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fix canvas renderer
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@@ -90,6 +90,11 @@ export class TextRenderLayer extends BaseRenderLayer {
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continue;
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}
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// Simply skip empty cells...
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if (!chars) {
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continue;
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}
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// Process any joined character ranges as needed. Because of how the
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// ranges are produced, we know that they are valid for the characters
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// and attributes of our input.
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