >= 256 && !wasInverted)) {
|
||||
// this._clearChar(x, y);
|
||||
// }
|
||||
// this._state.cache[x][y] = charData;
|
||||
|
||||
const flags = attr >> 18;
|
||||
let bg = attr & 0x1ff;
|
||||
|
||||
// Skip rendering if the character is invisible
|
||||
const isDefaultBackground = bg >= 256;
|
||||
const isInvisible = flags & FLAGS.INVISIBLE;
|
||||
const isInverted = flags & FLAGS.INVERSE;
|
||||
if (!code || (code === 32 /*' '*/ && isDefaultBackground && !isInverted) || isInvisible) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// If the character is an overlapping char and the character to the right is a
|
||||
// space, take ownership of the cell to the right.
|
||||
if (width !== 0 && this._isOverlapping(charData)) {
|
||||
if (this._isOverlapping(charData)) {
|
||||
// If the character is overlapping, we want to force a re-render on every
|
||||
// frame. This is specifically to work around the case where two
|
||||
// overlaping chars `a` and `b` are adjacent, the cursor is moved to b and a
|
||||
@@ -135,10 +99,12 @@ export class TextRenderLayer extends BaseRenderLayer {
|
||||
}
|
||||
}
|
||||
|
||||
const flags = attr >> 18;
|
||||
let bg = attr & 0x1ff;
|
||||
let fg = (attr >> 9) & 0x1ff;
|
||||
|
||||
// If inverse flag is on, the foreground should become the background.
|
||||
if (isInverted) {
|
||||
if (flags & FLAGS.INVERSE) {
|
||||
const temp = bg;
|
||||
bg = fg;
|
||||
fg = temp;
|
||||
@@ -150,47 +116,110 @@ export class TextRenderLayer extends BaseRenderLayer {
|
||||
}
|
||||
}
|
||||
|
||||
// Clear the cell next to this character if it's wide
|
||||
if (width === 2) {
|
||||
// this.clearCells(x + 1, y, 1, 1);
|
||||
}
|
||||
|
||||
// Draw background
|
||||
if (bg < 256) {
|
||||
this._ctx.save();
|
||||
this._ctx.fillStyle = (bg === INVERTED_DEFAULT_COLOR ? this._colors.foreground.css : this._colors.ansi[bg].css);
|
||||
this.fillCells(x, y, width, 1);
|
||||
this._ctx.restore();
|
||||
}
|
||||
|
||||
this._ctx.save();
|
||||
if (flags & FLAGS.BOLD) {
|
||||
this._ctx.font = this._getFont(terminal, true);
|
||||
// Convert the FG color to the bold variant
|
||||
if (fg < 8) {
|
||||
fg += 8;
|
||||
}
|
||||
}
|
||||
|
||||
if (flags & FLAGS.UNDERLINE) {
|
||||
if (fg === INVERTED_DEFAULT_COLOR) {
|
||||
this._ctx.fillStyle = this._colors.background.css;
|
||||
} else if (fg < 256) {
|
||||
// 256 color support
|
||||
this._ctx.fillStyle = this._colors.ansi[fg].css;
|
||||
} else {
|
||||
this._ctx.fillStyle = this._colors.foreground.css;
|
||||
}
|
||||
this.fillBottomLineAtCells(x, y);
|
||||
}
|
||||
|
||||
this.drawChar(terminal, char, code, width, x, y, fg, bg, !!(flags & FLAGS.BOLD), !!(flags & FLAGS.DIM));
|
||||
|
||||
this._ctx.restore();
|
||||
callback(code, char, width, x, y, fg, bg, flags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the background for a specified range of columns. Tries to batch adjacent cells of the
|
||||
* same color together to reduce draw calls.
|
||||
*/
|
||||
private _drawBackground(terminal: ITerminal, firstRow: number, lastRow: number): void {
|
||||
const ctx = this._ctx;
|
||||
const cols = terminal.cols;
|
||||
let startX: number = 0;
|
||||
let startY: number = 0;
|
||||
let prevFillStyle: string | null = null;
|
||||
|
||||
ctx.save();
|
||||
|
||||
this._forEachCell(terminal, firstRow, lastRow, (code, char, width, x, y, fg, bg, flags) => {
|
||||
// libvte and xterm both draw the background (but not foreground) of invisible characters,
|
||||
// so we should too.
|
||||
let nextFillStyle = null; // null represents default background color
|
||||
if (bg === INVERTED_DEFAULT_COLOR) {
|
||||
nextFillStyle = this._colors.foreground.css;
|
||||
} else if (bg < 256) {
|
||||
nextFillStyle = this._colors.ansi[bg].css;
|
||||
}
|
||||
|
||||
if (prevFillStyle === null) {
|
||||
// This is either the first iteration, or the default background was set. Either way, we
|
||||
// don't need to draw anything.
|
||||
startX = x;
|
||||
startY = y;
|
||||
} if (y !== startY) {
|
||||
// our row changed, draw the previous row
|
||||
ctx.fillStyle = prevFillStyle;
|
||||
this.fillCells(startX, startY, cols - startX, 1);
|
||||
startX = x;
|
||||
startY = y;
|
||||
} else if (prevFillStyle !== nextFillStyle) {
|
||||
// our color changed, draw the previous characters in this row
|
||||
ctx.fillStyle = prevFillStyle;
|
||||
this.fillCells(startX, startY, x - startX, 1);
|
||||
startX = x;
|
||||
startY = y;
|
||||
}
|
||||
|
||||
prevFillStyle = nextFillStyle;
|
||||
});
|
||||
|
||||
// flush the last color we encountered
|
||||
if (prevFillStyle !== null) {
|
||||
ctx.fillStyle = prevFillStyle;
|
||||
this.fillCells(startX, startY, cols - startX, 1);
|
||||
}
|
||||
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
private _drawForeground(terminal: ITerminal, firstRow: number, lastRow: number): void {
|
||||
this._forEachCell(terminal, firstRow, lastRow, (code, char, width, x, y, fg, bg, flags) => {
|
||||
if (flags & FLAGS.INVISIBLE) {
|
||||
return;
|
||||
}
|
||||
if (flags & FLAGS.UNDERLINE) {
|
||||
this._ctx.save();
|
||||
if (fg === INVERTED_DEFAULT_COLOR) {
|
||||
this._ctx.fillStyle = this._colors.background.css;
|
||||
} else if (fg < 256) {
|
||||
// 256 color support
|
||||
this._ctx.fillStyle = this._colors.ansi[fg].css;
|
||||
} else {
|
||||
this._ctx.fillStyle = this._colors.foreground.css;
|
||||
}
|
||||
this.fillBottomLineAtCells(x, y);
|
||||
this._ctx.restore();
|
||||
}
|
||||
this.drawChar(
|
||||
terminal, char, code,
|
||||
width, x, y,
|
||||
fg, bg,
|
||||
!!(flags & FLAGS.BOLD), !!(flags & FLAGS.DIM)
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
public onGridChanged(terminal: ITerminal, firstRow: number, lastRow: number): void {
|
||||
// Resize has not been called yet
|
||||
if (this._state.cache.length === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.clearCells(0, firstRow, terminal.cols, lastRow - firstRow + 1);
|
||||
this._drawBackground(terminal, firstRow, lastRow);
|
||||
this._drawForeground(terminal, firstRow, lastRow);
|
||||
}
|
||||
|
||||
public onOptionsChanged(terminal: ITerminal): void {
|
||||
this.setTransparency(terminal, terminal.options.allowTransparency);
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ import { IColorSet } from '../shared/Types';
|
||||
/**
|
||||
* Flags used to render terminal text properly.
|
||||
*/
|
||||
export enum FLAGS {
|
||||
export const enum FLAGS {
|
||||
BOLD = 1,
|
||||
UNDERLINE = 2,
|
||||
BLINK = 4,
|
||||
|
||||
+14
@@ -1,4 +1,7 @@
|
||||
{
|
||||
"rulesDirectory": [
|
||||
"tslint-consistent-codestyle"
|
||||
],
|
||||
"rules": {
|
||||
"array-type": [
|
||||
true,
|
||||
@@ -86,6 +89,17 @@
|
||||
"check-type",
|
||||
"check-type-operator",
|
||||
"check-preblock"
|
||||
],
|
||||
|
||||
"naming-convention": [
|
||||
true,
|
||||
{"type": "property", "modifiers": ["public", "static", "const"], "format": "UPPER_CASE"}
|
||||
],
|
||||
"no-else-after-return": {
|
||||
"options": "allow-else-if"
|
||||
},
|
||||
"prefer-const-enum": [
|
||||
true
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user